Ok I went into a sandbox game and recorded some tests. I'll annotate bits of it.
So at 0:07, the Morty Antimage is aggro'd by the tower simply because he is the only enemy unit in range.
At 0:12, Antimage starts attacking the enemy Gob Bot, but he does so OUTSIDE of the 500 tower aggro range. The tower aggro range is much shorter than the tower attack range. Because of this, the tower continues to attack Morty.
At 0:25, I move Gob Bot closer to his tower. Because Antimage is autoattacking him, he follows him and continues to attack. Now that he is closer to the tower than Morty, the tower attacks him. Note that I didn't give Antimage any manual order to attack.
At 0:33, I move Gob Bot away from his tower again, and then move Flo Bot closer to the tower so that Morty follows follows him and ends up closer to the tower. The tower switches to Morty. I'm not giving any orders to the radiant antimages, I'm only moving the dire antimages.
At 0:57, I order both radiant antimages to stop attacking. The aggro is currently on Morty. I move Morty away from the tower, and Antimage closer to the tower. Then I select Morty, and a-click on Antimage (this causes the tower aggro to reset). Both antimages are on the same threat tier (they are just standing there), but the tower attacks Antimage because he is closer.
At 1:05, I order Morty to attack. This again triggers the tower aggro reset. The tower prioritises Morty now, because he's attacking.
At 1:17, I move Antimage right next to the tower and have him attack Gob. The tower aggros him (as it should, because he's closer to the tower than Morty is). Now I select Morty and spam attack commands on Flo. Despite this, the tower continues to fire on Antimage. Now, the tower does shoot once at Morty. This is because just as the tower was evaluating who to attack, Antimage was in between autoattacks. The tower didn't judge him to be attacking, and so attacked Morty instead. Note that Morty has a butterfly, whereas Antimage just has three evasion talismans (so Morty attacks faster).
At 1:38, I move Gob away from the tower, dragging Antimage with him (and out of the 500 tower aggro range). Then I order Morty to stop attacking. The tower continues to attack Morty. I move Antimage back within aggro range, and the tower switches to him.
The basic take-home point is, autoattacks and manual attacks are the same when it comes to aggro.
On January 23 2015 05:04 Andre wrote: Is it possible the tinker is outside the aggro range? Though I think that's not very likely as he's quite close to the tower initially.
If heroes/creeps would be on the same priority level wouldn't you just be able to attack a hero under tower anytime a creep would also attack the hero, as long as you'd time it right? Even in aggro range that is.
I think you're right actualy, the tinker was outside the aggro range.
I was thinking since morbid mask is the cheapest option for lifesteal would it be too op to have lifesteal item with less cost (lets say 500) and like 7-8% lifesteal? Would make multiple heroes early jungling a lot more viable i think?
lifesteal itself is just farming sustain early game and doesn't outperform cheap regen
its power is lategame when u hit for 250+ dmg at which point 900g is super cheap anyway and u want it to build into something GG
Notable exceptions are heroes who can rosh with lifesteal, who both need the high% and for balance reasons generally really don't need a way to do faster rosh lol
Well TIL Ahswtini there is no difference. At 1:19 you spam manual right click then the tower switches, but then you switch to the other AM do the same thing and no reaction. Kind of what? Tower is drugged, his testimony thrown out the court!
On January 23 2015 06:34 Slardar wrote: Well TIL Ahswtini there is no difference. At 1:19 you spam manual right click then the tower switches, but then you switch to the other AM do the same thing and no reaction. Kind of what? Tower is drugged, his testimony thrown out the court!
On January 23 2015 04:32 ahswtini wrote: Actually I lied, the final tier are catapults, the tower will only target them if they are the only unit in range.
On January 24 2015 07:21 khy wrote: why is juggernaut high tier these days?
He's been on the cusp but the boost in his starting agility pretty much put him over the top. He's a crazy right clicker with a devastating ult, high, built-in magic immunity uptime, great farming ability, great pushing utility with his healing ward, and now his early laning is the best it's ever been, even after the compensatory -AC nerf.
On January 24 2015 07:21 khy wrote: why is juggernaut high tier these days?
Multiple buffs throughout patches and people discovered his right click power. Before he was considered a very weak manfighter and people would mostly build Agh on him just to maximize his ult (which has always been good). The drums -> Agh build still wasnt seeing much success but when people started with the mass-stats and mom/yasha/maestrom/basher/etc builds then right click power coupled with strong farming and roshing ability he really had after all buffs really showed.
Stats build just opened up a ton of item options for him that weren't reasonable before. The hero badly needs +all stats early game to support his overall gameplay, but Drums and Agha being the only reasonable sources before limited the kinds of games you could use the hero in. With stats from skill points though, you open up a ton of other items since you no longer need to buffer a ton of stats from items.
That manta style's cooldown will be based upon wether he was in ranged or melee form when he used manta? I don't know man that's pretty self explanatory. Manta has different stats and cooldowns for melee and ranged heroes.
On January 25 2015 07:05 Unleashing wrote: That manta style's cooldown will be based upon wether he was in ranged or melee form when he used manta? I don't know man that's pretty self explanatory. Manta has different stats and cooldowns for melee and ranged heroes.
Ah, that last part I was not aware of. I almost never build manta on a ranged hero. Makes sense now.
It should say "Manta Style's active ability will be based upon" or "Manta Style's illusions will be based upon", not "Manta Style's cooldown time" which makes it sound like the item has a different cooldown whether Troll is in ranged or melee form.
e: Just looked it up and it's a 15 sec cd difference for ranged vs melee heroes. Learn something new about this damn game everyday.