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[Hero] Disruptor

Forum Index > Dota 2 Strategy
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Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
March 22 2014 13:41 GMT
#1
[image loading]

Disruptor

High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization—a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.

Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities—searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death—a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.


For abilities, stats, and other information, visit this hero's Liquipedia page here: http://wiki.teamliquid.net/dota2/Disruptor
Moderator
The Binary Son
Profile Joined August 2013
United States207 Posts
Last Edited: 2014-05-15 02:29:43
May 15 2014 01:30 GMT
#2
Hello! Well after playing around 450-500 games of Dota, and playing Tusk in 90% of those games, I've finally mustered up the courage to learn how to play a second hero - Disruptor.

After reviewing various builds I've made my own (obviously subject to change, I've changed it like 10 times today already), and I'd love your thoughts on it - the link is below.

In particular, the item order. My starting items are pretty standard (courier, observer wards, tango, clarity, 3 branches), after which I then get flying courier, magic stick/wand, and arcane boots. After that, I made an 2 Item sections in my build for items I should build to after that. The first section, "Still considering" are arranged as I would get them, which also happens to be from cheapest to most expensive. There's more items there than I'd ever get in a game, and I'm not sure if I should consider some at all. For example, I list Vlad's Offering first as it's also the cheapest, but I don't see a lot of Disruptor builds that use it. Any idea why? Are items like Mek more important to get sooner? Anyway, any thoughts on those items would be appreciated.

A second section I literally named "Eh???" because they're various items that might be useful but I'm less certain about them than the other ones.

Finally I have a section with just the basic support items to help me remember to see which ones I should get throughout the game.

Sorry for the long post, but any advice would be appreciated!!!

Here's my build:
http://steamcommunity.com/sharedfiles/filedetails/?id=259776607

[UPDATE: I just came across BurningSea's guide to being a support so I've edited the build again - peppering observer wards in between items to remind me to keep getting them, putting mek and pipe before vlad's and veil, and also adding drum of endurance, which he really recommends, but I've never understood it to be such an amazing item - again andy thoughts and suggestions are WELCOME!!!]
XBox Gamertag/Steam Name: The Binary Son. Hit me up if you want to play! Also on Twitter: www.twitter.com/TheBinarySon
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2014-05-15 13:07:44
May 15 2014 13:05 GMT
#3
holy crap you've played 400+ games of tusk gg.

in disorganised pubs i like maxing Q first since it's really decent damage that falls off if it's not rushed. if i'm playing with a stack or in a netcafe, i go 1/4/4?

i kinda like forcestaff too, always a nice support item. probably more notable than AC or radiance haha.
ModeratorRetired LR Bonjwa
TL+ Member
Gotuso
Profile Joined May 2011
Netherlands733 Posts
May 15 2014 13:17 GMT
#4
What about maxing Thunder Strike instead of Glimpse first in pubs? I know Glimpse is an unique and amazing spell, but in pubs it can often lead to confusion and mistakes. Thunder Strike on the other hand is a 400 damage nuke that doesn't cost more mane if you level it up. So far I've had more success leveling up TS before Glimpse, though level 1 Glimpse is pretty terrible.

As for items, I don't really see the point of getting Drums. Force Staff only costs 400 more and is a lot better imo. I also really like Rod of Atos as a support item. If I'm doing well I get a Vitality Booster to tank up a bit and then turn that into a RoA later on. Of course you could/should consider a Mek as well if no one else is getting it.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2014-05-15 13:20:56
May 15 2014 13:20 GMT
#5
yeah i'm not really a fan of drums since it doesn't do that much for you. urn is also always good i think
ModeratorRetired LR Bonjwa
TL+ Member
goody153
Profile Blog Joined April 2013
44119 Posts
May 15 2014 13:27 GMT
#6
what do you guys build for disruptor ? after arcanes ?

i mean the hero already paid for itself with awesome teamfight skills but whenever i play him and whenever i get gold for him which is rare since i play 5 position when playing disruptor

on those rare circumstances if the wards and other necessities are already brought or on cd. What the fuck do i buy ?
this is a quote
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2014-05-15 14:07:04
May 15 2014 13:33 GMT
#7
This is my own very subjective opinion which I expect many to disagree with (since they look at pro builds), but anyway:

I've found glimpse maxing to be quite overrated in pubs. It shines when you for example have someone pushing a creepwave into your tower, you TP there (or you're close to it) and call for reinforcement TPs because you can glimpse him. And as he backs offs your tower he gets glimpsed back into it and killed. Easy if you can communicate, wont happen much in pubs. Apart from that I find the last rank of it lacking. Its the range you're looking for when you level it up, but 1400 is for the most part more than enough to reach just about anyone. Often only the 2nd rank of 1000 does fine. In my book: Get lvl 2 glimpse fast, consider lvl 3, dont get lvl 4 until late.

The other reason is that glimpse maxing makes you terrible in lane. Disruptor will most commonly be in 2v1 safelane scenario or the occasional 2v2 or 3v1. For 3v1 getting early glimpse levels can be good since your friends should provide the firepower to get kills, but for 2v2 or 2v1 you need to be able to fight. Glimpsing back someone into a few autoattacks and a weak lvl 1 thunder strike does little except empty your mana pool really fast. Agreeing with opterown you need multiple Q ranks then. Most commonly Im 2-2-1 by 5 going Q-W-Q-E-W, (occasionally Im 3-1-1 if I feel its needed) and try to have Q maxed by 8-10. Im pretty sure anyone playing a bunch of disruptor will notice they'll have a lot more success putting pressure on the offlane in pubs with more Q ranks. And it will net you a few extra kills here and there from people underestimating the damage. Following the reasoning above, by 10 im almost always 4-3-2-1.

As for items. Meh, nothing strikes out to me. Standard force/euls/mek into hex eventually unless something like a pipe or halberd is extremely called for. Refresher if you're totally into multiple luxury items.

Small tip which goes with the above: Always buy at least 2 clarities at start. If someone else helps with support items, even consider 3-4. Spamming out those thunder strikes (which does A LOT of damage compared to other nukes at low levels) can turn weak lanes into won lanes for 50-150 extra gold. Extra clarities gives so much more value on disruptor than just about any support due to the high damage of Q.
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
May 15 2014 13:50 GMT
#8
I think 2 points in glimpse is more than enough through the mid game. I would much rather have TS nuke for kill / lane push and a faster field.
Shorts down shorts up, BOOM, just like that.
Slithe
Profile Blog Joined February 2007
United States985 Posts
Last Edited: 2014-05-15 19:25:19
May 15 2014 19:24 GMT
#9
Regarding the first skill point
For 3v1 lanes, I like glimpse to get the first blood. Also, if it's 2v1 and you get a DD or illusion rune, then glimpse is possible.
In most other cases, thunderstrike is probably better.

Regarding skill builds
I think that this is dependent on how the game goes. Kreb's standard build is a pretty safe bet though (2-2-1 into 4-3-2-1).

Regarding item builds
Does no one else like aghanim's scepter on him? Disabling items in mid-late game is sick good, especially if you can get it before they pop their BKBs. Otherwise, you can get typical, support items (force, mek, etc).

Random Stuff
It's really annoying playing against Bloodseeker, because when he's moving above 522 speed, he can pass through kinetic field. I hope they fix this at some point.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
May 15 2014 19:57 GMT
#10
Honestly to me Scepter is probably one of the better items you can get for him after Arcanes (assuming your team doesn't need anything else). However Whitebeard in the NA qualifiers made a really good case for blink. Having 3.5k range on glimpse is pretty absurd and if you're good with warding you can easily come into an engagement late and still be able to glimpse back the retreating hero.

Of course Force is also pretty good and Euls isn't bad either. Mek/pipe can also be picked up if your team needs it but you won't have it fast unless you have some really good ganks.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
BigO
Profile Joined December 2011
Sweden956 Posts
May 15 2014 20:10 GMT
#11
I "always" max Glimpse first on this hero. The extra range might seem excessive, but it's really useful if you want to make plays and the extra damage from thunderstrike isn't usually the deciding factor if a gank will be successful. If let's say you smokegank mid for example, the extra rightclicks you can get in before you have to glimpse is usually around the amount of damage that those extra levels of thunderstrike would have provided and more often then not when I don't max glimpse, I ask myself, why didn't I. The skill is just so good (and besides, that 1800 range is usually quite good when you want to glimpse back someone that tp'd).

Blink on this hero is also fun and quite good if you manage to stumble upon a big pile of gold.
DrPandaPhD
Profile Joined November 2011
5188 Posts
May 15 2014 20:43 GMT
#12
Don't know if I like Mana boots on him. I try to avoid it unless the team really need it. Think Urn Tranquil magic stick -> force/blink -> aghs

Should also at least get 3 in glimpse. The whole point in picking disruptor in the first place is to punish positioning mistakes. If you max nuke you might as well just have gone someone who does it way better like Lina.

Urn is megasupercore on like most supports. If your team doesn't have an urn you fucked up and it's really easy to get for a support. Mek is very mediocre on disruptor. Wants to stay at outskirts of fights and he farms slow so wouldn't recommend it at all.

I would not go drums on him. Probably not vlads either unless it's like a really good game for it. After aghs I'd go shivas/sheep.

Ghost scepter is also going to be really good most games.
리노크 👑
HighTimeDotA
Profile Joined May 2014
Canada1412 Posts
May 15 2014 21:01 GMT
#13
Mana boots on disruptor is unnecessary unless your teammates needs it. Max lighting build is only viable if you are mid. FS instead of blink is almost always better on disruptor unless your team is the one starting fights.

Definitely one of the easier to play and effective supports.
rtz is like the Bieber of dota, true Canadian treasure.
The Binary Son
Profile Joined August 2013
United States207 Posts
Last Edited: 2014-05-16 10:37:46
May 16 2014 10:35 GMT
#14
I tried playing a few games last night focusing a bit more on upgrading Thunder Strike than Glimpse and found myself getting frustrated, but that could just be me needing to play him slightly better. I also played with frustrating teammates, whatever. I'm still tinkering with the build and updating it constantly.

The item building is really confounding me, in terms of both WHAT to get and being able to actually GET them, more so that Tusk has ever been (I always go wand, arcane boots, battle fury, refresher orb with tusk, and while a lot of people don't like that, it works for me and there's a logic behind it). I'm afraid to start building to the Scepter right away instead of first going for a $2k-range item first, but they all seem like useful but nobody seems to agree that any of them are "must haves" for Disruptor at least.

