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Simple Questions, Simple Answers - Page 284

Forum Index > Dota 2 Strategy
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r.Evo
Profile Joined August 2006
Germany14081 Posts
January 02 2013 14:21 GMT
#5661
On January 02 2013 10:11 ahswtini wrote:
Show nested quote +
On January 02 2013 04:42 r.Evo wrote:
On January 01 2013 06:55 TheYango wrote:
On January 01 2013 06:53 Poetry wrote:
Is it true that using blink dagger farther than its actual range results in a blink that's shorter than its maximum range? Like it can go up to 1200 units, but if I click on a distance > 1200 units away, do I blink 1200 towards it or some smaller distance?

Yes, it's true. This doesn't just apply to Blink Dagger, but to any Blink-based skill (Anti-mage Blink, QoP Blink)--clicking past the maximum range of the spell results in blinking 4/5 of the maximum range (in the case of Blink Dagger, 960 range).

AM and QoP always blink to the maximum possible range in DotA 2, even if you click past it.

Are you sure about that? I swear that wasn't the case

Yeah, it's on the intended fix list.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
cool_slowbro
Profile Joined September 2012
Sweden97 Posts
January 02 2013 14:28 GMT
#5662
On January 02 2013 21:54 Mafe wrote:
Why do many rubicks put 2 points in telekinesis and then max null field?


Null field scales better.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
January 02 2013 14:39 GMT
#5663
On January 02 2013 23:16 hooahah wrote:
What're Magnus' weaknesses? any heroes that counter him, etc? he seems pretty much perfect


If you want to screw up a magnus, go Jakiro. Wisp's link is also very good and the classic counter initiators like WD and ES.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
TheYango
Profile Joined September 2008
United States47024 Posts
January 02 2013 18:37 GMT
#5664
On January 02 2013 22:21 ZerG~LegenD wrote:
Show nested quote +
On January 02 2013 21:54 Mafe wrote:
Why do many rubicks put 2 points in telekinesis and then max null field?

It's a good skill on level one but scales very badly. Putting in a second skill point might be worth it but I normally leave it at level one until the other two skills are maxed.

It scales just fine. Leveling Telekinesis isn't really for the duration, but for the range (increments of 25 range are significant and noticeable).

Probably someone felt that 575 range was most comfortable for early usage and figured that was the most comfortable level to leave the spell at early ranks, and then everyone proceeded to copy that guy.
Moderator
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 02 2013 18:41 GMT
#5665
On January 02 2013 23:16 hooahah wrote:
What're Magnus' weaknesses? any heroes that counter him, etc? he seems pretty much perfect

skewer changes made possible to kill him in lane. Vision and positionning are your best options.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
January 02 2013 20:31 GMT
#5666
On January 02 2013 22:30 Firebolt145 wrote:
Show nested quote +
On January 02 2013 22:21 ZerG~LegenD wrote:
On January 02 2013 21:54 Mafe wrote:
Why do many rubicks put 2 points in telekinesis and then max null field?

It's a good skill on level one but scales very badly. Putting in a second skill point might be worth it but I normally leave it at level one until the other two skills are maxed.

I actually disagree about it scaling badly. At first glance it seems the duration only increases by 0.25 per level, but you have to realise that it's both the lift duration and the stun duration (from the fall down) that increase by 0.25, resulting in actually a net increase of 0.5 seconds per level. And that's definitely worth it.

The lifted unit doesn't get stunned, so it's still only 0.25s. Although in an aoe.
Even a broken clock is right twice a day
forelmashi
Profile Blog Joined August 2007
421 Posts
January 02 2013 21:35 GMT
#5667
Is radiant mid still pullable? does anyone have reference game?
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 02 2013 21:44 GMT
#5668
still pullable, a fnatic eu game not so long ago
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2013-01-02 21:54:47
January 02 2013 21:44 GMT
#5669
if you have

huskar
night stalker
dragon knight
riki
windrunner

and you are pubbing so 2-1-2 who would you put mid?


I think there is a support guide on here with a digram showing all the pull timings.
http://board.dotanoobs.com/thread.php?pid=5057

thats not the one i meant ... someone on TL had some great diagrams by some dude ... i cant remember the thread and wish i know (there was one for counter warding a pudge for example) ... that guy had also done other articles ... with awesome diagrams too which were also awesome. (the articles i mean)

His diagrams showed timings where you needed to drag the enemy creeps into camps also.
Was fairly comprehensive ... altho have to say some are very hard pulls (eg radiant side)
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 02 2013 21:48 GMT
#5670
Windrunner or NS, both are good solo mids, WR if the enemy has a strong mid, NS if the have a weaker one
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
TheYango
Profile Joined September 2008
United States47024 Posts
January 02 2013 21:50 GMT
#5671
On January 03 2013 06:48 Qbek wrote:
Windrunner or NS, both are good solo mids, WR if the enemy has a strong mid, NS if the have a weaker one

Windrunner mid makes both sidelanes too weak when she can be used to shore up either sidelane on minimal farm.
Moderator
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2013-01-02 21:53:41
January 02 2013 21:52 GMT
#5672
good, I just raged at huskar insisting on mid leaving dragon knight and night stalker top together (as radiant).

resulted in a dragon knight solo vs pudge mid after huskar moved to top. turns out pudge cant do shit against a dragon knight (farm or kill wise - altho dk cant kill pudge so it was kinda pyrrhic as at least huskar has a good chance of killing him over and over).
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 02 2013 21:52 GMT
#5673
I decided not to bother with other lanes
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
TheYango
Profile Joined September 2008
United States47024 Posts
January 02 2013 21:55 GMT
#5674
On January 03 2013 06:52 MrTortoise wrote:
good, I just raged at huskar insisting on mid leaving dragon knight and night stalker top together (as radiant).

resulted in a dragon knight solo vs pudge mid after huskar moved to top. turns out pudge cant do shit against a dragon knight (farm or kill wise - altho dk cant kill pudge so it was kinda pyrrhic as at least huskar has a good chance of killing him over and over).

Dragon Knight does that in virtually every matchup.
Moderator
MrTortoise
Profile Joined January 2011
1388 Posts
January 02 2013 21:56 GMT
#5675
Another question

how the hell do you make telekenisis drop them in a certain direction?

I cast it on someone ... then what?
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 02 2013 21:57 GMT
#5676
the same hotkey again and click somewhere on the ground
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
MrTortoise
Profile Joined January 2011
1388 Posts
January 02 2013 22:03 GMT
#5677
On January 03 2013 06:57 Qbek wrote:
the same hotkey again and click somewhere on the ground


lol thought id tried that .. if so cheers ... legend. Sadly i random ... so will have to try and remember
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 02 2013 22:05 GMT
#5678
You have to be able to cast a spell when you do that, so if you're stunned/silenced it won't work
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
FinestHour
Profile Joined August 2010
United States18466 Posts
January 03 2013 00:16 GMT
#5679
you will see the target circle to aim it again
thug life.                                                       MVP/ex-
Rice
Profile Blog Joined July 2007
United States1332 Posts
January 03 2013 01:10 GMT
#5680
Do you still get hit while windrun'd if the projectile was launched before you windran? If so, was it always like this?
Freedom will be defended at the cost of civil liberties.
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