
[Hero] Meepo - Page 4
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TheEmulator
28088 Posts
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RuskiPanda
United States2906 Posts
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FreeZer
Sweden288 Posts
- Base armor reduced by 1 A shame, but I Meepos early game definately gets a buff overall. - Turn rate improved from 0.5 to 0.65 Might make it easier to maneuver your rat pack around. - Earthbind cast point improved from 0.5 to 0.3 Will make it easier to hit, which will have an impact early. Late game you have 5 nets with 8 second CD so you can afford to miss some anyway. - Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18 Interesting!! I'm not sure where this will lead tbh. First of all I'd like to dismiss the 16-18 nerf, at that time you get 5 levels a minute anyway ![]() I'd like to see this as a boost to Meepos early game as well as a flat reduction of all his timings which is very much needed. - Removed 30% stat sharing on non-aghanim Divided We Stand While this is a nerf, and my first thought was that this would make Meepo unplayable as it nerfed his weak pre-agha state even harder, I actually don't think it matters that much. Aghanim's was a must before, and it will still be. All items that you would consider to get before Aghas - threads, mek, vlad, blink, tranq - are not affected by this change at all since they don't give stats or are boots. The only thing that it hurts is your build-up to Aghas which is a very minor nerf. I however don't think it will make Meepo more viable in the proscene, we'll probably still only see n0tail play him once a while. | ||
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Pholon
Netherlands6142 Posts
I don´t worry too much yet about not being able to jungle at lvl 4, since you can just stack with your second meepo and then flash farm with 3 levels poof when you hit lvl 5 (rather than 6) Good times for Meepo players I think :D | ||
CuddlyCuteKitten
Sweden2609 Posts
Meepos big problems are a lack of escape and survivability as well as a weak early game. Well now this patch fixes almost all these issues. The theory behind it is like this. Chen, enchantress and lone druid (to a lesser extent) are the best early level heroes because their abilities give them the early game equivalent to an extra hero which means that ganks are +2 instead of just +1. This usually mean that you crush the enemy. The earlier you can do this the better since your creeps or heroes do not scale as well as the enemy. Lvl 6 is pretty far off but lvl 4 is NOT hard to hit. The difference between being ganked by 1 hero or 2 heroes is immense and no one does it better than meepo because he can gank you AND farm the lane at the same time. It's clearly OP. But it's not the only change that's really good for him this patch. Good things for meepo in general changes. * XP AoE increased from 1200 to 1300. Helps you survive very early on since XP is easier to get safely. * Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds. Meepo farms far worse early on so it helps him get the crucial early items up faster with less risk. Hero changes: - Base armor reduced by 1 This sucks of course but as we are about to see it's no big deal. - Turn rate improved from 0.5 to 0.65 Helps out ganking slightly. - Earthbind cast point improved from 0.5 to 0.3 Helps out ganking significantly - Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18 As previously said the earlier you can get more meepos the more OP they are because they are mostly their base stats. This allows you to put immense pressure on other lanes early on. But! It also helps your early game survival. As long as your lvl 4 and one meepo is roaming all you have to do is run so the enemy is forced to stun you (you are most likely faster), last through their stun and survive for 1,5 seconds to poof away. It's not the best escape in the world but with a net it's a whole lot better than it was before. - Removed 30% stat sharing on non-aghanim Divided We Stand It's relevant during the buildup to aghs but it doesn't really matter in the long run. Tranquils Active Boots: + 85 Movement speed + 4 Armor + 10 HP Regeneration Broken Boots: + 60 Movement speed + 4 Armor Restores when you haven't attacked or been attacked in the last 13 seconds. So, unless these breaks for all meepos (they shouldnt) this is your dream item. +4 armor compensates for the slight nerf, +60 movespeed is faster than any other boot in a gank, +85 movespeed for roaming all around the map and 10 regen allows your meepo to heal up while traveling. You can use meepo to tank a jungle camp, send him roaming while staying in lane and have him arrive with full HP and ready for a gank while laning at lvl 4. He's tanky because of the armor and if the gank initiates well your instantly have 2 meepos there, if it doesn't you can poof back and farm. If your gank you can poof to your other meepo instead. 1-1-1-1 at 4 gives you a net, a nuke/teleport and with orb of venom 17 % slow. Just run up to them with your insane movespeed of 390 and hit them with a shovel. Sure they can turn to attack you but then you just net, poof in and shovel them in the face. I seriously think we will be seeing a lot more of this hero. | ||
Cyx.
