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On May 10 2015 16:20 Birdie wrote: Why are casters so unknowledgeable in general in this game? I'm not a very high skill player but I generally seem to know more than many of them, and the vast majority of casts I watch that aren't done by professional players are extremely poor quality with completely incorrect information given out much of the time. The excitement of English casters is rarely as good as Korean casters from Brood War, and the knowledge is often less than mine making me not want to have any cast at all. But I recall in Brood War many of the foreign commentators had a lot of insights into the game and tended to be reasonable level players; why is it so different in DOTA2 and why don't they put more effort into learning the game? (Perhaps they do, I dunno). -> There's not a lot of money in casting -> It's not very competitive
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i've never really had issues with casters all the larger tournaments tend to have pros/semipros as cocasters anyway also bts seems to cast everything and they're generally pretty decent quality
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Also DotA is a 5v5 game; there are often very complicated and convoluted reasons as to why a play is made, which makes it not so easy for the casters to analyze. Not that Broodwar is not complicated, but when it's a 1v1 the analysis is probably easier. You aren't setting up plays for your allies or anything like that.
Never really knew the problem people had with casters. Like yea some of the more obscure ones can be quite bad but the mainstays like LD, merlini, GodZ, Zyori are pretty good in my opinion.
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On May 10 2015 21:24 xAdra wrote: Also DotA is a 5v5 game; there are often very complicated and convoluted reasons as to why a play is made, which makes it not so easy for the casters to analyze. Not that Broodwar is not complicated, but when it's a 1v1 the analysis is probably easier. You aren't setting up plays for your allies or anything like that.
Never really knew the problem people had with casters. Like yea some of the more obscure ones can be quite bad but the mainstays like LD, merlini, GodZ, Zyori are pretty good in my opinion. I'm not so fussed when someone miss-calls a play, but often it's when the casters attempt to sound knowledgeable about a particular thing by criticizing a team or player about something without actually having a clue, or just being flat out wrong about something. For all that it is a complex game, the analytical caster is there to break that down for the viewer and for the most part the casters that I have heard are very poor at that.
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this is true of almost any game, for example there's an sc2 caster who is able to convince people that he is "fantastically analytical" despite having been proven to be objectively wrong over 75% of the time; it just depends on the willingness of people to buy it.
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Many casters are actually very good at the game, 5k+ rated (not all). The problem comes when you need to keep up a flow and say something. You end up making mistakes you wouldn't do if you spectated the game first and then casted it again. It is hard to have the right idea while watching the game, I spot their mistakes but I don't really spot when I am thinking something and it is incorrect.
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why is undying is picked/banned alot in 6.84 . i didn't understand the changes on this hero
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If I have an agahanim on my hero and the alche uses one agahanim on me, If I sell my aga do I still get the upgraded ulti?
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On May 11 2015 07:35 Mask of Madness wrote: why is undying is picked/banned alot in 6.84 . i didn't understand the changes on this hero
It isn't so much the changes on the hero as the changes in the way the game is played. Since comeback gold was nerfed a bit lane dominators and early team fighters are stronger now. Undying is in both categories.
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On May 11 2015 07:36 PuercoPop wrote: If I have an agahanim on my hero and the alche uses one agahanim on me, If I sell my aga do I still get the upgraded ulti? yes but you lose the stats of the 2nd aghs obviously
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On May 11 2015 13:26 Yurie wrote:Show nested quote +On May 11 2015 07:35 Mask of Madness wrote: why is undying is picked/banned alot in 6.84 . i didn't understand the changes on this hero It isn't so much the changes on the hero as the changes in the way the game is played. Since comeback gold was nerfed a bit lane dominators and early team fighters are stronger now. Undying is in both categories. ? No it's definitely the changes to the heroes, he got two huge buffs. 1: You can't target zombies with soulrip meaning you can't accidentally soulrip a zombie 2: Zombies can only be killed by attacking them, meaning he can't be instantly countered by AOE physical damage or cleave.
