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[Hero] Meepo - Page 11

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Dankleteer
Profile Joined July 2010
United States1430 Posts
June 11 2014 08:33 GMT
#201
What do you guys typically go for as a first item on meepo? I've tried rushing blink first but my meepos die to quickly. I've been going vlads because it helps me catch up farm in the jungle. Then I typically go blink or aghs. Keep in mind this is in pretty low level pubs (~3.5k) so most of the time my opponents will harass me in lane then completely forget about me, allowing me to farm vlads and aghs by 20 minutes and typically steamrolling the game after that.
fresh chops
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
Last Edited: 2014-06-11 09:12:48
June 11 2014 09:12 GMT
#202
I rush Aghanims most of the time, then Blink and then usually Skadi.
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2014-06-11 11:46:27
June 11 2014 11:33 GMT
#203
Beyond the whole learning the hero and the micro, I honestly dont see why Meepo couldnt become a descent competitive pick. At the very least a somewhat common 4th/5th pick if you're certain the most dangerous es/lich/whatever counters are out of the way.

The burst potential is huge.
He shits on all kinds of healing heroes. Living armor or aphotic shield or similar doesnt do shit when your friend is being whacked+poofed on by 4-5 meepos.
Heroes without escapes or blink/invis-escapes can be pretty much perma rooted. QoPs, AMs, BHs are easy prey.
Heroes that does damage over time or builds up their damage just dont do damage fast enough.

You really need at least a couple good heroes versus him. A lot of common or semi-common heroes like weaver, mirana, viper, razor an many more just really cant deal with him.

Obviously theres a bunch of very dangerous heroes for him too, but if you dont pick him up until late in the draft I feel he has good potential to completely win the draft for you.
Laserist
Profile Joined September 2011
Turkey4269 Posts
Last Edited: 2014-06-11 13:08:15
June 11 2014 12:27 GMT
#204
On June 11 2014 03:15 BlitzerSC wrote:
I don't even consider Lich ulti to be that dangerous tbh. At least before he gets his Agha. The damage it does is not that much considering that Meepo has 35% magic resistance. I never had many problems with it, but maybe I was just getting lucky with the bounces.
Echo Slam, on other hand, instantly drops you below 50% hp with no problems and you also have to deal with the fissure coming after... ugh, I wish there was a good way to deal with him other than getting really far ahead or hoping that the ES is bad. ES is pretty much the only reason I don't play Meepo, which is a shame, since I really enjoy the hero.

edit: I might actually try going Pipe on Meepo.


Meepo doesn't have extra MR for quite some time. It is standard %25 now.
Lich ulti is problematic after aghs and/or there are other people around to nuke the double-bounced clone. Also Lich provides AOE slow with both nuke and ulti.

Pipe may be ok for lich because you see the animation and can click before it hits but ES with blink is instant with a built-in stun. And several stuns come after it, you can barely move.

I think the problem with meepo is not just AOE nukes rather he is so susceptible to any form of damage.
You can't use bkb and single target high damage nukes wrecks especially clones.
You are susceptible to AOE nukes most of the time either amplified by clones or stun your whole crew.(no bkb again)
Meepo doesn't have any method to save a clone if someone focus physical damage on him. (no ghost or armor from items not shared).
No protection against pure damage.

You basically eat everything in your face.

Edit: Memory has failed. I was so sure that it was changed back, I am speechless now. I need to retire. Doesn't matter, all points are still valid imo
“Are you with the Cartel? Because you’re definitely an Angel.”
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
Last Edited: 2014-06-11 12:38:36
June 11 2014 12:34 GMT
#205
On June 11 2014 21:27 Laserist wrote:
Show nested quote +
On June 11 2014 03:15 BlitzerSC wrote:
I don't even consider Lich ulti to be that dangerous tbh. At least before he gets his Agha. The damage it does is not that much considering that Meepo has 35% magic resistance. I never had many problems with it, but maybe I was just getting lucky with the bounces.
Echo Slam, on other hand, instantly drops you below 50% hp with no problems and you also have to deal with the fissure coming after... ugh, I wish there was a good way to deal with him other than getting really far ahead or hoping that the ES is bad. ES is pretty much the only reason I don't play Meepo, which is a shame, since I really enjoy the hero.

edit: I might actually try going Pipe on Meepo.


