That's why I also value glimmer and/or force over a blink as well. Both those items can help save someone mid fight.
[Hero] Disruptor - Page 6
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BluemoonSC
SoCal8910 Posts
That's why I also value glimmer and/or force over a blink as well. Both those items can help save someone mid fight. | ||
Rocket-Bear
3070 Posts
All his spells have pretty good range and I feel like when you need the extra range for Glimpse a forcestaff does the same but is more versatile in other situations. Often times Glimpse range is not the issue, rather the vision on the target. So I really don't see any reason to go aether over force. Glimmer / Blink is still fine. Aghs is obviously the best item for him, AoE Doom is pretty fucking good and wins games very often if you get it. Still think Urn is too good for it's cost and buildup that you need that on pretty much all supports. Boots are more flexible between arcanes/tranquils. So early game: Magic stick + Urn + Tranquils or Arcanes Midgame (~ 20-30 min) should have a force staff / glimmer / the situational ghost scepter. Any of those 3, not all of them. If you don't get one of those items around that time you played pretty bad that game and that's ok. Just dislike people saying supports don't need farm. Lategame Aghs, in a lot of games you don't get the time to build it though. Can get it around 40-45min but as we know not all games lasts that long. If possible a Refresher, but that's so rare. Note that you can get the items a lot earlier if you play well. But those are pretty achievable item timings for your average game. | ||
DucK-
Singapore11447 Posts
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The Binary Son
United States207 Posts
So I figured what better time to talk about him? Have you changed anything about the way you play him in the last few months? Switch up any items? Can someone tell me why Glimmer cape is so popular? | ||
evanthebouncy!
United States12796 Posts
Basically your team can out manfight the enemy team (imagine ur ursa is going ham), enemy team has to run away, then you use glimpse for extra chase and kills. That's essentially why he's good at this meta since there's a lot of fighting. Compared to when there's a more farming oriented meta with hero that's good at disengaging and just farm, disruptor is horrible. You need the team to protect you and if your team is more concerned with being slippery and run away you're hosed. Glimpse does nothing defensively (very little). The team with disruptor wants to be the team that's doing the chasing. He is also extremely good at punishing botched fights and initiations since he can make sure there is at least 1 dead if enemy choose to retreat. Many highground pushes fail and usually people can just walk away, with disruptor everything changes. But that's just an added benefit. The main reason why he's popular is as stated, lot of manfights and chasing. Team usually has some tanky front-liner to buffer the disruptor. | ||
trinxified
Canada7774 Posts
in pubs, the impact disruptor can do is hardly there. | ||
BigO
Sweden956 Posts
On June 12 2016 17:58 trinxified wrote: disruptor is a hero that owns only in the competitive scene because that hero relies so much on team communication and coordination. in pubs, the impact disruptor can do is hardly there. I disagree, disruptor is probably top 3 most impactful supports in the game, regardless if you communicate or not. I mean, even if you don't say a word, most people will understand that if they get a hero that is caught out all alone due to glimpse, you cash in on the free gold. You just need to make sure you don't somehow fuck your team wiith your glimpse usage and the hero is a great pub support. | ||
spudde123
4814 Posts
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HighTimeDotA
Canada1412 Posts
On June 12 2016 17:58 trinxified wrote: disruptor is a hero that owns only in the competitive scene because that hero relies so much on team communication and coordination. in pubs, the impact disruptor can do is hardly there. http://www.dotabuff.com/matches/2431633207 lost 5 rax defended 3 aegis pushes before we even took their mid t2. still win the game cuz disruptor is a godlike support, the hero is very strong in pubs given that your team knows how to play with you and you communicate with them. a well placed ult just wins you the game. if it wasnt for the bad timber who refused to 5v5 with us until 30mins in, the game wouldve been stupidly easy. and so many 5k+ offlaners dont position correctly to avoid being glimpsed to their death making the hero an excellent zoner early game. just take lighting at lvl1 if you dont need glimpse for a rune kill and cast it repeatedly and hit the enemy offlaner. when you turn level two if the enemy offlaner didnt use his salve to regen to full he cant even be in exp range without dying. | ||
Fleetfeet
Canada2549 Posts
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rebdomine
6040 Posts
On June 12 2016 17:58 trinxified wrote: disruptor is a hero that owns only in the competitive scene because that hero relies so much on team communication and coordination. in pubs, the impact disruptor can do is hardly there. with how much fighting goes on pubs, you will always be able to glimpse someone caught in no man's land for your team to feast on. and also people tend to forget not to TP into disruptor's vision and get glimpsed away from fights. I've won a couple of games just by forcing the enemy carry to base race because he tp'd in late and I glimpsed him away from defending their base. | ||
Orome
Switzerland11984 Posts
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nojok
France15845 Posts
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Belisarius
Australia6228 Posts
If his team's behind he's just a walking ult/bag of gold. Maybe I'm just not good enough at getting my team ahead in the first place. | ||
The Binary Son
United States207 Posts
Anyway the question is: Why is Glimmer Cape so popular for Disruptor (or for that matter, anyone). Is it just a way to help squishy supports escape/hide for 5 seconds with some defensive buffs?? While admittedly I'm 2k mmr/filthy casual trash, I don't see the massive upside in building to Glimmer Cape as opposed to, for example, building towards Mek/Guardian Greaves (which is what I usually build to after Mana Boots and Urn of Shadows). Any insight would be greatly appreciated! | ||
xxpack09
United States2160 Posts
Neither item has any synergy with disruptor though (unlike stuff like aghs, euls, blink), so it seems like you're asking a more general question of how to itemize as a position 5 support. The answer to that is buy whatever the hell your team needs! (urn, mek, pipe, helm of dom, glimmer, force staff, lotus orb, solar crest, drums, vlads, w.e) | ||
Archeon
3253 Posts
Glimmer is just insanely strong in general in pubs. The lack of detection 1 protects 4 often creates means that you have a saving spell that gives your beaten up carry 5 seconds on a 14 second cd to escape, it allows you to ward, scout and deward in spots they don't expect you, allows you to tp from dangerous situations and if the coordination is there it can act as a pseudo-shadowblade on your initiator. I prefer forcestaff on disruptor, but mainly because he's one of the heroes I use it as a pseudo-blink quite often while it still provides an escape tool for someone with networth. In general position 5 itemization mostly comes down to glimmer vs force as your first major item and I often buy the other one as the second. Both can safe people from bad positions, which is often gamechanging. | ||
The Binary Son
United States207 Posts
I have to confess something embarrassing - I've never used force staff or blink. Mostly because I'm terrified I will move myself or someone else in the wrong direction. So I've moved towards other items such as mek, pipe, greaves, and of course aghs. Plus, while being able to adapt my build to what happens in game is something I rarely do, I don't get a lot of help from teammates at this mmr level with telling me what they want. That said, your advice is really appreciated, and I'll give Glimmer a try and hang up the mek/greaves. | ||
xxpack09
United States2160 Posts
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The Binary Son
United States207 Posts
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