Perhaps, instead of going for Arcane boots, then a $2k-range item, then the scepter, maybe go for a couple much cheaper items like Tranquil Boots, the Urn, (maybe a Ring of Basilius or an Orb of Venom?), and then the scepter? That way I might actually get some of these items haha.
XBox Gamertag/Steam Name: The Binary Son. Hit me up if you want to play! Also on Twitter: www.twitter.com/TheBinarySon
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2014-05-16 11:34:12
May 16 2014 11:32 GMT
#15
Granted it might be different on lower levels of MMR, but the higher up you get the less items you should probably expect. Most games will be decided by the time you have your upgraded boots plus one out of Force/Mek/Euls. Urn is definitely a legit choice though to get in between. Dont both with RoB and OoV though.

Personal opinion again, but I really dont think you should rush scepter over above named 2-2.5k-items. There are a lot of ifs and buts to scepter (doesnt make much of a difference against non-BKB enemies, need to catch them before BKB activation). Im not gonna go ahead and say scepter is a bad item but its definitely not on, say, AA level of scepter where you see people going brown boots -> straight scepter. At least not if you ask me. Theres plenty of situations where I'd prefer hex over scepter as first major item.

Dont forget ghost scepter either. Depending on enemy heroes it can be anything between fantastic and pretty bad.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 16 2014 12:43 GMT
#16
Why is your name so familiar Binary Son? Did you used to play HoN? I recall you have a very very deep voice lol.

I've not played many games of Disruptor, but I usually go for the 1-4-4 build. I'm sort of familiar with a trick where you can use thunderstrike blasts to time glimpse, can someone explain that?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
The Binary Son
Profile Joined August 2013
United States207 Posts
Last Edited: 2014-05-16 14:02:25
May 16 2014 13:41 GMT
#17
On May 16 2014 21:43 ahswtini wrote:
Why is your name so familiar Binary Son? Did you used to play HoN? I recall you have a very very deep voice lol.



I've never played HoN, but I have an XBOX 360 gold account and I used to be active on there with COD 4, COD MW2, Halo(all of them), Gears 1-2, etc. - that reminds me, I need to get back to my 360....

Besides that, I also have a twitter account with this name, and I wrote a game review of Binary Domain a while back under this name on my buddy's site g33kwatch.com - http://www.g33kwatch.com/reviews/binary-domain-review/. That's all I can think of at the moment.

Either way I'm flattered you may remember me from somewhere regardless! And hit me up on Steam if you want to see if it's the same voice you remember haha!

My name is a play on the music/scene in Star Wars A New Hope when Luke is looking off at the two suns setting off in the distance. That iconic theme music during that scene is titled "Binary Sunset." So it's a reference to that piece of music, that scene, and Luke Skywalker in general. My entire life I've always felt like Luke in that scene.
XBox Gamertag/Steam Name: The Binary Son. Hit me up if you want to play! Also on Twitter: www.twitter.com/TheBinarySon
The Binary Son
Profile Joined August 2013
United States207 Posts
May 16 2014 14:07 GMT
#18
On May 16 2014 20:32 Kreb wrote:
Granted it might be different on lower levels of MMR, but the higher up you get the less items you should probably expect. Most games will be decided by the time you have your upgraded boots plus one out of Force/Mek/Euls. Urn is definitely a legit choice though to get in between. Dont both with RoB and OoV though.

Personal opinion again, but I really dont think you should rush scepter over above named 2-2.5k-items. There are a lot of ifs and buts to scepter (doesnt make much of a difference against non-BKB enemies, need to catch them before BKB activation). Im not gonna go ahead and say scepter is a bad item but its definitely not on, say, AA level of scepter where you see people going brown boots -> straight scepter. At least not if you ask me. Theres plenty of situations where I'd prefer hex over scepter as first major item.

Dont forget ghost scepter either. Depending on enemy heroes it can be anything between fantastic and pretty bad.


Thanks so much for the input!!!!! That's a good point about scepter vs the cheaper items first, I'm about to go play a few games and tinker some more. But, while I'm obviously no pro, I do see a lot of guys go Arcane boots for Disruptor.

Pro Disruptors also like to get Urn, so I'm gonna try using that today.

And if I'm dropping Arcane boots for Tranquil Boots I will probably want to go with RoB then.
XBox Gamertag/Steam Name: The Binary Son. Hit me up if you want to play! Also on Twitter: www.twitter.com/TheBinarySon
nojok
Profile Joined May 2011
France15845 Posts
May 16 2014 14:42 GMT
#19
I almost never feel I can get mek at a decent timing with this guy, he sux so hard at farming. Arcanes really help, then whatever, I prefer forcestaff and ghost scepter most of the time. 1 4 4 is my go to build as even if the thunder strikes scales decently, DoT are nowhere near as good as nukes and you already have vision with one point in it. Glimpse and kinetic field are so good and it's tough to get XP with this guy. It's a bit like SD, if you feel you'll have a tough time getting XP it worth letting poison level 1 to get the stronger illusions asap.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
DrPandaPhD
Profile Joined November 2011
5188 Posts
Last Edited: 2014-05-16 14:54:44
May 16 2014 14:53 GMT
#20
On May 16 2014 21:43 ahswtini wrote:
Why is your name so familiar Binary Son? Did you used to play HoN? I recall you have a very very deep voice lol.

I've not played many games of Disruptor, but I usually go for the 1-4-4 build. I'm sort of familiar with a trick where you can use thunderstrike blasts to time glimpse, can someone explain that?

The third strike (including the initial) is about 4.5-5 seconds when it happen. So if you thunderstrike someone and glimpse them at the third strike they will come to where you first thunderstruck(?) them.
리노크 👑
The Binary Son
Profile Joined August 2013
United States207 Posts
May 18 2014 13:47 GMT
#21
I've updated my abilities build to focus on Thunder Strike early for laning help but waiting on kinetic field a bit to also build my glimpse early. So far I find it working really well.

http://steamcommunity.com/sharedfiles/filedetails/?id=259776607
XBox Gamertag/Steam Name: The Binary Son. Hit me up if you want to play! Also on Twitter: www.twitter.com/TheBinarySon
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2014-05-18 17:33:35
May 18 2014 17:21 GMT
#22
I agree to what most of my foreposters said, i usually go brown boots->fs (only if i can bully anyone else to go mek)->aghs/scythe. Sometimes getting arcanes and urn in between.

I think a big point that was overlooked so far is that aghs static storm does crazy amounts of damage. It's not just good to silence bkb (which scythe does as well), a lvl 2 static-storm->kinetic field->thunder clap combo does 1200 damage after reduction by magic resistance, which is enough to blow up most supports solo. lvl 3 aghs static storm does 1200 damage to heroes alone, that eats 3/4 of most supports hp if you hit the kinetic field.

So yes, if the enemy is retarded and feeds you a lot during the early game, no harm done rushing aghs instead of force (or mek, depending on your lineup). Depending no your lineup 4/4/1/1 blink rush might be better though.
low gravity, yes-yes!
The Binary Son
Profile Joined August 2013
United States207 Posts
May 18 2014 21:50 GMT
#23
Thanks for the input! I'm with you on the Scepter it's amazing. And I'm glad I'm not the only one who tries to get others to get mek haha.

Do you ever upgrade your boots? I have been upgrading to Tranquil Boots lately, but I find myself missing the mana of the Arcane Boots more than I enjoy having the extra speed of the Tranquil Boots, so i think I may switch back to them.

The Urn has grown on me - I enjoy getting it.

I still don't feel comfortable getting Force Staff - I feel like I'd fuck things up more than help. If I don't get mek, I go for Pipe of Insight, which has been really useful, though more expensive.
XBox Gamertag/Steam Name: The Binary Son. Hit me up if you want to play! Also on Twitter: www.twitter.com/TheBinarySon
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
May 19 2014 14:34 GMT
#24
I still like mana boots the most. I feel it allows me to spam TS more liberally and push out lanes, and more importantly allows me to pull off the full combo of skills during team fights. Static storm has a relatively short cd for being an ulti and is such an awesome ability I want to be able to use it every time it comes off cooldown. And the couple of times I was able to get a veil of discord, OMGGGGG
Shorts down shorts up, BOOM, just like that.
Half the Sky
Profile Joined May 2014
Germany9029 Posts
Last Edited: 2014-05-20 14:08:23
May 20 2014 14:04 GMT
#25
On May 15 2014 22:27 goody153 wrote:
what do you guys build for disruptor ? after arcanes ?

i mean the hero already paid for itself with awesome teamfight skills but whenever i play him and whenever i get gold for him which is rare since i play 5 position when playing disruptor

on those rare circumstances if the wards and other necessities are already brought or on cd. What the fuck do i buy ?


Depends. If I'm solo support or playing with another hero where aghs is what they need (like WD, warlock, etc), then I go mek, otherwise if the other support is going mek, I will go urn and then force/aghs. If our team is in a good position, I will skip urn and go fs/aghs. I don't find drums that useful unless we are getting into a lot of teamfights.

As for what abilities to max/put points in, depends on what lane I'm in. I prioritize more of glimpse (two points) then kinetic field then thunder if I'm in hard lane, in safe lane, I get a point each in KF, glimpse and thunder strike so I can harrass. Also depends on who is playing mid, a stronger ganker as opposed to a more farming mid (like DK).
The phoenix must burn to emerge. - Janet Fitch
KOFgokuon
Profile Blog Joined August 2004
United States14893 Posts
May 20 2014 14:41 GMT
#26
The CD and mana cost decreases for glimpse scale really well, if you're not mid I see no reason not to max it. It's really not hard to hit your mic button and say that you are glimpsing, plus the animation is super obvious
G_Wen
Profile Joined September 2009
Canada525 Posts
May 27 2014 21:10 GMT
#27
On May 15 2014 10:30 The Binary Son wrote:
Here's my build:
http://steamcommunity.com/sharedfiles/filedetails/?id=259776607

I strongly disagree with almost every aspect of this build. Disruptor is a fairly item independent hero who fits comfortably into the 5 position, and the item and skill build does not play to his advantages.

On May 15 2014 10:30 The Binary Son wrote:
In particular, the item order. My starting items are pretty standard (courier, observer wards, tango, clarity, 3 branches), after which I then get flying courier, magic stick/wand, and arcane boots.


Why do you go 3 branches over a salve? I personally find salve better in most situations, you can quickly heal between or after the fight, it's much easier to heal your carry back to full health with a salve wasting less of his time if he's getting harassed, and I usually don't find myself with enough gold or inventory space to buy magic stick for a while if I'm buying wards, dewarding their neutral ward / lane wards, and buying smoke.

