• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:12
CEST 21:12
KST 04:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !16Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) $5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 ASL21 General Discussion vespene.gg — BW replays in browser BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1667 users

Simple Questions, Simple Answers - Page 1007

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 1005 1006 1007 1008 1009 1254 Next
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
December 22 2014 20:26 GMT
#20121
ah okay learned something new
You mean I just write stuff here and other people can see it?
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
December 22 2014 23:40 GMT
#20122
On December 23 2014 04:39 Buckyman wrote:
Is the dark blot on the ground from Shadow Amulet visible to both teams?

no, if you're referring to when the amulet has actually gone off. If you're referring to while it's fading I'm not completely sure because the item is so rare.
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2014-12-23 00:02:07
December 23 2014 00:01 GMT
#20123
It seems to be a replay specific thing then; watching an enemy use it from player perspective mode shows the blot but not the hero.
FHDH
Profile Joined July 2014
United States7023 Posts
December 23 2014 00:10 GMT
#20124
On December 23 2014 09:01 Buckyman wrote:
It seems to be a replay specific thing then; watching an enemy use it from player perspective mode shows the blot but not the hero.

Yeah there are still a lot of bugs in player perspective mode, they only JUST fixed it so player visibility itself matched that of the player from whose perspective you are watching. Despite patch notes, pings and map drawings don't seem to fully work either.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Catch
Profile Joined September 2010
United States616 Posts
December 23 2014 07:59 GMT
#20125
A bunch of Batrider questions.

I'm going to put my train of thought in spoilers so I can verify if my train of thought is correct, so anyone who is willing to help can just say yes that's right, and so you can see that I've been trying to do some homework on this.

1. When do you jungle and when do you offlane?

+ Show Spoiler +
I believe you offlane when there is a melee carry in that lane, and the supports that are there would have a hard time killing you with firefly. Jungle seems to be slower, but you aren't a tanky hero and letting a more tanky offlaner handle that is a better use of resources. Or is it basically just farm priority?


2a. When do you go tranquils vs BoT?

+ Show Spoiler +
Tranquils is for early game passivity, while BoT is for a more aggressive/ganking player and lineup.


2b. Why does Bone7 normally go boots first into travels then blink dagger and is it the best build?

+ Show Spoiler +
He wants to be aggressive. At that stage, it would allow you to control the map, TP to any fights, and initiate on most heroes based on move speed alone. Blink dagger third would allow you to have enough tankiness to survive any burst from the extra levels and isn't necessary thanks to the MS with travels earlier.


3. When to go basilius over bottle?

+ Show Spoiler +
Always go basilius if you already have someone other than the mid who is going bottle and benefits from it over you? I've seen Aui go basilius over bottle in a few of his games.


4.. When should you get flamebreak?

+ Show Spoiler +
This is one I'm completely lost at. I've looked at pro games, games from DotaFlame, and just general builds, and there doesn't seem to be a consensus. The same players even get it at different levels in different games. My gut feeling is to grab it at 8 after maxing firefly.


Thanks for your help in advance! I know it's a ton of questions.
Victory Loves Preparation
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2014-12-23 08:35:20
December 23 2014 08:34 GMT
#20126
On December 23 2014 16:59 Catch wrote:
A bunch of Batrider questions.

I'm going to put my train of thought in spoilers so I can verify if my train of thought is correct, so anyone who is willing to help can just say yes that's right, and so you can see that I've been trying to do some homework on this.

1. When do you jungle and when do you offlane?

+ Show Spoiler +
I believe you offlane when there is a melee carry in that lane, and the supports that are there would have a hard time killing you with firefly. Jungle seems to be slower, but you aren't a tanky hero and letting a more tanky offlaner handle that is a better use of resources. Or is it basically just farm priority?


2a. When do you go tranquils vs BoT?

+ Show Spoiler +
Tranquils is for early game passivity, while BoT is for a more aggressive/ganking player and lineup.


2b. Why does Bone7 normally go boots first into travels then blink dagger and is it the best build?

+ Show Spoiler +
He wants to be aggressive. At that stage, it would allow you to control the map, TP to any fights, and initiate on most heroes based on move speed alone. Blink dagger third would allow you to have enough tankiness to survive any burst from the extra levels and isn't necessary thanks to the MS with travels earlier.


3. When to go basilius over bottle?

+ Show Spoiler +
Always go basilius if you already have someone other than the mid who is going bottle and benefits from it over you? I've seen Aui go basilius over bottle in a few of his games.