Meepo doesn't have extra MR for quite some time. It is standard %25 now.
Lich ulti is problematic after aghs and/or there are other people around to nuke the double-bounced clone. Also Lich provides AOE slow with both nuke and ulti.

Pipe may be ok for lich because you see the animation and can click before it hits but ES with blink is instant with a built-in stun. And several stuns come after it, you can barely move.

I think the problem with meepo is not just AOE nukes rather he is so susceptible to any form of damage.
You can't use bkb and single target high damage nukes wrecks especially clones.
You are susceptible to AOE nukes most of the time either amplified by clones or stun your whole crew.(no bkb again)
Meepo doesn't have any method to save a clone if someone focus physical damage on him. (no ghost or armor from items not shared).
No protection against pure damage.

You basically eat everything in your face.


Re: bold above is that right?
It was only increased in 6.78, and though I do kind-of remember seeing the numbers tweaked lower, I can't find any patch notes on it.

Edit: Nevermind just checked in-game, it is still 35%. I think I was remembering the 30% Stat-Sharing from Aghs.
Skyro
Profile Joined May 2010
United States1823 Posts
June 11 2014 16:42 GMT
#206
On June 11 2014 21:27 Laserist wrote:
Show nested quote +
On June 11 2014 03:15 BlitzerSC wrote:
I don't even consider Lich ulti to be that dangerous tbh. At least before he gets his Agha. The damage it does is not that much considering that Meepo has 35% magic resistance. I never had many problems with it, but maybe I was just getting lucky with the bounces.
Echo Slam, on other hand, instantly drops you below 50% hp with no problems and you also have to deal with the fissure coming after... ugh, I wish there was a good way to deal with him other than getting really far ahead or hoping that the ES is bad. ES is pretty much the only reason I don't play Meepo, which is a shame, since I really enjoy the hero.

edit: I might actually try going Pipe on Meepo.


Meepo doesn't have extra MR for quite some time. It is standard %25 now.
Lich ulti is problematic after aghs and/or there are other people around to nuke the double-bounced clone. Also Lich provides AOE slow with both nuke and ulti.

Pipe may be ok for lich because you see the animation and can click before it hits but ES with blink is instant with a built-in stun. And several stuns come after it, you can barely move.

I think the problem with meepo is not just AOE nukes rather he is so susceptible to any form of damage.
You can't use bkb and single target high damage nukes wrecks especially clones.
You are susceptible to AOE nukes most of the time either amplified by clones or stun your whole crew.(no bkb again)
Meepo doesn't have any method to save a clone if someone focus physical damage on him. (no ghost or armor from items not shared).
No protection against pure damage.

You basically eat everything in your face.

Edit: Memory has failed. I was so sure that it was changed back, I am speechless now. I need to retire. Doesn't matter, all points are still valid imo


