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Simple Questions, Simple Answers - Page 286

Forum Index > Dota 2 Strategy
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Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
January 03 2013 14:41 GMT
#5701
He just quoted exactly how it works about 3-4 posts above lol
Moderator
r.Evo
Profile Joined August 2006
Germany14081 Posts
January 03 2013 15:26 GMT
#5702
On January 03 2013 23:41 Firebolt145 wrote:
He just quoted exactly how it works about 3-4 posts above lol

Yeah but you said it's hero specific in terms of ranges where the cd gets triggered. I'm confused.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 03 2013 15:27 GMT
#5703
No, he meant the cooldowns
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
Last Edited: 2013-01-03 15:33:33
January 03 2013 15:33 GMT
#5704
Creep aggro has 500 area of effect, lasts for 2 seconds, and a 2 second cooldown for each hero.
Moderator
r.Evo
Profile Joined August 2006
Germany14081 Posts
January 03 2013 15:49 GMT
#5705
On January 04 2013 00:33 Firebolt145 wrote:
Show nested quote +
Creep aggro has 500 area of effect, lasts for 2 seconds, and a 2 second cooldown for each hero.

Oh. I somehow thought it's about the guy being attacked, not individual attackers. Disregard, carry on~
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
KOFgokuon
Profile Blog Joined August 2004
United States14911 Posts
January 03 2013 22:34 GMT
#5706
On January 03 2013 20:36 hooahah wrote:
why isn't Alch used in competitive games? because of no escape mechanism?


He can amass a lot of gold but to actually do anything with it he really needs all slots filled. In the current age of group upland push or mass ganks there isn't enough time or space for him to farm enough to be effective. He's also gankable without an escape. Other heroes do better with the same level of farm dedication

That being said it will only take one or two teams showcasing him raping face for other teams to pick him up and try it out. Dota is all about trends
Ryder.
Profile Joined January 2011
1117 Posts
January 04 2013 00:59 GMT
#5707
On January 03 2013 22:42 ahswtini wrote:
Show nested quote +
On January 03 2013 21:45 Ryder. wrote:
How do you harass enemy heroes without aggroing the enemy creeps? Whenever I go to take a swipe at a hero I always seem to take a lot of creep damage...

Show nested quote +
From Playdota:
Creep aggro has 500 area of effect, lasts for 2 seconds, and a 2 second cooldown for each hero. This cooldown is only activated when a hero is either directly attacked, or a unit visible to the targeted hero is given an order to attack the hero.

This means that when done right a unit can start the cooldown outside of the creep aggro area of effect and then proceed to attack a unit without drawing further aggro since it's on cooldown.

For example PotM's first takes advantage of this. By issuing an order to attack the Alchemist while she is away from the creeps, PotM makes the Alchemists aggro go into cooldown, but because she is farther than 500 from the lane creeps they don't attack her since she is outside of the aggro area of effect. She can now move as close as she wants to attack alchemist without drawing aggro for the next 2 seconds since Alchemists aggro is on cooldown.

By moving outside the area of effect of the aggro and then re-issueing new attack orders on Alchemist, PotM is able to abuse this techinque several times.


Related to this video:


For heroes with orb attacks (Drow frost arrows, clinkz flaming arrows etc...), if you manually cast them it won't draw aggro. This is orb walking and makes harassing with them very potent. If you set it to autocast and simply right click, the normal aggro rules apply.

So as long as you right click the enemy hero whilst you are at least 500 range away from any creeps, your hero will walk forward and have 2 seconds to wail on an enemy hero before they have to back out of range and re-start the process?

Thanks a lot for that!

I also heard that you can attack your own creeps (like you do to get rid of tower aggro) but not sure if this actually works, I will give it a try next time I play.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
January 04 2013 01:43 GMT
#5708
Do illusions and summons and the Lone Druid's bear and whatnot give you experience like you were there yourself even if you're elsewhere on the map?
Did you ever say Yes to a single joy?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
January 04 2013 01:45 GMT
#5709
FuzzyJAM: Nope.
Moderator
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
January 04 2013 01:48 GMT
#5710
Thanks. Guess that would make PL et al ridiculously OP.
Did you ever say Yes to a single joy?
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
January 04 2013 02:51 GMT
#5711
On January 04 2013 09:59 Ryder. wrote:
Show nested quote +
On January 03 2013 22:42 ahswtini wrote:
On January 03 2013 21:45 Ryder. wrote:
How do you harass enemy heroes without aggroing the enemy creeps? Whenever I go to take a swipe at a hero I always seem to take a lot of creep damage...

From Playdota:
Creep aggro has 500 area of effect, lasts for 2 seconds, and a 2 second cooldown for each hero. This cooldown is only activated when a hero is either directly attacked, or a unit visible to the targeted hero is given an order to attack the hero.

