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On February 11 2013 10:59 Kishin2 wrote: Support morphling = unkillable initiator with no items True that! I swear Morphling is totally more adaptable than people play him. Admittedly I've only ever tried it in pubs which means my experience means nothing but it's a cool idea that was really fun to play a few times... so much hp, a good damage nuke from wave that also lets him get either in position for adaptive strike/away from harm, and a long stun with a good amount of knockback. Also, his ult scales really well into the lategame even when you have no items at all which is really nice on a support. I like the idea.
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On February 11 2013 15:02 Cyx. wrote:Show nested quote +On February 11 2013 10:59 Kishin2 wrote: Support morphling = unkillable initiator with no items Also, his ult scales really well into the lategame even when you have no items at all which is really nice on a support. I like the idea. Oh yeah, speaking of his ult, I was bummed when my pl morph wouldn't juxtapose...it did take their entire team about 10 seconds to kill though lol
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On February 11 2013 15:29 MSGHero wrote:Show nested quote +On February 11 2013 15:02 Cyx. wrote:On February 11 2013 10:59 Kishin2 wrote: Support morphling = unkillable initiator with no items Also, his ult scales really well into the lategame even when you have no items at all which is really nice on a support. I like the idea. Oh yeah, speaking of his ult, I was bummed when my pl morph wouldn't juxtapose...it did take their entire team about 10 seconds to kill though lol
it does, you were likely just unlucky
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On February 11 2013 15:38 Kupon3ss wrote:Show nested quote +On February 11 2013 15:29 MSGHero wrote:On February 11 2013 15:02 Cyx. wrote:On February 11 2013 10:59 Kishin2 wrote: Support morphling = unkillable initiator with no items Also, his ult scales really well into the lategame even when you have no items at all which is really nice on a support. I like the idea. Oh yeah, speaking of his ult, I was bummed when my pl morph wouldn't juxtapose...it did take their entire team about 10 seconds to kill though lol it does, you were likely just unlucky I tried several times, not just vs their whole team: I had it out for the full duration attacking a creep wave, and nothing happened. I don't think I'm that unlucky...it DOES juxt or it SHOULD juxt?
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Illusions made of PL by dark seer, shadow demon, terrorblade(Not 100% on this one) and morphling should and last time i checked DO trigger juxtapose.
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maybe the opposing pl was so next level that he figured u'd morph him so he didn't level ult
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does desolator lower armor on buildings too?
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Lalalaland34503 Posts
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when your playing clock, is there a way you can force enemy tower aggro to switch to your cogs while you have someone trapped without destroying the cog?
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why will you want turn off the ring of aquila aura?
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On February 11 2013 23:46 xuanzue wrote: why will you want turn off the ring of aquila aura? The armor makes creeps push, and generally you want to be as close to your own tower as possible all early game. Turning it off works only on creeps, so don't worry about fucking up heroes
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When enemy is autoattacking and pushing my creepwave towards my tower, it's more difficult for me to lasthit under my own tower. I dont get the situation, what are pros and cons too this really? They dont intend to kill nor damage the tower at level 3 anyway. Im just trying to read the whole picture.
PS: Noob level
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It's safest to be last hitting under your own tower and there is a very predictable pattern to successfully getting those last hits, with practice you'll be able to get (most) of each wave even with your own creeps + a tower attacking them. And it's very dangerous to last hit under the other team's tower, so your opponents will likely back out and not contest you!
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On February 12 2013 01:03 Poetry wrote: It's safest to be last hitting under your own tower and there is a very predictable pattern to successfully getting those last hits, with practice you'll be able to get (most) of each wave even with your own creeps + a tower attacking them. And it's very dangerous to last hit under the other team's tower, so your opponents will likely back out and not contest you!
I seem to be gotten better at it, just counting the number of time the tower hits them, then strike the last in. Problem is when the creep seems to lack some hp going in. It seems I only get it when I hit exactly the same time the tower hits it. Not to mention they have pushed the creeps so hard that I am being chased around my own tower.