In your still considering section I feel as if only Mek, Ags and Sheep really belong in there. You don't really offer any justification for items and some of them like Radiance is just ridiculous. Disruptor has one of the worst auto-attack dps in the game. In addition he's squishy so you don't really want to be in the front line during fights. Vlad's doesn't benefit disruptor at all since the aura only affects melee allied units. In some extremely situational cases I would get it but it's definitely not worth being considered in every game. The other items such as Bloodstone, AC, and Refresher are all extremely expensive and you will almost never have enough money to buy any of them, and if you do you're almost always better off getting Ags since disabling items makes heroes a glorified creep.


On May 15 2014 10:30 The Binary Son wrote:Are items like Mek more important to get sooner?


Yes the sooner you can get a Mek the better. Mek provides a constant heal amount. It's much harder for a level 5 hero to do 250 damage than a level 10.

On May 15 2014 10:30 The Binary Son wrote:A second section I literally named "Eh???" because they're various items that might be useful but I'm less certain about them than the other ones.

I feel force staff should always be considered if you're playing a support role, the ability to disengage and reposition is fundamental to dota. It's a flexible item that can be used both defensively and offensively. OoV is out since disruptor does almost no auto-attack damage and the gold is usually spent on better items such as smoke, tps, wards.

In terms of skill build I don't see the value of taking 4 points in Q over Glimpse. Having Glimpse on cooldown is a great way to initiate if someone is caught out of position or safely retreat if you're being chased. By level 7 having a level 4 glimpse means it up every 20 seconds getting about 2 uses per teamfight. The mana cost also goes down making mana management easier. The utility from being able to use glimpse twice in a teamfight is usually much greater than 360 damage. Glimpse usually ensure you start a teamfight as a 4v5 and having a second glimpse usually ensures another kill as the enemy team tries to disengage.

Also waiting for level 7 to take Kinetic field is a huge mistake since kinetic field and glimpse almost always ensures a kill if used together. In addition Kinetic field can save an ally, most likely your carry since you'll probably be laning with and supporting him. As a support making trading a kill on you for the survival of your carry is a deal you should make in all but the most fringe cases.

Getting level 2 ult at 11 is also a difficult choice. The only difference between his ult is the damage he does, there is no reduction in CD or mana cost, no increase in duration. If a person were to stand in the full duration of a level 2 ult he would take 131.25 more damage than just a level 1 ult. In some cases I think it might be better to skip getting level 2 ult until level 15 since getting earlier points in Q allows for slightly better pushing. I don't think this choice makes too much of a difference though.

As for credentials he's my most successful support, 26 games, 19-7, 73% win rate. I also play him mostly in team environments where communication is pretty good. I find glimpsing is still works well in pubs if you ping before you glimpse and where they're going to get glimpsed.
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BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
May 28 2014 08:00 GMT
#28
Beyond the mana/cooldown improvement of leveling glimpse, the range increase is also incredible and imo the best part of leveling it. Level 1 glimpse is so underwhelming with it's 600range :/
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NeoRussia
Profile Joined January 2013
Canada381 Posts
May 28 2014 08:29 GMT
#29
I feel like midas is a very good item on disruptor unless you're struggling to get a mek, might even be core on him otherwise. You should be looking to get that Aghanim's ASAP after your support items and disruptor benefits a lot from levels.
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Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
May 28 2014 09:21 GMT
#30
On May 28 2014 17:29 NeoRussia wrote:
I feel like midas is a very good item on disruptor unless you're struggling to get a mek, might even be core on him otherwise. You should be looking to get that Aghanim's ASAP after your support items and disruptor benefits a lot from levels.


Dude you're crazy...when would you be able to pick up a midas??? Are you still talking about a position 5 disruptor?
Shorts down shorts up, BOOM, just like that.
SQWKZ
Profile Joined February 2011
Finland720 Posts
May 28 2014 16:34 GMT
#31
Position 5 Disruptor makes me sad. He should be 4, and given farm for Agh's, like AA. Pub midas is like, why not? Should rather go straight for the Agh's, tho? Midas is almost a 50% setback. Midraptor is a different story, ofc.
So zen.
malcram
Profile Joined November 2010
2752 Posts
Last Edited: 2014-05-28 17:14:38
May 28 2014 17:14 GMT
#32
Disruptor is one of my favourite hero to play. And I'm amazed that people TP in front of me without thinking twice (i'm trench tier I guess). Lol..it's absolutely hilarious when you glimpse them back from their fountain TP.

I usually favour a 1-4-4 skill build when i'm roaming. the 1 point in thunderstrike is for vision and gives you an indication on when to glimpse opponents (I do count the seconds in my head as well if Q is on CD). After the 2nd burst goes off, glimpsing the target will return him to the point where you casted thunderstrike. Glimpse is an insanely good positioning spell and can be used to set up so many kills in the early-mid game

If you are laned against a low hp opponent, it can be worthwhile going 4-4-1 instead. Just spamming thunderstrike constantly, it's annoying as heck for sure.

As for item build. Aghs is such a luxury item and it usually means you are winning if you can afford it imo. Personally, I'd go Arcane into mek. If your team has better mek carrier, just go straight force staff to close the gap for your glimpses. From there, just do whatever you're suppose to do as a support. Wards wards wards. And squeeze in your agh's when you can.

@G_wen,
Funnily enough, i also have 26 games on disruptor with 19 wins on him lol...
The Binary Son
Profile Joined August 2013
United States207 Posts
June 04 2014 22:51 GMT
#33
Thanks for all the great responses! Sorry I'm taking so long to respond but I've been busy the last couple weeks, plus my friends are forcing me to play SMITE. It's fun but DOTA is still my first love.

On May 28 2014 06:10 G_Wen wrote:
I strongly disagree with almost every aspect of this build. Disruptor is a fairly item independent hero who fits comfortably into the 5 position, and the item and skill build does not play to his advantages.


Haha damn I thought I was more in-tune with mainstream builds with Disruptor at least compared to my Tusk build. Either way, thanks SO MUCH for taking the time to respond and give me such awesome input! Below are my questions/responses/etc. to your thoughts.

Why do you go 3 branches over a salve? I personally find salve better in most situations, you can quickly heal between or after the fight, it's much easier to heal your carry back to full health with a salve wasting less of his time if he's getting harassed, and I usually don't find myself with enough gold or inventory space to buy magic stick for a while if I'm buying wards, dewarding their neutral ward / lane wards, and buying smoke.


If you check my build now, I've changed it to 2 branches and 2 clarities starting out, though that doesn't totally address your questions/concerns. There's two things going on for me here. First, I don't usually get a salve because I get a tango instead. I do that because the salve, while I agree is faster and heals more, is a one off and more expensive, whereas the tango gives me and whomever I'm supporting more healing options. If he needs that much health, I'll give him all 4 tangos and try to draw more attention/damage from the others to myself while he heals/farms. While only in ranked pub games, I have found this to be effective thus far, though if the guy tells me to get him a salve, I'll get him one.

Second, I start with 2 branches because while I again agree that it takes a long time to build to the wand (the items in my "Early Game" items section are RARELY purchased in the listed order - it much more depends on the circumstances of the game), getting a couple branches at the beginning is an attempt on my part to help my stats a little since I am rarely if ever getting last hits and may miss out on experience when I go around to ward.

That being said, if the early boost from the branches is not considered by you folks to be worth it, I'm definitely up for changing my starting items around to lose the branches and get a salve.

In your still considering section I feel as if only Mek, Ags and Sheep really belong in there. You don't really offer any justification for items and some of them like Radiance is just ridiculous. Disruptor has one of the worst auto-attack dps in the game. In addition he's squishy so you don't really want to be in the front line during fights. Vlad's doesn't benefit disruptor at all since the aura only affects melee allied units. In some extremely situational cases I would get it but it's definitely not worth being considered in every game. The other items such as Bloodstone, AC, and Refresher are all extremely expensive and you will almost never have enough money to buy any of them, and if you do you're almost always better off getting Ags since disabling items makes heroes a glorified creep.


First, my "still considering" section should be (and as of this posting will be) cleaned up, renamed to "Possible Mid/Late Game Items," and some of the stuff you point at (like Radiance) should have been in the "Eh?????" section as I have only just been curious about them and have never tried to build towards them as Disruptor.

As you say, my revamped "Possible Mid/Late Game Items" section includes Mek, Ags, and Sheep, but also Pipe of Insight, which you don't mention, but is what I normally go for (unless I go straight for Ags) if someone else is building Mek, which has actually often been the case. Any strong feelings for or against Pipe? If someone else is getting mek, should I just always go straight for Ags or would you recommend another pre-Ags item to get?

Also, I have been curious and a couple times gotten Veil of Discord because of it's 25 second window. You didn't mention it above - any strong feelings for/against? Perhaps a better "pre-Ags item" than Pipe if someone else is building mek?

Show nested quote +
On May 15 2014 10:30 The Binary Son wrote:Are items like Mek more important to get sooner?


Yes the sooner you can get a Mek the better. Mek provides a constant heal amount. It's much harder for a level 5 hero to do 250 damage than a level 10.


Fair enough. I almost always go for mek unless someone else is getting it.

Show nested quote +
On May 15 2014 10:30 The Binary Son wrote:A second section I literally named "Eh???" because they're various items that might be useful but I'm less certain about them than the other ones.

I feel force staff should always be considered if you're playing a support role, the ability to disengage and reposition is fundamental to dota. It's a flexible item that can be used both defensively and offensively. OoV is out since disruptor does almost no auto-attack damage and the gold is usually spent on better items such as smoke, tps, wards.


Fair enough. I'm still scared of Force Staff haha but it's in the Possible Mid/Late Items List, and OoV is gone.

In terms of skill build I don't see the value of taking 4 points in Q over Glimpse. Having Glimpse on cooldown is a great way to initiate if someone is caught out of position or safely retreat if you're being chased. By level 7 having a level 4 glimpse means it up every 20 seconds getting about 2 uses per teamfight. The mana cost also goes down making mana management easier. The utility from being able to use glimpse twice in a teamfight is usually much greater than 360 damage. Glimpse usually ensure you start a teamfight as a 4v5 and having a second glimpse usually ensures another kill as the enemy team tries to disengage.

Also waiting for level 7 to take Kinetic field is a huge mistake since kinetic field and glimpse almost always ensures a kill if used together. In addition Kinetic field can save an ally, most likely your carry since you'll probably be laning with and supporting him. As a support making trading a kill on you for the survival of your carry is a deal you should make in all but the most fringe cases.

Getting level 2 ult at 11 is also a difficult choice. The only difference between his ult is the damage he does, there is no reduction in CD or mana cost, no increase in duration. If a person were to stand in the full duration of a level 2 ult he would take 131.25 more damage than just a level 1 ult. In some cases I think it might be better to skip getting level 2 ult until level 15 since getting earlier points in Q allows for slightly better pushing. I don't think this choice makes too much of a difference though.

