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On March 27 2013 06:08 Noak wrote: A very sucessfull way to play void is to force a lot of early fights by rushing an aghs and having heroes like WD or jariko to combo really well with the chrono, with aghs you get a long duriation big strong disable on a stuipidly short cooldown.
During these fights you dont play as the massive dps monster but rather as initiator, pop your buble and try not to get picked off, note that you have to be making something happen with this kind of build as you're delaying your damage.
pairing void with a hero who has stun (with a fast cool down) really helps! Keyword for void is stay "invisible" on the map.
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Void is a very good late game carry and clasher due to his ultimate, blink and passives. His pushing potential isnt that bad when u get a bf/mjollnir since he can also blink.
The negativ side of void is that he is luck based due to his passives and he also has a very low hp pool in the early/mid game. He also has no good aoe disable early on, which makes him ok in ganking,due to his slow, but bad in clashing early on, which can be a pain in the ass for your team when the enemy team goes for a iniator + pusher team.
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On April 15 2013 11:01 Discarder wrote:Show nested quote +On April 01 2013 06:55 FinestHour wrote: aghs is not necessary at all in reality It is situational. In more competitive games with aggressive 5 opponents in the mid-game ,you'd like to use a lot of your chrono. There are games who won't allow this farming space and an aghanims would give you the cooldown you need for a more earlier teamfight. It also gives you enough HP, Mana and Stats to last longer in fights. But I would admit that any damage item can help you farm better. But it should be coming from a MoM opening since you are expecting less farming.. I'm assuming you play a lot of passive games from both sides and the chrono usually doesn't come into action because the void just farms for like the entire game right?
I don't think it's situational at all. Aghs is just bad on void.
You don't get any increased duration until level 11, and even so it's only 0.5 s till level 16. On top of this aghs gives you +390 HP , +280 Mana, +0.3 HP regeneration per second, +1.4 armor, + 10 Attack speed, +0.4 Mana regeneration per second, and + 10 damage and puts the CD on ult to 60 s. For the cost it's mostly all useless.
The CD reduction is literally the only reason to get aghs, because in terms of damage/survivability/utility aghs is one of the worst items you can buy. However, it does not matter if you can ult every 60 seconds if you can't kill anyone with it.
Going maelstrom after MoM or going for something like BKB or even manta is a much better choice, because then when you ult you will actually be able to kill things.
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The thing about aghs on void is:
If 5 seconds isn't enough then 6 very likely isn't either, whereas the extra damage from a comparable item makes much more difference. A 4200 gold damage item on void should make more than a 20% difference in his damage.
And:
The lowered cooldown is borderline irrelevant. At 100s cooldown, Chrono is up every teamfight. The reduction to 60 seconds doesn't change anything because you still can't use it twice in a teamfight, so it is still just up every teamfight.
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Disagree. Difference is 40sec. You die, bb, and unless you jsut used it to defend your base, youll have it if they try to break it. It's situationnal but not bad.
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40s is surprisingly short to be honest. I've found it to be pretty rare that void needs that extra time unless you are already losing really hard, in which case I'd still rather get more survivability or raw DPS in order to try to make the most out of the chronos you do get.
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On April 18 2013 13:47 Erasme wrote: Disagree. Difference is 40sec. You die, bb, and unless you jsut used it to defend your base, youll have it if they try to break it. It's situationnal but not bad.
the difference is not just 40 seconds. You have to factor in the opportunity cost of essentially wasting an item slot.
Aghs adds the same DPS you would get just by buying the agi component by itself. For 4200 you can buy almost any carry item (or even a survivability item) that would aid you in doing your job much more than the CD reduction.
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aghs allows you to use it to solo kill heroes without threat of them raxing you out of it, and its good if you're running a 2 carry setup with someone like TA to give you space and help deal damage in chronosphere. Also its good if you need to shut down someones bkb as you will always be able to.
Its a shitty item on him because of his role as a hard carry but it has its uses.
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Is void still usable in the current meta? He seems to be so frail and support dependent until hes got a few items. (mom, treads, etc.) And with the changes to the game making trilanes less appealing, is he still a worthy pick?
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On November 14 2013 14:42 SolarSuplex wrote: Is void still usable in the current meta? He seems to be so frail and support dependent until hes got a few items. (mom, treads, etc.) And with the changes to the game making trilanes less appealing, is he still a worthy pick? he's certainly less favorable than other carries that come online faster given how inclined teams are to fight early, but if you have combos that work with his ult then he's still very strong (think lich ult, wd ult, etc.).
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Once void chronos most of the opposing heroes, whatever skill your teammates chuck in there, you just win that fight.
The real question is, can void land the chrono well? Mirana's ult is very huuuuge.. this gets void (and other allies) in a great position to initiate. Not to mention you can Timewalk to run away, in case your opponent can still somehow retaliate to kill you after chrono is done. With this line of thinking, you can skip BKB or defensive items to allow you for more DPS. And of course, we prefer the DPS right?
