but i guess it does increase her visibility since you can be like oh look a dog cm must be here oh she is lol
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FFGenerations
7088 Posts
but i guess it does increase her visibility since you can be like oh look a dog cm must be here oh she is lol | ||
DinoMight
United States3725 Posts
On February 18 2015 03:21 FFGenerations wrote: nice tnx but i guess it does increase her visibility since you can be like oh look a dog cm must be here oh she is lol Well, what he's saying is you don't actually see the dog unless you can see CM. So you'd never see just a dog. | ||
FFGenerations
7088 Posts
On February 18 2015 03:25 DinoMight wrote: Well, what he's saying is you don't actually see the dog unless you can see CM. So you'd never see just a dog. yeah but if she's out of your fog but you're scrolling the screen you might see her dog before you see her unrelated: we've done it boiz + Show Spoiler + | ||
Logo
United States7542 Posts
On February 18 2015 02:15 goody153 wrote: clockwork hooking into ursa sounds hilarious i have to try that It's a perfectly sane, logical, and incredibly effective thing to do if you also have a force staff. Which I feel like force staffs are also usually pretty useful against Ursa. If you can force staff yourself after the blink in it generally should buy you enough time to cast a disable or at least have an ally throw one out. | ||
DinoMight
United States3725 Posts
Trying to learn more heroes. Want to make sure I have a well rounded repertoire just in case my team needs me to play a certain role. Here's what I know right now: Tinker, Ursa, Sniper Clockwerk Vengeful Spirit, Abaddon, Witch Doctor, Techies Suggestions on who to learn next? Maybe a carry/initiator of some kind? Jungler? EDIT- I play very few heroes but I like to learn them very well (you know how it is trying new heroes in pubs...) so that's why I don't just random. Like to read guides / builds etc. before my first game. | ||
FHDH
United States7023 Posts
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FFGenerations
7088 Posts
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FHDH
United States7023 Posts
Beyond that I think a little more flexibility in offlaners would be helpful. I chose Pugna when I wanted to work on this because I love burning down a safelaner's tower. Same with Jakiro. Problem with both is that in most games people will assume you're a support no matter what you say and not give you your lane and...I just don't recommend it honestly. I am similar to you in that I like to really grind on a hero to the point that when it's time that hero is what I need for a situation I'm very strong on it. I have enough in my repertoire now there's something for me to pick I feel very confident on in pretty much any situation. But my histogram is very right-skewed: 158 games on most-played hero, 12 on 11th most-played. My top hero is a passive-aggressive pick at this point because I can almost entirely ignore my team and still maintain my ~64% winrate on him without using my brain or giving a fuck. | ||
DinoMight
United States3725 Posts
I think I will learn TA. Thanks! | ||
Nightmarjoo
United States3360 Posts
Batrider or Magnus are pretty good initiators who can't do a whole lot else, so if you really want to improve as an initiator you can learn them. Both should be run mid or offlane, and have farming tools to get a blink dagger if you're behind. Your list is completely lacking in carries right now, so it might be good to throw in some of them. Even if you decide you prefer support roles it's important to understand what your carry will want and expect of you, and the best way to learn that is to run the role itself. If you want to fight a lot pick a carry like Chaos Knight, Faceless Void, or maybe Wraith King. If you want to really learn split pushing tactics and farm routes pick a carry like Antimage or Morphling. If you want more of a blend between farming and fighting pick a carry like Luna, Gyro, or Spectre. There isn't really a reason to learn a jungler just for the sake of running a jungler. Junglers can very easily make your team's lanes weak if you don't know when and how to rotate which can set your team back from the start, which can make just practicing those heroes tough. Pick heroes that interest you-- you'll be more motivated to continue to practice them. Learn roles by either learning interesting heroes in those roles or by just mass playing every hero in one particular role. | ||
DinoMight
United States3725 Posts
I guess it would be helpful for me to learn a hard carry and a flexible support/semi-carry hero. Right now I play a really stupid bunch of heroes haha. | ||
FHDH
United States7023 Posts
PA was my first carry/mid hybrid and I had a lot of success with her but I feel like the arcana event made a lot of players learn how to play against her more effectively. But it's still viable. TA meanwhile is one of the game's strongest mids and a very strong mid-game carry who can be played from safelane. From position 3 down she falls off significantly (I can't imagine what the point of TA support is) so she does lose that utility vs. the Princess Rangers. | ||
westpfelia
United States38 Posts
On February 18 2015 07:32 FHDH wrote: Well, Ursa, Tinker, and Sniper are all carries but they have significant weaknesses in counterpicking, timing-sensitivity, or both. WR and Mirana are indeed both incredibly flexible so learning either one to a high level is a fairly economic choice, even though you have to play/itemize them very differently depending on position. PA was my first carry/mid hybrid and I had a lot of success with her but I feel like the arcana event made a lot of players learn how to play against her more effectively. But it's still viable. TA meanwhile is one of the game's strongest mids and a very strong mid-game carry who can be played from safelane. From position 3 down she falls off significantly (I can't imagine what the point of TA support is) so she does lose that utility vs. the Princess Rangers. But even TA has counters. I dont know if I would call her the strongest mid. | ||
FHDH
United States7023 Posts
On February 18 2015 08:47 westpfelia wrote: But even TA has counters. I dont know if I would call her the strongest mid. Of course. But she's certainly one of them, and less commonly countered than some others. And she matches up well with many of the meta's strong mids. | ||
l3loodraven
2753 Posts
Also you can secure kills with psi blades then pause and type "IM FERRARI" in all chat, which is fun. | ||
westpfelia
United States38 Posts
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l3loodraven
2753 Posts
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FHDH
United States7023 Posts
On February 18 2015 09:09 westpfelia wrote: I just never see her win when she matches up against typical counters like QoP. Never ends well. She can disjoint every Shadow Strike until it is maxed if she wants to and plays right (and makes sure not to let a sentry sit mid uncontested). Certainly QoP is a good matchup to make TA's life harder but she's hardly a hard counter. Shit, you have to set up a Sonic Wave kill a lot harder vs. TA than you do against most heroes. On February 18 2015 09:12 l3loodraven wrote: You need to accept that you're going to lose a few lanes against an equally skilled opponent - namely qop, viper, and razor. this is acceptable because lanaya farms much faster than any of these heroes, and does more with her farm. And then there's this. So enemy picks QoP or Viper. Then they have a QoP or Viper. Probably not as exciting as all that. And this is all in response to what hero to add to his lineup for versatility, not what hero to play nonstop regardless of the enemy team. If you pick TA literally every game and you are good at it you're probably still going to win more with her than you would with a lot of heroes. If you're playing her more selectively she's really damn good. | ||
FHDH
United States7023 Posts
Anyone? At least, Digg Reader is not finding an RSS. | ||
FFGenerations
7088 Posts
q2 do you just have to walk round a tree to break pugna's ulti? | ||
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