[Hero] Meepo - Page 20
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hariooo
Canada2830 Posts
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Archeon
3253 Posts
On November 23 2015 02:44 hariooo wrote: Except that lineup is more than capable of playing against Meepo. Yeah cdec thought the same thing. It was either Maelk or Synd who said that the only real counter to Meepo is Ember. Everything else quickly falls off or needs to long. Even the two teams who played him fifth banned him both once against each others (out of their 4 maps), with lineups like wyvern, invoker, tusk, pl, dazzle which seem capable of dealing with him one way or another. | ||
SpiritoftheTunA
United States20903 Posts
On November 23 2015 02:44 hariooo wrote: Except that lineup is more than capable of playing against Meepo. no all 4 of those heroes are pretty terrible against an 8k meepo player the vast majority of meepo players might not be able to outperform those heroes, but meepo is considered a doom counter, an alch counter, and a qop counter... and silencer still needs some kind of huge single target damage on his team to take advantage of global in theory its super easy to catch one meepo in the early-mid game if you can just get last word to proc before he poofs and mob him... but a team playing around their own meepo are gonna try to let that meepo snowball as hard as possible, and they'll be working to secure him pickoffs and defend him from pickoffs | ||
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Ver
United States2186 Posts
Hard: Ember Core Shaker Mag (if he's not the only initiation) Spectre (need other good heroes to ensure you don't collapse, but midgame+ is autowin) PA ( "" ) Invoker Timber Sven Core Warlock (lol) Jugg Wyvern Dazzle (only with other good cores) Soft: Storm Clinkz Lich (depends on if he has to buy support items or not, whether he gets some kills etc) Tide Kunkka Enigma Void ET Silencer (only if you have other good cores) Jakiro Lina Tusk (only if you have multiple other good cores) Support Shaker SK (ehhh) Earth Spirit | ||
SpiritoftheTunA
United States20903 Posts
i mean if your other 4 heroes were good highground defense heroes then you probably weather out meepo's timing and outscale him, sure... but i just don't find spec like an especially key feature of beating meepo this way; a lot of hard carries that eventually outscale meepo can do this corelock is also just one of the most underrated cores right now period | ||
Napushi
10 Posts
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SpiritoftheTunA
United States20903 Posts
On November 23 2015 13:20 Napushi wrote: Skilling earthbind makes no sense to me, as it only works if the team has a good early game hero right ? no its definitely doable by prediction and/or from out of vision, and the range increase on each level is huge meepo himself can solo kill a lot of heroes, and you don't need especially good +1 heroes to round out ganks with meepo | ||
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BluemoonSC
SoCal8910 Posts
On November 23 2015 13:20 Napushi wrote: Skilling earthbind makes no sense to me, as it only works if the team has a good early game hero right ? earthbind is also great for controlling heroes that have a blink spell like qop or am. it allows you to hold them still while you damage them with poof and chain the spell so you can right click them down. these kinds of heroes tend to be really weak (low hp or armor), so as Tuna said, you can solo kill a lot of heroes really easily before they can get their defensive items to cope with earthbind (e.g. Manta style) and even heroes without a blink..your ability to hold them in place and accumulate geostrike stacks to slow/dmg them is also super important and a reason to get the skill, early game hero or not. | ||
Napushi
10 Posts
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BobMcJohnson
France2916 Posts
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BluemoonSC
SoCal8910 Posts
On November 25 2015 14:27 Napushi wrote: Can anyone one help me with keybinding fro meepo pls. I rly like the hero and want to feel comfortable paying him. if you haven't discovered the joys of quick casting, you may want to do that in your hotkey options. I believe its the third tab you can navigate to when you're binding in the options menu. I personally quick cast everything except my default TP hotkey and if I have a hero whose spell id rather see the radius for, I change that on an individual basis. the enormous benefit of quick casting is that when you are blink-poofing or just mass poofing, you can press "tab + w" instead of "tab + w + click." not only does the latter require coordination between your two hands to time it properly, but its just an extra keystroke on a non-targeted spell..totally unnecessary. now beesa was commenting on a different tab behavior in the new patch. i cannot speak to that but i still think its important to have control group hotkeys for your meepos even if you can cycle through by tabbing without having a control group selected 1 - meepo prime 2 - meepo 2+3 3 - meepo 4+5 4 - meepos 2-5 OR all meepos 5 - i personally have a courier hotkey here, but perhaps your illusions could go on this key for illu runes and a manta style game. practice your farm or blink poofs in a lobby. glhf! | ||
Yunero
28 Posts
