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Simple Questions, Simple Answers - Page 329

Forum Index > Dota 2 Strategy
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PieceOCake
Profile Blog Joined August 2010
United States67 Posts
February 10 2013 10:02 GMT
#6561
Whats the command to make the green ring around you that shows creep aggro range?
dicks
Quartal
Profile Joined April 2011
140 Posts
February 10 2013 10:16 GMT
#6562
The command in autoexec / console is dota_range_display xxx where xxx is the range. I believe creep aggro range is 500? exp is 1200 (unless denied)

If you put it in autoexec, it will be there every game. If you put it in console, it will disappear everytime you restart the game.
Gr1m.R
Profile Joined October 2012
8 Posts
Last Edited: 2013-02-10 18:16:07
February 10 2013 18:15 GMT
#6563
Hi, recently me and my friends have been playing as 5 premade on captain's modes and Team matches (after new patch). Is there any good guides, suggestions on how to improve this kind of teamplay which involves all 5 of us.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2013-02-10 19:46:28
February 10 2013 19:39 GMT
#6564
On February 08 2013 15:36 Firebolt145 wrote:
Apparently it has battlefury as a suggested item on Bounty Hunter.

5-s what have you done T_T


I still remember there wasnt many people around and people were basically 'raging' at me when i said that is a bad item on bh.

On February 08 2013 18:40 TheYango wrote:

Track didn't give team bonus gold till 6.68 (and even then, it was a flat +50 gold per hero on all ranks, rather than a scaling amount per rank), and Drums weren't in the game until 6.67. If the guides are as old as I think they are, BFury BH was actually the way to play him back then.


When people were replying in that thread, drum is defo in game and i am pretty sure track gold for team is in there.

On February 09 2013 14:48 FinestHour wrote:
theyango clearly hasnt watched the finals of team liquid community pasture league where we had a storm against europe kotl
lol ive forgotten how the interaction is in dota 1 maybe its a bug haha is he not supposed to lose mana while ulting?


Q_Q well fyi that european kotl (strongly) suggested to ban that storm as last pick (but the drafter ignored and banned NS instead) and that 13mins linken on that storm was the smartest decision making ever or just simply luck on his side if linken was his standard storm build.

And ya storm lose mana while in flight, thats why that storm missing from a few of the team fights he got mana leak.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-10 20:01:11
February 10 2013 19:59 GMT
#6565
On February 11 2013 04:39 BurningSera wrote:
Show nested quote +
On February 08 2013 18:40 TheYango wrote:

Track didn't give team bonus gold till 6.68 (and even then, it was a flat +50 gold per hero on all ranks, rather than a scaling amount per rank), and Drums weren't in the game until 6.67. If the guides are as old as I think they are, BFury BH was actually the way to play him back then.


When people were replying in that thread, drum is defo in game and i am pretty sure track gold for team is in there.

I know, I was one of the ones who said so.

But he didn't actually update the guide based on that. So for all intents and purposes, his guide is still a 6.67 guide.

On February 11 2013 04:39 BurningSera wrote:
And ya storm lose mana while in flight, thats why that storm missing from a few of the team fights he got mana leak.

Please go test this yourself. I have tested multiple times now, and the only conclusion I can draw is that Storm does not lose mana in flight.
Moderator
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2013-02-10 21:00:34
February 10 2013 20:55 GMT
#6566
On February 11 2013 04:59 TheYango wrote:
Show nested quote +
On February 11 2013 04:39 BurningSera wrote:
On February 08 2013 18:40 TheYango wrote:

Track didn't give team bonus gold till 6.68 (and even then, it was a flat +50 gold per hero on all ranks, rather than a scaling amount per rank), and Drums weren't in the game until 6.67. If the guides are as old as I think they are, BFury BH was actually the way to play him back then.


When people were replying in that thread, drum is defo in game and i am pretty sure track gold for team is in there.

I know, I was one of the ones who said so.

But he didn't actually update the guide based on that. So for all intents and purposes, his guide is still a 6.67 guide.

Show nested quote +
On February 11 2013 04:39 BurningSera wrote:
And ya storm lose mana while in flight, thats why that storm missing from a few of the team fights he got mana leak.

