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basically whenever you feel ur team has some great spell that can be added to the chrono. imagine chrono being a blender What would be a good spell that can go in?
Death Prophet ult, swarm Lich ult Warlock Inferno KOTL charge Any long range hero (nvermore, Jakero)
One thing you need to keep in mind that Void is highly dependent on his ult. Make sure your team has a few non-ult-reliant heros so you don't die when all ur ults are in vacuum.
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When your team has alot of strong aoe ultimates that can destroy them completely if you catch the enemy team in your bubble. Also you want someone to support you on your lane, which makes it kinda silly to pick void in pubs unless you are playing with friends, cause mostly people don't give a damn and take the farm they can get and pick the heroes they want. He is really good with heroes like sandking, dark seer, lich, etc.
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On March 31 2013 02:51 BoggieMan wrote: When your team has alot of strong aoe ultimates that can destroy them completely if you catch the enemy team in your bubble. Also you want someone to support you on your lane, which makes it kinda silly to pick void in pubs unless you are playing with friends, cause mostly people don't give a damn and take the farm they can get and pick the heroes they want. He is really good with heroes like sandking, dark seer, lich, etc.
Void seems stronger in pubs than in CWs. Mostly since there are fewer offensive tris against strong carries. Nobody playing support happens so rarely in pubs it isn't worth mentioning.
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Void combos well with a lot of supports ultimates/spells, especially if you can chrono their cores before they have a chance to hit bkb; the classic combos are stuff like are lich, jak, kotl, wd, qop, lina, dp, tinker, ds (vacuum into the chrono, also ion shell), and disruptor.
Besides his ult, he's a fairly strong carry with a blink, decent steroid, and nice built-in semi evasion (that stacks with actual evasion for maximum tankiness). However, none of his abilities give him significant lane control or a way to flash farm, so he can be a challenge to farm up (this is his main weakness). Moreover, his power is reduced a lot with good positioning and ways to negate his chrono. Disables and similar that go through bkb (venge swap, bm roar, bane grip, kunkka boat, naga ensnare, tree ult) will heavily cut into the efficacy of chrono, especially since good use of them will result in an exposed void in the middle of the enemy team. Without bkb, any disables can cause void issues.
As for when to pick him, always run him as a safelane hard carry. If you are trying to do a 2-2-1 or offensive trilane, you will have a bad time unless the opposing lane is really weak. Don't pick void if you think you'll get raxed before he can get farmed up. To be honest, he's almost always a risky pick. Against carries that have better flash farming (AM, PL, Sylla, Alchemist, Tiny), you're counting on your team to keep their farm to a managable level until you can get to the point where you can kill them. Strong split-pushing carries and carries conducive to early 5 man doto (PL, Luna, AM, Sylla, Tiny, Jugg, CK, Lycan) also cause issues by cutting you off from safe farm. If you're facing carries that are going to scale almost as well or better into the super-lategame (PL, Medusa, Spectre, sort of Gyro but not really), you're going to be completely relying on your chronos to win late teamfights. The biggest thing is the rest of the enemy lineup though. If their lanes are significantly stronger than yours, forget it, you won't have the time to farm your items. Similarly, heavy ganking supports like wisp or strong pushing supports like lesh can remove void's space to farm if your team cannot compensate. (there is a caveat on this as void is pretty decent at escaping ganks)
Basically, at the end of the day, he's a lategame carry with a weak early game, limited ganking utility, and no real flash farming capacity, which would make him a really bad hero if it weren't for his crazy strong six slot and his large-aoe, bkb-penetrating, long duration disable ultimate. You have to judge an overall composition and lookout for things like overall pushing strength and enemy availability of bkb-penetrating disables, but I've thrown together a shitty flowchart on picking void in MS-Paint, as all things are better with Paint. + Show Spoiler [Flowchart] +![[image loading]](http://i.imgur.com/DXQ8hVJ.png) (Obviously, in reality its more complex than this with a lot of dependence on how good your carry player is at void, and the whole judgement call on whether the weaker early/midgame will result in acceptable losses, but this should be a decent guideline)
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Funny side note on all this. Void can be played in role 3 or similar. Where he is a walking chrono for team fights and does decent damage while somebody else is a carry. Preferably a ranged carry. I've only seen this twice in professional CM games though.
