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I just noticed a funny bug. When I respawned, only 2 of 5 meepos respawned. I could walk around with them, but according to the timer I was to be dead for another 10 seconds. (Not sure if the timer reset or if those two were a little too eager to join the battle again). After those 10 seconds, the other three respawned 
On a sidenote, I really don't know how to play meepo now. Tranquils are completely useless on him, and you just can't play like you did before without tranquils. I've tried to go man mode treads + blink, but it requires you to be able to pick off lone heroes since you're still shit in a team fight. And if you don't, you're going to be useless all game without your farm.
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Okay, the tango bug is really weird. It only works if you have boots if not the tango disappears. Sometimes your boots disappear as well but reappear later. It's pretty buggy lol.
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On November 15 2013 12:11 TangyOrange wrote:Show nested quote +On November 15 2013 05:19 TheYango wrote: The more hilarious (though somewhat less practical) bug is that with Bloodstone on Meepo, you don't lose charges unless Meepo Prime is the one that was killed. Dying from the death of a Meepo Clone preserves Bloodstone charges. And you still get charges without Meepo prime being there. But I admit, I do not have the balls to build a bloodstone lol.
So if your at 25 charges u alwais insta respawn
MAn i goota try that out
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On November 18 2013 16:32 Darkren wrote:Show nested quote +On November 15 2013 12:11 TangyOrange wrote:On November 15 2013 05:19 TheYango wrote: The more hilarious (though somewhat less practical) bug is that with Bloodstone on Meepo, you don't lose charges unless Meepo Prime is the one that was killed. Dying from the death of a Meepo Clone preserves Bloodstone charges. And you still get charges without Meepo prime being there. But I admit, I do not have the balls to build a bloodstone lol. So if your at 25 charges u alwais insta respawn MAn i goota try that out
I've recently been playing Meepo and whilst I'm still with low tier players. There is nothing that beats getting six slotted with Meepo with bloodstone with 25 charges and travels, it's right up there with a Leoric that has aegis and refresher. Just for fun it's possiple to just feed Meepos to the fountain every 5 seconds (TP time + time for fountain to kill you), whilst their carry has to wait 68 seconds to respwan. I can't imagine how hopeless the other team felt at that point.
I don't have a video, but the match ID is 385573082, if you want a laugh. I'd post a youtube video, but don't really know how to upload dota games to youtube, and can't be bothered with video editing and dubstep.
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I played meepo in a game where the entire other team was lvl 25. my team had a lvl 25 clinkz, me lvl 25 meepo and everyone else on my team was less than 16. We won because of clinkz and i. I believe i had treads, vlads, aghs, pipe, Heart, and then i think i left space for tp's or aegis. Clinkz and i out carried the entire other team.
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Well one thing meepo tends to do is keep his team slightly underleveled if the majority of their xp comes from teamfights, since he gobbles up xp like the cookie monster. He can almost halve his teams xp with lvl 3 ult and aghs.
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I loved to play meepo in DotA 1 and I was quite good with him, but in DotA 2 it simply isn't working. I don't know if it is because the skill level is now way higher, or that I just became bad with the hero.
One change is that the net stops your meepo, while in DotA 1 I think that when I trew a net my hero did not stop moving or maybe it went smoother? I do not know what it is, can't really put my finger on it.
Anybody feels the same? Meepo really became harder to play right?
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Excuse me if I'm mistaken, but isn't Meepo's night vision 800 in 6.79?
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On December 23 2013 20:31 Koshi wrote: I loved to play meepo in DotA 1 and I was quite good with him, but in DotA 2 it simply isn't working. I don't know if it is because the skill level is now way higher, or that I just became bad with the hero.
One change is that the net stops your meepo, while in DotA 1 I think that when I trew a net my hero did not stop moving or maybe it went smoother? I do not know what it is, can't really put my finger on it.
Anybody feels the same? Meepo really became harder to play right? Net animation is different, micro isn't the same as in DotA 1 and it's harder, not easier. Yes, most of the Meepo players feel the same, he is quite a different hero in DotA 2.
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On December 24 2013 10:14 Ramiz1989 wrote:Show nested quote +On December 23 2013 20:31 Koshi wrote: I loved to play meepo in DotA 1 and I was quite good with him, but in DotA 2 it simply isn't working. I don't know if it is because the skill level is now way higher, or that I just became bad with the hero.
One change is that the net stops your meepo, while in DotA 1 I think that when I trew a net my hero did not stop moving or maybe it went smoother? I do not know what it is, can't really put my finger on it.
