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| Forum Index > Dota 2 Strategy |
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BalancedBreakfast
United States468 Posts
Cheers! Previous BOSS Guides: BOSS Guide to Razor: + Show Spoiler + BOSS Guide to Leshrac: + Show Spoiler + BOSS Guide to Dragon Knight: + Show Spoiler + BOSS Guide to Venomancer: + Show Spoiler + | ||
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Benjef
United Kingdom6921 Posts
+ Show Spoiler + Didn't realise you released a Razor one, I've been waiting since Leshrac. | ||
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epoc
Finland1190 Posts
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superstartran
United States4013 Posts
You also forgot to mention you can also utilize instant cast spells while you're zipping around in ballform which is actually a very huge deal. Not alot of people know this and thus miss out on alot of kills because of it. | ||
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Rybka
United States836 Posts
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Soluhwin
United States1287 Posts
Item wise: Bloodstone is the perfect storm item. The HP allows for initiation, and the mana regen from getting kills allows you to sustain between fights in the mid/late game. You're also unlikely to lose charges if you play smart, because you can just ball lightning away from ganks. The buildup is also really nice, because the arcane disassemble trick lets you constantly gank without having to go back to base early. Arcane boots give more mana regen than max mana, so it works out really well to keep ball-lightning-ing all over the place. Going straight Orchid just leaves you too fragile for someone who must jump into the entire enemy team during fights. One last thing that's personal preference, double nulls just seem like a waste of money to me. Committing 1000 gold to something that isn't your core just throws away money you could be snowballing with, especially if it delays the aforementioned bloodstone. I usually only build one mantle at the start for sake of faster bottle anyways. edit: I just want to re-enforce what Blitz mentioned down below that Storm breaks one of the rules of DotA that states you should always take your disable first. You'll never first blood with vortex, take remnant first to make up for Storm's sub-par base damage as well as allow you to push the lane for rune control. | ||
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Jisall
United States2054 Posts
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Yacobs
United States846 Posts
One note, though. Orchid is pronounced "or-kid" not "or-chid." | ||
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b3n3tt3
595 Posts
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Silentenigma
Turkey2037 Posts
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FinestHour
United States18466 Posts
Hope its better then the razor vid | ||
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Itsmedudeman
United States19229 Posts
On August 09 2012 07:20 Soluhwin wrote: A few things that I would change about this build: Generally, leaving Vortex at 3 until later works because it allows you to pull enemies into remnant at max range, you don't need all 4 points to do this (also, you mentioned increased levels increase cast range, which is false). Second, max overload before remnant. Just simple math on this one: Your simple combo involves 3 overload hits, so each skill point will give 60 additional magic damage and remnant only gives 40 per level. This also keeps mana costs low. Item wise: Bloodstone is the perfect storm item. The HP allows for initiation, and the mana regen from getting kills allows you to sustain between fights in the mid/late game. You're also unlikely to lose charges if you play smart, because you can just ball lightning away from ganks. The buildup is also really nice, because the arcane disassemble trick lets you constantly gank without having to go back to base early. Arcane boots give more mana regen than max mana, so it works out really well to keep ball-lightning-ing all over the place. Going straight Orchid just leaves you too fragile for someone who must jump into the entire enemy team during fights. One last thing that's personal preference, double nulls just seem like a waste of money to me. Committing 1000 gold to something that isn't your core just throws away money you could be snowballing with, especially if it delays the aforementioned bloodstone. I usually only build one mantle at the start for sake of faster bottle anyways. Yep, nothing snowballs harder than a bloodstone storm. But uhh, why do you never get bottle in the vid? Seriously, runes are like 95% of storms early game. DD storm = gg | ||
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Soluhwin
United States1287 Posts
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FinestHour
United States18466 Posts
-As people said, maxing remnant before overload is laughable and plain wrong. -Bottle is an extremely core item on storm and you make no mention about it, or how he interacts with regen rune. Seeing as how your videos are tailored towards low level/ new players, you definitely should have talked about that. -For the storm combo, you do not mention that you can get an auto attack off before you grip them. This is important because this lets you proc overload three times, which is why you max overload as it will always do more damage then remnant. -In the teamfight section, you make a big point of making it seem like storm has to wait for the fight to start before you go in, as you demonstrate in the footage of you fighting. This is wrong, storm is one of the best heros to start fights with. Always. People already mentioned the better items so i wont repeat it. | ||
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Ack1027
United States7873 Posts