This means that when done right a unit can start the cooldown outside of the creep aggro area of effect and then proceed to attack a unit without drawing further aggro since it's on cooldown.

For example PotM's first takes advantage of this. By issuing an order to attack the Alchemist while she is away from the creeps, PotM makes the Alchemists aggro go into cooldown, but because she is farther than 500 from the lane creeps they don't attack her since she is outside of the aggro area of effect. She can now move as close as she wants to attack alchemist without drawing aggro for the next 2 seconds since Alchemists aggro is on cooldown.

By moving outside the area of effect of the aggro and then re-issueing new attack orders on Alchemist, PotM is able to abuse this techinque several times.


Related to this video: http://www.youtube.com/watch?v=OgtK6xpkFTw

For heroes with orb attacks (Drow frost arrows, clinkz flaming arrows etc...), if you manually cast them it won't draw aggro. This is orb walking and makes harassing with them very potent. If you set it to autocast and simply right click, the normal aggro rules apply.

So as long as you right click the enemy hero whilst you are at least 500 range away from any creeps, your hero will walk forward and have 2 seconds to wail on an enemy hero before they have to back out of range and re-start the process?

Thanks a lot for that!

I also heard that you can attack your own creeps (like you do to get rid of tower aggro) but not sure if this actually works, I will give it a try next time I play.



Attack your own creep, even a full health one will remove you from the tower aggro list. Tested and proven many times over.
Mew Mew Pew Pew
MSGHero
Profile Joined December 2012
United States147 Posts
January 04 2013 03:11 GMT
#5712
On January 04 2013 11:51 Mithhaike wrote:
Show nested quote +
On January 04 2013 09:59 Ryder. wrote:
On January 03 2013 22:42 ahswtini wrote:
On January 03 2013 21:45 Ryder. wrote:
How do you harass enemy heroes without aggroing the enemy creeps? Whenever I go to take a swipe at a hero I always seem to take a lot of creep damage...

From Playdota:
Creep aggro has 500 area of effect, lasts for 2 seconds, and a 2 second cooldown for each hero. This cooldown is only activated when a hero is either directly attacked, or a unit visible to the targeted hero is given an order to attack the hero.

This means that when done right a unit can start the cooldown outside of the creep aggro area of effect and then proceed to attack a unit without drawing further aggro since it's on cooldown.

For example PotM's first takes advantage of this. By issuing an order to attack the Alchemist while she is away from the creeps, PotM makes the Alchemists aggro go into cooldown, but because she is farther than 500 from the lane creeps they don't attack her since she is outside of the aggro area of effect. She can now move as close as she wants to attack alchemist without drawing aggro for the next 2 seconds since Alchemists aggro is on cooldown.

By moving outside the area of effect of the aggro and then re-issueing new attack orders on Alchemist, PotM is able to abuse this techinque several times.


Related to this video: http://www.youtube.com/watch?v=OgtK6xpkFTw

For heroes with orb attacks (Drow frost arrows, clinkz flaming arrows etc...), if you manually cast them it won't draw aggro. This is orb walking and makes harassing with them very potent. If you set it to autocast and simply right click, the normal aggro rules apply.

So as long as you right click the enemy hero whilst you are at least 500 range away from any creeps, your hero will walk forward and have 2 seconds to wail on an enemy hero before they have to back out of range and re-start the process?

Thanks a lot for that!

I also heard that you can attack your own creeps (like you do to get rid of tower aggro) but not sure if this actually works, I will give it a try next time I play.



Attack your own creep, even a full health one will remove you from the tower aggro list. Tested and proven many times over.


Only if something else is closer to the tower than you. The aggro resets, which may or may not put you back on the tower's list when it searches for a new target.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
January 04 2013 03:36 GMT
#5713
On January 04 2013 12:11 MSGHero wrote:
Show nested quote +
On January 04 2013 11:51 Mithhaike wrote:
On January 04 2013 09:59 Ryder. wrote:
On January 03 2013 22:42 ahswtini wrote:
On January 03 2013 21:45 Ryder. wrote:
How do you harass enemy heroes without aggroing the enemy creeps? Whenever I go to take a swipe at a hero I always seem to take a lot of creep damage...

From Playdota:
Creep aggro has 500 area of effect, lasts for 2 seconds, and a 2 second cooldown for each hero. This cooldown is only activated when a hero is either directly attacked, or a unit visible to the targeted hero is given an order to attack the hero.

This means that when done right a unit can start the cooldown outside of the creep aggro area of effect and then proceed to attack a unit without drawing further aggro since it's on cooldown.

