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6.82 Balance Changes and Discussion Thread - Page 33

Forum Index > Dota 2 General
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Dreamer.T
Profile Joined December 2009
United States3584 Posts
September 24 2014 14:01 GMT
#641
Some of these paths look unjukeable if you are facing arrows or hooks.
Forever the best, IMMvp <3
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 24 2014 14:02 GMT
#642
On September 24 2014 22:58 Asymmetric wrote:
Show nested quote +
On September 24 2014 22:15 hfglgg wrote:
On September 24 2014 22:10 juff wrote:
On September 24 2014 22:07 Plansix wrote:
The new defensive ability for PL is cool too, will make for some great play moment where people try to figure out which one is the real one. Plus it removes the need for dust to kill him.

I think the best part of doppelganger is its visual effect. It genuinely looks like it's just illusions timing out.


yeah but there wont be armies of pure illusions anymore, so whenever pl magically disappears you know he casted doppelganger. i am not convinced if this new doppelganger is any good tbh.


Won't there be even more illusions now? They might not last long, but they appear much quicker as soon as PL target anyone.

I mean, with the hugely increased procs rates, manta reduction, and his doppelganger generating more.

Escaping from PL looks nigh impossible now with his new passive and lance.

Also one of the illusions generated by doppelganger takes 100% damage, rather than 200% or 300%(but it does zero). Which means you can't figure out who is the real one just by hitting them all with an AOE. Its an ability you need to see in action to really get a handle on.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2014-09-24 14:05:24
September 24 2014 14:04 GMT
#643
On September 24 2014 22:48 Nymzee wrote:
if you got a bottle sub 2 mins and got a bounty rune at every possible chance until a game end (say, 37 minutes) you would earn around 1200~ gold, maybe it's not worth it then.


Why do you need a bottle to pick up the bounty rune? If you're including the bottle the value is in all the regen it provides.
I'll always be your shadow and veil your eyes from states of ain soph aur.
hfglgg
Profile Joined December 2012
Germany5372 Posts
September 24 2014 14:04 GMT
#644
On September 24 2014 22:58 Asymmetric wrote:
Show nested quote +
On September 24 2014 22:15 hfglgg wrote:
On September 24 2014 22:10 juff wrote:
On September 24 2014 22:07 Plansix wrote:
The new defensive ability for PL is cool too, will make for some great play moment where people try to figure out which one is the real one. Plus it removes the need for dust to kill him.

I think the best part of doppelganger is its visual effect. It genuinely looks like it's just illusions timing out.


yeah but there wont be armies of pure illusions anymore, so whenever pl magically disappears you know he casted doppelganger. i am not convinced if this new doppelganger is any good tbh.


Won't there be even more illusions now. The might not last long, but they appear much quicker.

I mean, with the hugely increased procs rates, manta reduction, and his doppelganger generating more.


yeah but with the short duration every time there are illusions, there will also be the real PL among them. so the enemy wont let his guard down and thinking "oh well, guess those were only illusions".
Laserist
Profile Joined September 2011
Turkey4269 Posts
September 24 2014 14:06 GMT
#645
So in every 2 minutes, mid heroes leave the lane and with supports rush to one of the ward spots and try to grab(and fight for) whatever rune they found.
Double runes encourage to leave the lane which was a trade of between staying in the lane or taking advantage of a potential rune. Rune areas will be crowded especially in the first 10 to 15 minutes.
Also I hated the xp/gold rune, such a cheap idea.
“Are you with the Cartel? Because you’re definitely an Angel.”
Mafe
Profile Joined February 2011
Germany5966 Posts
Last Edited: 2014-09-24 14:11:37
September 24 2014 14:08 GMT
#646
On September 24 2014 22:54 Bloodash wrote:
for heroes wanting to get crimson guard, what order are you going to purchase the different items generally? an early buckler can be nice, but I'd imaging ring of regen first is prio? so then going back to buckler would be a waste and rather save up for vanguard... what do you think?

My first idea would be to get vanguard first on melee (you buy stout from starting gold anyway on many heroes) and buckler first on ranged (better buildup as you dont want casual stout shield and leaves you the option to still get mek).
edit: This is assuming it's the first item you go for, I believe it will be rarely be worth its money otherwise.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
September 24 2014 14:09 GMT
#647
On September 24 2014 22:11 Narw wrote:
Go away with that gold change, i want to play Dota 2 instead of "oh shit i better not do anything risky now" couse that brown boots Distruptor gets Aghanim.


