On May 06 2014 05:48 Sn0_Man wrote: While I'm somewhat uncertain what "bloodstone thing" required fixing, I would assert that you would be wasting 5K *every* time when purchasing that item on meepo. Because literally 0 of the things that item gives barring potentially the respawn timer shortening should propagate to other meepos.
Why assert anything if you don't even know what he's talking about?
In any case if the Bloodstone exploit was fixed that's a good thing. It's like PL/Naga but 10 times more difficult to deal with if Meepo gets the right start. No reason for it to be in the game.
Bloodstone was fixed. In my opinion it wasn't really worth it anyway when you can just buff your Meepo. If you're high enough level to get blood stone, chances are you were quite well farmed or fed, and hence have considerably more experience and gold than others (namely the enemy). With the bugged stone, you would still lose your gold when you die, as well as give gold and experience to the enemy — which is particularly not good when those are the things you're leading in.
Because it wasn't hardly ever worth getting, it doesn't make to much sense to at all prioritize the bug for fixing, but I can't say it shouldn't be fixed, because practically all bugs should be fixed.
What's dumb is that despite that having been fixed, I don't think they fixed the respawn time disparity between main Meepo and his clones when he's bought back (unrelated to bloodstone)
On May 06 2014 05:48 Sn0_Man wrote: While I'm somewhat uncertain what "bloodstone thing" required fixing, I would assert that you would be wasting 5K *every* time when purchasing that item on meepo. Because literally 0 of the things that item gives barring potentially the respawn timer shortening should propagate to other meepos.
Because hariooo didn't tell you, I'll explain the bug: When a Meepo clone's death triggered the other Meepos to die, it didn't deduct any bloodstone charges. That obviously made hard to lose bloodstone charges while playing as Meepo hence very quickly giving instant respawn, and virtually never losing it either. It wouldn't reduce the gold lost when dying though, only the re-spawn cool-down. Combined with boost of travel I guess it makes it even crazier since with 5 Meepos boots' cooldown doesn't come into effect until it's been used more than 5 times in 60 seconds..
You kinda need to respawn quickly since you'll die a lot if you waste your gold on bloodstone so yeah I'm not sure it needed "fixing". I'll just keep not buying it anyway ^^
On June 09 2014 01:05 BlitzerSC wrote: How do you deal with Earthshaker?
Make sure you stay so far ahead of him that his dunk can't kill you. Don't let him get items like aghs, veil, refresher etc. Get HP items - casual reaver (into heart later on), skadi. You could go sheep stick and jump on him first but that's a bit risky if you don't manage to kill him before sheep wears off..
On June 09 2014 01:05 BlitzerSC wrote: How do you deal with Earthshaker?
Don't pick Meepo
But it's no different than any other hero. Avoid clumping up, especially with your creep wave. You just have to be more careful as Meepo. Typically in a team fight you have your initiator go in before you do as Meepo anyway so you can avoid a lot of the initial AoEs that typically is flying around.
Pipe isn't a bad pickup on Meepo either honestly if nobody else wants to grab it vs. ES.
So I've played a couple bot games with meepo and I'm confused. So let's say you net a hero with your first meepo. He's locked down but youre too far away to poof onto him. How do you close the gap, keep him netted, and get all your meepos to poof at the same time without having to select each meepo > hit poof > select the meepo you're trying to poof to? Do you just have to be ridiculously fast? Or is there a trick I'm missing? I just can't seem to net, approach, and poof fast enough....
Blink dagger is considered core on meepo as a gap closer. You basically queue up the poofs first onto your main meepo, then blink next to the target and net them. You can follow up the blink net with a poof on the main meepo if needed as well.
You queue up poofs by simply cycling through tab-poof-click for however many clones you have. You don't even need them all in a Ctrl group to do this. Your main focus while learning should be on accurate keystrokes rather than speed. It doesn't take super fast fingers to do this, but it does take accurate keystrokes.
So blink into melee range, net at melee range, tab to meepo 2, poof to meepo 1, tab to meepo 3, poof to meepo 1, etc? If done quickly enough, the tab poof tab poof tab poof method will get all the meepos to the target in the duration of a single net? Because that would be amazing. And considering all the other meepos have not yet arrived to the fight, using their nets isn't really an option.