For example PotM's first takes advantage of this. By issuing an order to attack the Alchemist while she is away from the creeps, PotM makes the Alchemists aggro go into cooldown, but because she is farther than 500 from the lane creeps they don't attack her since she is outside of the aggro area of effect. She can now move as close as she wants to attack alchemist without drawing aggro for the next 2 seconds since Alchemists aggro is on cooldown.

By moving outside the area of effect of the aggro and then re-issueing new attack orders on Alchemist, PotM is able to abuse this techinque several times.


Related to this video: http://www.youtube.com/watch?v=OgtK6xpkFTw

For heroes with orb attacks (Drow frost arrows, clinkz flaming arrows etc...), if you manually cast them it won't draw aggro. This is orb walking and makes harassing with them very potent. If you set it to autocast and simply right click, the normal aggro rules apply.

So as long as you right click the enemy hero whilst you are at least 500 range away from any creeps, your hero will walk forward and have 2 seconds to wail on an enemy hero before they have to back out of range and re-start the process?

Thanks a lot for that!

I also heard that you can attack your own creeps (like you do to get rid of tower aggro) but not sure if this actually works, I will give it a try next time I play.



Attack your own creep, even a full health one will remove you from the tower aggro list. Tested and proven many times over.


Only if something else is closer to the tower than you. The aggro resets, which may or may not put you back on the tower's list when it searches for a new target.


As long as something else is attacking the tower or an enemy hero around the tower it will switch off of you.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 04 2013 09:54 GMT
#5714
On January 04 2013 10:43 FuzzyJAM wrote:
Do illusions and summons and the Lone Druid's bear and whatnot give you experience like you were there yourself even if you're elsewhere on the map?

You get experience whenever you kill something even if you're on the other side of the map. But it's not like meepo where he just needs to be around to get xp
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
SKC
Profile Joined October 2010
Brazil18828 Posts
January 04 2013 10:21 GMT
#5715
On January 04 2013 18:54 Erasme wrote:
Show nested quote +
On January 04 2013 10:43 FuzzyJAM wrote:
Do illusions and summons and the Lone Druid's bear and whatnot give you experience like you were there yourself even if you're elsewhere on the map?

You get experience whenever you kill something even if you're on the other side of the map. But it's not like meepo where he just needs to be around to get xp


Are you sure that doesn't apply only for heroes? As far as I know you never got experience from creeps outside the XP range, and getting XP from hero kills was a fairly recent change.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 04 2013 12:01 GMT
#5716
On January 04 2013 19:21 SKC wrote:
Show nested quote +
On January 04 2013 18:54 Erasme wrote:
On January 04 2013 10:43 FuzzyJAM wrote:
Do illusions and summons and the Lone Druid's bear and whatnot give you experience like you were there yourself even if you're elsewhere on the map?

You get experience whenever you kill something even if you're on the other side of the map. But it's not like meepo where he just needs to be around to get xp


Are you sure that doesn't apply only for heroes? As far as I know you never got experience from creeps outside the XP range, and getting XP from hero kills was a fairly recent change.

damn you're right. Thought they had just ported wc3 mechanics where your closest hero to the xp gets it
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
Last Edited: 2013-01-04 12:05:15
January 04 2013 12:04 GMT
#5717
???

Pretty sure that's not how it works in WC3.

Oh you meant WC3, not WC3 dota, nvm.
Moderator
Mafe
Profile Joined February 2011
Germany5966 Posts
January 04 2013 12:36 GMT
#5718
Just had a game where I gained a bloodstone charge when someone with aegis died. Is that intentional or a (minor) bug?
CuddlyCuteKitten
Profile Joined January 2004
Sweden2813 Posts
January 04 2013 14:06 GMT
#5719
1. Was the nerf to veno really so harsh that he's no longer a viable pick for 5th position? Just a few months ago I think I saw him at least a few times, now he's never picked.

2. Why isn't bloodseeker a viable semi carry pro level? I get why he's not a very good ganker solo but he has really good stats and the skills to be both a huge single target dps source as well as a superb laner. But the biggest thing should be that if you lose a skirmish against his team he will easily clean house with the leftovers.
Unity, support, family, and kneecapping bitches.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
January 04 2013 14:09 GMT
#5720
On January 04 2013 23:06 CuddlyCuteKitten wrote:
1. Was the nerf to veno really so harsh that he's no longer a viable pick for 5th position? Just a few months ago I think I saw him at least a few times, now he's never picked.

2. Why isn't bloodseeker a viable semi carry pro level? I get why he's not a very good ganker solo but he has really good stats and the skills to be both a huge single target dps source as well as a superb laner. But the biggest thing should be that if you lose a skirmish against his team he will easily clean house with the leftovers.

2) Ganks countered too easily by TPs, he can't really even semi-carry, his damage is only respectable if he has his silence on himself but he can't silence himself when he pops BKB which is 100% necessary on him in competitive games.
Moderator
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