Going to be interesting watching a team really far behind hitting something like RP/Black Hole/Epicentre and then getting like a billion gold from a teamwipe of the opposition.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Nymzee
Profile Joined June 2013
3929 Posts
Last Edited: 2014-09-24 14:11:39
September 24 2014 14:10 GMT
#648
On September 24 2014 23:04 Blitzkrieg0 wrote:
Show nested quote +
On September 24 2014 22:48 Nymzee wrote:
if you got a bottle sub 2 mins and got a bounty rune at every possible chance until a game end (say, 37 minutes) you would earn around 1200~ gold, maybe it's not worth it then.


Why do you need a bottle to pick up the bounty rune? If you're including the bottle the value is in all the regen it provides.

that's true, but i dont think teams would want people picking up runes without a bottle. with no bottle crowing (or severely nerfed crowing) the bottle charges matter a lot more.

does that 50 dmg block from crimson guard affect spells and multiple instances of damage? if it blocks 50 dmg from every hit for 9 seconds doesn't it make DP's ult worthless? doesn't it significantly nerf slark's dark pact, etc?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 24 2014 14:12 GMT
#649
On September 24 2014 23:09 -Celestial- wrote:
Show nested quote +
On September 24 2014 22:11 Narw wrote:
Go away with that gold change, i want to play Dota 2 instead of "oh shit i better not do anything risky now" couse that brown boots Distruptor gets Aghanim.


Going to be interesting watching a team really far behind hitting something like RP/Black Hole/Epicentre and then getting like a billion gold from a teamwipe of the opposition.

I doubt it is going to be that huge unless some low level supports get the drop of an fat naga. Even when the gold graph is in one team's favor, its never by massive amounts if the other team has any chance of winning a team fight.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
September 24 2014 14:13 GMT
#650
On September 24 2014 23:09 -Celestial- wrote:
Show nested quote +
On September 24 2014 22:11 Narw wrote:
Go away with that gold change, i want to play Dota 2 instead of "oh shit i better not do anything risky now" couse that brown boots Distruptor gets Aghanim.


Going to be interesting watching a team really far behind hitting something like RP/Black Hole/Epicentre and then getting like a billion gold from a teamwipe of the opposition.


or teams will be too scared to fight since they might throw and wait 20 extra minutes to get the perfect engage.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Daralii
Profile Joined March 2010
United States16991 Posts
September 24 2014 14:14 GMT
#651
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 24 2014 14:15 GMT
#652
On September 24 2014 23:13 Blitzkrieg0 wrote:
Show nested quote +
On September 24 2014 23:09 -Celestial- wrote:
On September 24 2014 22:11 Narw wrote:
Go away with that gold change, i want to play Dota 2 instead of "oh shit i better not do anything risky now" couse that brown boots Distruptor gets Aghanim.


Going to be interesting watching a team really far behind hitting something like RP/Black Hole/Epicentre and then getting like a billion gold from a teamwipe of the opposition.


or teams will be too scared to fight since they might throw and wait 20 extra minutes to get the perfect engage.

But the other team will want to fight if they are that far behind because its all wins for them. Or get a smoke pick off on a core. There is as much reward for the other side as there is risk.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Lotsa_Spaghetti
Profile Joined February 2011
Germany50 Posts
September 24 2014 14:18 GMT
#653
Somewhere in this whole manifesto of changes, a Slardar buff appears
and yet this hero will still not be picked
この俺も悲しみを背負う事が出来た。
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2014-09-24 14:20:33
September 24 2014 14:18 GMT
#654
On September 24 2014 23:15 Plansix wrote:
Show nested quote +
On September 24 2014 23:13 Blitzkrieg0 wrote:
On September 24 2014 23:09 -Celestial- wrote:
On September 24 2014 22:11 Narw wrote:
Go away with that gold change, i want to play Dota 2 instead of "oh shit i better not do anything risky now" couse that brown boots Distruptor gets Aghanim.


Going to be interesting watching a team really far behind hitting something like RP/Black Hole/Epicentre and then getting like a billion gold from a teamwipe of the opposition.


or teams will be too scared to fight since they might throw and wait 20 extra minutes to get the perfect engage.

But the other team will want to fight if they are that far behind because its all wins for them. Or get a smoke pick off on a core. There is as much reward for the other side as there is risk.


