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[Hero] Meepo - Page 4

Forum Index > Dota 2 Strategy
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TheEmulator
Profile Blog Joined July 2010
28088 Posts
March 05 2013 02:46 GMT
#61
Meepo is a hero I really want to learn. Thanks for the guide
Administrator
RuskiPanda
Profile Joined December 2011
United States2906 Posts
March 05 2013 03:12 GMT
#62
If you're playing Meepo as 1 or 2nd position I don't think you should be getting mek. Ideally your 3 should be able to pick it up while you get a decent blink dagger timing so at 11 you can start solo killing supports/out of position heroes.
FreeZer
Profile Joined January 2011
Sweden288 Posts
October 18 2013 08:45 GMT
#63
I think the upcoming changes deserves a bump of this thread.

- Base armor reduced by 1

A shame, but I Meepos early game definately gets a buff overall.

- Turn rate improved from 0.5 to 0.65

Might make it easier to maneuver your rat pack around.

- Earthbind cast point improved from 0.5 to 0.3

Will make it easier to hit, which will have an impact early. Late game you have 5 nets with 8 second CD so you can afford to miss some anyway.

- Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18

Interesting!! I'm not sure where this will lead tbh. First of all I'd like to dismiss the 16-18 nerf, at that time you get 5 levels a minute anyway . But having your first clone at level 4.. Granted you could send it to the jungle to farm - but 1-1-1-1 or maybe 0-2-1-1 is slightly weak in the jungle. I suppose you could clear the easy camp while stacking the larger camps. An alternative is keeping both your clones in lane. You will probably become a quite fearsome laner at this point, but you will not be able to gain additional gold or experience (unless you lane with someone else then you will steal some of his XP). I think I'd prefer using the earlier clone to get as much XP as possible and poof him in for a kill.

I'd like to see this as a boost to Meepos early game as well as a flat reduction of all his timings which is very much needed.

- Removed 30% stat sharing on non-aghanim Divided We Stand

While this is a nerf, and my first thought was that this would make Meepo unplayable as it nerfed his weak pre-agha state even harder, I actually don't think it matters that much. Aghanim's was a must before, and it will still be. All items that you would consider to get before Aghas - threads, mek, vlad, blink, tranq - are not affected by this change at all since they don't give stats or are boots. The only thing that it hurts is your build-up to Aghas which is a very minor nerf.


I however don't think it will make Meepo more viable in the proscene, we'll probably still only see n0tail play him once a while.
Ahh Scept-- hey where did you come from?
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 18 2013 11:06 GMT
#64
Except facing some pretty hard counters I already feel Meepo is friggin imba at the level I play so this just makes it better xD Inversely, if more Meepos get picked up, people will also learn how to deal with him better.

I don´t worry too much yet about not being able to jungle at lvl 4, since you can just stack with your second meepo and then flash farm with 3 levels poof when you hit lvl 5 (rather than 6)

Good times for Meepo players I think :D
Moderator@TLPholon // "I need a third hand to facepalm right now"
CuddlyCuteKitten
Profile Joined January 2004
Sweden2609 Posts
October 18 2013 14:40 GMT
#65
Meepo will be incredibly OP next patch but not as a jungle flash farmer but as a ganker early game who snowballs incredibly hard because of farm midgame.

Meepos big problems are a lack of escape and survivability as well as a weak early game. Well now this patch fixes almost all these issues.

The theory behind it is like this. Chen, enchantress and lone druid (to a lesser extent) are the best early level heroes because their abilities give them the early game equivalent to an extra hero which means that ganks are +2 instead of just +1. This usually mean that you crush the enemy. The earlier you can do this the better since your creeps or heroes do not scale as well as the enemy.
Lvl 6 is pretty far off but lvl 4 is NOT hard to hit. The difference between being ganked by 1 hero or 2 heroes is immense and no one does it better than meepo because he can gank you AND farm the lane at the same time. It's clearly OP.
But it's not the only change that's really good for him this patch.

