sniper isn't a real hero to begin with, if you feel like you need treads for HP you're doing it wrong already anyway
although I only phase on Razor/Viper too, so
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aboxcar
United States447 Posts
April 03 2015 16:20 GMT
#21381
sniper isn't a real hero to begin with, if you feel like you need treads for HP you're doing it wrong already anyway although I only phase on Razor/Viper too, so | ||
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Jaeger
United States1150 Posts
April 03 2015 18:35 GMT
#21382
This seems to come up fairly often where the enemy safelane gets their lifesteal and goes jungle but their supports don't take the lane for some reason. | ||
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spudde123
4814 Posts
April 03 2015 19:01 GMT
#21383
On April 04 2015 03:35 Jaeger wrote: If I'm playing an offlane hero that's expected to move around and make things happen (eg clock) and the other team abandons there safelane before 10 minutes is it better to sit there and take free farm or do I leave the lane totally empty and search for kills. This seems to come up fairly often where the enemy safelane gets their lifesteal and goes jungle but their supports don't take the lane for some reason. Them leaving the lane empty probably also implies that their supports are somewhere else on the map, which makes it more likely that anything you try will be countered. Also if they are not on their safelane, it is likely that they will try something on some other part of the map, which gives you a chance to counter gank. So if your teammates know how to play semi cautiously I would say that just take the farm, grab a tp and be ready to counter gank. Try to force someone from the opposing team to defend their tower, and then perhaps tp somewhere else and make a move. Of course this is not counting random things that may happen in pubs. For example if the supports are just casually walking in the river putting down wards or something, they may give you free opportunities for kills. Or if your teammates do not recognize the situation and still farm aggressively despite the opposing safelane being empty, then you may have to tp well in advance so that you are ready when your teammate is caught out of position (when he really should be hugging the tower or farming jungle). And also you have to consider what your team is doing. For example if they are committing to a tower push, it may be best to back them up despite having the free lane so that you have the man advantage if a fight were to break out. | ||
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Kreb
4834 Posts
April 03 2015 22:04 GMT
#21384
On April 04 2015 03:35 Jaeger wrote: If I'm playing an offlane hero that's expected to move around and make things happen (eg clock) and the other team abandons there safelane before 10 minutes is it better to sit there and take free farm or do I leave the lane totally empty and search for kills. This seems to come up fairly often where the enemy safelane gets their lifesteal and goes jungle but their supports don't take the lane for some reason. Should almost entirely depend on how your team is doing overall. Team farming other lanes safely and doing well? Its all fine to stay around and farm a bit. Team getting rekt and dying? Leave your lane asap and help. If you're happy overall with the status quo which you staying in the lane might bring, then doing risky moves serves no purpose. That said you could of course do safe ganks and you dont need to stick around for 10min, but thats overall how you should look at it. | ||
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TheYango
United States47024 Posts
April 03 2015 22:11 GMT
#21385
Generally by that point in the game, supports are at the point where they need some time to catch up and farm, especially if they didn't have a good early game. | ||
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Belisarius
Australia6233 Posts
April 03 2015 23:04 GMT
#21386
An actual offlaner is a lot safer out there than most supports at 10 minutes. | ||
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TheYango
United States47024 Posts
April 03 2015 23:11 GMT
#21387
I don't mean that the support is going to stay there for an extended period of time and put themselves in danger, but that a support can clean the wave when it pushes back so you don't have to worry about losing farm or taking tower damage while you gank cuz someone that's not you can still clean up that farm. | ||
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Nightmarjoo
United States3360 Posts
April 03 2015 23:47 GMT
#21388
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Kreb
4834 Posts
April 04 2015 01:22 GMT
#21389
I imagine veil works too. | ||
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Jaeger
United States1150 Posts
April 04 2015 02:12 GMT
#21390
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Buckyman
1364 Posts
April 04 2015 05:47 GMT
#21391
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ahswtini
Northern Ireland22212 Posts
April 04 2015 10:40 GMT
#21392
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JoeHannes
Germany207 Posts
April 04 2015 11:25 GMT
#21393
I'm always uncertain about what damage item to get: MKB - only if you need true strike? Daedalus - when is this best? Deso - does this out-dps the other items in certain situations? Or should I only get it to push? | ||
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valheru
Australia966 Posts
April 04 2015 13:08 GMT
#21394