Canada806 Posts
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Jinxed
United States6450 Posts
I wonder how he works in a 2v2 situation. Maybe we'll see him in a good defensive dual lane. | ||
CuddlyCuteKitten
Sweden2609 Posts
On October 19 2013 06:14 LeLoup wrote: The thing is right now your other meepos are going to be really weak until you hit Ags. Tranquil boots will still be the best thing for him IMO, but the active heal was what really made them amazing. Now since you don't have that you're probably going to have to play with 2 meepos in lane for a while. I wonder how he works in a 2v2 situation. Maybe we'll see him in a good defensive dual lane. Only got 30 % stats before, that's very very little. For strength it's 5,4 strength from ogre club and threads which is the only thing you get before your aghs complete. That's only 115 hitpoints. You really don't lose that much. With two meeepos you can either go full on farm and stack jungle for lvl 5 where you can clear it rapidly with poofs or you can go out and find ganks. Your still laning, your meepo can get back or you can get out if you need it, it regens 10 hp per second while traveling and you gank well. If it's dual lanes at any time your lone meepo can get in and you can make it a 2vs4 with poof. If your lane your assisting have even 1 setup stun the enemy is pretty much dead. Net, poof for 240 magic nuke even at lvl 1 and oov + double shovel aids is 22 % slow. Your support can even buy your roaming meepo smoke and it's even harsher now. Mid is even more unfair since it becomes a 3v1. | ||
TangyOrange
Singapore87 Posts
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TangyOrange
Singapore87 Posts
On October 19 2013 06:14 LeLoup wrote: The thing is right now your other meepos are going to be really weak until you hit Ags. Tranquil boots will still be the best thing for him IMO, but the active heal was what really made them amazing. Now since you don't have that you're probably going to have to play with 2 meepos in lane for a while. I wonder how he works in a 2v2 situation. Maybe we'll see him in a good defensive dual lane. We'll see how the removal of the tranquil active changes things but if I'm not wrong the active gives 12.5 health per second, so when it's active, it's 15.5 as compared to the 10 health per second of the new ones. | ||
Darkren
Canada1841 Posts
They give u imba attack speed on every hero, and a nice boost on the primary one | ||
Nightmarjoo
United States3360 Posts
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fezvez
France3021 Posts
On October 20 2013 07:16 Nightmarjoo wrote: I don't get it, what does removing the 30% stat sharing mean? The clones get 0% stats, so 0 str? 0 hp? I thought removing the 30% stat sharing meant they just got 100% stats as a buff; that's wrong? If Meepo prime has 40 agility and a blade of alacrity, then Meepo prime has 50 agility, and all his clones have 40 agility. Before, those clones would have 40 + 30% of 10 = 43 agility However, with an Agh, the clones would get, in both cases, 50 agility. | ||
synapse
China13814 Posts
On October 20 2013 06:43 Darkren wrote: I alwais tought and stand that threads are far better on meepo, after this patch threads are even better They give u imba attack speed on every hero, and a nice boost on the primary one treads TREADS TREAAADDSS | ||
agahamsorr0w
Netherlands359 Posts
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Nopeudon
172 Posts
Coming from SC and only been playing Dota for less than two months... As an SC player I feel like I want to utilize my micro/apm advantage though. ![]() | ||
thOr6136
Slovenia1775 Posts
![]() For playing meepo in early stages of dota, i wouldn't really recommend it. The thing about meepo is you have to work a lot on mechanics. And combining that with how hard dota is. Idk.. i would rather focus on improving at dota by playing all heroes (just random every game). To write a little bit more on the last part. Playing efficient meepo requires a lot of multitasking. Now when you are new to dota you make a lot of mistakes. You are in bad position you get picked off and die. You need to be precise with your hero and when you have to spread awareness on 4, 5 units dota gets a lot harder. You can still multitask a lot by playing other heroes. Checking all the time on other lanes how others are doing, what items they have, spotting runes, movement of heroes and just being aware of whats going on. I remember watching some players on TI3 first person and it really felt like you are watching sc2 :D Camera movement all over the place. | ||
Cyx.
Canada806 Posts
On October 20 2013 19:18 thOr6136 wrote: Normally you can kill lina very easily and microing one meepo back when he gets lagunaed is also not that hard. That is if you are not playing from behind. Lina can be very scary if you fall behind and she is having good game. But normally if you have decent game you get that aghs and at some point heart you wont have any problems with single target spells. You also have 35% magic resist and that helps a lot ![]() For playing meepo in early stages of dota, i wouldn't really recommend it. The thing about meepo is you have to work a lot on mechanics. And combining that with how hard dota is. Idk.. i would rather focus on improving at dota by playing all heroes (just random every game). To write a little bit more on the last part. Playing efficient meepo requires a lot of multitasking. Now when you are new to dota you make a lot of mistakes. You are in bad position you get picked off and die. You need to be precise with your hero and when you have to spread awareness on 4, 5 units dota gets a lot harder. This is pretty accurate - single-target gankers usually get their abilities they need to start hurting you around level 7 or 8, by which point you should be level 11 and well on your way to aghs. Once you have aghs, you've got more than enough room to pull that Meepo back and net him with other Meepos, so the scary point is pretty short for you with regards to those heroes. Also, to add a bit more even to the last part, while coming from a Starcraft background will mean you don't have to fear playing Meepo when you're ready to, the micro is NOT the hard part of Meepo. Anyone who's done a full production round out of three base production in Starcraft, even really piss-poorly (I was plat when I played SC2 lol), has hit more buttons faster more precisely than a Meepo player does. The hard thing is being aware of five heroes to the level you need, and that's not something that transfers nearly as well. Your 'micro advantage' is pretty much null in Dota - all it means is you won't have that barrier to entry when you start playing the heroes that require it. e: working on an updated version of the guide (of course) to deal with the fact that he's a whole different hero now lol, will update this post to include up-to-date replays, as well as links to other information =) | ||
Nopeudon
172 Posts
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TangyOrange
Singapore87 Posts
On October 20 2013 06:43 Darkren wrote: I alwais tought and stand that threads are far better on meepo, after this patch threads are even better They give u imba attack speed on every hero, and a nice boost on the primary one Personally, I like getting tranquils to tide me through the early game as most of your damage will be from poof. I usually change to treads after my aghs or after my blink dagger depending on when I need the 16 extra strength and then add on a BoT for the end game. Meepo is a very clunky hero, when moving around he bumps into himself a lot and loses a lot of effective ms from doing so. More ms should be helpful, as should the turn rate buff. | ||
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