Good things for meepo in general changes.

* XP AoE increased from 1200 to 1300.
Helps you survive very early on since XP is easier to get safely.

* Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds.
Meepo farms far worse early on so it helps him get the crucial early items up faster with less risk.

Hero changes:
- Base armor reduced by 1
This sucks of course but as we are about to see it's no big deal.

- Turn rate improved from 0.5 to 0.65
Helps out ganking slightly.

- Earthbind cast point improved from 0.5 to 0.3
Helps out ganking significantly

- Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
As previously said the earlier you can get more meepos the more OP they are because they are mostly their base stats. This allows you to put immense pressure on other lanes early on.
But! It also helps your early game survival. As long as your lvl 4 and one meepo is roaming all you have to do is run so the enemy is forced to stun you (you are most likely faster), last through their stun and survive for 1,5 seconds to poof away. It's not the best escape in the world but with a net it's a whole lot better than it was before.

- Removed 30% stat sharing on non-aghanim Divided We Stand
It's relevant during the buildup to aghs but it doesn't really matter in the long run.

Tranquils
Active Boots:
+ 85 Movement speed
+ 4 Armor
+ 10 HP Regeneration

Broken Boots:
+ 60 Movement speed
+ 4 Armor
Restores when you haven't attacked or been attacked in the last 13 seconds.

So, unless these breaks for all meepos (they shouldnt) this is your dream item.
+4 armor compensates for the slight nerf, +60 movespeed is faster than any other boot in a gank, +85 movespeed for roaming all around the map and 10 regen allows your meepo to heal up while traveling.

You can use meepo to tank a jungle camp, send him roaming while staying in lane and have him arrive with full HP and ready for a gank while laning at lvl 4. He's tanky because of the armor and if the gank initiates well your instantly have 2 meepos there, if it doesn't you can poof back and farm. If your gank you can poof to your other meepo instead.

1-1-1-1 at 4 gives you a net, a nuke/teleport and with orb of venom 17 % slow. Just run up to them with your insane movespeed of 390 and hit them with a shovel. Sure they can turn to attack you but then you just net, poof in and shovel them in the face.

I seriously think we will be seeing a lot more of this hero.
waaaaaaaaaaaooooow - Felicia, SPF2:T
Cyx.
Profile Joined November 2010
Canada806 Posts
October 18 2013 19:30 GMT
#66
Working on an updated version of the guide right now! Going to play about fifty games of meepo as soon as this patch hits lol. Should be a couple of weeks and then I will post an edit =)
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
October 18 2013 21:14 GMT
#67
The thing is right now your other meepos are going to be really weak until you hit Ags. Tranquil boots will still be the best thing for him IMO, but the active heal was what really made them amazing. Now since you don't have that you're probably going to have to play with 2 meepos in lane for a while.

I wonder how he works in a 2v2 situation. Maybe we'll see him in a good defensive dual lane.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
CuddlyCuteKitten
Profile Joined January 2004
Sweden2609 Posts
October 18 2013 22:13 GMT
#68
On October 19 2013 06:14 LeLoup wrote:
The thing is right now your other meepos are going to be really weak until you hit Ags. Tranquil boots will still be the best thing for him IMO, but the active heal was what really made them amazing. Now since you don't have that you're probably going to have to play with 2 meepos in lane for a while.

I wonder how he works in a 2v2 situation. Maybe we'll see him in a good defensive dual lane.


Only got 30 % stats before, that's very very little. For strength it's 5,4 strength from ogre club and threads which is the only thing you get before your aghs complete. That's only 115 hitpoints. You really don't lose that much.

With two meeepos you can either go full on farm and stack jungle for lvl 5 where you can clear it rapidly with poofs or you can go out and find ganks. Your still laning, your meepo can get back or you can get out if you need it, it regens 10 hp per second while traveling and you gank well.