On April 04 2015 20:25 JoeHannes wrote: So guys, I'm always uncertain about what damage item to get: MKB - only if you need true strike? Daedalus - when is this best? Deso - does this out-dps the other items in certain situations? Or should I only get it to push? Daedulus - it does more damage than MKB or deso in general so you need a reason to not go for it, it's kind of the default option MKB - if you need true strike or you have a hero with an inbuilt crit (e.g PA jugger crits stack but they way they stack makes daed not worth it*) or you have a hero that has damage that crit doesn't benefit (e.g gryo flak cannon doesn't benefit from crit). In general Daedalus just does more damage straight up so you need a reason to go for MKB, e.g enemy evasion, inbuilt crit. Desolator - well it's about 1.5k cheaper than the other two so there's that to consider. If they have some low armour heroes on their team you can prey on or if your team benefits from the minus armour (it applies to towers also). Deso isn't quite in the same league of uber damage items like MKB or Daed it serves a slightly different purpose being an earlier game item. *crits stacking is multiplicative not additive (two 50% chances to crit is not a 100% crit chance its like flipping two coins a 25% chance to get nothing) and both if crits would proc then only the higher one actually does. EDIT: typo | ||
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ahswtini
Northern Ireland22212 Posts
April 04 2015 15:27 GMT
#21395
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Birdie
New Zealand4438 Posts
April 04 2015 20:59 GMT
#21396
An example would be Phantom Assassin. If you build something like Phase, Vlads, Desolator, Maelstrom, and Yasha then you will be super strong in the midgame but will probably have to sell your Vlads, and Desolator later for the perfect six-slot, thus wasting gold. On the other hand if you build Phase, HOTD, BKB, Basher and Yasha then you can get a Satanic, Abyssal, and Manta without wasting gold. But your mid-game peak won't be as strong. | ||
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lolfail9001
Russian Federation40190 Posts
April 04 2015 23:24 GMT
#21397
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Nightmarjoo
United States3360 Posts
April 05 2015 08:21 GMT
#21398
On April 04 2015 08:47 Nightmarjoo wrote: Are there any abilities that can effect enemy heroes who are invulnerable during Naga Song or effects that remain useful during her song? Vacuum was patched right? Invulnerability prevents something like Veno ult from doting them down during song right? Does Weaver's Swarm still work-- and must it hit them before song? Dazzle's ult has full synergy with Naga song-- you can use it before or during her ult for full effect. Razor's damage steal will continue to steal, but you can't cast it during the song. Weaver's bugs do not reduce armour during song. Pudge's hook does reposition the enemy. Warlock's slow will not effect heroes during the song. Tombstone does create zombies whether it was made before or during the song. Heartstopper aura does not effect heroes during song. Nor will veil. Nor will pugna's nether ward. Veno's ult is not removed by song, but it does not hurt them during it. Disruptor's glimpse is not interrupted by song. Magnus' Skewer does not move enemies. Earth Spirit's boulder smash does not kick enemies, unless he has used enchant remnant before song, in which case he can continue to manipulate the stone hero. Medusa's ult will not turn the enemy to stone during song. Invoker's deafening blast will not move heroes during song. Kotl's blinding light will not move heroes during song, but song does not interrupt recall if it hits kotl or his target. Furion's sprout can be targetted on a hero during song. Tusk's snowball is not stopped by song. Duel, Call, and winter's curse are all stopped by song. | ||
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SilverSkyLark
Philippines8437 Posts
April 05 2015 13:28 GMT
#21399
On April 05 2015 17:21 Nightmarjoo wrote: Show nested quote + On April 04 2015 08:47 Nightmarjoo wrote: Are there any abilities that can effect enemy heroes who are invulnerable during Naga Song or effects that remain useful during her song? Vacuum was patched right? Invulnerability prevents something like Veno ult from doting them down during song right? Does Weaver's Swarm still work-- and must it hit them before song? Dazzle's ult has full synergy with Naga song-- you can use it before or during her ult for full effect. Razor's damage steal will continue to steal, but you can't cast it during the song. Weaver's bugs do not reduce armour during song. Pudge's hook does reposition the enemy. Warlock's slow will not effect heroes during the song. Tombstone does create zombies whether it was made before or during the song. Heartstopper aura does not effect heroes during song. Nor will veil. Nor will pugna's nether ward. Veno's ult is not removed by song, but it does not hurt them during it. Disruptor's glimpse is not interrupted by song. Magnus' Skewer does not move enemies. Earth Spirit's boulder smash does not kick enemies, unless he has used enchant remnant before song, in which case he can continue to manipulate the stone hero. Medusa's ult will not turn the enemy to stone during song. Invoker's deafening blast will not move heroes during song. Kotl's blinding light will not move heroes during song, but song does not interrupt recall if it hits kotl or his target. Furion's sprout can be targetted on a hero during song. Tusk's snowball is not stopped by song. Duel, Call, and winter's curse are all stopped by song. That's one username I haven't seen in a long time. Anyhow, a clarification about Song of the Siren and Upheaval. If you Naga Teammate casts song, then you get a 5-man Upheaval with your Warlock, then Song of the Siren Expires, the slow would be based on how long Warlock was channelling Upheaval right? Regardless if they were invulnerable or not? | ||
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Xxazn4lyfe51xX
United States976 Posts
April 05 2015 15:58 GMT
#21400
On April 05 2015 22:28 SilverSkyLark wrote: Anyhow, a clarification about Song of the Siren and Upheaval. If you Naga Teammate casts song, then you get a 5-man Upheaval with your Warlock, then Song of the Siren Expires, the slow would be based on how long Warlock was channelling Upheaval right? Regardless if they were invulnerable or not? Yep. | ||
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