On August 09 2012 13:34 ROOTBlitz wrote: Best to go remnant one, as the disable is so bad, requires almost melee range, and also slows you as well. Prefer getting remnant to farm to get a faster bottle, and to zone. As far as skill build goes, Remnant, Overload, Pull x3, ult, then maxing overload allows you to do the most damage overall. Then max remnant / ult as follows, level pull after. Need 3 levels only to do max combo. Silence stick is great if you can get it fast / need burst, but bloodstone is greedy and allows you to scale better into the late game. Your build is weak as far as bottle management goes, because if you're going to go pull first your bottle is coming at like 3 minutes...
I haven't watched the guide yet, but what about leaving pull at 3 and just adding stats after maxing the others?
Half a second of extra disable is more game changing than 38 max hp and 2 damage, I think.
Yup.
One thing worth mentioning is that Chinese Storm players occasionally get the 2nd rank of Overload at 3 for certain lanes. The 20 extra damage is certainly more useful than pull ranks until pull gets to 3.
On August 09 2012 07:20 Soluhwin wrote: A few things that I would change about this build: Generally, leaving Vortex at 3 until later works because it allows you to pull enemies into remnant at max range, you don't need all 4 points to do this (also, you mentioned increased levels increase cast range, which is false). Second, max overload before remnant. Just simple math on this one: Your simple combo involves 3 overload hits, so each skill point will give 60 additional magic damage and remnant only gives 40 per level. This also keeps mana costs low.
Item wise: Bloodstone is the perfect storm item. The HP allows for initiation, and the mana regen from getting kills allows you to sustain between fights in the mid/late game. You're also unlikely to lose charges if you play smart, because you can just ball lightning away from ganks. The buildup is also really nice, because the arcane disassemble trick lets you constantly gank without having to go back to base early. Arcane boots give more mana regen than max mana, so it works out really well to keep ball-lightning-ing all over the place. Going straight Orchid just leaves you too fragile for someone who must jump into the entire enemy team during fights. One last thing that's personal preference, double nulls just seem like a waste of money to me. Committing 1000 gold to something that isn't your core just throws away money you could be snowballing with, especially if it delays the aforementioned bloodstone. I usually only build one mantle at the start for sake of faster bottle anyways.
How come I've never seen you post in dota threads before? You should if you don't that often cuz you actually have a brain.
God's build best all around storm build. Arcane->Disassemble->Brudstone
Because I haven't visited TL for about a year. I don't know why I stopped coming here, but I'm glad to be back.
On August 09 2012 12:43 igotmyown wrote: Chinese dota1 storms would max remnant before vortex, (for farming purposes) and they would prioritize bkb. But their role is different from dota1 storms, they would be optimized for big teamfights, and they would take most of the farm.
I agree that remnant first has a place, but it's not a niche you pick Storm in. If you want a big int solo mid carry, you get someone like Krob. Using Storm as an AFK farm hero just begs the question of why you're playing Storm.
So shadowfiends players get a lot of cs, so they must be afk farming? Some heroes can flash farm waves, your teammates sees a pushed wave, they tell you to go get it.
The chinese games back then, they weren't playing the storm as a nonstop ganker, and after laning, it was all about execution to win the big teamfights. Obviously bloodstone won't help if you get 1 or 2 kills before the game deciding teamfight, and the enemy is well positioned to counterstun you if you go in on whatever hero you can find.
Fights are like at 39:00, where they stare at each other from across ramps for 2 minutes waiting for someone to get out of position, then one side backs off because their lanes are getting too pushed. The early game is a build up for fights like at 30:00 (push starts at 29).
Just like the Razor guide this one has a lot of errors and some bad advice. I also can't stand the stupid "le baus XDD" meme angle but I guess that's what passes for humour nowadays and it's just me being an old stiff or something like that.
Nice to see people making content, but these are definitely not for me.
On August 09 2012 07:20 Soluhwin wrote: A few things that I would change about this build: Generally, leaving Vortex at 3 until later works because it allows you to pull enemies into remnant at max range, you don't need all 4 points to do this (also, you mentioned increased levels increase cast range, which is false). Second, max overload before remnant. Just simple math on this one: Your simple combo involves 3 overload hits, so each skill point will give 60 additional magic damage and remnant only gives 40 per level. This also keeps mana costs low.
Item wise: Bloodstone is the perfect storm item. The HP allows for initiation, and the mana regen from getting kills allows you to sustain between fights in the mid/late game. You're also unlikely to lose charges if you play smart, because you can just ball lightning away from ganks. The buildup is also really nice, because the arcane disassemble trick lets you constantly gank without having to go back to base early. Arcane boots give more mana regen than max mana, so it works out really well to keep ball-lightning-ing all over the place. Going straight Orchid just leaves you too fragile for someone who must jump into the entire enemy team during fights. One last thing that's personal preference, double nulls just seem like a waste of money to me. Committing 1000 gold to something that isn't your core just throws away money you could be snowballing with, especially if it delays the aforementioned bloodstone. I usually only build one mantle at the start for sake of faster bottle anyways.
edit: I just want to re-enforce what Blitz mentioned down below that Storm breaks one of the rules of DotA that states you should always take your disable first. You'll never first blood with vortex, take remnant first to make up for Storm's sub-par base damage as well as allow you to push the lane for rune control.
