
[Hero] Meepo - Page 6
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Sn0_Man
Tebellong44238 Posts
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SandMan
Spain7 Posts
Tried to go poor man's shield and ring of basilius straight into treads but this wasn't really the easiest either.. Would like to open with tranquil boots normally but the main problem is that they cannot be disassembled into treads, for this reason I feel it a waste to open tranquil boots as you will need treads later on anyway. | ||
SeakayKu
United States128 Posts
On October 24 2013 00:10 SandMan wrote: Tried to go poor man's shield and ring of basilius straight into treads but this wasn't really the easiest either.. stout shield first + ring of regen and then poor man's shield, go straight to treads (skip ring of basilius) if farming is good, go for aghs, aim to carry if farming is not that good, get ring of basilius and play more of a ganker support role i find meepo tread, poor shield, ring of basilius into vlads are cheap and easy and if needed, meepo can create a lot of space needed for alternative carry on the team | ||
SheaR619
United States2399 Posts
On October 22 2013 11:26 fezvez wrote: Just tested Meepo on 6.79. It's horrible. OK, to be more honest, it was just significantly harder. Now, my Meepo in the jungle was forced to do trips to the fountain (twice in the game) whereas it was simply never ever required before. A Meepo at lvl 4 really can't do shit. Apart from stacking a camp, once per minute. I mean, even clearing the easy camp (with a poof lvl 2) takes a significant hit on the total HP. The only nice thing is that now I am forced to tread switch, which is surprisingly easy with Meepo : you can tread switch after you click on poof, but before the channeling end, to save up mana. I personally don't know how to build him properly now. Magic stick or no magic stick? Treads -> Mek -> Agh, or do you skip Mek entirely (very hard to keep your HP up in this case)? Do you consider small aura items such as basilus (probably a bad idea) or headdress (perhaps a good idea)? Edit : Oh, and the idea that Meepo can gank lvl 4 is absurd. Meepo at lvl 4 is super weak. I even wonder if he is among the top 10% worst hero at that level. I disagree with your statement that Meepo is weak at lvl 4. I will agree with you that he cant really gank at lvl 4 though but having a 400 damage AOE nuke at lvl 4 is quiet powerful (300 when you consider the standard magic resistance) give him alot more lane control. This is probably the strongest spell in the game at is possible at this point. | ||
evilfatsh1t
Australia8648 Posts
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Cyx.
Canada806 Posts
On October 25 2013 12:36 evilfatsh1t wrote: Numbers dont mean much. The aoe on poof is almost melee range. If youre against a ranged hero you will be putting yourself in danger everytime you try to poof, unless you are content on just wasting it on creeps The radius on poof is actually not bad at all, if you're right on top of someone you can usually hit them even if they run away immediately - but either way, just lane him with a strong dual partner like cm or venge and enjoy making glorious rape all day ^^ seriously, it's not as awful as you make it out to be. | ||
synapse
China13814 Posts
so hard to keep track of which meepo is which.... is there a way to make a bot game where you have a support? every time i go to lane with meepo they give me a carry to lane with and the bots keep contesting last hits its so dumb On October 25 2013 12:44 Cyx. wrote: The radius on poof is actually not bad at all, if you're right on top of someone you can usually hit them even if they run away immediately - but either way, just lane him with a strong dual partner like cm or venge and enjoy making glorious rape all day ^^ seriously, it's not as awful as you make it out to be. i was actually surprised, the damage radius on poof is quite a bit bigger than i thought. makes hitting the ranged creeps in a wave much easier :D | ||
TangyOrange
Singapore87 Posts
But seriously, I played a few meepo games and I'm liking the new tranquils. I feel like they give me more roaming and ganking potential. But I'm a guy who likes tranquils so much that my favourite starting item combo is a ring of protection, a ring of regeneration and an ironwood branch and then rush a boots after. Even when I'm going to the mid lane. | ||
evilfatsh1t
Australia8648 Posts
On October 25 2013 12:44 Cyx. wrote: The radius on poof is actually not bad at all, if you're right on top of someone you can usually hit them even if they run away immediately - but either way, just lane him with a strong dual partner like cm or venge and enjoy making glorious rape all day ^^ seriously, it's not as awful as you make it out to be. the radius is like 350 or something. against a ranged hero you actually have to go on the other of his creeps to land your poof which is a big nono | ||
ZerG~LegenD
Sweden1179 Posts
I've played him mid, mostly leaching exp, and then gone ganking once I hit level 4, always netting a few kills. The level 4 gank is really deadly if you go at an already even lane. For this reason, I prefer picking him together with an aggressive trilane. | ||
ShAdZ_ZX
Australia635 Posts
On October 25 2013 13:58 synapse wrote: played my first non-AI game of meepo due to a cm captain being a dick so hard to keep track of which meepo is which.... is there a way to make a bot game where you have a support? every time i go to lane with meepo they give me a carry to lane with and the bots keep contesting last hits its so dumb i was actually surprised, the damage radius on poof is quite a bit bigger than i thought. makes hitting the ranged creeps in a wave much easier :D As far as keeping track of your Meepo's, I use the following control groups which make it incredibly easy. I think I started using this due to it being recommended by a pro. Notail maybe? 1. 1st Meepo 2. 2nd/3rd Meepo 3. 4th/5th Meepo 4. 2nd/3rd/4th/5th Meepo 5. All Meepo's. After a while you just get used to remember which group of Meepo's you sent where. I've tried couple of different schemes in the past and I find this to be by far the best one. The reason for the 4th Keybind is for blink poofing. Hit 4 > Spam Tab+W+Click on 1st Meepo > Hit 1 > Blink onto enemies > Profit. As far as practising in bot games, you are right in that the game pairs you with carry's for whatever reason. And as CSing is hard enough as it is on this hero, you really don't need to be having to compete with a friendly AI as well. So my solution to this was just to take him mid. I know its not ideal practise for the laning phase, but you'll still be able to work on your mid/late game Meepo play. From memory, I used to build Tango, Salve and Stout, first items are 2x Slippers of Agi to complete PMS. Use your poof to CS and harass, even Insane AI are too dumb evade it. Once you have 2x Meepo at level 4, you can just use Net + double poof to push them out of lane, and then get to work on farming like a mad man. | ||
SheaR619
United States2399 Posts
On October 25 2013 22:16 evilfatsh1t wrote: the radius is like 350 or something. against a ranged hero you actually have to go on the other of his creeps to land your poof which is a big nono I would say that AOE is decent but ya against range hero it can be troublesome. If you can land a net early, it can be quiet deadly. I find myself going for a 2-2-0-1 build now. Instead of going for that extra poof by going 1-3-0-1, it more favorable to get that extra net range imo for better opportunity to kill or atleast put some pressure. Since the extra poof damage doesnt scale that dramatically and mainly the cooldown is dropped but at this stage it doesnt mean much. You cant really kill anything generally anyways at this stage but will make your enemy 2nd guess when entering in to harass you. | ||
Cyx.