On August 09 2012 07:20 Soluhwin wrote: A few things that I would change about this build: Generally, leaving Vortex at 3 until later works because it allows you to pull enemies into remnant at max range, you don't need all 4 points to do this (also, you mentioned increased levels increase cast range, which is false). Second, max overload before remnant. Just simple math on this one: Your simple combo involves 3 overload hits, so each skill point will give 60 additional magic damage and remnant only gives 40 per level. This also keeps mana costs low. Item wise: Bloodstone is the perfect storm item. The HP allows for initiation, and the mana regen from getting kills allows you to sustain between fights in the mid/late game. You're also unlikely to lose charges if you play smart, because you can just ball lightning away from ganks. The buildup is also really nice, because the arcane disassemble trick lets you constantly gank without having to go back to base early. Arcane boots give more mana regen than max mana, so it works out really well to keep ball-lightning-ing all over the place. Going straight Orchid just leaves you too fragile for someone who must jump into the entire enemy team during fights. One last thing that's personal preference, double nulls just seem like a waste of money to me. Committing 1000 gold to something that isn't your core just throws away money you could be snowballing with, especially if it delays the aforementioned bloodstone. I usually only build one mantle at the start for sake of faster bottle anyways. How come I've never seen you post in dota threads before? You should if you don't that often cuz you actually have a brain. God's build best all around storm build. Arcane->Disassemble->Brudstone | ||
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igotmyown
United States4291 Posts
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Soluhwin
United States1287 Posts
On August 09 2012 12:03 Ack1027 wrote: Show nested quote + On August 09 2012 07:20 Soluhwin wrote: A few things that I would change about this build: Generally, leaving Vortex at 3 until later works because it allows you to pull enemies into remnant at max range, you don't need all 4 points to do this (also, you mentioned increased levels increase cast range, which is false). Second, max overload before remnant. Just simple math on this one: Your simple combo involves 3 overload hits, so each skill point will give 60 additional magic damage and remnant only gives 40 per level. This also keeps mana costs low. Item wise: Bloodstone is the perfect storm item. The HP allows for initiation, and the mana regen from getting kills allows you to sustain between fights in the mid/late game. You're also unlikely to lose charges if you play smart, because you can just ball lightning away from ganks. The buildup is also really nice, because the arcane disassemble trick lets you constantly gank without having to go back to base early. Arcane boots give more mana regen than max mana, so it works out really well to keep ball-lightning-ing all over the place. Going straight Orchid just leaves you too fragile for someone who must jump into the entire enemy team during fights. One last thing that's personal preference, double nulls just seem like a waste of money to me. Committing 1000 gold to something that isn't your core just throws away money you could be snowballing with, especially if it delays the aforementioned bloodstone. I usually only build one mantle at the start for sake of faster bottle anyways. How come I've never seen you post in dota threads before? You should if you don't that often cuz you actually have a brain. God's build best all around storm build. Arcane->Disassemble->Brudstone Because I haven't visited TL for about a year. I don't know why I stopped coming here, but I'm glad to be back. On August 09 2012 12:43 igotmyown wrote: Chinese dota1 storms would max remnant before vortex, (for farming purposes) and they would prioritize bkb. But their role is different from dota1 storms, they would be optimized for big teamfights, and they would take most of the farm. I agree that remnant first has a place, but it's not a niche you pick Storm in. If you want a big int solo mid carry, you get someone like Krob. Using Storm as an AFK farm hero just begs the question of why you're playing Storm. | ||
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Blitz
United States706 Posts
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Stancel
Singapore15360 Posts
On August 09 2012 13:34 ROOTBlitz wrote: Best to go remnant one, as the disable is so bad, requires almost melee range, and also slows you as well. Prefer getting remnant to farm to get a faster bottle, and to zone. As far as skill build goes, Remnant, Overload, Pull x3, ult, then maxing overload allows you to do the most damage overall. Then max remnant / ult as follows, level pull after. Need 3 levels only to do max combo. Silence stick is great if you can get it fast / need burst, but bloodstone is greedy and allows you to scale better into the late game. Your build is weak as far as bottle management goes, because if you're going to go pull first your bottle is coming at like 3 minutes... I haven't watched the guide yet, but what about leaving pull at 3 and just adding stats after maxing the others? | ||
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Soluhwin
United States1287 Posts
On August 09 2012 14:02 DoNotDisturb wrote: Show nested quote + On August 09 2012 13:34 ROOTBlitz wrote: Best to go remnant one, as the disable is so bad, requires almost melee range, and also slows you as well. Prefer getting remnant to farm to get a faster bottle, and to zone. As far as skill build goes, Remnant, Overload, Pull x3, ult, then maxing overload allows you to do the most damage overall. Then max remnant / ult as follows, level pull after. Need 3 levels only to do max combo. Silence stick is great if you can get it fast / need burst, but bloodstone is greedy and allows you to scale better into the late game. Your build is weak as far as bottle management goes, because if you're going to go pull first your bottle is coming at like 3 minutes... I haven't watched the guide yet, but what about leaving pull at 3 and just adding stats after maxing the others? Half a second of extra disable is more game changing than 38 max hp and 2 damage, I think. | ||
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