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On May 11 2015 16:56 Unleashing wrote:Show nested quote +On May 11 2015 13:26 Yurie wrote:On May 11 2015 07:35 Mask of Madness wrote: why is undying is picked/banned alot in 6.84 . i didn't understand the changes on this hero It isn't so much the changes on the hero as the changes in the way the game is played. Since comeback gold was nerfed a bit lane dominators and early team fighters are stronger now. Undying is in both categories. ? No it's definitely the changes to the heroes, he got two huge buffs. 1: You can't target zombies with soulrip meaning you can't accidentally soulrip a zombie 2: Zombies can only be killed by attacking them, meaning he can't be instantly countered by AOE physical damage or cleave. #1 was never really a problem but before could always just counterpick bristle or axe and tombstone becomes completely useless plus, troll/sniper are naturally good counters to undying... both of them nerfed
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So I'm learning to micro brewmaster ulti. I have 3 as "select all units" and use tab to cycle through the brewlings. However, whenever I hit 3, it doesn't reset the tab position (i.e. earth spirit first).
This means that I always have to keep track of which unit my tab is on, instead of quickly hit 3 to reset the position and have earth spirit first.
Do you guys have the same problem and how do you deal with it? In early game I could easily click on single brew to micro, but in late game team fight it is hard to be precise with mouse and not with control group.
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Northern Ireland22208 Posts
hmm, i personally have 2 hotkeyed to the storm panda, so when i split i select all, boulder an enemy, right click that enemy with all brewlings, hit 2, windwalk and attack target then cyclone.
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SoCal8910 Posts
yeah for micro heroes, I generally have specific control groups set up for specific things.
so like for brew, though I've only played him a select few times, 1 is earth, 2 is storm, 3 is fire.
I have 4 as my select all hotkey, 5 is my courier. starcraft 2 hotkeys still burn strong within me.
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On May 12 2015 01:17 BluemoonSC wrote: yeah for micro heroes, I generally have specific control groups set up for specific things.
so like for brew, though I've only played him a select few times, 1 is earth, 2 is storm, 3 is fire.
I have 4 as my select all hotkey, 5 is my courier. starcraft 2 hotkeys still burn strong within me.
I play SC too and was thinking about using control groups like that. The one thing is that I'm using 1 for my hero hotkey right now, so I have to re-bind 1 to earth every time I split (which is unacceptable since I need the control group available right after split).
What do you have for your main hero hotkey?
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fwiw double tapping the ward slot to toggle wards doesn't work if you're a quickcast user (this becomes more obvious once you are surrounded by wards). i guess i have to set another slot as non-quickcast
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On May 12 2015 01:02 ahswtini wrote: hmm, i personally have 2 hotkeyed to the storm panda, so when i split i select all, boulder an enemy, right click that enemy with all brewlings, hit 2, windwalk and attack target then cyclone.
When you select all, boulder and right click, do you have to wait for the boulder to hit before right clicking? Does right click cancel the boulder hurl?
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Jumping between SC and dota screws me up, because 12345678 are my SC2 hotkeys and f1f2f3f4f5 are my dota ones. I end up using items trying to select creeps and stuff, it's annoying.
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SoCal8910 Posts
On May 12 2015 02:42 Fleetfeet wrote: Jumping between SC and dota screws me up, because 12345678 are my SC2 hotkeys and f1f2f3f4f5 are my dota ones. I end up using items trying to select creeps and stuff, it's annoying.
I decided to just pretend that qwer + items are like my building hotkeys.
As for the previous question, if you go into a custom game and bind 1 to panda, split, select the earth brewling and hit ctrl+shift+1 it will add to the group just like adding on unhatched zerg eggs to your army hotkey. so when you split, you will have the earth panda and when you are normal, you have the hero on control group 1.
this works for dominated creeps (chen, enchantress, etc) but gets screwy if you have to rebind it bc you compulsively bind whenever you select something from your old sc habits like me 
Oh and if the cast animation completes (and the boulder is mid air) you can right click and the boulder will still land provided the target doesn't disjoint the boulder. if you want you can shift queue actions Just like starcraft also.
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