Canada806 Posts
On October 28 2013 08:17 ShAdZ_ZX wrote: As far as keeping track of your Meepo's, I use the following control groups which make it incredibly easy. I think I started using this due to it being recommended by a pro. Notail maybe? 1. 1st Meepo 2. 2nd/3rd Meepo 3. 4th/5th Meepo 4. 2nd/3rd/4th/5th Meepo 5. All Meepo's. I like having all my Meepos separate but otherwise pretty similar to this - I have Meepos 1-5 on their respective number keys and all Meepos on space bar =) personal preference ofc, as long as you have quick access to all your Meepos you'll be fine, I just like being able to pull back hurt ones by checking health bars and pulling that number back rather than clicking sometimes in the clusterfuck that Meepo playing can be | ||
ZerG~LegenD
Sweden1179 Posts
On October 28 2013 10:24 Cyx. wrote: I like having all my Meepos separate but otherwise pretty similar to this - I have Meepos 1-5 on their respective number keys and all Meepos on space bar =) personal preference ofc, as long as you have quick access to all your Meepos you'll be fine, I just like being able to pull back hurt ones by checking health bars and pulling that number back rather than clicking sometimes in the clusterfuck that Meepo playing can be How do you know which hotkey the hurt Meepo is on? | ||
Dead9
United States4725 Posts
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ShAdZ_ZX
Australia635 Posts
On October 28 2013 10:24 Cyx. wrote: I like having all my Meepos separate but otherwise pretty similar to this - I have Meepos 1-5 on their respective number keys and all Meepos on space bar =) personal preference ofc, as long as you have quick access to all your Meepos you'll be fine, I just like being able to pull back hurt ones by checking health bars and pulling that number back rather than clicking sometimes in the clusterfuck that Meepo playing can be I like having them paired simply because during the midgame, your Meepo's will generally be farming in groups of 2 or 4 anyway, so I find it easier to be able to direct them around as groups, but as you said, its really just whatever you're most comfortable with. The advantage of your scheme is that you'd be able to select a specific Meepo a touch faster. Having a single hotkey is always going to be quicker than clicking the on-screen unit or the unit frame. | ||
Cyx.
Canada806 Posts
On October 29 2013 08:01 Dead9 wrote: probably uses the hero portraits in the topleft yup, 1-2-3-4-5 =) the one with the not very big green bar comes back, one of the other ones nets. I find it's a lot easier for me than actually clicking a Meepo by his health bar. | ||
StoRm_res
Switzerland891 Posts
On October 29 2013 12:23 Cyx. wrote: yup, 1-2-3-4-5 =) the one with the not very big green bar comes back, one of the other ones nets. I find it's a lot easier for me than actually clicking a Meepo by his health bar. How do you effectively blink poof with this set up? I like to put all meepos on 1, all but the main meepo on 2 and use F1 to access the main meepo. To blink poof I can tab-w 2 and then F1 blink in. Then I use 3 and 4 if I either split farm or hide a meepo somewhere. Problem is you always have to remove and add meepos to your control groups and in the fights you have to start click selecting. So I'm interested in your system =) | ||
ShAdZ_ZX
Australia635 Posts
On October 29 2013 19:57 StoRm_res wrote: How do you effectively blink poof with this set up? I like to put all meepos on 1, all but the main meepo on 2 and use F1 to access the main meepo. To blink poof I can tab-w 2 and then F1 blink in. Then I use 3 and 4 if I either split farm or hide a meepo somewhere. Problem is you always have to remove and add meepos to your control groups and in the fights you have to start click selecting. So I'm interested in your system =) I'd imagine he either used his select all Meepo button (space), hits Tab once, and then Poof+Tab 4 times in order to give the orders to Meepo's 2-5 but not 1. Or, hits Space, tells all Meepo's to poof, switches back to main Meepo, cancels Poof and blinks. | ||
DeltruS
Canada2214 Posts
If he is 1v1, 2v2, or 2v1 then he also gets orb of venom and maxes geostrike instead of net. The two geostrikes do massive damage with the two early meepos, and it is very easy to get first blood. | ||
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