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Na`Vi Discussion - Page 100

Forum Index > Dota 2 Player & Team Discussion
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Prev 1 98 99 100 101 102 269 Next
smr
Profile Joined April 2011
Germany4808 Posts
May 08 2015 17:38 GMT
#1981
That almost exactly how I felt in one of the last games. I think it was against Empire!? Dendi was on Beastmaster is the thing I remember. T2 was still alive and they chased somebody onto highground but then decided to back away. But the moment they stepped onto highground for that one second I thought: "Yes! That's the navi I love. That's it! Don't stop." Sure they lost in the end in the back of a few questionable other decisions but full out mobility + aggression is what I love about navi.
Xboct weaver chasing towards base with t1 and t2 still alive? Sure! He's the real deal!
Tephus
Profile Joined May 2011
Cascadia1754 Posts
May 08 2015 19:36 GMT
#1982
Who remembers the old "Fight you under your tower, kill you under your tower, kill your tower" they were famous for,... those were the days.
AdministratorTeam Liquid VP of Esports
Racket
Profile Joined July 2013
3023 Posts
Last Edited: 2015-05-08 20:25:55
May 08 2015 20:24 GMT
#1983
On May 09 2015 04:36 Tephus wrote:
Who remembers the old "Fight you under your tower, kill you under your tower, kill your tower" they were famous for,... those were the days.

Yea, those days are long gone. I hope this patch brings it back, some minor updates to tune down the ratdoto would be welcome on my end. We will see.

Edit: Whether it is NaVi or any other team, seeing early aggressive dota is way more enjoyable than this last stupid year with absent farming and full unstoppable pushes.
Alcor
Profile Joined March 2011
Italy137 Posts
Last Edited: 2015-05-18 10:18:46
May 18 2015 10:18 GMT
#1984
Yesterday i was watchin Dendi's stream, and for the first time i heard him answer instantly "yes" to the question "do you consider as a possibility to play for a squad that isn't na'vi"?

I think TI5 qualifiers will be really a great deal for this team...
MMR is just a (low) number...
Racket
Profile Joined July 2013
3023 Posts
May 18 2015 13:35 GMT
#1985
On May 18 2015 19:18 Alcor wrote:
Yesterday i was watchin Dendi's stream, and for the first time i heard him answer instantly "yes" to the question "do you consider as a possibility to play for a squad that isn't na'vi"?

I think TI5 qualifiers will be really a great deal for this team...

Nice.

Off topic: Given the current patch, won't TI5 last like nothing? I mean, until now we have seen pretty short games with only a few 40+ minutes.
What do you think? Is Icefrog gonna revert this just after TI?
Mutineer
Profile Joined March 2013
New Zealand179 Posts
May 18 2015 13:52 GMT
#1986
what wrong with 20-30 min games we have now? I do not want return of 2 hours gaming.
goody153
Profile Blog Joined April 2013
44282 Posts
Last Edited: 2015-05-18 14:02:40
May 18 2015 14:02 GMT
#1987
i'd rather have this patch where in order for a comeback you actually need to outplay the enemy team ahead so hard or they need to fuck up so badly .. than last patch where 1-2 hero deaths give so much gold and xp that whatever advantage you built up for the game suddenly the team who is losing so hard suddenly is back on the game

that was so bad for a competitive scene
this is a quote
Racket
Profile Joined July 2013
3023 Posts
May 18 2015 17:19 GMT
#1988
Yea guys, I don't think it is bad either. I like it more than 6.83 but I mean, maybe Valve does not like the games to last 20-30 minutes.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
May 18 2015 22:00 GMT
#1989
On May 18 2015 23:02 goody153 wrote:
i'd rather have this patch where in order for a comeback you actually need to outplay the enemy team ahead so hard or they need to fuck up so badly .. than last patch where 1-2 hero deaths give so much gold and xp that whatever advantage you built up for the game suddenly the team who is losing so hard suddenly is back on the game

that was so bad for a competitive scene

The comeback mechanic is a bandaid fix for how overpowered a team that reaches midgame items/levels first is.

