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On September 24 2014 22:07 Plansix wrote: The new defensive ability for PL is cool too, will make for some great play moment where people try to figure out which one is the real one. Plus it removes the need for dust to kill him. I think the best part of doppelganger is its visual effect. It genuinely looks like it's just illusions timing out.
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Go away with that gold change, i want to play Dota 2 instead of "oh shit i better not do anything risky now" couse that brown boots Distruptor gets Aghanim.
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On September 24 2014 22:08 Nymzee wrote: could bottle become a new "midas" for carries with the new bounty rune? Or a little boost for supports when needed.
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On September 24 2014 22:09 -Celestial- wrote: 6.83 patchnote: Chen - Buying a second Aghanim's Scepter now allows Holy Persuasion to target Roshan
^_^ Chen - Buying the Arcana now allows Holy Persuasion to target Roshan.
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Alt-Click enemy hero abilities to warn your teammates
best change ever
this is actually super super useful. especially in pubs
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On September 24 2014 22:11 Plansix wrote:Show nested quote +On September 24 2014 22:08 Nymzee wrote: could bottle become a new "midas" for carries with the new bounty rune? Or a little boost for supports when needed. I'm curious to see who gets bounty rune priority in pro games. Farming mid or supports? Offlane or carry?
I think it'll largely depend on the team's playstyle and the draft, which should be interesting.
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On September 24 2014 21:48 BurningSera wrote:
7.that giant riki buff...as if trench tier pubs were not bad enough lol
Riki buff? No blink during laning phase, that hurts a fuck ton.
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On September 24 2014 22:10 juff wrote:Show nested quote +On September 24 2014 22:07 Plansix wrote: The new defensive ability for PL is cool too, will make for some great play moment where people try to figure out which one is the real one. Plus it removes the need for dust to kill him. I think the best part of doppelganger is its visual effect. It genuinely looks like it's just illusions timing out.
yeah but there wont be armies of pure illusions anymore, so whenever pl magically disappears you know he casted doppelganger. i am not convinced if this new doppelganger is any good tbh.
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On September 24 2014 22:14 Daralii wrote:Show nested quote +On September 24 2014 22:11 Plansix wrote:On September 24 2014 22:08 Nymzee wrote: could bottle become a new "midas" for carries with the new bounty rune? Or a little boost for supports when needed. I'm curious to see who gets bounty rune priority in pro games. Farming mid or supports? Offlane or carry? I think it'll largely depend on the team's playstyle and the draft, which should be interesting. I think it is going to depend on the draft and what the team is trying to do. I could see giving a SS, SK or Disruptor or any other support with a really strong level 6 the rune. It is also going to depend where it spawns and if the support can get to it. I think the really good teams will make the calls as the game progresses, rather than have some prescribed system for who gets it.
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On September 24 2014 22:15 nojok wrote:Show nested quote +On September 24 2014 21:48 BurningSera wrote:
7.that giant riki buff...as if trench tier pubs were not bad enough lol
Riki buff? No blink during laning phase, that hurts a fuck ton.
he's an offlaner now, bounty style
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On September 24 2014 22:15 nojok wrote:Show nested quote +On September 24 2014 21:48 BurningSera wrote:
7.that giant riki buff...as if trench tier pubs were not bad enough lol
Riki buff? No blink during laning phase, that hurts a fuck ton.
in a sarcastic way, since i mentioned trench tier pubs:
instant lock hero, go safelane, sit on lane try to last hit but keep failing but stand there doing nothing anyway because invisible
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On September 24 2014 22:25 BurningSera wrote:Show nested quote +On September 24 2014 22:15 nojok wrote:On September 24 2014 21:48 BurningSera wrote:
7.that giant riki buff...as if trench tier pubs were not bad enough lol
Riki buff? No blink during laning phase, that hurts a fuck ton. in a sarcastic way, since i mentioned trench tier pubs: instant lock hero, go safelane, sit on lane try to last hit but keep failing but stand there doing nothing anyway because invisible
well there is only one problem:
you cant instalock anymore!
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I dunno how I feel about the new Riki. I assume the base damage nerf was done because, now that he effectively has built in tranquils, he can safely go phase boots every game and should still get them relatively quickly because of the backend changes and bounty rune. He has no kill potential before 6 and his escape mechanism before then is a lot less reliable.
We'll see, I guess.
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I don't even want to play Dota now until the patch comes out because of how much this will change, will feel like a waste of time haha
Also is Tinker actually dead now or will he just be played differently, not going for burst with E-Blade and Dagon, but instead Bloodstone, Scythe, Shivas?
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On September 24 2014 22:40 Procake wrote: I don't even want to play Dota now until the patch comes out because of how much this will change, will feel like a waste of time haha
Also is Tinker actually dead now or will he just be played differently, not going for burst with E-Blade and Dagon, but instead Bloodstone, Scythe, Shivas?
SAME HAHA
Tinker will be played differently.
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I'm not sure if I'm correct on this but didn't the time needed for Riki to become fully invisible get lengthened? If so, it makes it a lot easier to get your stuns off and chain stuns on him when ganking.
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if you got a bottle sub 2 mins and got a bounty rune at every possible chance until a game end (say, 37 minutes) you would earn around 1200~ gold, maybe it's not worth it then.
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Lvl 1 mana leak is so strong now...
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for heroes wanting to get crimson guard, what order are you going to purchase the different items generally? an early buckler can be nice, but I'd imaging ring of regen first is prio? so then going back to buckler would be a waste and rather save up for vanguard... what do you think?
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On September 24 2014 22:15 hfglgg wrote:Show nested quote +On September 24 2014 22:10 juff wrote:On September 24 2014 22:07 Plansix wrote: The new defensive ability for PL is cool too, will make for some great play moment where people try to figure out which one is the real one. Plus it removes the need for dust to kill him. I think the best part of doppelganger is its visual effect. It genuinely looks like it's just illusions timing out. yeah but there wont be armies of pure illusions anymore, so whenever pl magically disappears you know he casted doppelganger. i am not convinced if this new doppelganger is any good tbh.
Won't there be even more illusions now? They might not last long, but they appear much quicker as soon as PL target anyone.
I mean, with the hugely increased procs rates, manta reduction, and his doppelganger generating more.
Escaping from PL looks nigh impossible now with his new passive and lance.
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