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dagon->sb or treads->urn->dagon->sb
next item is usually bkb or niche utility depending on comp (halberd/diffusal/euls huehue). aura bitch is nice too but SB's late game is so incredibly dependent on how the early game went so I'd just worry about your dagon/SB timings.
i feel like silver edge isn't even that great unless you are for sure charging a carry with a retarded passive every single fight (bristle/void/PA) but that means you're not charging a backline support for the instagib so it's ehhhh
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SoCal8910 Posts
dont forget that silver edge also reduces outgoing damage too
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United States47024 Posts
But that usually ends up not being relevant for how SB engages because your target is stunned for most of the time the debuff is in effect.
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SoCal8910 Posts
Is it worth holding onto the debuff in teamfights?
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United States47024 Posts
You usually don't have a choice because without BKB you usually need to abuse the fact that you can activate SB/Silver while charging to guarantee that you don't get stunned out of your charge. Even with BKB you usually don't want to waste precious seconds off your BKB activating it early during your charge over just using the SB active.
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I've been playing support cow and I noticed SB only becomes a hero from level 2 onward. So I came up with the idea of buying iron talon and a ward (perhaps a smoke with the remaing 50) and kill the hard camp at level 1 to go straight to level 2, buy courier and whatever you can afford then suicide and charge back to lane, usually I'm back in time for the 2 min rune with bash, charge, some regen and full health/ mana.
I was wondering whether it's worth doing that over helping out your lanes from level 1?
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On January 25 2016 04:10 Saechiis wrote: I've been playing support cow and I noticed SB only becomes a hero from level 2 onward. So I came up with the idea of buying iron talon and a ward (perhaps a smoke with the remaing 50) and kill the hard camp at level 1 to go straight to level 2, buy courier and whatever you can afford then suicide and charge back to lane, usually I'm back in time for the 2 min rune with bash, charge, some regen and full health/ mana.
I was wondering whether it's worth doing that over helping out your lanes from level 1?
Interesting idea, but remember that not all hard camp spawns get you to level 2, so depending on RNG this could be a horribly inefficient leveling strategy.
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Yeah I know, I cut trees between hard and medium camps for vision to maximize the odds of getting the right camps. With bad luck you have to kill an extra small creep from another camp which takes some 30 seconds extra. I haven't figured out the most reliable way to do this yet. I suppose I can stack the camp as well. I'm mostly wondering whether it's worth it in general.
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On January 25 2016 05:17 Saechiis wrote: Yeah I know, I cut trees between hard and medium camps for vision to maximize the odds of getting the right camps. With bad luck you have to kill an extra small creep from another camp which takes some 30 seconds extra. I haven't figured out the most reliable way to do this yet. I suppose I can stack the camp as well. I'm mostly wondering whether it's worth it in general.
Report once you are done
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United States47024 Posts
You hit 2 off stack + pull or double pull, I'm not entirely convinced this is any better than that, considering the much higher investment required to do this.
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Me neither, it's just that I rarely ever get to even do solo pulls. Most of the time when we're against a solo lane the camp is warded or the lane is being contested/ there's an extra support leeching exp. Watching my replays I just tend to have a lot of games where I stay lvl 1 for a long time and have very little impact until I have the basic requirements to roam.
Edit: Downside is that you delay boots quite a bit, upside is that you can help out any lane that needs it and charge there for "free". It gives a bit of leeway being able to choose your lane and ferry out wards/ regen as needed. And dewarding cliffs becomes a non-issue. I'll spam some SB tomorrow and report back!
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It could be worth it if you have another support pulling in your safelane--ive seen goblak buy iron talon on stuff like support omni and jungle the camps behind mid lane for levels (while still near to potentially bail out his mid)
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If your camp is getting blocked you need to run to your easy camp asap, generally on both sides there's a 10-15 second delay before people start moving to place their ward / block people from placing their ward, so if you get a head start and move right away you can either see exactly where they place it or zone them from placing it in the first place
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been spamming this cow thing a lot in my offlane / support games in ranked, been going really well so far. I'm just gonna share some of my thoughts and experiences and hopefully get a discussion rolling again. I'm intending to grind offlane role until i hit 5k and probably will be playing this cow a lot a lot a lot.
I think this hero is pretty flexible in terms of item build, but you probably want to rush urn first. midas situationally is good too. I think the "core" item on sb needs to be the following:
urn, boot (i usually leave it at brown if I'm utility), oov, windlace, stick/wand, tps.
these cores are dirt cheap you can buy as you go, which leaves you light on farm and heavy on gankings. Usually early levels boot+windlace+oov is extremely potent, and I would try to have all 3 while rushing urn. Honestly urn is the best item on this hero, it adds some sorely needed extra damage during a charge, and give you the ability to heal up after engage/disengage while waiting for a charge cd.
you basically have 2 concepts, either you are expected to deal damage, or you are expected to just give disables and controls and utilities. I honestly think spirit breaker's damage output is pretty mediocre, and running him as utility is stronger. You can sort of "force" him into a semi-carry role if he really gets the ball rolling, but I do not think under equal skill levels that is likely at all unless you get lucky (correct me if I'm wrong, but I do not see him find the space to farm and get carry items). If you're forced to play a "core" role I guess get early midas is essential as he cannot farm fast at all. I'd get it after your core items (i.e. after completing urn)
for utility role go fast 1-1-1 build and max out charge before the bash.
It is curious but bash is actually magic damage, and the bash upon finishing charge, and the bash upon nether-strike does NOT come with its own auto-attack. i.e. they're just greater bash applied as spells rather than an auto-attack after your charge lands, and another auto-attack after your nether strike. For that reason your combo is weaker than you think it is... actually a lot weaker, about 600-ish damage without extra bash proc and 1, 2 auto attacks thrown in.
prepping for greater bash is pretty important (abuse pseudo random), especially if you're expected to deal more damage in a gank. My rule is hitting creeps 4 - 5 times, if no bash is proc, I'm good to go. The chances of getting a greater bash in your combo is more than 60%, which is about 150 extra damage (after reduction).