On November 26 2015 05:09 BluemoonSC wrote: if you haven't discovered the joys of quick casting, you may want to do that in your hotkey options. I believe its the third tab you can navigate to when you're binding in the options menu. I personally quick cast everything except my default TP hotkey and if I have a hero whose spell id rather see the radius for, I change that on an individual basis. the enormous benefit of quick casting is that when you are blink-poofing or just mass poofing, you can press "tab + w" instead of "tab + w + click." not only does the latter require coordination between your two hands to time it properly, but its just an extra keystroke on a non-targeted spell..totally unnecessary. now beesa was commenting on a different tab behavior in the new patch. i cannot speak to that but i still think its important to have control group hotkeys for your meepos even if you can cycle through by tabbing without having a control group selected 1 - meepo prime 2 - meepo 2+3 3 - meepo 4+5 4 - meepos 2-5 OR all meepos 5 - i personally have a courier hotkey here, but perhaps your illusions could go on this key for illu runes and a manta style game. practice your farm or blink poofs in a lobby. glhf! Supper usefull! thanks ![]() | ||
Buckyman
1364 Posts
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goody153
44115 Posts
1- main meepo with items 2- all other meepos except main meepo 3 - all meepos i change nothing , and i just manually like micro them when i make all other meepos farm different locations. I don't quick cast while it should be easier like bluemoon said it's like nothing changed for me cause i'm used to normal poofing and it's not really slower for me when with clicking added On November 26 2015 14:19 Buckyman wrote: How do you deal with an enemy Disruptor? rip him fast before he could throw spells outside that you can't just don't get caught or somebody from the team needs to bait the ult i guess | ||
BobMcJohnson
France2916 Posts
On November 26 2015 05:09 BluemoonSC wrote: if you haven't discovered the joys of quick casting, you may want to do that in your hotkey options. I believe its the third tab you can navigate to when you're binding in the options menu. I personally quick cast everything except my default TP hotkey and if I have a hero whose spell id rather see the radius for, I change that on an individual basis. the enormous benefit of quick casting is that when you are blink-poofing or just mass poofing, you can press "tab + w" instead of "tab + w + click." not only does the latter require coordination between your two hands to time it properly, but its just an extra keystroke on a non-targeted spell..totally unnecessary. now beesa was commenting on a different tab behavior in the new patch. i cannot speak to that but i still think its important to have control group hotkeys for your meepos even if you can cycle through by tabbing without having a control group selected 1 - meepo prime 2 - meepo 2+3 3 - meepo 4+5 4 - meepos 2-5 OR all meepos 5 - i personally have a courier hotkey here, but perhaps your illusions could go on this key for illu runes and a manta style game. practice your farm or blink poofs in a lobby. glhf! I use some variation of this too except I don't quickcast the net. Space: Meepo 1 1: Meepos 1-5 2: Meepos 2-5 3: Meepos 2-3 4: Meepos 4-5 Having groups of two Meepos makes splitting them to farm the jungle super easy. | ||
evanthebouncy!
United States12796 Posts
On November 26 2015 14:30 goody153 wrote: my setup when playing meepo recently is 1- main meepo with items 2- all other meepos except main meepo 3 - all meepos i change nothing , and i just manually like micro them when i make all other meepos farm different locations. I don't quick cast while it should be easier like bluemoon said it's like nothing changed for me cause i'm used to normal poofing and it's not really slower for me when with clicking added rip him fast before he could throw spells outside that you can't just don't get caught or somebody from the team needs to bait the ult i guess this is the key bind I use. I dynamically create group 5 and 6 for split pushing, where 5 has my main meepo + 1, and 6 is the rest 3 meepos. I use space bar in place of tab, give it a try. I'm used to old legacy keybind, where tab+e for earth bind and tab+f for poof was super confortable. but with the new qwer keybind, tab + q is giving me cramps on hand, and tab + w isn't much better. So I changed tab to spacebar, and as a result space+w and space+q is super super comfortable, I highly recommend trying it out. I only quick cast poof. | ||
goody153
44115 Posts
and i have my spacebar for chatwheel so i can't change that | ||
Nightmarjoo
United States3360 Posts
My C is unit group cycle. My unit hotkeys are VBNJ. I keep each individual hotkeyed for greater control, and because you may need to group your Meepos in different ways depending on who's back to heal, etc. With 4 Meepos I'll have 1 and V together and B and N together. By double tapping 1 I can box-select them and do W C W. If you hit your cycle key too many times you'll just go back to the first Meepo as long as you have the two of them selected. So then I jump to B and box those two and repeat the Poof cycle combo, so that I'm 1-shotting two different creep waves or jungle camps, etc. With full combo it'll be like blink (3) net (Q) WCWCWCWCW VQ-- which blinks main meepo on the enemy, nets the target, then poofs all Meepos on him, then selects second Meepo and drops 2nd net (if even necessary). One of the scariest enemies I haven't seen mentioned above is Bloodseeker; his aoe silence, capacity to situationally ruin one Meepos life, and the huge bonus damage and speed he gets from multiple low Meepos is all pretty scary. | ||
evanthebouncy!
United States12796 Posts
but he's chump. during his 2 second for silence channel you can basically have 1 net on him and blow him up with just auto attacks in 2 seconds easy. that guy is so squish if you catch him with net he'll explode. after your blink he's basically free food, he has no way to defend himself if netted. He has no single target burst nor have immediate aoe disable. i think you ruin game for your teammates by farming at low hp however, he gets so freaking buff for no reason haha | ||
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BluemoonSC
SoCal8910 Posts
you also should have plenty of time in between lvl 6-11 to out farm him, so that lvl 1 rupture makes it an easy choice to dodge blood rite's silence/nuke, then poof away. | ||
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