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Every single attempt I've made to play void have failed completely. He's a fun hero to play but the above flow chart is so true.
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Whats the build mostly around for Void ? I usually go BF, AGHS, BKB, MKB then by that time its gg
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aghs is not necessary at all in reality
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Surely you'd want to prioritise attack speed more than damage to capitalise on bash, especially given that it now does double damage in Chrono? And given that Chrono stops evasion anyway, why get MKB as your first real damage item instead of Mjollnir or Butterfly?
I've personally had fun with MoM -> Maelstrom -> Whatever's necessary. You can still farm pretty fast, but you actually do damage in Chrono, which isn't true of Bfury in my experience. A bit more greedy, though, I guess, and you don't have mana regen unless you wanna buy a casual Sage's Mask or something.
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A pretty normal build if you have good farm is Midas, treads, maelstrom. After that you vary depending on opponents, sometimes bkb, sometimes manta, etc.
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On April 01 2013 08:07 GentleDrill wrote: Surely you'd want to prioritise attack speed more than damage to capitalise on bash, especially given that it now does double damage in Chrono? And given that Chrono stops evasion anyway, why get MKB as your first real damage item instead of Mjollnir or Butterfly?
I've personally had fun with MoM -> Maelstrom -> Whatever's necessary. You can still farm pretty fast, but you actually do damage in Chrono, which isn't true of Bfury in my experience. A bit more greedy, though, I guess, and you don't have mana regen unless you wanna buy a casual Sage's Mask or something.
Wow, i just tried the MoM + Maelstorm, wow.. It was beautiful.
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^^ I tried it in a game yesterday, was really cool. Once you complete the mjonr, the attack speed is so high, you can perma-bash people so much. I was initially worried about the lack of regen that battlefury gives you, but I guess it isnt really required cause your only going to be seen when you use a chrono, and afterwards the enemy team is weakened and should really be able to hurt you. It's a lot more fun than battle fury.
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I once tried this build, was fun :D
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any time is void time! *wop wop wop*
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Dota is too complex to get down to a paragraph or even a book, but I will briefly give some void advice. When you are in a scenario where you can safely farm a while without losing control of the map or game, and when the enemy team has multiple heroes that look like they could die in one chronosphere...sure why not. Also remember that I am shit at faceless void and my advice is not to be taken.
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pick void when your not tired as fuck or drunk and can land proper chronos. or you will end up throwing a won game infront of 1k spectators. been there done that.
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On April 12 2013 14:12 aintz wrote: pick void when your not tired as fuck or drunk and can land proper chronos. or you will end up throwing a won game infront of 1k spectators. been there done that.
thats like.. never :O
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On April 01 2013 06:55 FinestHour wrote: aghs is not necessary at all in reality
It is situational. In more competitive games with aggressive 5 opponents in the mid-game ,you'd like to use a lot of your chrono. There are games who won't allow this farming space and an aghanims would give you the cooldown you need for a more earlier teamfight. It also gives you enough HP, Mana and Stats to last longer in fights. But I would admit that any damage item can help you farm better.
But it should be coming from a MoM opening since you are expecting less farming..
I'm assuming you play a lot of passive games from both sides and the chrono usually doesn't come into action because the void just farms for like the entire game right?
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unless aghs gets buffed to the hon state (where your teammates can cast/move slowly in it in addition to the reduce cooldown and longer duration), its not worth a item slot on void.
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On April 16 2013 00:34 aintz wrote: unless aghs gets buffed to the hon state (where your teammates can cast/move slowly in it in addition to the reduce cooldown and longer duration), its not worth a item slot on void. sounds like a great hero to try ^______^
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