Please go test this yourself. I have tested multiple times now, and the only conclusion I can draw is that Storm does not lose mana in flight.


oh shit ya i meant during the flight/ball lighting he is invulnerable to everything, but still mana leak is a good counter to eza. retarded brain sorry haha.

(maybe not everything, some exception like necro ulti? if u can click on him i guess. source: kupo)
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
February 10 2013 21:26 GMT
#6567
Does rupture damage him? That's the only thing I could think of that might.

How do people build clockwerk itemwise now? (Duallane/trilane/mid/hardsolo)
TheYango
Profile Joined September 2008
United States47024 Posts
February 10 2013 21:43 GMT
#6568
On February 11 2013 06:26 Nevuk wrote:
Does rupture damage him? That's the only thing I could think of that might.

How do people build clockwerk itemwise now? (Duallane/trilane/mid/hardsolo)

Arcanes, Mek, Pipe, Agha, Shiva
Moderator
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
February 10 2013 22:04 GMT
#6569
On February 11 2013 03:15 Gr1m.R wrote:
Hi, recently me and my friends have been playing as 5 premade on captain's modes and Team matches (after new patch). Is there any good guides, suggestions on how to improve this kind of teamplay which involves all 5 of us.


The best way to improve is to lose. That way you can see what you do wrong. Every time you die, ask why you died. If you lose mid, figure out why. It may just be because they had a stronger mid player. Maybe their offlaner was getting the runes. Maybe they just outdrafted you. A guide can tell you how to draft and how to lane, but there are so many different options, and if you have a player who is really strong with an unorthodox hero you shouldnt let a guide tell you what to do.

Its good to have a strat in mind that involves heroes your team is strong with, and to run it until you understand it really well.
In Mushi we trust
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
February 10 2013 23:02 GMT
#6570
On February 11 2013 06:26 Nevuk wrote:
Does rupture damage him? That's the only thing I could think of that might.

How do people build clockwerk itemwise now? (Duallane/trilane/mid/hardsolo)

Like 6 months ago I swear I got damaged by a BS ulti while ulting as storm. Maybe it was a bug and they've fixed it by now, idk.

As for clock I think it kinda depends on what you plan to be doing. If you're mid and you're really looking at heavy ganking and they don't have many ways out of cogs I'd say maxing q is fantastic, it's tons of damage and prevents alot of heroes from casting anything. You also always get at least 1 lvl of cogs really at anywhere between 1-4. You may want to scout at lvl 1 with rocket or if you are trying to fb cogs is nice. I don't like maxing cogs as in that case it's use would be to fuck over teamfights which is already leading out of clocks strengths, really long range ganks. Then of course, if you're offlane, they have lots of blinks or dual lane / whatnot maxing rocket is just just as good.

Overall skilling clock is rather situational. But really, you can't go wrong with maxing rocket and and 1 in cogs.
Dota 3hard5me
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
February 10 2013 23:59 GMT
#6571
Why isn't Morphling used anymore? He still seems like a fine hero, albeit slightly tricky with the whole switching between str and agi.
Can someone please explain/how water falls with no rain?
valheru
Profile Joined January 2011
Australia966 Posts
Last Edited: 2013-02-11 01:43:57
February 11 2013 01:37 GMT
#6572
On February 11 2013 08:59 RuiBarbO wrote:
Why isn't Morphling used anymore? He still seems like a fine hero, albeit slightly tricky with the whole switching between str and agi.

There is one captain who still occasionally picks morph but I can't for the life of me remember who it is.
Since his heyday he has 6 less base damage so he now has 44 damage at level one with morph which is fairly significant given his previous 50 morph mana cost got increased by 50% which is big. And imho the biggest change was "Waveform no longer allows you to start attacking/casting before it is completed." so you can't wave eblade adaptive someone anymore or just wave rightclick and that's a lot of damage lost for morph right there.

EDIT: Also a luna has 61 damage at level one with lunar blessing, sven has 55, PL has 56, AM has 51, lone druid has his bear. basically morph doesn't have a strong right click and combined with short range he gets outlasthit a lot and denied unless he puts points into agi and the go fucking kill him rule applies.