As for credentials he's my most successful support, 26 games, 19-7, 73% win rate. I also play him mostly in team environments where communication is pretty good. I find glimpsing is still works well in pubs if you ping before you glimpse and where they're going to get glimpsed.


Yeah I've played around with the ability build a lot. At first I focused on glimpse early, then changed it to focus on TS early because of how powerful it is especially early on, thus allowing me to really annoy enemy heros and give my carry room to farm. I moved Kinetic Field to 7 to get as much of TS and Glimpse early on as possible since there seem to be 2 camps of pro-TS-early and pro-glimpse-early, but admittedly I've had a few instances of it where I needed it earlier than 7. Also, you raise a good point about leveling up my ult.

Anyway, I've changed my ability order again, and your thoughts on it now would be appreciated, but I'm sure I'll continue to tinker with it a lot. But again, THANKS SO MUCH!!!


The same goes for the other commenters - thanks for your responses and thoughts, and I welcome your opinions on my new changes, etc.!

I definitely love glimpse, and hate when I'm not in range for it to work hahaha.

I am definitely tempted to get Midas sometimes but it's just so damn expensive I'm not sure it's worth it.

The 4 support vs 5 support is weird - I often think I'm playing as both, or me and another guy are playing 4/5 hybrids.

And I really want to see someone play a Mid Disruptor in a pro-game - I'm sure it's awesome and I don't doubt it's doable, but I'm very curious to see the difference in strategy.

And while I love Glimpse, spamming Thunder Strike is really helpful early game, so I keep trying to find an ability build that captures the best of both worlds. Trying to do so while waiting until lvl 7 to get Kinetic Field was not the way to go for me hahaha!
XBox Gamertag/Steam Name: The Binary Son. Hit me up if you want to play! Also on Twitter: www.twitter.com/TheBinarySon
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
Last Edited: 2014-06-05 02:45:24
June 05 2014 02:43 GMT
#34
Disruptor needs no items. Its all about your usage of his abilities. Perhaps instead of focusing on your build, its more important to focus on being at the right place at the right time, as well as getting your levels.

Any additional item is a bonus. Don't waste your preciohs gold on low impact items like drums. Stand support mek urn force etc are good choices. You could even skip everything and get ghost or Agha depending on the game. There is no 1 true build, just get what you need and can.

Skill wise, I like to get strike to 2, and not max glimpse asap. Still glimpse is a good spell to have early, so you should really have at least rank 3 of it by 7.
Ricjames
Profile Blog Joined April 2009
Czech Republic1047 Posts
June 17 2014 08:27 GMT
#35
I have recently started to skill Q first and get 3-4 clarities at the beginning of the match. This way you can harass the enemy offlaner out of the lane pretty easily as thunder strike is one of the strongest level 1 spells in the game. Then i keep Thunder strike at lvl 1 and skill glimpse with kinetic field. I have played just solo pubs with this build so far, but i had a good success with it. Also right when i reach level 6 i go to get a kill as glimpse - kinetic - static storm is a sure kill.
Brood War is the best RTS that has ever been created.
DrPandaPhD
Profile Joined November 2011
5188 Posts
June 17 2014 12:26 GMT
#36
Don't even know how you have the money to buy 3-4 clarities..

Wards, courier, hp pot, tango, 1 mana pot is my build. Skipping either pot or tango feels really risky since you won't have enough regen to trade hits with their offlane..
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Ricjames
Profile Blog Joined April 2009
Czech Republic1047 Posts
June 17 2014 12:38 GMT
#37
On June 17 2014 21:26 DrPandaPhD wrote:
Don't even know how you have the money to buy 3-4 clarities..

Wards, courier, hp pot, tango, 1 mana pot is my build. Skipping either pot or tango feels really risky since you won't have enough regen to trade hits with their offlane..


This is only possible if you have other support who can get wards, so you buy only the courier. But man I don't know if it is only because i play in low skilled games, but it worked wonders for me so far. The harass is really strong from the spamming of thunder strike.
Brood War is the best RTS that has ever been created.
KOFgokuon
Profile Blog Joined August 2004
United States14893 Posts
June 17 2014 13:10 GMT
#38
If I pool the mid laner regen then I go tangos salve clarity, but if he doesn't whine for em I've started going tango 3x clarities 1 branch, has worked out ok and nice for spell harass
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2014-06-17 15:14:15
June 17 2014 15:13 GMT
#39
The biggest strength of disruptor is that he doesn't need any item - that is why he is such a high skill tier hero, very fragile, no real farming spell, no escape no nuke (only if you max thunder early) but 1 combo from your spells can make tremendous differences in team fight. Vision and positioning (and your line up to certain extend) are probably the most critical factors to play successfully with the hero.

There is almost no point to go mek unless you go mid (in that case you can go for whatever you want). Support disruptor is just about getting that magic wand (and arcane boots), and make good vision for your team and yourself to skill the heroes accordingly (for general pub maxing thunderstrike early can be so brutal, obviously maxing glimpse is also legit with the right ally heroes).

Among all the items I'd say necro is the most cost efficient item in current patch for him (very high natural income and especially after you won any team fight), boost his hp+mana and necro3 can be easily ditched out before 30mins if you are on the winning team. Core items that transform the hero (very situation dependent) wise would be dagger and Agha, smart oppos will always go bkb against you so that new agha upgrade is very powerful later in the game.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
DrPandaPhD
Profile Joined November 2011
5188 Posts
June 17 2014 16:35 GMT
#40
IMO full magic wands are not that good on supports unless you already started with branches. Also think tranquills help a lot for roaming and his armor issue. Mana boots are good vs QW invokers but otherwise I don't think disruptor has big mana issues. I think the best early game items are tranquils,urn and a magic stick. Those three together are really strong and costeffective.

I don't think I would ever go Necro on disruptor. It's a risk to start building an item that cost that much. Necro dies off really hard lategame as well. I just don't ever see it being more costeffective than aghs on Disruptor.. Aghs is just way too gamechanging of an item compared to Necro.. You get aghs earlier, and it's stronger, and it's less of a risk. And then if you for some reason was getting a lot of gold after you got aghs, would still go shivas or sheep over necro.
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schmitty9800
Profile Joined August 2010
United States390 Posts
June 17 2014 17:11 GMT
#41
On June 05 2014 07:51 The Binary Son wrote:The 4 support vs 5 support is weird - I often think I'm playing as both, or me and another guy are playing 4/5 hybrids.

In pubs it's always situational...sometimes your the other support is CM and doesn't need farm, sometimes your other support is Sand King and he absolutely NEEDS farm early to get a blink dagger.

The thing is, Disruptor sucks at farming in general. And sure, it's nice to have a bunch of auras or Aghs or blink/force or sheep, but items aren't more useful on him than any other hero. So basically, any time you're just pushing a lane by yourself or farming neutrals, you should be thinking, "what could I be doing that's more useful at this time?" That's why Disruptor is seen as a 5 position most of the time.
Ricjames
Profile Blog Joined April 2009
Czech Republic1047 Posts
June 17 2014 21:57 GMT
#42
On June 18 2014 01:35 DrPandaPhD wrote:
IMO full magic wands are not that good on supports unless you already started with branches. Also think tranquills help a lot for roaming and his armor issue. Mana boots are good vs QW invokers but otherwise I don't think disruptor has big mana issues. I think the best early game items are tranquils,urn and a magic stick. Those three together are really strong and costeffective.

I don't think I would ever go Necro on disruptor. It's a risk to start building an item that cost that much. Necro dies off really hard lategame as well. I just don't ever see it being more costeffective than aghs on Disruptor.. Aghs is just way too gamechanging of an item compared to Necro.. You get aghs earlier, and it's stronger, and it's less of a risk. And then if you for some reason was getting a lot of gold after you got aghs, would still go shivas or sheep over necro.


Panda what do you think about late game refresher instead of shivas or sheep if you get the gold for it? I think double kinetic with static storm could be really devastating.
Brood War is the best RTS that has ever been created.
DrPandaPhD
Profile Joined November 2011
5188 Posts
June 17 2014 23:29 GMT
#43
Refresher after aghs would be really good yeah.
Usual lategame items would be like force/blink + aghs + ghost scepter. Refresher after that could be really good. Lategame items are very situation based though. Like if you already had blink + aghs, you could go Euls. If you catch someone important and with blink euls and then ult below them that could just win the game as well.

Veil / refresher / euls / shivas / hex / make an eblade out of ghost scepter are probably the options you have at that point. Eblade is a pretty good as a support item. Can save teammates in Chrono/saving bashed tinkers and stuff.

Personally I just like Shivas I guess, the reverse beastmaster aura is really strong ._.
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BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2014-06-19 11:07:42
June 19 2014 11:03 GMT
#44
On June 18 2014 01:35 DrPandaPhD wrote:
IMO full magic wands are not that good on supports unless you already started with branches. Also think tranquills help a lot for roaming and his armor issue. Mana boots are good vs QW invokers but otherwise I don't think disruptor has big mana issues. I think the best early game items are tranquils,urn and a magic stick. Those three together are really strong and costeffective.

I don't think I would ever go Necro on disruptor. It's a risk to start building an item that cost that much. Necro dies off really hard lategame as well. I just don't ever see it being more costeffective than aghs on Disruptor.. Aghs is just way too gamechanging of an item compared to Necro.. You get aghs earlier, and it's stronger, and it's less of a risk. And then if you for some reason was getting a lot of gold after you got aghs, would still go shivas or sheep over necro.


It doesn't matter much getting full magic wand or stick, is an option for using unreliable gold that you can spend on right before you get killed (is a good habit to click on ward/sentry/smoke before you get killed anyway). Magic wand is generally bad on carry because it is not slot efficient but it is fine on most supportive heroes.

well rushing agha on hero like lich/aa is legit because their ult can change the game; disruptor ult on the other hand...i doubt you will get more than 2 enemy heroes got bkb before 30mins anyway so you dont make the most out of that agha during that time point. You dont need that 4k gold item to make your combos better if you already are doing it right.

bottomline is 25mins necro2/3 or agha? i would always take that necro2/3 on disruptor, and then agha next if game is still going on. another part i dislike rushing agha is that if the game suddenly changed and you lost your good flow of good income, i dont like to having the useless components for more than 30mins, which is why i like to get that 1k gold int component so i can decide to go necro or agha according to the game. necro recipe = 1 won team fight so you should be able to always get it.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
June 19 2014 11:05 GMT
#45
And i would take hex rather than refresher any day lol

refresher is ok but not before a hex or even a shiva, unless the situation really calls for it (i cant think of one, maybe against some refresher panda/void or something).
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
DrPandaPhD
Profile Joined November 2011
5188 Posts
June 19 2014 12:33 GMT
#46
Aghs is still way too strong of an item to skip for Necrobook on Disruptor. No way I would go Necrobook over AoE Doom. Especially since Aghs is even cheaper.