Anybody feels the same? Meepo really became harder to play right? Net animation is different, micro isn't the same as in DotA 1 and it's harder, not easier. Yes, most of the Meepo players feel the same, he is quite a different hero in DotA 2. hmm. Yeah. Sucks because he wasn't strong in DotA 1. I forgot the 1 guy that played an awesome Meepo on Dota-League.com, but I don't remember his name atm, but the hero is really hard now. Way too hard now. It's not rewarding.
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On December 24 2013 10:19 Koshi wrote:Show nested quote +On December 24 2013 10:14 Ramiz1989 wrote:On December 23 2013 20:31 Koshi wrote: I loved to play meepo in DotA 1 and I was quite good with him, but in DotA 2 it simply isn't working. I don't know if it is because the skill level is now way higher, or that I just became bad with the hero.
One change is that the net stops your meepo, while in DotA 1 I think that when I trew a net my hero did not stop moving or maybe it went smoother? I do not know what it is, can't really put my finger on it.
Anybody feels the same? Meepo really became harder to play right? Net animation is different, micro isn't the same as in DotA 1 and it's harder, not easier. Yes, most of the Meepo players feel the same, he is quite a different hero in DotA 2. hmm. Yeah. Sucks because he wasn't strong in DotA 1. I forgot the 1 guy that played an awesome Meepo on Dota-League.com, but I don't remember his name atm, but the hero is really hard now. Way too hard now. It's not rewarding. Indeed, but imagine how strong he is in DotA 1 now with all these changes(I wouldn't call them buffs or nerfs, because they just made you play Meepo differently). 
He is quite hard to play in a normal pub game, enemy will be able to just focus you down no matter what. But I disagree with you that it is not rewarding, if you play solid Meepo(I can play him quite well on my good day), he can be deadly. Problem is that most of the popular heroes nowadays are such heavy counter to Meepo that it isn't even funny. Basically, you are gambling quite a lot if you want to pick Meepo.
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On December 24 2013 02:11 .yo wrote: Excuse me if I'm mistaken, but isn't Meepo's night vision 800 in 6.79? Yuuuup - I'm working on updating the guide I promise =P just been ultra busy with school basically since the patch, I finally have a chance to play Dota for a few days so it's on the way ^^
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Netherlands6142 Posts
Anyone else notice the following bug?
If you buyback as Meepo and die again, your main Meepo will respawn from that death after the extended time. However, your secondary Meepos respawn after what would be the regular being-dead-time. When your main Meepo revives, all the Meepos will respawn in base.
Not sure how this is exploitable, since you don't have you blink. You can jungle a few seconds if you're fast but that's it I suppose. Reckon it should be patched though.
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Isn't the extended time cumulative though?
So if it gets to lategame you could have them up for quite a significant amount of time before the main Meepo respawns.
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meepo kinda sucks with all those embers
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Man, wherenver I want to play Meepo, I end up with Sand kings, Ember Spirits and stuff like this that just shuts me down instantly
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I'm actually curious how legit support meepo is. I mean I know Notail used it to great effect, but I was wondering about playing it in mm if it could be effective.
I don't think it would be great, but he does have some advantages at least in the role.
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The worst thing about meepo is the fact that even lastpick-pudge calibre strategists opt to counterpick him for some reason.
Like, most of the time you can expect to get away with... idk... qop or something without the other team picking OD. Meepo though, man, you pick meepo before creepspawn, you are guaranteed to face shaker+ember+magnus.
I don't really know why this is, but it makes my sporadic attempts to meepo really, really sad.
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Meepo, the master of every role.
On April 03 2014 11:55 Belisarius wrote: The worst thing about meepo is the fact that even lastpick-pudge calibre strategists opt to counterpick him for some reason.
Like, most of the time you can expect to get away with... idk... qop or something without the other team picking OD. Meepo though, man, you pick meepo before creepspawn, you are guaranteed to face shaker+ember+magnus.
I don't really know why this is, but it makes my sporadic attempts to meepo really, really sad.
Can you counterpick the counterpicks? That is, get your allies to counterpick them?
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On April 03 2014 11:05 LeLoup wrote: I'm actually curious how legit support meepo is. I mean I know Notail used it to great effect, but I was wondering about playing it in mm if it could be effective.
I don't think it would be great, but he does have some advantages at least in the role.
It's actually not that bad, pretty good at setting up kills + even as support you can farm the woods pretty well.
For some reason it works out better for notail when he does it than it does for me thou.
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