A team with Mek is probably around 40% more survivable than a team without. A hero with Glimmer Cape's buff can survive almost twice as long in early fights. Most of the supports in the meta have their burst damage doubled once they hit six. Heroes like QoP or Lina are at their peak damage/enemy hp ratio at around 6-7. Tanky heroes like DK or BB become unkillable if they're a couple levels ahead of everyone else.

Then you add a few of those together in one game, and a team that's ahead at 10 minutes is a lot more ahead than the gold and xp graphs can show.
Average means I'm better than half of you.
goody153
Profile Blog Joined April 2013
44282 Posts
Last Edited: 2015-05-19 00:01:32
May 18 2015 23:34 GMT
#1990
On May 19 2015 07:00 WolfintheSheep wrote:
Show nested quote +
On May 18 2015 23:02 goody153 wrote:
i'd rather have this patch where in order for a comeback you actually need to outplay the enemy team ahead so hard or they need to fuck up so badly .. than last patch where 1-2 hero deaths give so much gold and xp that whatever advantage you built up for the game suddenly the team who is losing so hard suddenly is back on the game

that was so bad for a competitive scene

The comeback mechanic is a bandaid fix for how overpowered a team that reaches midgame items/levels first is.

A team with Mek is probably around 40% more survivable than a team without. A hero with Glimmer Cape's buff can survive almost twice as long in early fights. Most of the supports in the meta have their burst damage doubled once they hit six. Heroes like QoP or Lina are at their peak damage/enemy hp ratio at around 6-7. Tanky heroes like DK or BB become unkillable if they're a couple levels ahead of everyone else.

Then you add a few of those together in one game, and a team that's ahead at 10 minutes is a lot more ahead than the gold and xp graphs can show.

yeah glimmer cape is retarded and other factors are there as well however i don't think a quickfix like the rubberband is really the solution
this is a quote
Mutineer
Profile Joined March 2013
New Zealand179 Posts
Last Edited: 2015-05-19 03:38:43
May 19 2015 03:37 GMT
#1991
NO glimmer cape is actially what make supports fun to play. I am sorry but in previous patch supports had 0 fun. Items aoi was buffed many times , i remember multiply time i die just from items magical aoi + may be some aoi spell, and not somethng like echo. It was simply not fun. Glimmer cap prolong support surviability and making them have inpact deeper in game. So laning phase became matter ( in previous no one care about lanes), lane domitation matter = more different support s matter. (again in previous only a very few supports were picked).
goody153
Profile Blog Joined April 2013
44282 Posts
Last Edited: 2015-05-19 03:54:43
May 19 2015 03:53 GMT
#1992
On May 19 2015 12:37 Mutineer wrote:
NO glimmer cape is actially what make supports fun to play. I am sorry but in previous patch supports had 0 fun. Items aoi was buffed many times , i remember multiply time i die just from items magical aoi + may be some aoi spell, and not somethng like echo. It was simply not fun. Glimmer cap prolong support surviability and making them have inpact deeper in game. So laning phase became matter ( in previous no one care about lanes), lane domitation matter = more different support s matter. (again in previous only a very few supports were picked).

glimmer makes the game more fun but the problem is that it's too cheap and it gives too much magic resistance which makes whoever who gets initiated just get glimmered (of course you can still kill him with detection + something however it gives too much and early-midgame rarely you will have enough physical damage to kill whoever is glimmered) which makes teams less punishable with positioning mistakes

@bolded part : just supports ? lol playing carries like luna was a nightmare .. sniper was pewpew~ing you or troll would just 1v1 any hero
this is a quote
Bisu-Fan
Profile Joined January 2010
Russian Federation3339 Posts
May 19 2015 04:59 GMT
#1993
Back on topic, past few weeks have been Na'Vi game less Looking forward to them playing again. Hope they qualify for Dreamleague. Maybe they become like VP, where they're not making it big for a bit, but they qualify and do well in smaller tournaments. Not getting into ESL really hurt
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
Racket
Profile Joined July 2013
3023 Posts
Last Edited: 2015-05-19 07:00:17
May 19 2015 06:53 GMT
#1994
On May 19 2015 13:59 Bisu-Fan wrote:
Back on topic, past few weeks have been Na'Vi game less Looking forward to them playing again. Hope they qualify for Dreamleague. Maybe they become like VP, where they're not making it big for a bit, but they qualify and do well in smaller tournaments. Not getting into ESL really hurt

Yea man, I've longing for a game so much. Tomorrow they play Dreamleague and I really hope they can play better with this patch, they were in a good spot last patch.