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The Binary Son
Profile Joined August 2013
United States207 Posts
September 01 2014 00:44 GMT
#47
On June 18 2014 02:11 schmitty9800 wrote:
Show nested quote +
On June 05 2014 07:51 The Binary Son wrote:The 4 support vs 5 support is weird - I often think I'm playing as both, or me and another guy are playing 4/5 hybrids.

In pubs it's always situational...sometimes your the other support is CM and doesn't need farm, sometimes your other support is Sand King and he absolutely NEEDS farm early to get a blink dagger.

The thing is, Disruptor sucks at farming in general. And sure, it's nice to have a bunch of auras or Aghs or blink/force or sheep, but items aren't more useful on him than any other hero. So basically, any time you're just pushing a lane by yourself or farming neutrals, you should be thinking, "what could I be doing that's more useful at this time?" That's why Disruptor is seen as a 5 position most of the time.


Thanks for the explanation and the input!!!!
XBox Gamertag/Steam Name: The Binary Son. Hit me up if you want to play! Also on Twitter: www.twitter.com/TheBinarySon
BoZiffer
Profile Joined November 2011
United States1841 Posts
December 18 2014 21:23 GMT
#48
Yango made a comment in another thread about Disruptor being a pretty legit mid so I figured I would ask it here - how would you skill and build him to do it and what are the benefits of running him there?
HammerKick
Profile Blog Joined May 2013
France6190 Posts
Last Edited: 2014-12-18 21:40:14
December 18 2014 21:38 GMT
#49
Haven't played mid before, but I guess that: like all mid heroes, you want to spam your nuke to harass because of bottle.
So you max thunder strike. I think going 4-2-0-1 can work on mid lane, 4-1-1-1 if your supports can't roam.

For items you get Tranquils and you either rush aghs or get a blink if required.

I still think he's better as a support, as he is a support hero that is already decent without items and insane with the right items (hello aghs?), but he can work well as a mid laner.
Well, it's high noon somewhere in the world
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-12-18 21:54:41
December 18 2014 21:54 GMT
#50
Thunderstrike is a really good nuke if you're at a good level for it. He should also work well with support rotations because even if the enemy mid suspects the gank as it comes you can glimpse the mid back in to expose him to the supports.

Mid game he can roam and gank pretty well with glimpse levels so he does make some use of the levels from mid. Aghs of course is always very nice on him too.
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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 18 2014 22:05 GMT
#51
I think Disruptor can work mid, but I think there are better Mids
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
December 18 2014 22:09 GMT
#52
On December 19 2014 07:05 Torte de Lini wrote:
I think Disruptor can work mid, but I think there are better Mids

He crushes a ton of matchups cuz he has 600 range and a nuke with ridiculous 1v1 damage.

Its awkward if you don't snowball cuz he only has 1 regular skill that actually does damage but its great for pubs just cuz a ton of people don't know how to deal with it.
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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 18 2014 22:11 GMT
#53
im going to try it then, what's the item/skill build?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
December 18 2014 22:16 GMT
#54
Max Thunderstrike then Glimpse. Items you just get team stuff like Arc+Meka, getting Aghs when the item lock will fuck up meaningful heroes.

Matchup-wise you don't want to fight pussy bottle crow heroes that can stalemate. You want to pick him into shit like QoP where the player expects (incorrectly) that they can win and then goes on tilt and throws the game when you crush him.
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fourthirds
Profile Joined July 2010
Canada132 Posts
December 18 2014 23:23 GMT
#55
Get a value point in kinetic field in there somewhere, preferably before you hit 6. It scales poorly but even level one is really good for locking someone in the shit for a little bit longer.
Varth
Profile Joined August 2010
United States426 Posts
December 18 2014 23:58 GMT
#56
As a support getting the value point is very good because you are maxing glimpse and getting 1 in thunder for the early harass and vision. For a mid you want to maximize your thunder to bully them out, push lane for rune control, and put the rest into glimpse and ult because glimpse is a ridiculous skill
ncsix
Profile Joined February 2012
1370 Posts
Last Edited: 2014-12-19 02:24:02
December 19 2014 02:18 GMT
#57
I can only imagine the flak you'll get for calling disruptor mid. He just doesn't scale very well, so should (or rather can) mid disruptor try to gank the way, puck / qop or other great tempo / controller initiators? Force staff, mek, arcanes are great on this hero, Necrobook is only situational (in most cases, the situation is its because your mid game when well enough and/or you need true sight). Someone pointed out Euls, its probably more realistic than farming for Scythe.

You don't really need all too farm much or fast lvls (although it certainly doesn't hurt), just need to be on point with being a great support with his great set of spells.
TyrionSC2
Profile Joined November 2010
United States411 Posts
December 19 2014 02:29 GMT
#58
Merlini just played him mid with 3 null talismans into aghs.
I didn't pay attention to his skill build though -__-
TheYango
Profile Joined September 2008
United States47024 Posts
December 19 2014 07:35 GMT
#59
On December 19 2014 08:58 Varth wrote:
As a support getting the value point is very good because you are maxing glimpse and getting 1 in thunder for the early harass and vision. For a mid you want to maximize your thunder to bully them out, push lane for rune control, and put the rest into glimpse and ult because glimpse is a ridiculous skill

You still want the value point. You'll get Glimpse maxed by the time it's important and you can make solo-kills happen more easily with Kinetic Field.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-12-19 09:19:46
December 19 2014 09:19 GMT
#60
It's not played too often though, any reason or just because it appears gimmicky (though it isn't)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
hariooo
Profile Joined October 2013
Canada2830 Posts
December 19 2014 11:06 GMT
#61
Glimpse is one of those spells that would get a random poster laughed out of the forum if they presented it as a create-your-own-skill. It's just so damn OP. You see someone and it's a free 2k range lasso if they run away. Ah I love it.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 19 2014 11:34 GMT
#62
On December 19 2014 18:19 Torte de Lini wrote:
It's not played too often though, any reason or just because it appears gimmicky (though it isn't)

cus whats a disruptor gonna do with farm and levels
lvls barely do anything on him past max glimpse
farms just buys him standard utility items like force
aghs is nice but generally not a gamechanger
hariooo
Profile Joined October 2013
Canada2830 Posts
December 19 2014 12:33 GMT
#63
Early Blink+Force basically wins you fights for 20 minutes before anyone buys BKB because they'll never ever have a proper 5v5 unless they dive you due to how easy pickoffs are with Glimpse with boosted range. And if they just 5 man dive, Static Field is actually pretty ridiculous counter-initiation since it's an instant cast time.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 19 2014 13:52 GMT
#64
why cant they have a 5v5? they just cant comfortably retreat, which is almost the same as with support disruptor. besides that if u REALLY need more glimpse range someone else can buy a force for u

and if u want to win teamfights ur better off with an actual playmaker like brew or puck or w.e

i mean its workable but really not that good
hariooo
Profile Joined October 2013
Canada2830 Posts
December 19 2014 14:02 GMT
#65
Glimpse range is just that useful. It's the same general concept why Batrider/Pudge can go mid. The initiation is ridiculous and a mid Disruptor actually has a lot of damage to shit over side lanes with a level advantage.
Varth
Profile Joined August 2010
United States426 Posts
Last Edited: 2014-12-19 17:44:33
December 19 2014 17:17 GMT
#66
Rupter is completely nuts when pushing because if the other team tps to the tower in vision range you can just glimpse them and now its 5v4 with the use of a 18sec cd spell.

And max glimpse range is one of the largest ranges in the game PERIOD. 1800 range is the exact max range of day vision, so a max glimpse people have a ZERO % chance of running if they don't see you with wards. Makes pushing towers incredibly nervewracking because the rupter team can just 5 man tele there and if the rupter teled 1st or second you are dead.

Glimpse is just SO GOOD and so satisfying. Few things are most enjoyable than glimpsing people after they tp

The one thing is you need to have a somewhat coordinated team. Rupter can't do a ton by himself, but with 1-2 other people working with you he's insanely powerful all game
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-19 17:25:16
December 19 2014 17:22 GMT
#67
On December 19 2014 20:34 Dead9 wrote:
farms just buys him standard utility items like force

While this is true, it's also true of plenty of other mid heroes that "only" use their farm for team items (Arcanes Meka, etc.). Many of them don't even have an Agha upgrade as good as Disruptor's.

I've simply never seen a hero needing to use their farm solely for team utility items as being a huge downside. Getting a Meka/Force/Sheep/etc. as early as a mid solo can provide it is strong enough in it's own right that I don't think it can be considered a fatal flaw of having such a hero mid.
Moderator
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 19 2014 19:59 GMT
#68
but all the utility item buyers are interchangable
as in u still have an early mek or w.e with all of them
so why send a level independent hero mid
even something like veno or jak would make more sense
hariooo
Profile Joined October 2013
Canada2830 Posts
December 21 2014 18:05 GMT
#69
Both Jak and Veno influence the game in a more standard, straightforward way by grinding down towers or contributing AOE control and damage in a teamfight.

Disruptor completely changes how the game is played and that's pretty significant. I also don't agree that he's level independent. He has impact as a lower level support but I think higher levels of Kinetic Field and Static Storm when going mid are pretty strong too.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
December 21 2014 21:51 GMT
#70
As a disruptor, you want to be lvl 7 ASAP
then they don't really matters
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Hapahauli
Profile Joined May 2009
United States9305 Posts
December 22 2014 03:47 GMT
#71
On December 20 2014 04:59 Dead9 wrote:
but all the utility item buyers are interchangable
as in u still have an early mek or w.e with all of them
so why send a level independent hero mid
even something like veno or jak would make more sense


Just because disruptor can do well without many levels doesn't mean he's level independent. He does extremely well with quick levels and farm. His nuke is incredibly damage efficient (and you'll never get to level it unless you're running him mid), and his ulti scales extremely well with levels. His aghs-ulti does a terrifying amount of damage. Add a blink and you can win teamfights at any point in the game.

