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Lalalaland34490 Posts
Disruptor High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization—a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.
Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities—searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death—a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.
For abilities, stats, and other information, visit this hero's Liquipedia page here: http://wiki.teamliquid.net/dota2/Disruptor
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Hello! Well after playing around 450-500 games of Dota, and playing Tusk in 90% of those games, I've finally mustered up the courage to learn how to play a second hero - Disruptor.
After reviewing various builds I've made my own (obviously subject to change, I've changed it like 10 times today already), and I'd love your thoughts on it - the link is below.
In particular, the item order. My starting items are pretty standard (courier, observer wards, tango, clarity, 3 branches), after which I then get flying courier, magic stick/wand, and arcane boots. After that, I made an 2 Item sections in my build for items I should build to after that. The first section, "Still considering" are arranged as I would get them, which also happens to be from cheapest to most expensive. There's more items there than I'd ever get in a game, and I'm not sure if I should consider some at all. For example, I list Vlad's Offering first as it's also the cheapest, but I don't see a lot of Disruptor builds that use it. Any idea why? Are items like Mek more important to get sooner? Anyway, any thoughts on those items would be appreciated.
A second section I literally named "Eh???" because they're various items that might be useful but I'm less certain about them than the other ones.
Finally I have a section with just the basic support items to help me remember to see which ones I should get throughout the game.
Sorry for the long post, but any advice would be appreciated!!!
Here's my build: http://steamcommunity.com/sharedfiles/filedetails/?id=259776607
[UPDATE: I just came across BurningSea's guide to being a support so I've edited the build again - peppering observer wards in between items to remind me to keep getting them, putting mek and pipe before vlad's and veil, and also adding drum of endurance, which he really recommends, but I've never understood it to be such an amazing item - again andy thoughts and suggestions are WELCOME!!!]
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opterown
Australia54784 Posts
holy crap you've played 400+ games of tusk gg.
in disorganised pubs i like maxing Q first since it's really decent damage that falls off if it's not rushed. if i'm playing with a stack or in a netcafe, i go 1/4/4?
i kinda like forcestaff too, always a nice support item. probably more notable than AC or radiance haha.
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What about maxing Thunder Strike instead of Glimpse first in pubs? I know Glimpse is an unique and amazing spell, but in pubs it can often lead to confusion and mistakes. Thunder Strike on the other hand is a 400 damage nuke that doesn't cost more mane if you level it up. So far I've had more success leveling up TS before Glimpse, though level 1 Glimpse is pretty terrible.
As for items, I don't really see the point of getting Drums. Force Staff only costs 400 more and is a lot better imo. I also really like Rod of Atos as a support item. If I'm doing well I get a Vitality Booster to tank up a bit and then turn that into a RoA later on. Of course you could/should consider a Mek as well if no one else is getting it.
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opterown
Australia54784 Posts
yeah i'm not really a fan of drums since it doesn't do that much for you. urn is also always good i think
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what do you guys build for disruptor ? after arcanes ?
i mean the hero already paid for itself with awesome teamfight skills but whenever i play him and whenever i get gold for him which is rare since i play 5 position when playing disruptor
on those rare circumstances if the wards and other necessities are already brought or on cd. What the fuck do i buy ?
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This is my own very subjective opinion which I expect many to disagree with (since they look at pro builds), but anyway:
I've found glimpse maxing to be quite overrated in pubs. It shines when you for example have someone pushing a creepwave into your tower, you TP there (or you're close to it) and call for reinforcement TPs because you can glimpse him. And as he backs offs your tower he gets glimpsed back into it and killed. Easy if you can communicate, wont happen much in pubs. Apart from that I find the last rank of it lacking. Its the range you're looking for when you level it up, but 1400 is for the most part more than enough to reach just about anyone. Often only the 2nd rank of 1000 does fine. In my book: Get lvl 2 glimpse fast, consider lvl 3, dont get lvl 4 until late.
The other reason is that glimpse maxing makes you terrible in lane. Disruptor will most commonly be in 2v1 safelane scenario or the occasional 2v2 or 3v1. For 3v1 getting early glimpse levels can be good since your friends should provide the firepower to get kills, but for 2v2 or 2v1 you need to be able to fight. Glimpsing back someone into a few autoattacks and a weak lvl 1 thunder strike does little except empty your mana pool really fast. Agreeing with opterown you need multiple Q ranks then. Most commonly Im 2-2-1 by 5 going Q-W-Q-E-W, (occasionally Im 3-1-1 if I feel its needed) and try to have Q maxed by 8-10. Im pretty sure anyone playing a bunch of disruptor will notice they'll have a lot more success putting pressure on the offlane in pubs with more Q ranks. And it will net you a few extra kills here and there from people underestimating the damage. Following the reasoning above, by 10 im almost always 4-3-2-1.