If it's dual lanes at any time your lone meepo can get in and you can make it a 2vs4 with poof. If your lane your assisting have even 1 setup stun the enemy is pretty much dead. Net, poof for 240 magic nuke even at lvl 1 and oov + double shovel aids is 22 % slow. Your support can even buy your roaming meepo smoke and it's even harsher now. Mid is even more unfair since it becomes a 3v1.
waaaaaaaaaaaooooow - Felicia, SPF2:T
TangyOrange
Profile Joined November 2011
Singapore87 Posts
October 19 2013 07:13 GMT
#69
After the ulti change, tranquil change is the biggest thing imo. A much more solid early game. I usually go aghs before blink because I find it a more safe option too, so the loss of the 30% isn't that big to me.
TangyOrange
Profile Joined November 2011
Singapore87 Posts
October 19 2013 07:15 GMT
#70
On October 19 2013 06:14 LeLoup wrote:
The thing is right now your other meepos are going to be really weak until you hit Ags. Tranquil boots will still be the best thing for him IMO, but the active heal was what really made them amazing. Now since you don't have that you're probably going to have to play with 2 meepos in lane for a while.

I wonder how he works in a 2v2 situation. Maybe we'll see him in a good defensive dual lane.


We'll see how the removal of the tranquil active changes things but if I'm not wrong the active gives 12.5 health per second, so when it's active, it's 15.5 as compared to the 10 health per second of the new ones.
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
October 19 2013 21:43 GMT
#71
I alwais tought and stand that threads are far better on meepo, after this patch threads are even better

They give u imba attack speed on every hero, and a nice boost on the primary one
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 19 2013 22:16 GMT
#72
I don't get it, what does removing the 30% stat sharing mean? The clones get 0% stats, so 0 str? 0 hp? I thought removing the 30% stat sharing meant they just got 100% stats as a buff; that's wrong?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
fezvez
Profile Blog Joined January 2011
France3021 Posts
October 19 2013 22:29 GMT
#73
On October 20 2013 07:16 Nightmarjoo wrote:
I don't get it, what does removing the 30% stat sharing mean? The clones get 0% stats, so 0 str? 0 hp? I thought removing the 30% stat sharing meant they just got 100% stats as a buff; that's wrong?


If Meepo prime has 40 agility and a blade of alacrity, then Meepo prime has 50 agility, and all his clones have 40 agility.

Before, those clones would have 40 + 30% of 10 = 43 agility

However, with an Agh, the clones would get, in both cases, 50 agility.
synapse
Profile Blog Joined January 2009
China13814 Posts
October 19 2013 23:02 GMT
#74
On October 20 2013 06:43 Darkren wrote:
I alwais tought and stand that threads are far better on meepo, after this patch threads are even better

They give u imba attack speed on every hero, and a nice boost on the primary one

treads TREADS TREAAADDSS
:)
agahamsorr0w
Profile Joined April 2011
Netherlands359 Posts
October 20 2013 01:26 GMT
#75
could meepo perhaps be used to have a trilane+duo mid or something? seems good if you ask me. Especially with a stun. Stun>net>poof>net>poof. win on 2 lanes. Or am i crazy?
Nopeudon
Profile Joined March 2012
172 Posts
October 20 2013 08:47 GMT
#76
Hi, first of all it's a great guide Cyx! Easily understood and informative! I'm going to have to ask a noob question though, I still don't understand why Meepo matches up well against single target dps like Lina. Is it because before she gets her levels up you'd be farming, not fighting and off the map and after she's got her level and dps up you'd be 7+ levels above her and whatever damage she can do to one of your meepos (usually the prime which is not in jungle) you can net, blink back and poof your meepos in to eat her?