That is why it is important to hit the timing window where Meepo has a huge level/farm advantage so he can just tank through everything. Meepo is not considered an ultra-late game carry. If you're in a team you can also draft around Meepo to counter Meepo counters, like Silencer.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
June 16 2014 14:28 GMT
#207
So I'm happy to report that I think I've got the hang of meepo. Thanks to this thread of course. I've had a bad run my last 3 games, but that's been mainly due to the curse that a RL witch doctor has apparently put on me without my knowledge. The one where I'm doomed to have the mid and a support go ~1-10 every game I play. I started off 6-1 with meepo and felt damn near invincible. If you have the multitasking ability of a gold league sc2 player, and can keep yourself from panic chaining nets, meepo is pretty disgusting. I probably have a dozen kills across my games that happened at level 3 in lane because people underestimate a support stun into double net into double poof. Even with my bad luck recently, I fuckin love meepo.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2014-06-16 18:21:39
June 16 2014 18:09 GMT
#208
On June 11 2014 10:42 Ayaz2810 wrote:
So I've gone with the control groups that Notail recommends .I have main meepo @1, all meepos @2, meepo2 @3, 3@4, 4@5. To poof someone to death, I have been trying 3 > W > Click, 4 > W > Click, 5 > W > Click etc. If I go as fast as I can, I still can't get all Meepos queued up for poofs and then still have time to blink to the target. When I watch other people do it, it looks like their poofs happen almost all at the same time, whereas mine are delayed. Am I missing something? Or am I just really slow because I'm new to Meepo? Is there a way to tell 4 Meepos to poof at the same time to the main one? Like can I change a setting in Dota to duplicate a single keystroke across all Meepos? Or does that not exist?


Personally I would recommend doing one hotkey for:
1) Main meepo
2) All meepos (can be set in in-game menu)
3) All other meepos (also can be set in in-game menu)
4) 2 Meepo clones
5) the other 2 Meepo clones

The reason is because it's easier for beginners and you almost never need to have all your meepos split individually anyway. To pull back hurt meepos you're going to be looking at the health bars anyway so you can just click and pull them back. And for all laning and jungling purposes you want Meepos to be in pairs as you need 2 poofs to clear creep waves and jungle stacks.

And in team fights you want at least 2 meepos on a target for enough slow stacking from geostrike to stick on the target. If you want to keep the enemy team slowed and avoid AoE in teamfights, after I blink-poof in I typically split 2 meepos on one target, 2 on another target, then stick my main meepo on another (who won't need another meepo since he'll proc skadi). This will keep 3 targets slowed by 40+%.

Also there is another in-game option (I forget what it's called) that allows you to make a command to all controlled units by holding down ctrl, regardless of the current ctrl group selected. It's a nice feature to get used to when playing Meepo.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
June 17 2014 06:05 GMT
#209
http://www.gosugamers.net/dota/replays/44940

This is still my favourite meepo game to watch.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
July 08 2014 14:10 GMT
#210
when do you want to get hex?
atm i just mass skadis after getting bot blink aghs (maybe a reaver before first skadi if im feeling squishy)

do you want it when there is a hero like es where you want to silence him to kill him or is it a playstyle thing?
11/5/14 CATACLYSM | The South West's worst Falco main
Rocket-Bear
Profile Joined July 2014
3070 Posts
Last Edited: 2014-07-08 14:19:26
July 08 2014 14:18 GMT
#211
Aghs/Blink/Hex is like the ganking build. Good vs rats
Aghs/Blink/Skadi is more manfight.

But you want both Skadi and Hex. It actually isn't that good to stack skadis. Hex is way too good not go on on him. Blink Hex has always been one of the strongest initations in the game, which is why blink is so good on Lion/Rhasta etc.

You want Boots, Blink, Aghs, Sheep, Skadi and then 6th suited depending on the game. Some likes Manta on him, but I dunno if I do personally.

+ Show Spoiler +
Skadi is the best item in the game though
1 Skadi 100% chance of winning
2 Skadi 200% chance of winning
etc
Favorite players: Gh and Zai
kaztah
Profile Joined September 2010
Norway1221 Posts
Last Edited: 2014-07-08 14:37:58
July 08 2014 14:37 GMT
#212
I used to rush skadis after agha/blink, but lately I've bought hex first after those two cores and I feel like that item is just too damn good.

Obviously it's a must buy vs stuff like PAs with evasion, but in general it just secures kills 100% vs pretty much everything. Euls/forcestaffs doesnt matter, they all die.

