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On February 04 2017 08:47 xxpack09 wrote: Mek is an item that is good earlygame and becomes less good as the game goes on, since the heal is static. Generally, supports only grab it if they're having a good game and can buy it early on. Glimmer cape is good all game because the %age magic resist scales with how much damage you (or your ally) is taking, and invis is useful all game.
Neither item has any synergy with disruptor though (unlike stuff like aghs, euls, blink), so it seems like you're asking a more general question of how to itemize as a position 5 support. The answer to that is buy whatever the hell your team needs! (urn, mek, pipe, helm of dom, glimmer, force staff, lotus orb, solar crest, drums, vlads, w.e) i find it questionable that you're implying that glimmer cape should be mainly considered on (4 position?) supports with "synergy" with it
it's not an item you build due to individual hero synergy, its just an item that is often one of the best items you can acquire for increasing your team's fighting effectiveness
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On February 04 2017 09:34 The Binary Son wrote: Thank you both for your posts! I'm gonna add Glimmer to my build as my item to get after mana boots and urn.
I have to confess something embarrassing - I've never used force staff or blink. Mostly because I'm terrified I will move myself or someone else in the wrong direction. So I've moved towards other items such as mek, pipe, greaves, and of course aghs. Plus, while being able to adapt my build to what happens in game is something I rarely do, I don't get a lot of help from teammates at this mmr level with telling me what they want. That said, your advice is really appreciated, and I'll give Glimmer a try and hang up the mek/greaves. You are welcome  The best dota player in my friendslist (6k) said that the key to getting good is just to never stop trying things out. Give it a shot, worst thing that can happen is that you screw up in a pub game.
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On February 04 2017 11:04 SpiritoftheTunA wrote:Show nested quote +On February 04 2017 08:47 xxpack09 wrote: Mek is an item that is good earlygame and becomes less good as the game goes on, since the heal is static. Generally, supports only grab it if they're having a good game and can buy it early on. Glimmer cape is good all game because the %age magic resist scales with how much damage you (or your ally) is taking, and invis is useful all game.
Neither item has any synergy with disruptor though (unlike stuff like aghs, euls, blink), so it seems like you're asking a more general question of how to itemize as a position 5 support. The answer to that is buy whatever the hell your team needs! (urn, mek, pipe, helm of dom, glimmer, force staff, lotus orb, solar crest, drums, vlads, w.e) i find it questionable that you're implying that glimmer cape should be mainly considered on (4 position?) supports with "synergy" with it it's not an item you build due to individual hero synergy, its just an item that is often one of the best items you can acquire for increasing your team's fighting effectiveness
That's not what I was implying at all--I was just pointing out that in this case (as is often the case on supports, and especially so on pos 5 heroes), the item decision in question is independent of the individual hero pick--so you should choose glimmer not based on what hero YOU have, but based on the enemy team, whether your team has other invis, etc.
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It's fair to say that you rate glimmer more highly on heroes that do have synergy with it (WD, CM etc.), and it's also fair to say Disruptor isn't one of those.
He gets it when his team needs it, not because he gets anything particularly special out of it himself. That doesn't stop it being a great item on him.
The original comment said that just fine to me.
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I'd say that I go FS much more on Disruptor than Glimmer, simply because I can use FS as a pseudo-blink which synergizes more with the initiator/follow-up-role and the chasing skillset of the hero. That being said both items are my goto items on 90% of the supports and which one exactly I get often depends on the amount of slow melee attackers vs magic burst in the game.
@Tuna: I don't think xxpack09 made any statement on whether or not to get glimmer, he mainly said that mek doesn't scale and that itemization is situational imo.
btw @xxpack09: How does euls have synergy with disruptor? Just because you can cancel tps without relying on glimpse?
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On February 06 2017 12:38 Archeon wrote: I'd say that I go FS much more on Disruptor than Glimmer, simply because I can use FS as a pseudo-blink which synergizes more with the initiator/follow-up-role and the chasing skillset of the hero. That being said both items are my goto items on 90% of the supports and which one exactly I get often depends on the amount of slow melee attackers vs magic burst in the game.
@Tuna: I don't think xxpack09 made any statement on whether or not to get glimmer, he mainly said that mek doesn't scale and that itemization is situational imo.
btw @xxpack09: How does euls have synergy with disruptor? Just because you can cancel tps without relying on glimpse?
It sets up kinetic field + static storm. Useful for trapping extremely high ms heroes (lycan, bloodseeker, etc.) and heroes with escape mechanisms (storm, AM, etc.) Although against the latter you'll need blink and euls to reliably get them. I'd rate it a niche pickup on disruptor.
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Idk I think Euls is overrated. A lot of the time it's just bought as a crutch because people can't be bothered learning to trap heroes with glimpse-field-storm instead.
Sometimes the instant cast is needed, like catching am, but a lot of the time he can do the same thing with the spells his momma gave him and also have force/glimmer on top.
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