I have a question about another scenario: say youre roaming around as a group of 4 or 5 meepos when you come upon a solo enemy. What's the best way to get all your meepos in poof range of this enemy? Can you queue up nets by tabbing through each meepo and tossing a net while trying to move at least one meepo closer for poof spam?
Edit: is there a damn guide video somewhere? I would love to see how this all is supposed to work.
No you queue up all the poofs first, and then during the middle of the poof 'dancing' animation/cast time is when you run into range and blink into net. All the meepo clones should poof on top of the target right after you blink on the target so that they have as little time to react to it as possible.
On June 10 2014 07:15 Skyro wrote: No you queue up all the poofs first, and then during the middle of the poof 'dancing' animation/cast time is when you run into range and blink into net. All the meepo clones should poof on top of the target right after you blink on the target so that they have as little time to react to it as possible.
On June 09 2014 01:05 BlitzerSC wrote: How do you deal with Earthshaker?
I don't think a perfect way to deal with him or Lich. Most efficient way is to bait him to ulti for some other things every time. But the problem is, any ES player would wait for all meepos to clump together for ulti. I heard in somewhere that, NoTail mentions about how ES hard counters meepo in general. I fear Lich more than ES because you can "survive" a dunk but Lich ulti is just pathetic.
vs Lich you can also keep one Meepo out of the fight (or TP one back to base, so BoTs can be nice here) and then poof to them to get out of the fight, wait out the Lich ult bounces and then poof back in.
I don't even consider Lich ulti to be that dangerous tbh. At least before he gets his Agha. The damage it does is not that much considering that Meepo has 35% magic resistance. I never had many problems with it, but maybe I was just getting lucky with the bounces. Echo Slam, on other hand, instantly drops you below 50% hp with no problems and you also have to deal with the fissure coming after... ugh, I wish there was a good way to deal with him other than getting really far ahead or hoping that the ES is bad. ES is pretty much the only reason I don't play Meepo, which is a shame, since I really enjoy the hero.
So I've gone with the control groups that Notail recommends .I have main meepo @1, all meepos @2, meepo2 @3, 3@4, 4@5. To poof someone to death, I have been trying 3 > W > Click, 4 > W > Click, 5 > W > Click etc. If I go as fast as I can, I still can't get all Meepos queued up for poofs and then still have time to blink to the target. When I watch other people do it, it looks like their poofs happen almost all at the same time, whereas mine are delayed. Am I missing something? Or am I just really slow because I'm new to Meepo? Is there a way to tell 4 Meepos to poof at the same time to the main one? Like can I change a setting in Dota to duplicate a single keystroke across all Meepos? Or does that not exist?
Just use tab-poof-click method, that way it's just a simple rotation of 3 keys that you spam for however many Meepo clones you have at that time. Like I said, focus on keystroke accuracy at the start, then speed it up as you get more comfortable you can go faster but remain accurate. If you're accurate, you don't even need to have them in a control group at the time you start tab-poof-clicking, as if you have the main meepo selected only, tab will still cycle through your Meepo clones. If you're accurate with the keystrokes then the last tab should take you right back to the main Meepo so you can blink > net.
There's no method as far as I'm aware that let's you issue to the poof command to all Meepo clones simultaneously. The ctrl groups for the individual Meepo clones are for control purposes (to split and jungle, push lanes, whatever), not really to make blink poofing faster.
On June 11 2014 10:42 Ayaz2810 wrote: When I watch other people do it, it looks like their poofs happen almost all at the same time, whereas mine are delayed. Am I missing something? Or am I just really slow because I'm new to Meepo? Is there a way to tell 4 Meepos to poof at the same time to the main one? Like can I change a setting in Dota to duplicate a single keystroke across all Meepos? Or does that not exist?
If you've been watching replays, it might be because there's currently some bug with it that i've noticed. When I looked at top plays 82, meepo #9, (https://www.youtube.com/watch?v=8rOxvIkBw8U) I was raging like a madman that a meepo with script made it to the top 10 because those poofs are while not instant still incredibly fast. However, a little later I checked an older replay of myself and noticed the same crazy poofs. Might be because I jumped back and forth and the clock got confused, or that it was a replay from an older version.