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Simple Questions, Simple Answers - Page 282

Forum Index > Dota 2 Strategy
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Prev 1 280 281 282 283 284 1254 Next
TheYango
Profile Joined September 2008
United States47024 Posts
January 01 2013 05:24 GMT
#5621
On January 01 2013 14:05 Poetry wrote:
Show nested quote +
On January 01 2013 06:55 TheYango wrote:
Yes, it's true. This doesn't just apply to Blink Dagger, but to any Blink-based skill (Anti-mage Blink, QoP Blink)--clicking past the maximum range of the spell results in blinking 4/5 of the maximum range (in the case of Blink Dagger, 960 range).


Okay cool thanks for the answer. Is it worth using the console to make a green ring of the max distance so I can go as far as I can?

It's not a bad idea for a few games if you want to learn the range, but ideally you should get a sense for how long 1200 range is after a while. This applies not just to Blink, but to judging spell/initiation range/etc. for other abilities in the game.
Moderator
Yilias
Profile Joined May 2012
United States20 Posts
January 01 2013 11:50 GMT
#5622
I've recently started playing hard lane for my group of friends in CM. For the most part I play Dark Seer, Beastmaster, and Bounty Hunter with a splash of Broodmother and Undying, but I'd like to expand the list of what I can play and give us more options. In addition to Lone Druid and Windrunner, who else would it be good to pick up and get experience with?
http://dotabuff.com/players/71397300
FinestHour
Profile Joined August 2010
United States18466 Posts
January 01 2013 11:57 GMT
#5623
magnus would be a good one as well as batrider who can solo also depending on the lineups
thug life.                                                       MVP/ex-
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
January 01 2013 11:59 GMT
#5624
Furion can offlane as well.
Moderator
Unleashing
Profile Joined March 2011
Denmark14978 Posts
January 01 2013 12:06 GMT
#5625
Tide and weaver can also go off-lane.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Manimal_pro
Profile Joined June 2010
Romania991 Posts
January 01 2013 17:04 GMT
#5626
when is a game safe to leave?
If you like brood war, please go play brood war and stop whining about SC2
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
January 01 2013 17:29 GMT
#5627
when you see that someone abandones the game (red text in the left chat-box)
if you arent sure:
click in the left top screen corner on the symbol that looks like an arrow pointig up
it will bring you back into the main-menu (without disconnecting)
when you check now the "play"-slide you will see the options "return to game" and "disconnect"
if the game is save to leave, there will be a red msg tell you its save.
Ooooh, look at it go
LazyFailKid
Profile Joined September 2011
Canada750 Posts
January 01 2013 19:26 GMT
#5628
On January 01 2013 20:59 Firebolt145 wrote:
Furion can offlane as well.

How does this work? If they have a stun you can't really tp can you?
TheYango
Profile Joined September 2008
United States47024 Posts
January 01 2013 19:35 GMT
#5629
On January 02 2013 04:26 LazyFailKid wrote:
Show nested quote +
On January 01 2013 20:59 Firebolt145 wrote:
Furion can offlane as well.

How does this work? If they have a stun you can't really tp can you?

You use treants to aggro the enemy lane creeps between their first and second tower and pull them to the front of your tower, so you can kill them safely.

Alternatively, you just jungle until their lane starts pushing and you collect the lane gold/XP when it hits your tower.
Moderator
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
January 01 2013 19:38 GMT
#5630
Yeah, the way you use your treants is similar to how Syllabear pulls the enemy waves with his bear.
Moderator
r.Evo
Profile Joined August 2006
Germany14081 Posts
January 01 2013 19:42 GMT
#5631
On January 01 2013 06:55 TheYango wrote:
Show nested quote +
On January 01 2013 06:53 Poetry wrote:
Is it true that using blink dagger farther than its actual range results in a blink that's shorter than its maximum range? Like it can go up to 1200 units, but if I click on a distance > 1200 units away, do I blink 1200 towards it or some smaller distance?

Yes, it's true. This doesn't just apply to Blink Dagger, but to any Blink-based skill (Anti-mage Blink, QoP Blink)--clicking past the maximum range of the spell results in blinking 4/5 of the maximum range (in the case of Blink Dagger, 960 range).

AM and QoP always blink to the maximum possible range in DotA 2, even if you click past it.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
January 01 2013 21:11 GMT
#5632
Something I should know but don't: does decrepify/eblade/etc increase pure damage?
Moderator
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
January 01 2013 21:25 GMT
#5633
On January 02 2013 06:11 Firebolt145 wrote:
Something I should know but don't: does decrepify/eblade/etc increase pure damage?


