And you speak like TB is a bad carry. TB is actually one of the strongest carries late game. Especially with the new AoE reflection which is basically a wall on a 16 sec cooldown, Terrorblade is terrifying late game. And hes carries the aegis pretty well now, due to the fact the metamorphsis persist even through death.
[Hero] Terrorblade - Page 39
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Kaj
Singapore269 Posts
And you speak like TB is a bad carry. TB is actually one of the strongest carries late game. Especially with the new AoE reflection which is basically a wall on a 16 sec cooldown, Terrorblade is terrifying late game. And hes carries the aegis pretty well now, due to the fact the metamorphsis persist even through death. | ||
DucK-
Singapore11446 Posts
On May 28 2016 19:19 BluemoonSC wrote: The hero makes no use of the active whatsoever. ??? Armlet + Shadowblade => Sunder => Kill :DD | ||
ahw
Canada1099 Posts
On May 29 2016 01:13 Kaj wrote: TB? 6 slotted 30 mins? TB farms fast. but hes no Alchemist levels of farm. General TB timings in the past used to be aqulia, treads, manta, skadi 25 mins. His 6 slotted timing should be around the 40-45 min mark. Which is still far and beyond what most carries can accomplish, and much closer to Naga's item timings. And you speak like TB is a bad carry. TB is actually one of the strongest carries late game. Especially with the new AoE reflection which is basically a wall on a 16 sec cooldown, Terrorblade is terrifying late game. And hes carries the aegis pretty well now, due to the fact the metamorphsis persist even through death. Depends on ur build. Old TB used to do treads/yasha/radiance by 17 mins, skaadi by 22-23, manta by 25-26, butterfly by 30-32. Vanguard/abyssal doesn't hurt these timings much, might improve them tbh He's not a bad carry its more that he is like meepo/alch, carries huge net worth in order to stay ahead and close the game out. 6 slot being treads / manta / radiance / butterfly / Skaadi / abyssal | ||
Kaj
Singapore269 Posts
What i meant by unrealistic is that, you are probably counting on at least downing one if not even two towers, and enemies letting you have complete free farm from min 1 onwards. Sad to say now, the safelane is not that safe as it was in the past, and unless you get an extremely favorable 1v1 lane matchup as TB, you would be struggling to even get yasha radiance by 20. thats also discounting the fact that the enemy wont come to gank you or try to harass you out of the lane with your full no regen build. | ||
ahw
Canada1099 Posts
You can start jungling once you have treads / pms / quelling, at about 5 mins. I like maxing W because I'm greedy as fuck. Under ideal laning, you get 120-130 cs in the first 10 min. I've done it and I'm barely 5k, I am bad at the game, so someone else could do it much better I'm not saying it's the ideal build but if you wanna farm its 100% doable. And yeah, you'd probably want to go vanguard instead of yasha which would slow things down I think but let you farm safely idk Tbh I think it would be easier to do now that they've buffed dmg block and added raindrop. The other tb buffs are just extra help. The game is more aggressive now but that also means more space opens up on the map, and the new defensive items and buffed radiance are pretty good Edit - all that said, I don't know if there's a place in the game for farming carries anymore so it might not even be worth playing that way | ||
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Ver
United States2186 Posts
I think TB is probably the least figured out hero in the game; it's so painful watching pros only use a portion of its potential. In pubs, unfortunately, the biggest obstacle to winning is people thinking they have to do some dumb dual offlane against a strong safelane when the difference between tb with freefarm and tb with a somewhat contested lane is about double the cs and a mediocre middle game vs total control of the map. | ||
ahw
Canada1099 Posts
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Kaj
Singapore269 Posts
The hardest offlaners are probably dark seer, enchantress etc. And its simply not a matter of supports doing shit, because against certain offlaners hes just not very good at all. A very realistic vanguard aqulia treads timing would be somewhat between 10-12 mins. 10 is an extremely optimistic timing in which your cs will be around 70-80 by 10 mins. And thats with the help of a regen item like ring of health before vanguard. And you are telling me that you can have treads yasha radiance, with NO stats item and regen item before 17 mins consistently against some of the offlaners that will come and fuck you over from time to time, or try to nuke you out of lane whatever? NO, its NOT realistic. Extremely so. You NEED some kind of sustain item. Even Nagas who go brown boots aqulia, bottle, pms and qb, get their radiance timing at around 16-18 mins in extremely optimistic scenerio with jungle stacks waiting for them, and semi free farm lanes. | ||