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Shit hero, anchored by too many different stuff... Also, he can't really manfight stuff like everyone here says he can.
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i saw void being played as a #3 support with a clinkz where void goes vanguard deso and clinkz rapes everyone inside the chrono from outside.. i imagine next items could be AC, aghs, refresher for void.
but yeah, i think void is viable if you go for longer duration ult/-armor items and support for rapists on your team
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United States15275 Posts
On November 14 2013 14:42 SolarSuplex wrote: Is void still usable in the current meta? He seems to be so frail and support dependent until hes got a few items. (mom, treads, etc.) And with the changes to the game making trilanes less appealing, is he still a worthy pick?
Usuable in the current meta? That depends on what you define as the 'current meta'.
If you mean pub matches, there is always a spot for him.
If you mean professional matches, there is no space except as a possible counter-pick to another hard carry. His lane control is nonexistent until level 6. His sustenance in team fights is poor with the exception of a few item builds. He has so many different types of weaknesses that must be compensated by the team. He needs items just to farm efficiently when other carries have natural ways to do so.
Void isn't actually frail. Most people build him to be frail.
On November 15 2013 01:13 saltywet wrote: i saw void being played as a #3 support with a clinkz where void goes vanguard deso and clinkz rapes everyone inside the chrono from outside.. i imagine next items could be AC, aghs, refresher for void.
but yeah, i think void is viable if you go for longer duration ult/-armor items and support for rapists on your team
#3 support? You could get so much more value out of an Engima and get the same result.
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You basically want to pick him vs a melee heavy (especially carry) line up That's about it
Trying to get a chrono vs ranged carries is sooooo difficult
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United States15275 Posts
On November 16 2013 04:53 mizU wrote: You basically want to pick him vs a melee heavy (especially carry) line up That's about it
Trying to get a chrono vs ranged carries is sooooo difficult
Void destroys most ranged carries.
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On November 16 2013 05:32 CosmicSpiral wrote:Show nested quote +On November 16 2013 04:53 mizU wrote: You basically want to pick him vs a melee heavy (especially carry) line up That's about it
Trying to get a chrono vs ranged carries is sooooo difficult
Void destroys most ranged carries.
i was trying to say that it's easier to hit a good chrono against melee carries
where as vs a decent line up with ranged carries you have a lot more you need to worry about (esp pre bkb timing)
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United States15275 Posts
On November 16 2013 05:52 mizU wrote:Show nested quote +On November 16 2013 05:32 CosmicSpiral wrote:On November 16 2013 04:53 mizU wrote: You basically want to pick him vs a melee heavy (especially carry) line up That's about it
Trying to get a chrono vs ranged carries is sooooo difficult
Void destroys most ranged carries. i was trying to say that it's easier to hit a good chrono against melee carries where as vs a decent line up with ranged carries you have a lot more you need to worry about (esp pre bkb timing)
I would say you don't need Chrono against most melee carries. The combination of Backtrack + Time Lock PRD + IAS items will demolish their DPS output. Chrono works best in the situation you just described. Time Walk + Chrono can initiate the fight despite the carry's position relative to his teammates.
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Personally, Void's my best (and my most favorite, tbh!). And, with the current meta, he's still usable. Take note that "usable" comes along with "good supports" and "teamwork", also last but not least "imba chrono placement".
The hero works wonderful against every single carry when he can outfarm the opposing carry, regardless of what his level is compared with the other. And with a good placement of Chronosphere, you can just right click them freely for 4 seconds, which is ultimately massive, added with you've 6-slotted him with items that boost your attack speed and damage (MoM, Mael/Mjoll, MKB, AC, Manta, etcetc. Though personally I don't build MoM at all).
His 3rd skill is also a superb passive, 25% chance of stunning your enemy for 1 sec with a bonus of 120 damage (no cooldowns!), you can top off every single support heroes on the map with just Time Leap-ing them and right-click to the death.
The most common thing that people underestimate is: the Chronosphere itself. It does not only just give you a 4-5 second lockdown to every heroes you trapped in, but it also reveals heroes with Invisibility! Nyx, Riki, Bounty Hunter, Clinkz, Shadowblade, Mirana's Ulti, PL's Doppelwalk, even Slark's newest Shadow Dance are all countered with this one single sphere. Secondly, Chronosphere ignores "Evasion". Which means, MKB is not necessary against Butterflies and PA.
TL;DR The hero is still usable, but with improper execution, the hero isn't usable Practice makes perfect. And if you're asking if it's usable in terms of competitive side, the chance is likely not to be higher than 20%.
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Your team will have to be really 4 protect 1 (all of them protecting you) for Void to work. He comes online later than all carries, can't split push and have terrible laning phase. He shines at the 50 minute mark, 6 slotted with beastly items. Problem is getting him there and not dying to the enemy team push.
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