4.. When should you get flamebreak?

+ Show Spoiler +
This is one I'm completely lost at. I've looked at pro games, games from DotaFlame, and just general builds, and there doesn't seem to be a consensus. The same players even get it at different levels in different games. My gut feeling is to grab it at 8 after maxing firefly.


Thanks for your help in advance! I know it's a ton of questions.

im just gonna go ahead and tell u the answer to most of these is just gut feeling / intuition
"mmr is a social construct" - tumblr
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
December 23 2014 10:57 GMT
#20127
That's a really bollocksy answer, that may work for someone with a lot of experience and history in the game because then your intuition comes from experience, but that doesn't work for people wanting to learn more.

I don't play batrider so I can't answer the question beyond knowing that it will vary from game to game based on hero composition, and that generally you can look at professional players' games to see what they do and try to work out their decision-making. Of course, pros won't all be consistently equal on all of these decisions but it can give you something to work from.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Jotoco
Profile Joined October 2010
Brazil1342 Posts
December 23 2014 11:33 GMT
#20128
What was The site that tracked professional games and made it easy to find specific stuff in then? I wanted to know the picks in 6.83, mostly the new CM heroes and the revised ones.

Thanks
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
December 23 2014 11:39 GMT
#20129
www.datdota.com
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Jotoco
Profile Joined October 2010
Brazil1342 Posts
December 23 2014 12:50 GMT
#20130
On December 23 2014 20:39 icystorage wrote:
www.datdota.com


thanks. I was thinking dotabuff, dotaflame and a thousando others but those don't have good enough filters.

And that means none of the newly introduced heroes have been picked yet.
Animzor
Profile Joined March 2011
Sweden2154 Posts
December 23 2014 13:50 GMT
#20131
Not sure where to ask this, so I'll just do it here:

Is anyone else having serious problems connecting to games since the latest patch? I can't even get past the loading screen anymore because I get "unable to establish connection to the server". Usually I get 4-5 disconnects before I successfully connect to a game. I've tried adding an exception in the firewall and forwarding ports. Any other ideas?
Jisira
Profile Blog Joined October 2011
470 Posts
December 23 2014 14:18 GMT
#20132
Batrider is pretty much to individual judgement but I generally end up at 2-0-3-1 or 1-1-3-1 at 6, and 2-2-4-1 or 1-3-4-1 at 9 depending on the laning stage. Flamebreak is the only bust Bat has and also counteracts clusterfuck, I think that it is totally value to max second in most cases.

I generally always go Bottle, moreso Bottle or Bottle + Basi than only Basi (but I go Bottle on most heroes) because Basi alone doesn't sustain you a whole lot (double RoP start is good though) plus that it gives the team a Basi.

Bone7 uses BoTs for eating the enemy jungle away. That way he doesn't leach farm and still gets a decent Blink most games. Also, 100 movement speed and one-time-cost TPs.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-23 15:53:51
December 23 2014 15:49 GMT
#20133
On December 23 2014 19:57 Birdie wrote:
That's a really bollocksy answer, that may work for someone with a lot of experience and history in the game because then your intuition comes from experience, but that doesn't work for people wanting to learn more.

I don't play batrider so I can't answer the question beyond knowing that it will vary from game to game based on hero composition, and that generally you can look at professional players' games to see what they do and try to work out their decision-making. Of course, pros won't all be consistently equal on all of these decisions but it can give you something to work from.

Its kind of true though, cuz a lot of these things are subject to a lot of minutiae that you can't just flowchart out.

Like BoTs vs. Tranquils vs. Brown Boots--BoTs are always good to have, it's just a matter of how much it delays everything else you get and whether that's worth it. Like you can't flowchart that down to "if you can't have it by XYZ time, don't get it"--it depends on the teams, everyone else's relative development, etc. You just have to play with it and get a feel for when you can get away with it.

On December 23 2014 23:18 Jisira wrote:
Batrider is pretty much to individual judgement but I generally end up at 2-0-3-1 or 1-1-3-1 at 6, and 2-2-4-1 or 1-3-4-1 at 9 depending on the laning stage. Flamebreak is the only bust Bat has and also counteracts clusterfuck, I think that it is totally value to max second in most cases.

Napalm max is also fine a lot of the time, it kind of just depends.