Kaj
Singapore269 Posts
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nanaoei
3358 Posts
some people swear by drums before yasha -> radiance. either way, that 20 minute window is brutally dangerous and it feels like it's do or die. enemy has some ability to aoe/clear the two illusions or they build a linkens during that advantage, you're kinda toast. you can't even panic-sunder illusions because they'll be too low to be any useful. honestly feels like you need to be playing from ahead every step of the way with his hero and his problem point oddly being early-midgame. which just means i'll have to switch up my play, hide in jungle, and hope they don't successfully contest towers going down. not too different than playing AM without an escape, or naga with no song. during extended farming, there isn't really mana to do much else but farm using illusions. patches ago i used to play around and make basi into vlads. needless to say, it was not a great idea, and helm dom. is better. now the illusions are just straight up one of the weakest in the game, do not snapshot metamorphosis, and you used to get two. man. those were the days, rofl. | ||
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BluemoonSC
SoCal8908 Posts
On May 29 2016 11:09 Ver wrote: Vs most solo offlaners and your team actually doing stuff, treads yasha radi at 17m is very reasonable. It's only tough with bad support vs 2 offlaners and a contested jungle. With freefarm it's 15-16m. Obviously radi's a bad build if you don't know how to abuse the hero correctly, since you lose the timing advantage and map control it offers. Even in games where I'm under heavy pressure getting vanguard yasha radi at 20m is not hard, unless my team is fighting me for farm. I think TB is probably the least figured out hero in the game; it's so painful watching pros only use a portion of its potential. In pubs, unfortunately, the biggest obstacle to winning is people thinking they have to do some dumb dual offlane against a strong safelane when the difference between tb with freefarm and tb with a somewhat contested lane is about double the cs and a mediocre middle game vs total control of the map. Ya I'm not sure how one even copes with a tb that has total map control this patch other than making sure it doesn't get to that point. The hero is super good. PS anyone swearing by drums was from last patch for sure. | ||
Kaj
Singapore269 Posts
FYI, saying you can manage a vanguard yasha radiance before 17 mins means that you are able to farm a radiance in SEVEN MINS outside of other factors. The only hero that is remotely able to that on a consistent basis is ALCHEMIST. In fact, 6-7 mins is more or less the timing in which most alchs will get their radiance. And this is a alchemist we are talking about here, and the consistent radiance timing has to do more with his kit, and the items in which he gets and the lane he goes to, as well as his comeback mechanics (stacks in jungle) which all factor into a stable timing for him. | ||
ahw
Canada1099 Posts
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Deleted User 261926
960 Posts
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Ver
United States2186 Posts
It's important to know the ideal timings for great situations so you can realize you're being inefficient and adjust your farming patterns. If your team makes space for you, you had better repay them effectively. These timings are very realistic for the x percent (33-50%?) of games where you get that scenario. Obviously some games your team doesn't protect you, or picks too greedy of a lineup, hogs the safe farming areas early on, and forces someone (you) to make space, or the enemy make a few great rotations early. I looked at my last 19 radi tb games and had these timings. I don't think I had that many kills on offlaners overall. -9 games I had boots aquila (or treads no aquila) yasha radi in the ~15-17 range, -2 games at ~18 -4 games at ~20 (1 with vg+the above) -4 games ~21-22 (1 with vg). | ||
PoulsenB
Poland7710 Posts
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ahw
Canada1099 Posts
If not something strong like sky wrath or something | ||
nanaoei
3358 Posts
even axe+1 is not scary if you kill them early, when they TP back to lane, it'll still be pushed in to your tower so they miss out on half a level if not more. after that, you can eat them for gold and force them to bring more heroes, or just move your supports to help other lanes. | ||
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Ver
United States2186 Posts
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xxpack09
United States2160 Posts
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