No. It isn't reduced by magic resistance or increased by eth form.
I'll always be your shadow and veil your eyes from states of ain soph aur.
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
Last Edited: 2013-01-01 21:27:22
January 01 2013 21:26 GMT
#5634
On January 02 2013 06:11 Firebolt145 wrote:
Something I should know but don't: does decrepify/eblade/etc increase pure damage?

No, pure damage can't be reduced nor amplified.

Edit: ninja'd
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
January 01 2013 21:47 GMT
#5635
Thanks. I suspected as much but just wanted to make sure.
Moderator
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2013-01-01 22:13:43
January 01 2013 22:11 GMT
#5636
Pure damage can not be reduced nor increased. It always deals the damage it says it does.
If something say it deals 300 pure damage it either deals those 300 damage or none at all(Magic immunity for example)

It's why amplification such as SDs soul catcher and chen's penitence doesn't increase the damage from the first instance, but acts as a second instance of damage. So if a unit is hit by 300 pure damage while being under max level soul catcher's effect, it'll take a bonus 150 magic damage and not 450 pure damage. And the same goes with chen's penitence, just physical damage instead of pure.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
January 02 2013 01:11 GMT
#5637
On January 02 2013 04:42 r.Evo wrote:
Show nested quote +
On January 01 2013 06:55 TheYango wrote:
On January 01 2013 06:53 Poetry wrote:
Is it true that using blink dagger farther than its actual range results in a blink that's shorter than its maximum range? Like it can go up to 1200 units, but if I click on a distance > 1200 units away, do I blink 1200 towards it or some smaller distance?

Yes, it's true. This doesn't just apply to Blink Dagger, but to any Blink-based skill (Anti-mage Blink, QoP Blink)--clicking past the maximum range of the spell results in blinking 4/5 of the maximum range (in the case of Blink Dagger, 960 range).

AM and QoP always blink to the maximum possible range in DotA 2, even if you click past it.

Are you sure about that? I swear that wasn't the case
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Ryder.
Profile Joined January 2011
1117 Posts
January 02 2013 01:35 GMT
#5638
I just started playing dota the past month or so, and I am aiming to play every hero at least once before I start deciding on my favourites. So a question I have been thinking about for a while; how many heroes to non-professional players tend to play?

I know Purge plays random a lot and plays all heroes reasonably equally (as far as I know) but that makes sense since he is an entertainment provider and wants to appeal to everyone.

Do people tend to focus on just a few heroes (say 2-3), a bunch (10-15) or even focus on a class (support, carry) or just play most heroes equally?

I can see how focusing on just a couple helps you really nail their idiosyncrasies like range and animation times, but on the other hand a lot of skills are carried over between heroes (like general map awareness etc) and playing all heroes a lot means you have a better understanding of your enemies and allies too.

So how many heroes does the average dota 2 player tend to play?

I guess just for interest too what do pros tend to do? Haven't really watched many pro games but I heard Na'Vi players tend to stick to a role (like Dendi solo mid), not sure if all teams do this though.
MSGHero
Profile Joined December 2012
United States147 Posts
January 02 2013 01:52 GMT
#5639
On January 02 2013 10:35 Ryder. wrote:
Do people tend to focus on just a few heroes (say 2-3), a bunch (10-15) or even focus on a class (support, carry) or just play most heroes equally?

I can see how focusing on just a couple helps you really nail their idiosyncrasies like range and animation times, but on the other hand a lot of skills are carried over between heroes (like general map awareness etc) and playing all heroes a lot means you have a better understanding of your enemies and allies too.

So how many heroes does the average dota 2 player tend to play?


Depends on the person. Normally people find one hero they like, then after a while, they branch out to other heroes of that same position (carry, etc). Others just random every game for a while. You can determine range and attack animations in the first few seconds after the creeps meet.

For me, and for others in what I've read, people don't have a set few that they play. Maybe a set few that they prefer, but personally, I can play about 1/3 of the heroes if the situation calls for it. I prefer to mid, but I can support, hard lane, and carry just fine. It's not like LoL where I only had like 3 heroes I played because of limited free rune and mastery pages.
Whole
Profile Blog Joined May 2010
United States6046 Posts
January 02 2013 02:00 GMT
#5640
On January 02 2013 10:35 Ryder. wrote:
I just started playing dota the past month or so, and I am aiming to play every hero at least once before I start deciding on my favourites. So a question I have been thinking about for a while; how many heroes to non-professional players tend to play?

When you decide to try Meepo, don't go in with high expectations of doing well. You'll either lump all your Meepos and play subpar or try to play correctly (stacking, ganking, and laning at the same time) and be completely overwhelmed.
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