I dont really feel it's ever worth getting skadi first anymore, but I always go skadi afterwards.
I speak fluent sarcasm.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
July 08 2014 14:49 GMT
#213
ill start trying hex after blink or first skadi then
game is usually decided one way or the other after that first skadi appears for me tho, im not the best farmer
11/5/14 CATACLYSM | The South West's worst Falco main
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
August 01 2014 09:27 GMT
#214
guys i can do all the micro perfect.

But I'm having a _real_ hard time getting my agh without the game ending. A lot of times my team is behind on kills. Do I just keep farming, or do I participate? I honestly only know how to fight after I get my agh / blink, but I'm sure there's more to be done before that. Tab poofing is definitely not the hard part of the hero.

More specifically, what do you do at level 3 - 10 when you only have 2 meepos? Do you keep both in lane? Use 1 to pull jungle? Or straight up farm 2 lanes? I think I need some input on that aspect.

Most of the games I don't think I have any momentum at all. With just 2 meepo so often I find myself at level 9 and everyone else is also level 9... There's gotta be something that's off. With 2 meepo what do I do? Do I just move around the jungle and keep clearing it (Stack if possible) ?

Just had a game where the moment I got my aghs our throne blew up. 22 min game. I honeslty don't know how to play.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
August 01 2014 14:31 GMT
#215
On August 01 2014 18:27 evanthebouncy! wrote:
guys i can do all the micro perfect.

But I'm having a _real_ hard time getting my agh without the game ending. A lot of times my team is behind on kills. Do I just keep farming, or do I participate? I honestly only know how to fight after I get my agh / blink, but I'm sure there's more to be done before that. Tab poofing is definitely not the hard part of the hero.

More specifically, what do you do at level 3 - 10 when you only have 2 meepos? Do you keep both in lane? Use 1 to pull jungle? Or straight up farm 2 lanes? I think I need some input on that aspect.

Most of the games I don't think I have any momentum at all. With just 2 meepo so often I find myself at level 9 and everyone else is also level 9... There's gotta be something that's off. With 2 meepo what do I do? Do I just move around the jungle and keep clearing it (Stack if possible) ?

Just had a game where the moment I got my aghs our throne blew up. 22 min game. I honeslty don't know how to play.

i like to play mid and get a bottle (poof is super mana efficient and you can walk main meepo home and poof out for cheap refill, can use bottle on 2nd meepo while fountain regen active for free) so i can spam poof to clear wave then go into jungle OR keep one meepo farming lane while stacking hard camp with other meepo, eventually poof hard camp to death. you definitely should be hitting 10 before anyone else who's not getting fed, and you have easy kill potential after level 4 with any 1 support throwing out a stun/nuke, just follow up with net walk up poof net(refresh) poof

if your throne blew up 22 minute game that probably means enemy picked really fast 5man push OR ran a gank train. part of meepo's job is to thin the enemy out by poof-pushing every lane the enemy abandons as fast as possible to draw heroes back into those lanes. always carry tp after 3 minutes and use liberally to flash farm everywhere except where you can get killed.
posting on liquid sites in current year
Nomzter
Profile Joined March 2012
Sweden2802 Posts
August 03 2014 06:04 GMT
#216
I've been practicing a bit of Meepo lately, mostly playing safelane carry since I'm not confident in going mid.

And my question is how do I farm efficently levels 3-10? When I get my 3rd meepo farming 2 places at once gets easy obviously, but when I only have acces to 2 meepos should I just send 1 to the jungle and go back and regen him whenever needed which feels like all the time at low levels while also farming with the main meepo on lane.

And which boots are the best ones? Tranquil and Power treads both seem really good, and when do I replace my boots with BoTs?
Skyro
Profile Joined May 2010
United States1823 Posts
August 03 2014 06:44 GMT
#217
I usually go Tranquil since it's cheap and the regen helps a lot early on.