I'm not going to sit here and scream "disruptor mid new meta", but it's definitely viable and not to be underestimated.
a talking rock that sprouts among the waves woosh
l3loodraven
Profile Joined July 2013
2753 Posts
Last Edited: 2014-12-22 06:43:53
December 22 2014 06:42 GMT
#72
Thrall mid has insane ganking power, most heroes have absolutely no escape from a well-executed Thrall gank when he has a level advantage, you either see the gank coming and hide or you die. Its just hard in pubs because you typically can't do much on your own, you need follow-up to his great mix of damage and CC.
"fear.dankness cuts deeper than swords"
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 22 2014 16:30 GMT
#73
p much every single mid hero gets more damage with levels...
and with thrall mid u have to pick between glimpse and thunder
so either ur a weak mid or u cant really gank til 9 or 10 anyway...
its not that bad but its p mediocre
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 22 2014 16:32 GMT
#74
also his ulti has awful scaling with levels...
the bear jew
Profile Joined August 2014
United States3674 Posts
Last Edited: 2014-12-29 06:08:58
December 29 2014 05:34 GMT
#75
I gotta say, just had a disruptor game, man Glimpse is fucking amazing when you are ganking/ahead. Nobody escapes.

Though I can see how this hero can be useless but when game is going poorly. If the enemy team isn't out of position, you can't force them if they don't peak forward, not like vengeful can force them to be in a bad spot. Disruptor feels like he can have a bigger impact, but can be less stable of a support. But I feel like he's one of those support heroes that is the worst to play against when you are behind.
DeMoN pulled off a Miracle and Flies to the Moon
Beirut
Profile Joined January 2011
United States673 Posts
Last Edited: 2015-01-16 16:09:46
January 16 2015 16:09 GMT
#76
Empire is doing some pretty cool shit right now with Disruptor against NaVi's Medusa/Puck/Brew. Empire using the hawk vision from Beastmaster to catch glimpses, ravages synergizing really well with kinetics and static storms.

Kind of a clinic going on, Empire.ALOHADANCE definitely worth watching if you enjoy this hero.
Varth
Profile Joined August 2010
United States426 Posts
January 16 2015 17:29 GMT
#77
I don't want rupter to become popular again, he's so rare to see that many people just brain fart and get destroyed by glimpse and your early harass
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
January 16 2015 19:09 GMT
#78
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
The Binary Son
Profile Joined August 2013
United States207 Posts
December 04 2015 03:31 GMT
#79
No Disruptor discussion in a while - almost a year. Do people (besides me) still play disruptor? Any pro players out there known for their disruptors? If not, what happened to him? I'm not sure he was ever one of the most popular supports out there, but is seems to me he used be more popular than he is now.
XBox Gamertag/Steam Name: The Binary Son. Hit me up if you want to play! Also on Twitter: www.twitter.com/TheBinarySon
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
Last Edited: 2015-12-04 04:57:13
December 04 2015 03:38 GMT
#80
On December 04 2015 12:31 The Binary Son wrote:
No Disruptor discussion in a while - almost a year. Do people (besides me) still play disruptor? Any pro players out there known for their disruptors? If not, what happened to him? I'm not sure he was ever one of the most popular supports out there, but is seems to me he used be more popular than he is now.


He is still relevant, but he isn't a hero that fits into multiple lineups. Generally a 3rd 4th or 5th pick in response against maybe io wisp or something.
PoulsenB
Profile Joined June 2011
Poland7711 Posts
December 04 2015 07:35 GMT
#81
I think Puppey played a bunch of games on him recently, some of them were really good.

This hero is actually insanely good in pubs in the hands of a competent player, especially against squishy spellcasters, pretty good at zoning the offlane too (not amazing, but quite decent). The lack of hard stun or instant nuke hurts his earlygame though.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
December 04 2015 10:37 GMT
#82
Because he's so level dependent and does get a lot out of some easily farmable midgame items I think he's a much stronger mid than support. That way you can get the most out of his nuke by actually being able to level it instead of being forced to gimp your damage and max glimpse first. Veil, Eul's, Atos if needed, and as is necessary/possible blink or force staff are all good pick-ups that both increase his capacity to do his thing and help the team out across the board. He's nice as a core hero because he doesn't need to wait on any one item to start being useful.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
spudde123
Profile Joined February 2012
4814 Posts
Last Edited: 2015-12-04 12:05:51
December 04 2015 12:05 GMT
#83
I like playing Disruptor in pubs quite a bit. A lot of the time people are a bit careless with their positioning, come a bit too forward or stay a bit too late, and the hero is good for punishing that. Because of his spells he is also better than a number of other supports in getting kills against solo offlaners even if you were solo supporting in the safe lane. And in general he is a hero that can kill a huge amount of heroes with a +1 only, which I like in pubs especially. I don't really like playing heroes that rely too heavily on multiple teammates and instead can go for moves of my own.
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
December 04 2015 12:21 GMT
#84
On December 04 2015 21:05 spudde123 wrote:
I like playing Disruptor in pubs quite a bit. A lot of the time people are a bit careless with their positioning, come a bit too forward or stay a bit too late, and the hero is good for punishing that. Because of his spells he is also better than a number of other supports in getting kills against solo offlaners even if you were solo supporting in the safe lane. And in general he is a hero that can kill a huge amount of heroes with a +1 only, which I like in pubs especially. I don't really like playing heroes that rely too heavily on multiple teammates and instead can go for moves of my own.

Absolutely agree. Then I play a game against a fed PA with early BKB...T_T
Shorts down shorts up, BOOM, just like that.
hariooo
Profile Joined October 2013
Canada2830 Posts
December 04 2015 20:22 GMT
#85
On December 04 2015 21:21 Titusmaster6 wrote:
Show nested quote +
On December 04 2015 21:05 spudde123 wrote:
I like playing Disruptor in pubs quite a bit. A lot of the time people are a bit careless with their positioning, come a bit too forward or stay a bit too late, and the hero is good for punishing that. Because of his spells he is also better than a number of other supports in getting kills against solo offlaners even if you were solo supporting in the safe lane. And in general he is a hero that can kill a huge amount of heroes with a +1 only, which I like in pubs especially. I don't really like playing heroes that rely too heavily on multiple teammates and instead can go for moves of my own.

Absolutely agree. Then I play a game against a fed PA with early BKB...T_T


And you didn't buy a FS/Ghost. Welp
The Binary Son
Profile Joined August 2013
United States207 Posts
Last Edited: 2015-12-04 21:21:30
December 04 2015 21:21 GMT
#86
Just played another game with him. I was the carry of the team for the first half. LAWL.

As a guy who only plays 2 characters (Disruptor and Tusk), I love the gratification I feel when either walrus punching someone to death or glimpsing someone back to base after they tp to a tower.
XBox Gamertag/Steam Name: The Binary Son. Hit me up if you want to play! Also on Twitter: www.twitter.com/TheBinarySon
The Binary Son
Profile Joined August 2013
United States207 Posts
March 28 2016 04:36 GMT
#87
Any thoughts on Aether Lens for Disruptor?
XBox Gamertag/Steam Name: The Binary Son. Hit me up if you want to play! Also on Twitter: www.twitter.com/TheBinarySon
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2016-03-28 07:00:06
March 28 2016 06:52 GMT
#88
On March 28 2016 13:36 The Binary Son wrote:
Any thoughts on Aether Lens for Disruptor?


I'd say it's pretty good, like even core item.

It improves the range on all your skills. Get Veil after and you're good to go.
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2016-03-28 10:58:05
March 28 2016 10:09 GMT
#89
I don't think it does much. Glimpse's range is so absurd that vision is always your limiting factor, not range, and his other spells are not that hard to cast from a safe distance.

You wouldn't get it before force, and your aghs is so impactful that you wouldn't delay that except for situational necessities like ghost/euls. I don't see aether as one of those necessities.
Logo
Profile Blog Joined April 2010
United States7542 Posts
March 28 2016 12:36 GMT
#90
It's not even a situation like Phoenix where you have spells that benefits so much from the +8% dmg increase (especially Sun Ray) that it is worth getting even though the range only really benefits one already long range spell. Disruptor is just in an awkward position to take advantage of either part of the item and something like Force/Blink is generally just as useful for extending Glimpse's range.
Logo
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
March 28 2016 12:51 GMT
#91
I don't think I'd recommend blink over an aether lens on disruptor tho. Honestly for a hero that is so damn squishy , having extra range on his spells and standing further back in fights is pretty nice on top of the dmg amp.

Arcanes -> aether -> force/glimmer -> agha (last 2 could be flip flopped) is how id build him.
LiquidDota Staff@BluemoonGG_
nojok
Profile Joined May 2011
France15845 Posts
Last Edited: 2016-03-28 14:14:27
March 28 2016 14:14 GMT
#92
I don't see any reason to spend 2k gold on aether lens, wasted gold imo. Arcane boots are also too much on him imo as you never cast spells outside of fights given the standard 1 4 4 2 build so using your Q to farm does not help much. I only get arcanes for the team. I'd vastly prefer glimmer, forcestaff or point booster + ogre club over aether lens.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2016-03-28 14:32:41
March 28 2016 14:25 GMT
#93
On March 28 2016 21:51 BluemoonSC wrote:
I don't think I'd recommend blink over an aether lens on disruptor tho. Honestly for a hero that is so damn squishy , having extra range on his spells and standing further back in fights is pretty nice on top of the dmg amp.

Arcanes -> aether -> force/glimmer -> agha (last 2 could be flip flopped) is how id build him.


Blink is quite common on Disruptor in pro games. I believe you generally get it so you can catch out slippery heroes who can otherwise blink away before you can combo your other spells with glimpse.

Aether seems more like it should be a situational pick up if the enemy team has some specific heroes that can silence/disable you from long range (like say a DP) or if you really don't need force/glimmer for some reason. That and maybe if you're willing to disassemble arcane boots for it.
Logo
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2016-03-28 16:38:00
March 28 2016 16:33 GMT
#94
On March 28 2016 23:25 Logo wrote:
Show nested quote +
On March 28 2016 21:51 BluemoonSC wrote:
I don't think I'd recommend blink over an aether lens on disruptor tho. Honestly for a hero that is so damn squishy , having extra range on his spells and standing further back in fights is pretty nice on top of the dmg amp.

Arcanes -> aether -> force/glimmer -> agha (last 2 could be flip flopped) is how id build him.


Blink is quite common on Disruptor in pro games. I believe you generally get it so you can catch out slippery heroes who can otherwise blink away before you can combo your other spells with glimpse.

Aether seems more like it should be a situational pick up if the enemy team has some specific heroes that can silence/disable you from long range (like say a DP) or if you really don't need force/glimmer for some reason. That and maybe if you're willing to disassemble arcane boots for it.

Having a thousand bonus range over 200 is pretty nice on storm+field too. Storm is used more often for counter-initiation than initiation, but blink allows you to initiate with storm, even on bkb carriers once you have aghs.