As for items. Meh, nothing strikes out to me. Standard force/euls/mek into hex eventually unless something like a pipe or halberd is extremely called for. Refresher if you're totally into multiple luxury items.
Small tip which goes with the above: Always buy at least 2 clarities at start. If someone else helps with support items, even consider 3-4. Spamming out those thunder strikes (which does A LOT of damage compared to other nukes at low levels) can turn weak lanes into won lanes for 50-150 extra gold. Extra clarities gives so much more value on disruptor than just about any support due to the high damage of Q.
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I think 2 points in glimpse is more than enough through the mid game. I would much rather have TS nuke for kill / lane push and a faster field.
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Regarding the first skill point For 3v1 lanes, I like glimpse to get the first blood. Also, if it's 2v1 and you get a DD or illusion rune, then glimpse is possible. In most other cases, thunderstrike is probably better.
Regarding skill builds I think that this is dependent on how the game goes. Kreb's standard build is a pretty safe bet though (2-2-1 into 4-3-2-1).
Regarding item builds Does no one else like aghanim's scepter on him? Disabling items in mid-late game is sick good, especially if you can get it before they pop their BKBs. Otherwise, you can get typical, support items (force, mek, etc).
Random Stuff It's really annoying playing against Bloodseeker, because when he's moving above 522 speed, he can pass through kinetic field. I hope they fix this at some point.
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Honestly to me Scepter is probably one of the better items you can get for him after Arcanes (assuming your team doesn't need anything else). However Whitebeard in the NA qualifiers made a really good case for blink. Having 3.5k range on glimpse is pretty absurd and if you're good with warding you can easily come into an engagement late and still be able to glimpse back the retreating hero.
Of course Force is also pretty good and Euls isn't bad either. Mek/pipe can also be picked up if your team needs it but you won't have it fast unless you have some really good ganks.
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I "always" max Glimpse first on this hero. The extra range might seem excessive, but it's really useful if you want to make plays and the extra damage from thunderstrike isn't usually the deciding factor if a gank will be successful. If let's say you smokegank mid for example, the extra rightclicks you can get in before you have to glimpse is usually around the amount of damage that those extra levels of thunderstrike would have provided and more often then not when I don't max glimpse, I ask myself, why didn't I. The skill is just so good (and besides, that 1800 range is usually quite good when you want to glimpse back someone that tp'd).
Blink on this hero is also fun and quite good if you manage to stumble upon a big pile of gold.
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Don't know if I like Mana boots on him. I try to avoid it unless the team really need it. Think Urn Tranquil magic stick -> force/blink -> aghs
Should also at least get 3 in glimpse. The whole point in picking disruptor in the first place is to punish positioning mistakes. If you max nuke you might as well just have gone someone who does it way better like Lina.
Urn is megasupercore on like most supports. If your team doesn't have an urn you fucked up and it's really easy to get for a support. Mek is very mediocre on disruptor. Wants to stay at outskirts of fights and he farms slow so wouldn't recommend it at all.
I would not go drums on him. Probably not vlads either unless it's like a really good game for it. After aghs I'd go shivas/sheep.
Ghost scepter is also going to be really good most games.
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Mana boots on disruptor is unnecessary unless your teammates needs it. Max lighting build is only viable if you are mid. FS instead of blink is almost always better on disruptor unless your team is the one starting fights.
Definitely one of the easier to play and effective supports.
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I tried playing a few games last night focusing a bit more on upgrading Thunder Strike than Glimpse and found myself getting frustrated, but that could just be me needing to play him slightly better. I also played with frustrating teammates, whatever. I'm still tinkering with the build and updating it constantly.
The item building is really confounding me, in terms of both WHAT to get and being able to actually GET them, more so that Tusk has ever been (I always go wand, arcane boots, battle fury, refresher orb with tusk, and while a lot of people don't like that, it works for me and there's a logic behind it). I'm afraid to start building to the Scepter right away instead of first going for a $2k-range item first, but they all seem like useful but nobody seems to agree that any of them are "must haves" for Disruptor at least.
Perhaps, instead of going for Arcane boots, then a $2k-range item, then the scepter, maybe go for a couple much cheaper items like Tranquil Boots, the Urn, (maybe a Ring of Basilius or an Orb of Venom?), and then the scepter? That way I might actually get some of these items haha.
