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Simple Questions, Simple Answers - Page 1069

Forum Index > Dota 2 Strategy
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Kerm
Profile Joined April 2010
France467 Posts
Last Edited: 2015-03-30 09:00:13
March 30 2015 08:58 GMT
#21361
Yes you can see your CS ingame, check bottom right corner of the screen (here "LH/D" is written : "Last hit / Deny").

I don't think you can see allied CS (imagine the flaming in pub if you could ^^)
What i know is that I know nothing - [http://twitter.com/UncleKerm]
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
March 30 2015 11:18 GMT
#21362
On March 30 2015 14:29 Xxazn4lyfe51xX wrote:Oh, and I'm also assuming you don't have flying vision because you're fireflying batrider, night stalker at night with aghs, KotL during the day with aghs, winter wyvern using artic burn, or a cheeky rubick who stole one of those spells.


Minor correction: Winter Wyvern doesn't have flying vision during Arctic Burn, only flying movement.
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
March 30 2015 17:18 GMT
#21363
Oh right they fixed that didn't they.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
March 31 2015 11:59 GMT
#21364
How much would items with inscribed gems go for in the market? For example you have a ward with inscribed wards placed (lets say it's at 3.6k count right now), how much would the gem up the value of the item?
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
March 31 2015 12:29 GMT
#21365
depends on the ward - around 20 cents for low end wards, 40-50 for middle range wards, and a bit more for the rarer wards (for example the inscribed puck ward costs nearly 3 dollars more than the vanilla ward). i don't think people place any value on the count on the gem itself.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
March 31 2015 12:49 GMT
#21366
On March 31 2015 21:29 ahswtini wrote:
depends on the ward - around 20 cents for low end wards, 40-50 for middle range wards, and a bit more for the rarer wards (for example the inscribed puck ward costs nearly 3 dollars more than the vanilla ward). i don't think people place any value on the count on the gem itself.

Oh, so it's still largely based on the Ward itself? That's a bit of a downer. Thanks anyway
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
March 31 2015 13:17 GMT
#21367
On March 31 2015 21:49 SilverSkyLark wrote:
Show nested quote +
On March 31 2015 21:29 ahswtini wrote:
depends on the ward - around 20 cents for low end wards, 40-50 for middle range wards, and a bit more for the rarer wards (for example the inscribed puck ward costs nearly 3 dollars more than the vanilla ward). i don't think people place any value on the count on the gem itself.

Oh, so it's still largely based on the Ward itself? That's a bit of a downer. Thanks anyway

yes and i don't know why since most of those gems are pretty cheap
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
March 31 2015 21:07 GMT
#21368
if bloodseeker puts blood rage on venomancer
and venomancer hit someone with ult

is the entire ult's damage scaled up, even after the rage wears off? how does it work?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
ChunderBoy
Profile Joined August 2011
3242 Posts
March 31 2015 21:15 GMT
#21369
On April 01 2015 06:07 evanthebouncy! wrote:
if bloodseeker puts blood rage on venomancer
and venomancer hit someone with ult

is the entire ult's damage scaled up, even after the rage wears off? how does it work?

shud be for the duration of the rage
also if he gets re-raged then that shud work too
"mmr is a social construct" - tumblr
Quochobao
Profile Joined October 2010
United States350 Posts
April 02 2015 00:51 GMT
#21370
I was watching SingSing and he manages to block creep while keeping his cursor in the middle of the screen (no dragging cursor to the edge of screen to move screen).

How is this done? Does he move screen with arrow keys? The movement seems way too smooth for that.
Best or nothing.
FHDH
Profile Joined July 2014
United States7023 Posts
Last Edited: 2015-04-02 01:08:11
April 02 2015 01:07 GMT
#21371
Depends on what you saw. You can drag the screen with a hotkey+drag (Sing doesn't use edge-pan so this is his default way of moving the camera), but you can also double-click+hold your self-select hotkey, which locks the camera on you for the duration of your keypress.

There may be another way to lock camera I don't know about.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Belisarius
Profile Joined November 2010
Australia6233 Posts
April 02 2015 03:58 GMT
#21372
Usually done by doubleclick-and-hold on select-self to lock the screen on your hero.
paper
Profile Blog Joined September 2004
13196 Posts
April 02 2015 07:33 GMT
#21373
On March 27 2015 18:10 paper wrote:
Headshot procs cannot be evaded. Is this the entire attack with headshot or just the headshot damage itself?

Hates Fun🤔
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 02 2015 07:33 GMT
#21374
if headshot procs the attack gets true strike
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
April 02 2015 08:19 GMT
#21375
was that because in wc3 the headshot was treated as a crit?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2015-04-02 08:40:53
April 02 2015 08:40 GMT
#21376
No there was a time when headshot procs could miss, it was added intentionally.

6.76:
Headshot
Attacks which proc can no longer miss to evasion or blind effects.
Increased proc chance from 25%/30%/35%/40% to 40% on each level.
Rescaled damage from 30/45/60/75 to 15/40/65/90.
Increased stun duration from 0.01/0.1/0.2/0.2 to 0.25 on each level.

From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Jaeger
Profile Joined December 2009
United States1150 Posts
April 02 2015 22:41 GMT
#21377
You can also double click your hero portrait which locks the camera to your hero until you break it by edge panning, this has some leeway where it doesn't lock your hero directly in the center of the screen. You can kind of position your camera relative to your hero and it stays there until you break it.
https://www.dotabuff.com/players/8137911
Ryder.
Profile Joined January 2011
1117 Posts
April 03 2015 05:42 GMT
#21378
Treads or phase on sniper? I tend to favour phase but never really know.
TheYango
Profile Joined September 2008
United States47024 Posts
April 03 2015 06:30 GMT
#21379
Depends on the game, it's not really a simple question.
Moderator
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
April 03 2015 14:53 GMT
#21380
Personally I favour Phase only if I think the move speed is actually going to be enough to help me stay safe.

If they have heroes that I'm not going to be able to get away from with Phase active I go Treads as it's the better DPS boot due to the attack speed, and the extra HP from strength Treads might give you an extra moment to live in clutch situations.

Phase are also traditionally the lane dominator boots so if you feel like neither is particularly crucial in teamfights you can itemise to just win your lane more instead.
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