If it was my creep wave, and I have the ring with +armor aura, and I put the aura on when my creepwave hits their tower. Isn't this gonna make it really difficult for them to last hit? Throw them off their game and what not?
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On February 11 2013 16:21 Unleashing wrote: Illusions made of PL by dark seer, shadow demon, terrorblade(Not 100% on this one) and morphling should and last time i checked DO trigger juxtapose. I don't know, last game I had morph illu me as brood and illu was not invis in nets. Also brood is so situational, it's a PL which kicks in at lvl 5 but with way more many counters. A good very situational 4th/5th pick in CM maybe. They could also make her walk over her spiderlings.
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On February 12 2013 01:50 nojok wrote:Show nested quote +On February 11 2013 16:21 Unleashing wrote: Illusions made of PL by dark seer, shadow demon, terrorblade(Not 100% on this one) and morphling should and last time i checked DO trigger juxtapose. I don't know, last game I had morph illu me as brood and illu was not invis in nets. Also brood is so situational, it's a PL which kicks in at lvl 5 but with way more many counters. A good very situational 4th/5th pick in CM maybe. They could also make her walk over her spiderlings. Why would illusions get the net effect? Brood's own illusions don't even get it. Why would morph's replicate? And i just re-tested it, replicate illusion of PL does trigger juxtapose just fine.
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On February 11 2013 16:21 Unleashing wrote: Illusions made of PL by dark seer, shadow demon, terrorblade(Not 100% on this one) and morphling should and last time i checked DO trigger juxtapose. Just tested it and it does work, it just took like 20 seconds for one proc >.> I guess they use phantom edge (7%), not juxt (18%). Individual shadow demon illus seem to proc a lot more, but that just might be coincidence.
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On February 12 2013 01:19 crappen wrote:Show nested quote +On February 12 2013 01:03 Poetry wrote: It's safest to be last hitting under your own tower and there is a very predictable pattern to successfully getting those last hits, with practice you'll be able to get (most) of each wave even with your own creeps + a tower attacking them. And it's very dangerous to last hit under the other team's tower, so your opponents will likely back out and not contest you! I seem to be gotten better at it, just counting the number of time the tower hits them, then strike the last in. Problem is when the creep seems to lack some hp going in. It seems I only get it when I hit exactly the same time the tower hits it. Not to mention they have pushed the creeps so hard that I am being chased around my own tower. If it was my creep wave, and I have the ring with +armor aura, and I put the aura on when my creepwave hits their tower. Isn't this gonna make it really difficult for them to last hit? Throw them off their game and what not? Yes it will but you don't want to have the creep wave there in the first place. You're really exposed to ganks when you push up that far. If you're grouping up to push then of course you want to turn your ring on
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On February 12 2013 01:19 crappen wrote:Show nested quote +On February 12 2013 01:03 Poetry wrote: It's safest to be last hitting under your own tower and there is a very predictable pattern to successfully getting those last hits, with practice you'll be able to get (most) of each wave even with your own creeps + a tower attacking them. And it's very dangerous to last hit under the other team's tower, so your opponents will likely back out and not contest you! If it was my creep wave, and I have the ring with +armor aura, and I put the aura on when my creepwave hits their tower. Isn't this gonna make it really difficult for them to last hit? Throw them off their game and what not? If you turn the ring on as they're attacking a creep, it'll mess with their last hitting while keeping the wave more or less in the same spot when you turn it back off. The wave should be just outside of your tower range, not theirs (if you're safe lane).
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I'm thinking about trying some stupid crap on skeleton king when I have the time this weekend (no time to play this week ) but perhaps you guys can save me some time and point out why this build sucks.
What do you think about this build for a second position semi-carry who wants to get some space for the main carry in the midgame:
Semi normal skill build, probably a bit earlier lifesteal/crit TP + Soulring --> Powerthreads --> Armlet --> Mask of Madness --> Blademail --> BKB (sell soulring)
Go in with nuke, take some damage, pop Blademail and MoM, get full health, die (optional), pop BKB/blademail again. Should hit like a truck with sick lifesteal and good movespeed. Also really really cheap items so you should get them pretty quickly. Most important of all it should be pretty fun to play.
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