EDIT: grammar
I reject your reality and substitute my own
MSGHero
Profile Joined December 2012
United States147 Posts
February 11 2013 01:39 GMT
#6573
On February 11 2013 08:59 RuiBarbO wrote:
Why isn't Morphling used anymore? He still seems like a fine hero, albeit slightly tricky with the whole switching between str and agi.

He's not bad at all, there are just better/safer/more popular carry picks. Plus the pub mentality that a nerfed hero should never be touched again.
Kishin2
Profile Joined May 2011
United States7534 Posts
February 11 2013 01:59 GMT
#6574
Support morphling = unkillable initiator with no items
cellmate
Profile Joined August 2012
Czech Republic65 Posts
February 11 2013 02:08 GMT
#6575
What items should I get to increase my mana reserve with heroes like Axe, Centaur or Slardar going blink dagger? Or get none at all? We usually have 2 or 3 arcane boots in team, but even so it's not really reliable in combat and with full mana pool you can get like 2 blinks + hoof stomps as Cent for example, which isn't all that great.
I try to avoid these problems by buying robe first if I'm going for blade mail and / or bottle while I have spare slots in inventory. Viable or not?
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
February 11 2013 02:20 GMT
#6576
On February 11 2013 11:08 cellmate wrote:
What items should I get to increase my mana reserve with heroes like Axe, Centaur or Slardar going blink dagger? Or get none at all? We usually have 2 or 3 arcane boots in team, but even so it's not really reliable in combat and with full mana pool you can get like 2 blinks + hoof stomps as Cent for example, which isn't all that great.
I try to avoid these problems by buying robe first if I'm going for blade mail and / or bottle while I have spare slots in inventory. Viable or not?


both of those solutions are viable, getting magic stick/wand and urn if you're fighting frequently will also help
When in doubt, just believe in yourself and press buttons
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
February 11 2013 02:52 GMT
#6577
On February 11 2013 10:39 MSGHero wrote:
Show nested quote +
On February 11 2013 08:59 RuiBarbO wrote:
Why isn't Morphling used anymore? He still seems like a fine hero, albeit slightly tricky with the whole switching between str and agi.

He's not bad at all, there are just better/safer/more popular carry picks. Plus the pub mentality that a nerfed hero should never be touched again.

Speaking as mostly a pub player, it's more that he's a tough hero who walks a very fine line between killing everyone and feeding. Also I generally try to stay away from melee carries outside of captains mode cause theyre usually pretty bad in dual lane set ups, especially if your lane buddy is trying to get CS too.

In pro games I think its just the fact that there are better carry picks since he was nerfed.
Dodge arrows
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
February 11 2013 03:26 GMT
#6578
If Viper isn't a hard carry, wtf is he? (A semi-carry?) I've always liked viper but he's felt very awkward role-wise for quite a while. The +24 range on his harass now is making me think about playing him mid more.
MSGHero
Profile Joined December 2012
United States147 Posts
February 11 2013 03:58 GMT
#6579
On February 11 2013 10:59 Kishin2 wrote:
Support morphling = unkillable initiator with no items

I did this once in all random. I randomed him again last game, but pl kotl is too good, even with an es counterpick for him and meepo. Can pubs even beat that lane? I can not feed vs it with puck (can't dodge illuminate with lv1 shift I don't think) and I figure naix would be ok until his mana gets low. Pugna would be interesting in some dual lane or whatever.
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2013-02-11 05:43:02
February 11 2013 05:40 GMT
#6580
On February 11 2013 10:59 Kishin2 wrote:
Support morphling = unkillable initiator with no items

The low attack range hurts him too much to be a good support early game

On February 11 2013 12:26 Nevuk wrote:
If Viper isn't a hard carry, wtf is he? (A semi-carry?) I've always liked viper but he's felt very awkward role-wise for quite a while. The +24 range on his harass now is making me think about playing him mid more.

Semicarry yep. Viper is a beast in lane, orbwalk the shit out of your enemy, great attack animation so last hitting is pretty easy. Get your manta up (or shadowblade if you prefer) and start raping face with it until someone else outcarries you. Aghs ult is useful for mid-lategame but his dps doesn't scale well enough to compete with really hard carries.
:)
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