Like organized games need the earlier Flamebreak max because organized teamfighting happens way earlier, but in pubs you sometimes get those farmy/solo-kill kind of games where 4-1-4 by 11 is going to be better because Flamebreak is the best fighting skill but the worst farm/gank/solo-kill skill.
Moderator
Catch
Profile Joined September 2010
United States616 Posts
December 23 2014 18:25 GMT
#20134
On December 23 2014 17:34 ChunderBoy wrote:
im just gonna go ahead and tell u the answer to most of these is just gut feeling / intuition


That was not very helpful.

Birdie wrote:
That's a really bollocksy answer, that may work for someone with a lot of experience and history in the game because then your intuition comes from experience, but that doesn't work for people wanting to learn more.

I don't play batrider so I can't answer the question beyond knowing that it will vary from game to game based on hero composition, and that generally you can look at professional players' games to see what they do and try to work out their decision-making. Of course, pros won't all be consistently equal on all of these decisions but it can give you something to work from.


Yeah, I've been trying to figure that out based on watching different pros play, but it's kind of hard to figure out why they go different builds without hearing their train of thought. I understand enough to see some of their decision making (at least what I think it is) but not all of it.

Jisira wrote:
Batrider is pretty much to individual judgement but I generally end up at 2-0-3-1 or 1-1-3-1 at 6, and 2-2-4-1 or 1-3-4-1 at 9 depending on the laning stage. Flamebreak is the only bust Bat has and also counteracts clusterfuck, I think that it is totally value to max second in most cases.

I generally always go Bottle, moreso Bottle or Bottle + Basi than only Basi (but I go Bottle on most heroes) because Basi alone doesn't sustain you a whole lot (double RoP start is good though) plus that it gives the team a Basi.

Bone7 uses BoTs for eating the enemy jungle away. That way he doesn't leach farm and still gets a decent Blink most games. Also, 100 movement speed and one-time-cost TPs.


So essentially, get flamebreak sooner you need crowd control. Got it.

So really, the only time I'd go basi is if I've had a good early start (first blood or something), my team really benefits from a basilius. The double RoP vs boots start is also a determining factor.

Totally understand the BoTs pickup at this point. If I can farm the enemy jungle relatively safely or if I'm the one who can use the jungle most efficiently in the early game, I'll go Bots. Thanks man!

TheYango wrote:

Its kind of true though, cuz a lot of these things are subject to a lot of minutiae that you can't just flowchart out.

Like BoTs vs. Tranquils vs. Brown Boots--BoTs are always good to have, it's just a matter of how much it delays everything else you get and whether that's worth it. Like you can't flowchart that down to "if you can't have it by XYZ time, don't get it"--it depends on the teams, everyone else's relative development, etc. You just have to play with it and get a feel for when you can get away with it.

-----

Napalm max is also fine a lot of the time, it kind of just depends.

Like organized games need the earlier Flamebreak max because organized teamfighting happens way earlier, but in pubs you sometimes get those farmy/solo-kill kind of games where 4-1-4 by 11 is going to be better because Flamebreak is the best fighting skill but the worst farm/gank/solo-kill skill.


I'm not trying to flowchart things out, just get a general understanding of why that item was picked up so that I can tell when I should get that item. Intuition/Gut feeling doesn't really give a good foundation of decision-making in the game and doesn't really help. Yeah, I understand it depends on team compositions, how your laning stage is going, etc, but what situations can I say "okay, the reason this item was picked up because Y and Z." That is helpful. Maybe I didn't phrase the questions right for that though, who knows.

Thanks for your input as well.

Victory Loves Preparation
aboxcar
Profile Blog Joined May 2013
United States447 Posts
December 23 2014 19:07 GMT
#20135
On December 23 2014 16:59 Catch wrote:
A bunch of Batrider questions.

I'm going to put my train of thought in spoilers so I can verify if my train of thought is correct, so anyone who is willing to help can just say yes that's right, and so you can see that I've been trying to do some homework on this.

1. When do you jungle and when do you offlane?

+ Show Spoiler +
I believe you offlane when there is a melee carry in that lane, and the supports that are there would have a hard time killing you with firefly. Jungle seems to be slower, but you aren't a tanky hero and letting a more tanky offlaner handle that is a better use of resources. Or is it basically just farm priority?


2a. When do you go tranquils vs BoT?

+ Show Spoiler +
Tranquils is for early game passivity, while BoT is for a more aggressive/ganking player and lineup.


2b. Why does Bone7 normally go boots first into travels then blink dagger and is it the best build?