I use my 2nd meepo to continually stack the jungle closest to mid lane because it is harder for the enemy to steal and allows you to protect or possibly gank mid. If the Meepo in lane gets low I just swap places with the stacking Meepo.

I don't get BoTs until I at least have aghs/blink/heart or skadi. Meepo can split push fine without it, it's more of a convenience item on Meepo.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2014-08-03 19:39:27
August 03 2014 19:35 GMT
#218
http://dotabuff.com/matches/815126866
Just played a game with a meepo that had a fun build.

He build phaseboot first, and maxed out geostrike before maxing poof. Here's his BO:
poof / geo / ult / geo / geo / net / geo / poof / poof / ult

I think it's actually a fairly strong build. It goes online much sooner than a poof centric meepo. He was so active in early ganks, just pounded the other guys down with phaseboot + geostrike on 2 meepos. I think in pub this might be superior as poof require some kind of stun by supports. This way he use auto-attack to deal dmg early, and only use blink / poof when he has 3+ meepos.

Something to keep in mind.

Some obvious disadvantage would be bad at flash farming early, and bad jungle clearing, and lack of burst damage early.

However, many of us do have the concern of "what do I do when I only have 2 meepos pre lvl 10 and cannot really use 2 meepo to jungle while keep the main one in lane".
I think his build addresses this issue perfectly. With 2 meepo maxed out geostrike the thing to do is actually to gank until lvl 10. Then you can use 2 meepos to farm the jungle as usual.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Ramiz1989
Profile Joined July 2012
12124 Posts
August 03 2014 23:16 GMT
#219
On August 03 2014 15:04 Nomzter wrote:
I've been practicing a bit of Meepo lately, mostly playing safelane carry since I'm not confident in going mid.

And my question is how do I farm efficently levels 3-10? When I get my 3rd meepo farming 2 places at once gets easy obviously, but when I only have acces to 2 meepos should I just send 1 to the jungle and go back and regen him whenever needed which feels like all the time at low levels while also farming with the main meepo on lane.

And which boots are the best ones? Tranquil and Power treads both seem really good, and when do I replace my boots with BoTs?

I feel that getting Tranquil early is huge help. He is not like other heroes where you can't keep farming because you need to heal with Tranquils, you can always heal one of them while other is farming.

When I am on the easy lane, I farm with main Meepo, while my 2nd is stacking big camps and is clearing small camps which shouldn't be hard with poof. After you stacked 3 times you clear the camp with both Meepos, get back with the main Meepo to the lane and repeat the whole process.

I usually rush Travel as soon as Aghanim and Blink are finished, but sometimes when there is a lot of fighting and when I am having a rough time I make Treads and then I switch to Travel later when I can.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2014-08-16 03:58:24
August 16 2014 03:55 GMT
#220
Maybe it's just bias, but I personally don't like the [new] tranquil boots on Meepo at all.

I really love rushing travels so much. Phase boots and Power Treads give great effects, but I just can't get over the constant fountain and lane teleporting that BoT has. It's like rushing a Midas, except in a virtual way it's saving a ton more money per minute than a Midas would bring in (worth of portal scrolls), with potentially even greater savings (late game you can teleport 5 times a minute, not that it's ever really used that often for any sustained period of time)

Problem is that in games where you can't get the good farm or a kill early on, or are slowed by dying or buying Portal scrolls, it can be a really big problem and snowball poorly.

Phase boots is pretty great in 1v1, or general mid or ganker from levels 3-14, but after you get agh's they're kinda junk.

For jungling, you can move a Meepo to a creep camp and then poof the other one so that half it's poof damage hits the creeps (while the other Meepo deals full poof damage), and quickly run back to lane, or if someone's in your lane with you, it's not that important to get back to the lane quickly, so you could even walk both Meepos there to deal full poof damage. That can even be timed so that in solo situations you won't miss much or anything.

There's been a lot of ways people have played Meepo successfully, so it's a bit uncertain what might be a "best" way of going about things.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
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