Wanting to engage and being able to win that engagement are very different things. Typically when you're behind you need an advantage like high ground defending to actually win a fight.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Laserist
Profile Joined September 2011
Turkey4269 Posts
September 24 2014 14:18 GMT
#655
So pickoffs and aggressiveness may work for the behind team and safe plays works for the stronger. 70 min farm naga strong now?
“Are you with the Cartel? Because you’re definitely an Angel.”
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
September 24 2014 14:19 GMT
#656
On September 24 2014 22:58 Asymmetric wrote:
Show nested quote +
On September 24 2014 22:15 hfglgg wrote:
On September 24 2014 22:10 juff wrote:
On September 24 2014 22:07 Plansix wrote:
The new defensive ability for PL is cool too, will make for some great play moment where people try to figure out which one is the real one. Plus it removes the need for dust to kill him.

I think the best part of doppelganger is its visual effect. It genuinely looks like it's just illusions timing out.


yeah but there wont be armies of pure illusions anymore, so whenever pl magically disappears you know he casted doppelganger. i am not convinced if this new doppelganger is any good tbh.


Won't there be even more illusions now? They might not last long, but they appear much quicker as soon as PL target anyone.

I mean, with the hugely increased procs rates, manta reduction, and his doppelganger generating more.

Escaping from PL looks nigh impossible now with his new passive and lance.


Yeah IF is clearly pushing a different playstyle for PL where he just rapidly swarms people with illusions and overpowers them in skirmishes rather than trying to skip out with invis.

I wonder if he's actually got too much redundancy in his kit now, though. He already had a ranged slow and would pick up a Diffusal no matter what for an additional slow (and he's even more likely to pick that up with a priority on early fighting, not to mention that it's an even more efficient damage item now with weaker, but more easily generated, illusions). On top of that, he now has two gap-closers (well, Doppelganger is apparently intended as an escape, but I'm not totally sold on how effective it'll be for that). He's almost redundantly good at chasing now.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 24 2014 14:20 GMT
#657
On September 24 2014 23:18 Blitzkrieg0 wrote:
Show nested quote +
On September 24 2014 23:15 Plansix wrote:
On September 24 2014 23:13 Blitzkrieg0 wrote:
On September 24 2014 23:09 -Celestial- wrote:
On September 24 2014 22:11 Narw wrote:
Go away with that gold change, i want to play Dota 2 instead of "oh shit i better not do anything risky now" couse that brown boots Distruptor gets Aghanim.


Going to be interesting watching a team really far behind hitting something like RP/Black Hole/Epicentre and then getting like a billion gold from a teamwipe of the opposition.


or teams will be too scared to fight since they might throw and wait 20 extra minutes to get the perfect engage.

But the other team will want to fight if they are that far behind because its all wins for them. Or get a smoke pick off on a core. There is as much reward for the other side as there is risk.


Wanting to engage and being able to win that engagement are very different things.

No shit, really? The point is that while one side might be playing safe because they are ahead, there is a big reward for the other side to try to make something happen. Both sides are not rewarded for being passive.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2014-09-24 14:20:37
September 24 2014 14:20 GMT
#658
On September 24 2014 23:18 Laserist wrote:
So pickoffs and aggressiveness may work for the behind team and safe plays works for the stronger. 70 min farm naga strong now?


That's pretty much my only worry. If a team gets far enough ahead they're going to potentially end up playing very safely until the point where they're unassailable. If that becomes the norm... -_-
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 24 2014 14:23 GMT
#659
On September 24 2014 23:18 Laserist wrote:
So pickoffs and aggressiveness may work for the behind team and safe plays works for the stronger. 70 min farm naga strong now?

Naga will still be naga and smoother the enemy team. That play style will always be that way. The patch did not change that.

But teams won't be rewarded for farming up other heroes like LD or OD, since there is a risk they could get picked off and dump a big fat pile of gold on the enemy team.

I am sure some teams will play super passive while ahead. But other teams might want to press the advantage they have because they don't want to risk a huge comeback. Its really going to depend on style.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Alaric
Profile Joined November 2009
France45622 Posts
September 24 2014 14:25 GMT
#660
On September 24 2014 20:46 Manit0u wrote:
Show nested quote +
On September 24 2014 19:57 Vansetsu wrote:
Dota Treant with aghs now = Hon Treant?


If they gave him Prophet's trees it would be HoN Treant

Overall the patch is nice. I like how they addressed the "Lycan Problem" and all the other changes are also welcome. I especially like the idea of tying BKB duration/cooldown to the player rather than an item. I only wonder if this will make buying new BKB a useless feature now...

Jugg spinning inside of chrono or black hole might upset some people.

A Jugg tossed spinning midair before crashing in the middle of the enemy team, on the other hand, would make me laugh so hard.
Cant take LMS hipsters serious.
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