+ Show Spoiler +
He wants to be aggressive. At that stage, it would allow you to control the map, TP to any fights, and initiate on most heroes based on move speed alone. Blink dagger third would allow you to have enough tankiness to survive any burst from the extra levels and isn't necessary thanks to the MS with travels earlier.


3. When to go basilius over bottle?

+ Show Spoiler +
Always go basilius if you already have someone other than the mid who is going bottle and benefits from it over you? I've seen Aui go basilius over bottle in a few of his games.


4.. When should you get flamebreak?

+ Show Spoiler +
This is one I'm completely lost at. I've looked at pro games, games from DotaFlame, and just general builds, and there doesn't seem to be a consensus. The same players even get it at different levels in different games. My gut feeling is to grab it at 8 after maxing firefly.


Thanks for your help in advance! I know it's a ton of questions.


1. You farm faster in the jungle, at the cost of not applying pressure to the offlane. This gives the opponent safelane free farm and the supports free rein. The trade-off used to be worth it because batrider could pull the middle radiant lane or dire hard safelane, before the jungle/creep aggro duration changes. These days usually you start in the offlane and a support will stack for you.

2. Weird player preferences. Tranquils give good move speed and sustain, but honestly batrider doesn't _need_ this item, especially if you've purchased a bottle.

2b. bone7 plays very weird. If you watched yyf at the height of batriders strength, the batrider MO is to blink lasso force staff someone away from his team and insta-gib. bone7 often uses lasso more like a teamfight CC. in fact a lot of players have adopted this style and you'll blink into travels now. I don't personally like it.

3. dno ask aui and lmk

4. player preference. I prefer 2-0-2 into 2-4-2. If you look at the stats, flamebreak is a nice nuke with decent cooldown.
everything that rises must converge
Ver
Profile Joined October 2008
United States2186 Posts
December 23 2014 22:36 GMT
#20136
On December 24 2014 03:25 Catch wrote:
Show nested quote +
On December 23 2014 17:34 ChunderBoy wrote:
im just gonna go ahead and tell u the answer to most of these is just gut feeling / intuition


That was not very helpful.




But it's also true. You're trying to cheat the learning process and use your conscious brain to logically analyze something that (in general) is too complex to accurately do so, hence why all good players use their subconscious. Pro players don't have some flowchart they consult, they just have a large amount of accumulated patterns of high level play. These aren't the most difficult questions, so I can tell you accurate answers to that for specific situations but cannot tell you for all likely situations and me telling you will not help you properly analyze those situations because you still wouldn't have the patterns. Better that you focus on absorbing patterns of 'this worked in this situation so...' and examine postgame your ability to predict which build is the best before it plays out.

I will say though that bone7 is generally not someone you should be copying, with the exception of his mom/bots lategame on bat (in games where you dont need bkb). For Batrider, Rabbit and Ice3 are the best.
Liquipedia
FHDH
Profile Joined July 2014
United States7023 Posts
December 23 2014 22:40 GMT
#20137
On December 24 2014 07:36 Ver wrote:
Show nested quote +
On December 24 2014 03:25 Catch wrote:
On December 23 2014 17:34 ChunderBoy wrote:
im just gonna go ahead and tell u the answer to most of these is just gut feeling / intuition


That was not very helpful.




But it's also true. You're trying to cheat the learning process and use your conscious brain to logically analyze something that (in general) is too complex to accurately do so, hence why all good players use their subconscious. Pro players don't have some flowchart they consult, they just have a large amount of accumulated patterns of high level play. These aren't the most difficult questions, so I can tell you accurate answers to that for specific situations but cannot tell you for all likely situations and me telling you will not help you properly analyze those situations because you still wouldn't have the patterns. Better that you focus on absorbing patterns of 'this worked in this situation so...' and examine postgame your ability to predict which build is the best before it plays out.

I will say though that bone7 is generally not someone you should be copying, with the exception of his mom/bots lategame on bat (in games where you dont need bkb). For Batrider, Rabbit and Ice3 are the best.

Yes and no. I mean someone asked a somewhat similar question about when to use big nukes earlier, and I responded similarly, but with factors to consider. Don't mistake rapid synthesis with something mystical. There are reasons experienced players make certain choices in games. Asking what those reasons might be is reasonable.
После драки кулаками не машут (Don't shake your fist when the fight is over)
aboxcar
Profile Blog Joined May 2013
United States447 Posts
Last Edited: 2014-12-23 22:52:53
December 23 2014 22:51 GMT
#20138
On December 23 2014 03:53 Recoil wrote:
I'm only 2.5k MMR still have a lot to learn about executing optimally in engagements. I play a bit of Lion and this question always comes to mind with him and any other heros with a big Nuke.