Edit:

6.84c
--
* Haste rune duration reduced from 30 to 25
* Mekansm cooldown increased from 45 to 65
* Tether movespeed bonus reduced from 17% to 14/15/16/17%
* Rocket Barrage damage reduced from 11/15/19/23 to 8/13/18/23
* Bristleback Base Attack Time increased from 1.7 to 1.8
* Precision Aura's passive no longer has an exception for pseudo-heroes like Familiars (still affects them when cast, like creeps)
* Spiderlings Poison Sting slow reduced from 15 to 12%
* Holy Persuasion now provides a base HP minimum of 700/800/900/1000 instead of raw bonus HP
* Tombstone HP reduced from 200/400/600/800 to 175/350/525/700

* The fixed portion of the XP Hero Bounty for first 5 levels is reduced from 100/120/160/220/300 to 100/120/140/160/180 (then continues +100 per level as usual)
* AoE Gold Bounty, for teams that are behind, now has a small additional component that doesn't fully scale with net worth (100/75/50/35/25 for 1/2/3/4/5 heroes, scales linearly from 0 to 4k net worth difference)
* Small adjustments to AoE Gold (non-networth component)

Old:
1: 154 + 7.7 * Level
2: 115.5 + 6.6 * Level
3: 66 + 5.5 * Level
4: 38.5 + 4.4 * Level
5: 33 + 4.4 * Level

New
1: 150 + 8 * Level
2: 100 + 7 * Level
3: 40 + 6 * Level
4: 25 + 4 * Level
5: 20 + 4 * Level

Icefrog already into it.
The Mekansm will reduce how often the team that is ahead can play aggressively while giving the losing one the chance to look for opportunities.
Some adjustments to gold.
And the so expected (by me) nerf to Gyro.
elagrion
Profile Joined April 2010
Ukraine422 Posts
May 19 2015 08:42 GMT
#1995
I heard on Dendi/LightOfHeaven stream that Na'Vi starts bootcamp today.
Everything is a remix.
FHDH
Profile Joined July 2014
United States7023 Posts
May 19 2015 09:02 GMT
#1996
On May 19 2015 17:42 elagrion wrote:
I heard on Dendi/LightOfHeaven stream that Na'Vi starts bootcamp today.

Sweet, three days of hard work, including one day of XBOCT playing GTAV. I'm pumped.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Racket
Profile Joined July 2013
3023 Posts
May 19 2015 11:07 GMT
#1997
On May 19 2015 18:02 FHDH wrote:
Show nested quote +
On May 19 2015 17:42 elagrion wrote:
I heard on Dendi/LightOfHeaven stream that Na'Vi starts bootcamp today.

Sweet, three days of hard work, including one day of XBOCT playing GTAV. I'm pumped.

The master of farm and deep chases will show us some tricks on how to get a ton of money in GTAV
Faruko
Profile Joined April 2013
Chile34173 Posts
May 19 2015 11:09 GMT
#1998
No Witcher 3 ? im dissapointed
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Racket
Profile Joined July 2013
3023 Posts
May 19 2015 13:43 GMT
#1999
On these days, without any NaVi activity, we may use some of that good FHDH fanfic to kill some time.
the bear jew
Profile Joined August 2014
United States3674 Posts
May 22 2015 21:28 GMT
#2000
I think NaVi has been looking a lot better lately. They are starting to hit their stride this patch, but some heroes I'd say they should avoid. But their team fights have been looking a lot better, and their determination and not getting tilted after a god awful start is a good thing to see.

I think they have a very good shot in getting into TI and doing well if they keep improving. What say you folk?
DeMoN pulled off a Miracle and Flies to the Moon
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