Also outside of kinetic field your usually cast your round of spells and are done with the fight. In most situations I'd rather have one enemy more in the storm than have a kinetic field more (depends on how burst-heavy your lineup is).
low gravity, yes-yes!
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
March 28 2016 18:00 GMT
#95
On March 29 2016 01:33 Blackfeather wrote:
Show nested quote +
On March 28 2016 23:25 Logo wrote:
On March 28 2016 21:51 BluemoonSC wrote:
I don't think I'd recommend blink over an aether lens on disruptor tho. Honestly for a hero that is so damn squishy , having extra range on his spells and standing further back in fights is pretty nice on top of the dmg amp.

Arcanes -> aether -> force/glimmer -> agha (last 2 could be flip flopped) is how id build him.


Blink is quite common on Disruptor in pro games. I believe you generally get it so you can catch out slippery heroes who can otherwise blink away before you can combo your other spells with glimpse.

Aether seems more like it should be a situational pick up if the enemy team has some specific heroes that can silence/disable you from long range (like say a DP) or if you really don't need force/glimmer for some reason. That and maybe if you're willing to disassemble arcane boots for it.

Having a thousand bonus range over 200 is pretty nice on storm+field too. Storm is used more often for counter-initiation than initiation, but blink allows you to initiate with storm, even on bkb carriers once you have aghs.

Also outside of kinetic field your usually cast your round of spells and are done with the fight. In most situations I'd rather have one enemy more in the storm than have a kinetic field more (depends on how burst-heavy your lineup is).


yeah this is the most important thing right here. in pubs, you're either gonna be initiated on OR be the followup to your team's initiation, I find. this goes for any hero due to the disorganized nature of pubs. to me, I value survivability so I can continue to get my levels and farm in space (hp/s in between skirmishes), and positioning (extra range). the spell amp is nice too. blink gives me positioning, but I still hate to have to base all of the time after smaller engagements. plus if you get jumped on, you're a dead support with 2k gold spent on something that won't keep you alive.

plus in this environment, especially, you're gonna have a hard time with all of the other things that you need to buy, so saving 2k gold is going to be rough. you're almost never going to find a proper 4position support in the average pub these days.

its situationally relevant but for me, I value other items above it under most circumstances.
LiquidDota Staff@BluemoonGG_
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2016-03-28 21:14:36
March 28 2016 21:12 GMT
#96
...but aether doesn't give you any survivability. Like, not at all. 8hp regen is negligible.

You get exactly the same amount of bulk from aether as you do from blink - that is, none - except blink might let you escape after the fight goes bad as well.

I can see the rationale for aether. It's a little bit useful on pretty much every hero in the game. I just don't believe it's useful enough on disruptor to warrant purchasing it over force/blink, or slowing down your aghs, except in very specific circumstances.
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2016-03-28 23:38:12
March 28 2016 23:35 GMT
#97
HP regen is not neglible at all because the time you would've spent to heal at fountain is now in a lane earning XP and/or gold.

it's not an every game build of course, but to get value items like aether lens, veil, etc. on supports is better to buildup on that losing gold while saving for that 2k item.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
March 28 2016 23:42 GMT
#98
belisaurus was just saying it doesnt give survivability specifically. sustain is not the same thing.
posting on liquid sites in current year
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2016-03-28 23:58:56
March 28 2016 23:57 GMT
#99
Disruptor would have tranquils anyway if he's not going arcanes->aether, so that's invalid as well.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2016-03-29 00:07:57
March 29 2016 00:07 GMT
#100
On March 29 2016 08:57 Belisarius wrote:
Disruptor would have tranquils anyway if he's not going arcanes->aether, so that's invalid as well.

nah i don't agree with this, i get arcanes almost every game with disruptor for the team benefit and i haven't built aether yet (outside of a bot game)

im that idiot who buys casual salves at any given gametime with any given hero though
posting on liquid sites in current year
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
March 29 2016 04:49 GMT
#101
Yeah I used to wrong word. I definitely should have used "sustain." Your boot choice has a lot to do with personal need but equally as important is the team's needs as well.

That's why I also value glimmer and/or force over a blink as well. Both those items can help save someone mid fight.
LiquidDota Staff@BluemoonGG_
Rocket-Bear
Profile Joined July 2014
3070 Posts
March 29 2016 09:21 GMT
#102
Aether is too expensive for what it does for Disruptor imo.

All his spells have pretty good range and I feel like when you need the extra range for Glimpse a forcestaff does the same but is more versatile in other situations. Often times Glimpse range is not the issue, rather the vision on the target.

So I really don't see any reason to go aether over force.

Glimmer / Blink is still fine.

Aghs is obviously the best item for him, AoE Doom is pretty fucking good and wins games very often if you get it.

Still think Urn is too good for it's cost and buildup that you need that on pretty much all supports. Boots are more flexible between arcanes/tranquils.

So early game: Magic stick + Urn + Tranquils or Arcanes

Midgame (~ 20-30 min) should have a force staff / glimmer / the situational ghost scepter. Any of those 3, not all of them. If you don't get one of those items around that time you played pretty bad that game and that's ok. Just dislike people saying supports don't need farm.

Lategame Aghs, in a lot of games you don't get the time to build it though. Can get it around 40-45min but as we know not all games lasts that long.

If possible a Refresher, but that's so rare.

Note that you can get the items a lot earlier if you play well. But those are pretty achievable item timings for your average game.
Favorite players: Gh and Zai
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
Last Edited: 2016-03-29 09:31:23
March 29 2016 09:30 GMT
#103
Aether is a waste of gold. You already have insane range on your gank spell. Disruptor doesn't need any item, so feel free to get whatever your team needs. Agha is of course a very good upgrade if you can get it, but consider force mek blink glimmer etc.
The Binary Son
Profile Joined August 2013
United States207 Posts
June 11 2016 11:05 GMT
#104
So I'm watching Manila, and while Disruptor doesn't get a lot of attention in this thread, he's currently the most used hero in the tournament and I just saw it even get banned.

So I figured what better time to talk about him? Have you changed anything about the way you play him in the last few months? Switch up any items? Can someone tell me why Glimmer cape is so popular?
XBox Gamertag/Steam Name: The Binary Son. Hit me up if you want to play! Also on Twitter: www.twitter.com/TheBinarySon
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2016-06-12 01:14:55
June 12 2016 01:10 GMT
#105
disruptor works really well with fighting composition and especially good with a lot of front-line brawlers that can out manfight the enemy team. Ursa, lifestealer, slark, lycan, slardar, beastmaster etc etc.

Basically your team can out manfight the enemy team (imagine ur ursa is going ham), enemy team has to run away, then you use glimpse for extra chase and kills. That's essentially why he's good at this meta since there's a lot of fighting.

Compared to when there's a more farming oriented meta with hero that's good at disengaging and just farm, disruptor is horrible. You need the team to protect you and if your team is more concerned with being slippery and run away you're hosed. Glimpse does nothing defensively (very little). The team with disruptor wants to be the team that's doing the chasing.

He is also extremely good at punishing botched fights and initiations since he can make sure there is at least 1 dead if enemy choose to retreat. Many highground pushes fail and usually people can just walk away, with disruptor everything changes. But that's just an added benefit.

The main reason why he's popular is as stated, lot of manfights and chasing. Team usually has some tanky front-liner to buffer the disruptor.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
trinxified
Profile Joined December 2010
Canada7774 Posts
June 12 2016 08:58 GMT
#106
disruptor is a hero that owns only in the competitive scene because that hero relies so much on team communication and coordination.

in pubs, the impact disruptor can do is hardly there.
BigO
Profile Joined December 2011
Sweden956 Posts
June 12 2016 09:47 GMT
#107
On June 12 2016 17:58 trinxified wrote:
disruptor is a hero that owns only in the competitive scene because that hero relies so much on team communication and coordination.

in pubs, the impact disruptor can do is hardly there.


I disagree, disruptor is probably top 3 most impactful supports in the game, regardless if you communicate or not. I mean, even if you don't say a word, most people will understand that if they get a hero that is caught out all alone due to glimpse, you cash in on the free gold. You just need to make sure you don't somehow fuck your team wiith your glimpse usage and the hero is a great pub support.
spudde123
Profile Joined February 2012
4814 Posts
June 12 2016 10:58 GMT
#108
Yea, I find Disruptor to be one of the easiest supports to play in pubs. He is pretty good in getting kills in lane often, and after you get 6 you generally can kill most heroes in the game with a +1. You are in fact not very team reliant at all imo compared to a bunch of other supports that can't kill people even with a +1, but instead rely on for example the team doing some smoke plays, pushing towers together, or something like that.
HighTimeDotA
Profile Joined May 2014
Canada1412 Posts
June 12 2016 23:05 GMT
#109
On June 12 2016 17:58 trinxified wrote:
disruptor is a hero that owns only in the competitive scene because that hero relies so much on team communication and coordination.

in pubs, the impact disruptor can do is hardly there.


http://www.dotabuff.com/matches/2431633207

lost 5 rax defended 3 aegis pushes before we even took their mid t2. still win the game cuz disruptor is a godlike support, the hero is very strong in pubs given that your team knows how to play with you and you communicate with them. a well placed ult just wins you the game. if it wasnt for the bad timber who refused to 5v5 with us until 30mins in, the game wouldve been stupidly easy.

and so many 5k+ offlaners dont position correctly to avoid being glimpsed to their death making the hero an excellent zoner early game. just take lighting at lvl1 if you dont need glimpse for a rune kill and cast it repeatedly and hit the enemy offlaner. when you turn level two if the enemy offlaner didnt use his salve to regen to full he cant even be in exp range without dying.
rtz is like the Bieber of dota, true Canadian treasure.
Fleetfeet
Profile Blog Joined May 2014
Canada2550 Posts
June 13 2016 01:37 GMT
#110
It -is- true that a large part of what's making disruptor successful in competitive is team coordination. Manila finals game 1 is disruptor plus 3 heroes that constantly give him vision in timber, slardar, and riki. Haven't watched the rest of the series yet, but it's been pretty consistent that he's paired with some eyeballs.
rebdomine
Profile Blog Joined October 2010
6040 Posts
June 13 2016 06:29 GMT
#111
On June 12 2016 17:58 trinxified wrote:
disruptor is a hero that owns only in the competitive scene because that hero relies so much on team communication and coordination.

in pubs, the impact disruptor can do is hardly there.


with how much fighting goes on pubs, you will always be able to glimpse someone caught in no man's land for your team to feast on.

and also people tend to forget not to TP into disruptor's vision and get glimpsed away from fights. I've won a couple of games just by forcing the enemy carry to base race because he tp'd in late and I glimpsed him away from defending their base.
"Just because you are correct doesn't mean you are right!"
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
June 13 2016 17:41 GMT
#112
He's also not item-dependent at all which makes him much more comfortable to play in the common 1 support 4 pub than a lot of other supports.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
nojok
Profile Joined May 2011
France15845 Posts
June 13 2016 18:46 GMT
#113
He's pretty meh from behind though, glimpse is his best spell and as much as it's amazing offensively, it's lacklustre defensively. Same for kinetic field, it's much better to use it in a proactive way than a reactive one as it takes some time to be up and opponents can easily react. His ulti on the other hand is still good defensively as there is no downtime after you cast it. His total lack of farm ability is also annoying when you want to dodge fights as even farming the scraps is hard with him when many other supports can somehow farm a glimmer cape or a forcestaff.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2016-06-14 00:17:18
June 14 2016 00:16 GMT
#114
That's my main problem with him. If his team's ahead he feels like the most bullshit support in the game.