Is it better to use Finger (or other big nuke) on a hero who is clearly about to about to be killed or should it be used on a tankier hero to get them down quicker? Or is it purely a decision of the value of the hero: use on a carry before a support.




IN dota, as in life, sometimes you should ask yourself what your raison d'etre is. Speaking generally, burst heroes > high dps low hp heroes > low dps tanks > burst heroes.

Don't save your ult. Use it on the target your team is trying to kill, and use it early so you get full value. It's usually more about who was out of position and how the battle plays out, rather than which specific hero you have to use it on.
everything that rises must converge
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-23 23:12:02
December 23 2014 23:10 GMT
#20139
On December 24 2014 07:40 FHDH wrote:
Show nested quote +
On December 24 2014 07:36 Ver wrote:
On December 24 2014 03:25 Catch wrote:
On December 23 2014 17:34 ChunderBoy wrote:
im just gonna go ahead and tell u the answer to most of these is just gut feeling / intuition


That was not very helpful.




But it's also true. You're trying to cheat the learning process and use your conscious brain to logically analyze something that (in general) is too complex to accurately do so, hence why all good players use their subconscious. Pro players don't have some flowchart they consult, they just have a large amount of accumulated patterns of high level play. These aren't the most difficult questions, so I can tell you accurate answers to that for specific situations but cannot tell you for all likely situations and me telling you will not help you properly analyze those situations because you still wouldn't have the patterns. Better that you focus on absorbing patterns of 'this worked in this situation so...' and examine postgame your ability to predict which build is the best before it plays out.

I will say though that bone7 is generally not someone you should be copying, with the exception of his mom/bots lategame on bat (in games where you dont need bkb). For Batrider, Rabbit and Ice3 are the best.

Yes and no. I mean someone asked a somewhat similar question about when to use big nukes earlier, and I responded similarly, but with factors to consider. Don't mistake rapid synthesis with something mystical. There are reasons experienced players make certain choices in games. Asking what those reasons might be is reasonable.

The thing is, there is a lot of danger in a player learning in this way by just being taught certain "right" and "wrong" way to do things. The way DotA works is that even the "wrong" things have value, and they're only wrong based on a particular understanding of the game that may change. Even experiencing these "bad" things like no-Raze SF, Dagon TB, etc. still have value to you as a student of the game--hell, most of the good players that started in DotA 1 started out doing all these "bad" things at some point or another. If you're interested in understanding the thought process that a good player makes, being told how that process works in isolated, specific instances is exactly how NOT to learn that.
Moderator
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2014-12-23 23:19:04
December 23 2014 23:15 GMT
#20140
So diffusal blade on omniknight during his ult only removed Guardian from omniknight himself?

I swear it used to cancel the whole spell. Maybe I'm insane. Is that a buff I've missed?
Prev 1 1005 1006 1007 1008 1009 1254 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#52
TKL 2738
RotterdaM959
SteadfastSC314
IndyStarCraft 242
BRAT_OK 108
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 2738
RotterdaM 959
SteadfastSC 314
IndyStarCraft 242
MaxPax 206
ProTech130
elazer 121
BRAT_OK 108
UpATreeSC 103
MindelVK 19
EmSc Tv 6
StarCraft: Brood War
Sea 3356
Rock 22
GoRush 18
Dota 2
qojqva2056
monkeys_forever357
Counter-Strike
pashabiceps2092
edward130
Heroes of the Storm
Liquid`Hasu313
Other Games
Grubby6520
Liquid`RaSZi2262
C9.Mang0226
KnowMe193
Hui .170
Pyrionflax95
Trikslyr54
Organizations
Counter-Strike
PGL1466
StarCraft 2
EmSc Tv 6
EmSc2Tv 6
StarCraft: Brood War
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 191
• Reevou 3
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• FirePhoenix3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV567
• lizZardDota247
Other Games
• imaqtpie1563
• Shiphtur320
Upcoming Events
Replay Cast
4h 48m
The PondCast
14h 48m
Kung Fu Cup
15h 48m
WardiTV Qualifier
18h 48m
GSL
1d 14h
Cure vs sOs
SHIN vs ByuN
Replay Cast
2 days
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
5 days
Patches Events
6 days
Universe Titan Cup
6 days
Rogue vs Percival
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.