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United States47024 Posts
On January 01 2013 06:53 Poetry wrote: Is it true that using blink dagger farther than its actual range results in a blink that's shorter than its maximum range? Like it can go up to 1200 units, but if I click on a distance > 1200 units away, do I blink 1200 towards it or some smaller distance? Yes, it's true. This doesn't just apply to Blink Dagger, but to any Blink-based skill (Anti-mage Blink, QoP Blink)--clicking past the maximum range of the spell results in blinking 4/5 of the maximum range (in the case of Blink Dagger, 960 range).
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Lalalaland34503 Posts
I always wondered what the reasoning behind that was, or whether it was just an engine limitation. Never looked it up. Do you know Yango?
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To reward precision obviously
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On January 01 2013 07:21 Firebolt145 wrote: I always wondered what the reasoning behind that was, or whether it was just an engine limitation. Never looked it up. Do you know Yango?
Warden blinks reduced distance so it is hard coded. In reality 240 distance is about the length of a model so it isn't that big of a deal unless you're trying to gank somebody while you're smoked.
This isn't actually an engine limitation though. You can set the maximum cast distance equal to the blink distance to not allow this penalty.
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United States47024 Posts
On January 01 2013 07:24 Blitzkrieg0 wrote:Show nested quote +On January 01 2013 07:21 Firebolt145 wrote: I always wondered what the reasoning behind that was, or whether it was just an engine limitation. Never looked it up. Do you know Yango? Warden blinks full distance regardless so it should be custom coding to punish people who don't know the actual blink range. In reality 240 distance is about the length of a model so it isn't that big of a deal unless you're trying to gank somebody while you're smoked. Yeah I'm pretty sure its this.
Was going to double check whether Warden's Blink goes full range every time, but looks like you beat me to it.
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WTF is a Warden guys, seriously
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Lalalaland34503 Posts
I don't really see why that mechanic would be coded in simply to balance the heroes. Oh well ~
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On January 01 2013 07:28 Qbek wrote: WTF is a Warden guys, seriously
Warden is the Night Elf hero that got added in The Frozen Throne. Her blink ability is the base ability for all the blinks in the game.
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I don't think I got around playing frozen throne's campaign, that would explain it, thx
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was fun night elf hero. Fan of Knives was baller and blink made her unkillable.
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Heh quite a few spells are based on fan of knives in wc3 dota
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United States47024 Posts
On January 01 2013 07:48 Qbek wrote: Heh quite a few spells are based on fan of knives in wc3 dota Like Treads swap being an invisible 0-damage Fan of Knives.
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Yeah shit is absolutely crazy in Icefrog land
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I don't think Warden actually blinks full distance actually. I should probably increase the blink range so I can tell the difference ^_^
yeah confirmed. Next time I will test with 8000 blink range initially to make it obvious.
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United States47024 Posts
On January 01 2013 07:50 Qbek wrote: Yeah shit is absolutely crazy in Icefrog land Well it makes sense because Fan of Knives is an easy base spell to use because it has no cast point and no weird secondary effects.
The only funny thing about it is that said 0-damage Fan of Knives still aggros creeps, so it can be used to wake up neutrals. It's also the easiest way to pull the Troll healer without him just standing there and healing his buddies and not leaving the camp.
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How should I build a support Venomancer apart from the semi-obvious Wards - Boots - Wand - maybe Smoke early-game?
I have mostly gone for Arcane boots although I'm thinking if going for Tranquils would be slightly better because I generally want to be roaming a bit. I have had some problems with mana after level 6-7 when I don't have Arcanes yet so I might need to go something like Soul Ring with the Tranquils. I don't think I have money for a Soul Ring + Tranquil that early in the game though.
And then it's really confusing. Should I go Mek when I already have mana problems or should I go something different? Recommended items tell me Shadow Blade is a possibility but isn't Blink Dagger simply better to get in the middle of them (or rather, as close as possible) to ult + gale their faces? Then there's Ghost Scepter but I just assume I should get it on almost every support if the opponent has mostly auto-attack damage.
That is assuming I can actually get some money from pulling + roaming and can afford something else than Wards + Boots (Arcanes or Soul Ring + Tranquil) + Wand + maybe Bracer and Smoke.
Or is it simply too team reliant?
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Standard support items are gonna be upgraded boots+magic wand and wards/smoke/sentries/dust for every hero.
Mana boots are best on veno so u can spam wards all day long, though you can get other boots if your team has a lot of them already.
As for items all supports end up getting similar items, get a mek or a pipe if you're team doesn't have one already. Then get your choice of aga (great veno item), force staff (great item on most ppl), ghost scepter, medallion, jango. If you have even more money u can get something more expensive like hex.
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Soulring is a rather 'selfish' item on a support. If you randomed and your team allowed you to get soulring first then the game can be fun by spamming gale to do some combo with your carry (eg. Jug), otherwise it is not worthy to get soulring that early because stats items or wards are better investment. If you planning to go for soulring later then whats the point, arcane is about 100gold more from a soulring and you needed that boots anyway plus that arcane is so much useful for your team.
And then if you played the position5 veno you probably will spend all your income on ward/sentry so just go for bracer/drum when you can. If you needed to get a mek or pipe in team then go for it. I almost always ended up with a pipe because of sk/qop/tide in opponent team otherwise i go for an earlier mek.
Magic wand is personal preference on veno because of the huge mana requirement for his ult, you usually either go back heal after team fight or just have enough mana for veno wards for chasing anyway.
have a look of my guide to see if it helps.
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just dont be that guy who gets aquila on him
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On January 01 2013 06:55 TheYango wrote: Yes, it's true. This doesn't just apply to Blink Dagger, but to any Blink-based skill (Anti-mage Blink, QoP Blink)--clicking past the maximum range of the spell results in blinking 4/5 of the maximum range (in the case of Blink Dagger, 960 range).
Okay cool thanks for the answer. Is it worth using the console to make a green ring of the max distance so I can go as far as I can?
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