I don't really have a niche item build for this guy, so I'm open to some interesting but effective item suggestions... so far _THE_ item for the hero is urn, all other items seem bit mediocre, even echo sabre is kind of meh since you can prep your bashes on creeps before a charge. I toyed around with phase-boot which looked pretty nice on paper as it gives you near max movespeed while disengaging or chasing w/o having to commit charge, I've also found glimmer / orchid situationally pretty useful. I guess dagon is pretty niche but it's pretty gimicky, you had to stay in lane to get 6 and go for some really good kill secures to get it early enough to be worth it (if you get a late-ish dagon it's not worth it because you probably missed early rotations before you hit lvl 6)
any comment/discussion would be great, again trying to really grind some mmr with this cow guy lul
(also thoughts on iron talon? his base armor is pretty good so he doesn't really lose hp much at all when jungling with a pms)
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I like what you said.
I feel iron talon is pretty good when the game doesn't work out your way (you know, bad coordination, 1 or 2 failed charges and... it can go south). It's good for catch up farm, be it in lane or neutral camps (not for the armor, but for the active - and bonus dmg, ofc).
I also feel like Shadow Blade is a no brainer. Invisible charges, I mean... yeah. Plus Silver Edge is a very good item. And bkb.
Bit boring but that's what I find the most efficient -> urn -> SB (-> silver edge) -> bkb.
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I agree with urn as a core item. Your kill participation is usually very high, making you a good urn carrier.
Other then urn, stick, tp, boots and often dust, not much is set in stone. In most games I need bkb eventually. I prefer to build a smaller item first though. It could be vlads, drums, blademail, echo etc.
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I watched bunch of high level sb stats (on dotabuff, sb played by sonekko and high mmr spammers etc) they usually build vlad as a second "core" item after the urn.
although they also go for tread, which I don't know if it adds that much at all, franky I don't see you sticking to a single target in a team fight and dishing out some good right clicks, you probably have to run for your life after the initial charge as the aggro is huge on you when you first run in and as initiator you really can't afford to die (the more you die, the more weaker you become in terms of farm/exp/items and the more you're unable to initiate properly)
Especially if you use echo sabre which makes attack speed pretty much moot, you'll get a double hit with the initial stun from charge, after that you ult, which can probably buy you enough time to proc another double hit, all-in-all you get about 5 auto-attacks in with echosabre already, and I don't see how tread adds that much value at all.
I'm thinking if you're committed to echo-sabre might as well go for PHASE BOOT, that way each of your attack (and extra procs from echo sabre) would be that much more efficient, activate phase to run-away is nice, activate phase gives you more damage on bash as well (about 100 bonus speed which is 50 extra damage per bash)... thoughts? Assume you get 5 auto-attack in during your combo, with a phase boot that's 120 extra damage from auto-attack alone.
TLDR: I think phase + echo-sabr is stronger pairing than tread+sabr, thoughts? I'll go demo-mode and test it and report some results
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I only play SB as support but echo would delay BKB that you want to go highground in the case the game is going well, if the game goes longer, chances are shadow blade/glimmer cape will do more for you at the same price to be even more annoying on the map.
Treads are just cheap stats which makes your peak even stronger. The difference is not huge when you finished farming an echo sabre but you want to take the game by storm way before you farm 3K gold so it's not just a case of synergy with echo sabre imo, it's more about power curve. The real question would be to upgrade boots or not if the early game did not go too well as their stats boost would be less meaningful. On the other hand, if you want echo sabre, maybe the extra farm treads provide might be better.
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I would argue if you want to snowball sabre is even better since the build up is really smooth, bkb would require you to actually farm for some of the bigger components and echo sabre you build as you go and if you die (quite often) you can spend your reliable gold by spamming the quick-buy key
I think phase boot is legit... you can do so much kiting with it the utility is insane. I think I would value it over tread anyday now... you run in, stun ppl, eat some spells and activate empowering haste and phase boot to run away at 500 movement speed and use urn to heal up and go again.
https://www.dotabuff.com/matches/2827867643 i know it's kind of clowny party queue but still
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I have never been impressed by echo on SB. The double hit always feels lackluster to me, I never had 2 quick bashes (maybe there's a cd on bash?). The slow effect seems wasted, because they are stunned most of the time anyway - I mean, I can clearly tell when and why to use echo sabre slow with riki, LS, etc, but with SB, I don't even know when it occurs.
Mana regen is arguably useless too. To me, SB wants to charge, fight, TP to fountain, rince and repeat. And if you can't charge, you want to stay off vision, so probably jungle, and echo doesn't really do anything for SB jungling.
I don't know, yes the item in itself is crazy good and easy to make, but I feel it just doesn't work with Spirit Breaker.
On the other hand, I remember being totally owned by obnoxious MoM SB. That can ruin your day, and it does help for out-of-vision farm (aka jungle). Vlad sounds good too, provided you have normal allies (willing to regroup + some right clickers).
In the end, Shadow Blade is just too strong for the hero purpose, to pass up. They won't see you coming, that's often the difference between a successful or a failed gank, I find. And I'm really not a Shadow Blade user, I don't like the item but it just works with SB. So much so they have the same freaking initials, making typing this post a pain, right SB SB >_>
And it opens up the way for Silver Freaking Edge, which is absurdly edgy indeed, in itself and on SB (I don't know how that works but the first hit - charge impact - often seems to remove like 1/3 of their HP, it's obscene).
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