Coming from SC and only been playing Dota for less than two months... As an SC player I feel like I want to utilize my micro/apm advantage though. thanks.
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
Last Edited: 2013-10-20 10:29:46
October 20 2013 10:18 GMT
#77
Normally you can kill lina very easily and microing one meepo back when he gets lagunaed is also not that hard. That is if you are not playing from behind. Lina can be very scary if you fall behind and she is having good game. But normally if you have decent game you get that aghs and at some point heart you wont have any problems with single target spells. You also have 35% magic resist and that helps a lot

For playing meepo in early stages of dota, i wouldn't really recommend it. The thing about meepo is you have to work a lot on mechanics. And combining that with how hard dota is. Idk.. i would rather focus on improving at dota by playing all heroes (just random every game).

To write a little bit more on the last part. Playing efficient meepo requires a lot of multitasking. Now when you are new to dota you make a lot of mistakes. You are in bad position you get picked off and die. You need to be precise with your hero and when you have to spread awareness on 4, 5 units dota gets a lot harder.

You can still multitask a lot by playing other heroes. Checking all the time on other lanes how others are doing, what items they have, spotting runes, movement of heroes and just being aware of whats going on.

I remember watching some players on TI3 first person and it really felt like you are watching sc2 :D Camera movement all over the place.

Cyx.
Profile Joined November 2010
Canada806 Posts
Last Edited: 2013-10-20 10:34:56
October 20 2013 10:33 GMT
#78
On October 20 2013 19:18 thOr6136 wrote:
Normally you can kill lina very easily and microing one meepo back when he gets lagunaed is also not that hard. That is if you are not playing from behind. Lina can be very scary if you fall behind and she is having good game. But normally if you have decent game you get that aghs and at some point heart you wont have any problems with single target spells. You also have 35% magic resist and that helps a lot

For playing meepo in early stages of dota, i wouldn't really recommend it. The thing about meepo is you have to work a lot on mechanics. And combining that with how hard dota is. Idk.. i would rather focus on improving at dota by playing all heroes (just random every game).

To write a little bit more on the last part. Playing efficient meepo requires a lot of multitasking. Now when you are new to dota you make a lot of mistakes. You are in bad position you get picked off and die. You need to be precise with your hero and when you have to spread awareness on 4, 5 units dota gets a lot harder.



This is pretty accurate - single-target gankers usually get their abilities they need to start hurting you around level 7 or 8, by which point you should be level 11 and well on your way to aghs. Once you have aghs, you've got more than enough room to pull that Meepo back and net him with other Meepos, so the scary point is pretty short for you with regards to those heroes.

Also, to add a bit more even to the last part, while coming from a Starcraft background will mean you don't have to fear playing Meepo when you're ready to, the micro is NOT the hard part of Meepo. Anyone who's done a full production round out of three base production in Starcraft, even really piss-poorly (I was plat when I played SC2 lol), has hit more buttons faster more precisely than a Meepo player does. The hard thing is being aware of five heroes to the level you need, and that's not something that transfers nearly as well. Your 'micro advantage' is pretty much null in Dota - all it means is you won't have that barrier to entry when you start playing the heroes that require it.

e: working on an updated version of the guide (of course) to deal with the fact that he's a whole different hero now lol, will update this post to include up-to-date replays, as well as links to other information =)
Nopeudon
Profile Joined March 2012
172 Posts
October 20 2013 16:53 GMT
#79
Ah thanks a lot for that clear explanation, Thor and Cyx!
TangyOrange
Profile Joined November 2011
Singapore87 Posts
October 21 2013 02:04 GMT
#80
On October 20 2013 06:43 Darkren wrote:
I alwais tought and stand that threads are far better on meepo, after this patch threads are even better

They give u imba attack speed on every hero, and a nice boost on the primary one



Personally, I like getting tranquils to tide me through the early game as most of your damage will be from poof. I usually change to treads after my aghs or after my blink dagger depending on when I need the 16 extra strength and then add on a BoT for the end game. Meepo is a very clunky hero, when moving around he bumps into himself a lot and loses a lot of effective ms from doing so. More ms should be helpful, as should the turn rate buff.
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