If his team's behind he's just a walking ult/bag of gold.

Maybe I'm just not good enough at getting my team ahead in the first place.
The Binary Son
Profile Joined August 2013
United States207 Posts
February 03 2017 21:38 GMT
#115
Hello! I asked this question earlier in this thread but I asked it in a way I think that confused people so I don't think it ever got answered. Plus, it's been 8 months and before 7.00, so I'm curious if folks' opinion has changed.

Anyway the question is: Why is Glimmer Cape so popular for Disruptor (or for that matter, anyone). Is it just a way to help squishy supports escape/hide for 5 seconds with some defensive buffs??

While admittedly I'm 2k mmr/filthy casual trash, I don't see the massive upside in building to Glimmer Cape as opposed to, for example, building towards Mek/Guardian Greaves (which is what I usually build to after Mana Boots and Urn of Shadows).

Any insight would be greatly appreciated!
XBox Gamertag/Steam Name: The Binary Son. Hit me up if you want to play! Also on Twitter: www.twitter.com/TheBinarySon
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
Last Edited: 2017-02-03 23:48:06
February 03 2017 23:47 GMT
#116
Mek is an item that is good earlygame and becomes less good as the game goes on, since the heal is static. Generally, supports only grab it if they're having a good game and can buy it early on. Glimmer cape is good all game because the %age magic resist scales with how much damage you (or your ally) is taking, and invis is useful all game.

Neither item has any synergy with disruptor though (unlike stuff like aghs, euls, blink), so it seems like you're asking a more general question of how to itemize as a position 5 support. The answer to that is buy whatever the hell your team needs! (urn, mek, pipe, helm of dom, glimmer, force staff, lotus orb, solar crest, drums, vlads, w.e)
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2017-02-04 00:19:42
February 04 2017 00:11 GMT
#117
@Binary Son: Mek has suffered a lot from the power creep and the upgrade to GGs isn't good enough to justify getting mek in the first place. I pretty much only get GGs nowadays against silencer or on a heavy pushing hero like enigma.

Glimmer is just insanely strong in general in pubs. The lack of detection 1 protects 4 often creates means that you have a saving spell that gives your beaten up carry 5 seconds on a 14 second cd to escape, it allows you to ward, scout and deward in spots they don't expect you, allows you to tp from dangerous situations and if the coordination is there it can act as a pseudo-shadowblade on your initiator.

I prefer forcestaff on disruptor, but mainly because he's one of the heroes I use it as a pseudo-blink quite often while it still provides an escape tool for someone with networth.

In general position 5 itemization mostly comes down to glimmer vs force as your first major item and I often buy the other one as the second. Both can safe people from bad positions, which is often gamechanging.
low gravity, yes-yes!
The Binary Son
Profile Joined August 2013
United States207 Posts
February 04 2017 00:34 GMT
#118
Thank you both for your posts! I'm gonna add Glimmer to my build as my item to get after mana boots and urn.

I have to confess something embarrassing - I've never used force staff or blink. Mostly because I'm terrified I will move myself or someone else in the wrong direction. So I've moved towards other items such as mek, pipe, greaves, and of course aghs. Plus, while being able to adapt my build to what happens in game is something I rarely do, I don't get a lot of help from teammates at this mmr level with telling me what they want. That said, your advice is really appreciated, and I'll give Glimmer a try and hang up the mek/greaves.
XBox Gamertag/Steam Name: The Binary Son. Hit me up if you want to play! Also on Twitter: www.twitter.com/TheBinarySon
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
February 04 2017 01:26 GMT
#119
Force staff tends to be extra valuable when playing against kite-able melee cores like lifestealer or ursa--just force staff whoever they go on and it's going to be the correct play the vast majority of the time. I'd recommend trying it out--with a bit of practice you'll start to build an intuition about how to use it correctly. That said, glimmer is definitely better in many scenarios and in 2k is probably rarely a bad choice!
The Binary Son
Profile Joined August 2013
United States207 Posts
February 04 2017 01:52 GMT
#120
Thanks everyone! I'll report back after some time working on it!
XBox Gamertag/Steam Name: The Binary Son. Hit me up if you want to play! Also on Twitter: www.twitter.com/TheBinarySon
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2017-02-04 02:05:46
February 04 2017 02:04 GMT
#121
On February 04 2017 08:47 xxpack09 wrote:
Mek is an item that is good earlygame and becomes less good as the game goes on, since the heal is static. Generally, supports only grab it if they're having a good game and can buy it early on. Glimmer cape is good all game because the %age magic resist scales with how much damage you (or your ally) is taking, and invis is useful all game.

Neither item has any synergy with disruptor though (unlike stuff like aghs, euls, blink), so it seems like you're asking a more general question of how to itemize as a position 5 support. The answer to that is buy whatever the hell your team needs! (urn, mek, pipe, helm of dom, glimmer, force staff, lotus orb, solar crest, drums, vlads, w.e)

i find it questionable that you're implying that glimmer cape should be mainly considered on (4 position?) supports with "synergy" with it

it's not an item you build due to individual hero synergy, its just an item that is often one of the best items you can acquire for increasing your team's fighting effectiveness
posting on liquid sites in current year
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2017-02-04 02:52:19
February 04 2017 02:15 GMT
#122
On February 04 2017 09:34 The Binary Son wrote:
Thank you both for your posts! I'm gonna add Glimmer to my build as my item to get after mana boots and urn.

I have to confess something embarrassing - I've never used force staff or blink. Mostly because I'm terrified I will move myself or someone else in the wrong direction. So I've moved towards other items such as mek, pipe, greaves, and of course aghs. Plus, while being able to adapt my build to what happens in game is something I rarely do, I don't get a lot of help from teammates at this mmr level with telling me what they want. That said, your advice is really appreciated, and I'll give Glimmer a try and hang up the mek/greaves.

You are welcome
The best dota player in my friendslist (6k) said that the key to getting good is just to never stop trying things out. Give it a shot, worst thing that can happen is that you screw up in a pub game.
low gravity, yes-yes!
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
February 04 2017 12:47 GMT
#123
On February 04 2017 11:04 SpiritoftheTunA wrote:
Show nested quote +
On February 04 2017 08:47 xxpack09 wrote:
Mek is an item that is good earlygame and becomes less good as the game goes on, since the heal is static. Generally, supports only grab it if they're having a good game and can buy it early on. Glimmer cape is good all game because the %age magic resist scales with how much damage you (or your ally) is taking, and invis is useful all game.

Neither item has any synergy with disruptor though (unlike stuff like aghs, euls, blink), so it seems like you're asking a more general question of how to itemize as a position 5 support. The answer to that is buy whatever the hell your team needs! (urn, mek, pipe, helm of dom, glimmer, force staff, lotus orb, solar crest, drums, vlads, w.e)

i find it questionable that you're implying that glimmer cape should be mainly considered on (4 position?) supports with "synergy" with it

it's not an item you build due to individual hero synergy, its just an item that is often one of the best items you can acquire for increasing your team's fighting effectiveness


That's not what I was implying at all--I was just pointing out that in this case (as is often the case on supports, and especially so on pos 5 heroes), the item decision in question is independent of the individual hero pick--so you should choose glimmer not based on what hero YOU have, but based on the enemy team, whether your team has other invis, etc.
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2017-02-05 10:57:23
February 05 2017 10:53 GMT
#124
It's fair to say that you rate glimmer more highly on heroes that do have synergy with it (WD, CM etc.), and it's also fair to say Disruptor isn't one of those.

He gets it when his team needs it, not because he gets anything particularly special out of it himself. That doesn't stop it being a great item on him.

The original comment said that just fine to me.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2017-02-06 03:39:31
February 06 2017 03:38 GMT
#125
I'd say that I go FS much more on Disruptor than Glimmer, simply because I can use FS as a pseudo-blink which synergizes more with the initiator/follow-up-role and the chasing skillset of the hero.
That being said both items are my goto items on 90% of the supports and which one exactly I get often depends on the amount of slow melee attackers vs magic burst in the game.

@Tuna: I don't think xxpack09 made any statement on whether or not to get glimmer, he mainly said that mek doesn't scale and that itemization is situational imo.

btw @xxpack09: How does euls have synergy with disruptor? Just because you can cancel tps without relying on glimpse?
low gravity, yes-yes!
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
February 06 2017 23:07 GMT
#126
On February 06 2017 12:38 Archeon wrote:
I'd say that I go FS much more on Disruptor than Glimmer, simply because I can use FS as a pseudo-blink which synergizes more with the initiator/follow-up-role and the chasing skillset of the hero.
That being said both items are my goto items on 90% of the supports and which one exactly I get often depends on the amount of slow melee attackers vs magic burst in the game.

@Tuna: I don't think xxpack09 made any statement on whether or not to get glimmer, he mainly said that mek doesn't scale and that itemization is situational imo.

btw @xxpack09: How does euls have synergy with disruptor? Just because you can cancel tps without relying on glimpse?


It sets up kinetic field + static storm. Useful for trapping extremely high ms heroes (lycan, bloodseeker, etc.) and heroes with escape mechanisms (storm, AM, etc.) Although against the latter you'll need blink and euls to reliably get them. I'd rate it a niche pickup on disruptor.
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2017-02-08 07:50:12
February 08 2017 07:46 GMT
#127
Idk I think Euls is overrated. A lot of the time it's just bought as a crutch because people can't be bothered learning to trap heroes with glimpse-field-storm instead.

Sometimes the instant cast is needed, like catching am, but a lot of the time he can do the same thing with the spells his momma gave him and also have force/glimmer on top.
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