This sums up pretty much everything I wanted to say after watching, very good post.
Bottle is so core on storm because runes are unbelivably good on him, and bloodstone is THE item that allows him to just go completely out of control, especially when followed up by boots of travel.
On August 09 2012 07:20 Soluhwin wrote: A few things that I would change about this build: Generally, leaving Vortex at 3 until later works because it allows you to pull enemies into remnant at max range, you don't need all 4 points to do this (also, you mentioned increased levels increase cast range, which is false). Second, max overload before remnant. Just simple math on this one: Your simple combo involves 3 overload hits, so each skill point will give 60 additional magic damage and remnant only gives 40 per level. This also keeps mana costs low.
Item wise: Bloodstone is the perfect storm item. The HP allows for initiation, and the mana regen from getting kills allows you to sustain between fights in the mid/late game. You're also unlikely to lose charges if you play smart, because you can just ball lightning away from ganks. The buildup is also really nice, because the arcane disassemble trick lets you constantly gank without having to go back to base early. Arcane boots give more mana regen than max mana, so it works out really well to keep ball-lightning-ing all over the place. Going straight Orchid just leaves you too fragile for someone who must jump into the entire enemy team during fights. One last thing that's personal preference, double nulls just seem like a waste of money to me. Committing 1000 gold to something that isn't your core just throws away money you could be snowballing with, especially if it delays the aforementioned bloodstone. I usually only build one mantle at the start for sake of faster bottle anyways.
edit: I just want to re-enforce what Blitz mentioned down below that Storm breaks one of the rules of DotA that states you should always take your disable first. You'll never first blood with vortex, take remnant first to make up for Storm's sub-par base damage as well as allow you to push the lane for rune control.
This sums up pretty much everything I wanted to say after watching, very good post.
Bottle is so core on storm because runes are unbelivably good on him, and bloodstone is THE item that allows him to just go completely out of control, especially when followed up by boots of travel.
I don't think BoT should be part of your core build, but they are something to think about if you really are dominating that much. 9/10 times I just build treads after the bloodstone because investing 2k on 0 stats can destroy any early game advantage you have. Not saying it's a bad choice by any means, just don't make a habit out of it.
Don't know, I typically go bot after bloodstone because it allows you to be at more kills to build up more charges faster, and when/if you get enough bloodstone charges that you instantly respawn, it esentially acts like an aegis since you can tp right back into a teamfight.
If I'm doing REALLY badly though, then I'll probably gets treads.
I really love the video\guides in terms of presentation, and don't mind the whole boss gimmick, as a lot of people have already mentioned though there are some pretty obvious mistakes in the guide that is not right in any way, for example if you are going mid at level one you would never put 1 point in pull first, and also what other people have mentioned with 3 points in pull being enough and overload over remnant. That being said definitely keep on making guides, but for your next hero I would try to doublecheck\get some second opnions\read a few guides elsewhere and you should be able to skip these mistakes.
though i really do question the item build :< as debated, bottle -> arcane -> bloodstone or the treads -> orchid seems to be much better than spending the gold on the 2 nulls early on
On August 09 2012 07:20 Soluhwin wrote: A few things that I would change about this build: Generally, leaving Vortex at 3 until later works because it allows you to pull enemies into remnant at max range, you don't need all 4 points to do this (also, you mentioned increased levels increase cast range, which is false). Second, max overload before remnant. Just simple math on this one: Your simple combo involves 3 overload hits, so each skill point will give 60 additional magic damage and remnant only gives 40 per level. This also keeps mana costs low.
Item wise: Bloodstone is the perfect storm item. The HP allows for initiation, and the mana regen from getting kills allows you to sustain between fights in the mid/late game. You're also unlikely to lose charges if you play smart, because you can just ball lightning away from ganks. The buildup is also really nice, because the arcane disassemble trick lets you constantly gank without having to go back to base early. Arcane boots give more mana regen than max mana, so it works out really well to keep ball-lightning-ing all over the place. Going straight Orchid just leaves you too fragile for someone who must jump into the entire enemy team during fights. One last thing that's personal preference, double nulls just seem like a waste of money to me. Committing 1000 gold to something that isn't your core just throws away money you could be snowballing with, especially if it delays the aforementioned bloodstone. I usually only build one mantle at the start for sake of faster bottle anyways.
edit: I just want to re-enforce what Blitz mentioned down below that Storm breaks one of the rules of DotA that states you should always take your disable first. You'll never first blood with vortex, take remnant first to make up for Storm's sub-par base damage as well as allow you to push the lane for rune control.
I guess by "arcane disassemble trick" you mean use the energy booster in arcane boots to build soulstone to build bloodstone? But what kind of boots do you get afterward? Just get arcane booster again lol?