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Granted it might be different on lower levels of MMR, but the higher up you get the less items you should probably expect. Most games will be decided by the time you have your upgraded boots plus one out of Force/Mek/Euls. Urn is definitely a legit choice though to get in between. Dont both with RoB and OoV though.
Personal opinion again, but I really dont think you should rush scepter over above named 2-2.5k-items. There are a lot of ifs and buts to scepter (doesnt make much of a difference against non-BKB enemies, need to catch them before BKB activation). Im not gonna go ahead and say scepter is a bad item but its definitely not on, say, AA level of scepter where you see people going brown boots -> straight scepter. At least not if you ask me. Theres plenty of situations where I'd prefer hex over scepter as first major item.
Dont forget ghost scepter either. Depending on enemy heroes it can be anything between fantastic and pretty bad.
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Northern Ireland22208 Posts
Why is your name so familiar Binary Son? Did you used to play HoN? I recall you have a very very deep voice lol.
I've not played many games of Disruptor, but I usually go for the 1-4-4 build. I'm sort of familiar with a trick where you can use thunderstrike blasts to time glimpse, can someone explain that?
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On May 16 2014 21:43 ahswtini wrote: Why is your name so familiar Binary Son? Did you used to play HoN? I recall you have a very very deep voice lol.
I've never played HoN, but I have an XBOX 360 gold account and I used to be active on there with COD 4, COD MW2, Halo(all of them), Gears 1-2, etc. - that reminds me, I need to get back to my 360....
Besides that, I also have a twitter account with this name, and I wrote a game review of Binary Domain a while back under this name on my buddy's site g33kwatch.com - http://www.g33kwatch.com/reviews/binary-domain-review/. That's all I can think of at the moment.
Either way I'm flattered you may remember me from somewhere regardless! And hit me up on Steam if you want to see if it's the same voice you remember haha!
My name is a play on the music/scene in Star Wars A New Hope when Luke is looking off at the two suns setting off in the distance. That iconic theme music during that scene is titled "Binary Sunset." So it's a reference to that piece of music, that scene, and Luke Skywalker in general. My entire life I've always felt like Luke in that scene.
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On May 16 2014 20:32 Kreb wrote: Granted it might be different on lower levels of MMR, but the higher up you get the less items you should probably expect. Most games will be decided by the time you have your upgraded boots plus one out of Force/Mek/Euls. Urn is definitely a legit choice though to get in between. Dont both with RoB and OoV though.
Personal opinion again, but I really dont think you should rush scepter over above named 2-2.5k-items. There are a lot of ifs and buts to scepter (doesnt make much of a difference against non-BKB enemies, need to catch them before BKB activation). Im not gonna go ahead and say scepter is a bad item but its definitely not on, say, AA level of scepter where you see people going brown boots -> straight scepter. At least not if you ask me. Theres plenty of situations where I'd prefer hex over scepter as first major item.
Dont forget ghost scepter either. Depending on enemy heroes it can be anything between fantastic and pretty bad.
Thanks so much for the input!!!!! That's a good point about scepter vs the cheaper items first, I'm about to go play a few games and tinker some more. But, while I'm obviously no pro, I do see a lot of guys go Arcane boots for Disruptor.
Pro Disruptors also like to get Urn, so I'm gonna try using that today.
And if I'm dropping Arcane boots for Tranquil Boots I will probably want to go with RoB then.
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I almost never feel I can get mek at a decent timing with this guy, he sux so hard at farming. Arcanes really help, then whatever, I prefer forcestaff and ghost scepter most of the time. 1 4 4 is my go to build as even if the thunder strikes scales decently, DoT are nowhere near as good as nukes and you already have vision with one point in it. Glimpse and kinetic field are so good and it's tough to get XP with this guy. It's a bit like SD, if you feel you'll have a tough time getting XP it worth letting poison level 1 to get the stronger illusions asap.
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On May 16 2014 21:43 ahswtini wrote: Why is your name so familiar Binary Son? Did you used to play HoN? I recall you have a very very deep voice lol.
I've not played many games of Disruptor, but I usually go for the 1-4-4 build. I'm sort of familiar with a trick where you can use thunderstrike blasts to time glimpse, can someone explain that? The third strike (including the initial) is about 4.5-5 seconds when it happen. So if you thunderstrike someone and glimpse them at the third strike they will come to where you first thunderstruck(?) them.
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