Thx Icefrog, worth the wait
6.82 Balance Changes and Discussion Thread - Page 103
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Fatalize
France5210 Posts
Thx Icefrog, worth the wait | ||
Torte de Lini
Germany38463 Posts
On September 28 2014 21:45 Fatalize wrote: This patch is so good. Instead of picking Tinker for 90% winrate you now pick void and spectre for 100% winrate Thx Icefrog, worth the wait Seems such a petty thing to complain about. | ||
Deleted User 261926
960 Posts
On September 28 2014 21:18 Belisarius wrote: New PL is awesome. Really fun, but I don't think he's OP at all. He's never a huge problem when he's on the other team. Even though earth spirit technically got buffed, the new rock range makes me so sad. He needed a ton of muscle-memory , and now I need to rewire my everything to stop rolling onto rocks that can't be placed anymore. Spec's winrate is... really surprising. Like I can see how she would be well suited to the patch, but that well-suited? She was one of the few carries that was not a flashfarmer nor a pushing beast that was still used in 6.81 due to his extremely dominant teamfight presence. This patch gave this girl gold and we all know that spectre can stomp fights absurdly well when she has radiance and the follow up items. | ||
Plansix
United States60190 Posts
On September 28 2014 21:48 Torte de Lini wrote: Seems such a petty thing to complain about. Guys, news at 11, some heroes are really good in pubs and some pro matches. More news as it comes in. | ||
the bear jew
United States3674 Posts
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Nakama
Germany584 Posts
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Kefir
Austria9 Posts
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bo1b
Australia12814 Posts
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superstartran
United States4013 Posts
On September 28 2014 22:17 Plansix wrote: Guys, news at 11, some heroes are really good in pubs and some pro matches. More news as it comes in. News at 11, assist gold changes along with a few other things make Spectre a much more deadlier hero to fight into. Crimson Guard change in particular makes her extremely strong because she can actually contribute to a teamfight without having a Radience. Delaying your radience isn't always a good thing, but getting a later radience isn't always bad, especially if CG helps your team win fights. I've played literally 30 Spectre games this patch already and won every single one of them. The hero is straight dumb with how the exp/gold bounties work currently. I was behind easily half of them but a single Haunt and teamfight changed the game and wiped out the opposing team's lead. | ||
Chrian
United States1472 Posts
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superstartran
United States4013 Posts
On September 29 2014 00:51 Chrian wrote: Also, I'm going to be very surprised if Medusa isn't a top tier pick by the time this Meta solidifies a bit. I honestly think that hero is being hugely overlooked; she turtles ridiculously well, she's unbelievably tanky, can 1v5, and her ult functions a lot like song of the siren as a "fuck you I'm out of here" escape, in addition to just being impossible to fight into. Idk why she's so ignored, she dominates most 1v1 lanes too. New mana shield change makes her impossible to kill. 60% reduction is redonkulus. | ||
abar
10 Posts
Maybe, they'll have to rebalance some coefficients, but that is ok. Can't wait for Na'Vi to make their comebacks. | ||
nojok
France15845 Posts
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Fleetfeet
Canada2552 Posts
On September 29 2014 01:01 abar wrote: Yep, everybody laughted at me, as I played Medusa mid, now they start realising what an amasing hero she is. From my low 3k experience I'd say that new gold thing is great. It encourages teams to have late carries, and makes those annoying "victory could be predicted after first blood @3 min" impossible, since a single lategame kill may change everything. Maybe, they'll have to rebalance some coefficients, but that is ok. Can't wait for Na'Vi to make their comebacks. I don't remember "victory predicted after first blood @3min" ever being a thing. Victory after you push all 3 of their t1 towers and they haven't pushed a single one of yours, maybe... but even then you'd only be right 70-80% of the time. Also, that would have been fixed with the tower bounty nerf and glyph changes. The game feels really strange to me, now. Getting an advantage early in a lane and using that advantage to pressure and secure towers doesn't mean what it used to, and it doesn't feel like you can construct your victory steadily and methodically with better strategy. One small risk taken and punished now puts a way bigger dent in your advantage than ever before. i'm still on "Wait until either icefrog or the playerbase figure out how to make this patch work" | ||
Steveling
Greece10806 Posts
Icefrog was right again. | ||
cecek
Czech Republic18921 Posts
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beef42
Denmark1037 Posts
On September 29 2014 01:09 nojok wrote: I don't like the gold/xp changes atm, it does not feel right the way it is now. Buyback is also so strong now, way stronger than prenerf imo, when you could farm unreliable gold. IMO they should probably extend the "can't earn gold during BB" debuff to exp. Like these mid-game buybacks are too cheap. You shouldn't get to save your tower, and get 3-4 levels for the relatively low price of an early game buyback. | ||
Buckyman
1364 Posts
Heroes with a win rate less than 45% or more than 55% in 6.81b - 31 Heroes with a win rate less than 45% or more than 55% in 6.82 - 38 Heroes with a win rate less than 40% or more than 60% in 6.81b - 2 Heroes with a win rate less than 40% or more than 60% in 6.82 - 3 Conclusion - current patch slightly less balanced than previous patch. | ||
cecek
Czech Republic18921 Posts
Midas is like the worst item in the game, imo. 2k worth of networth that doesn't help you fight is like exactly what you don't want to have. | ||
TRAP[yoo]
Hungary6026 Posts
On September 29 2014 02:10 Buckyman wrote: Dotabuff Watch: Heroes with a win rate less than 45% or more than 55% in 6.81b - 31 Heroes with a win rate less than 45% or more than 55% in 6.82 - 38 Heroes with a win rate less than 40% or more than 60% in 6.81b - 2 Heroes with a win rate less than 40% or more than 60% in 6.82 - 3 Conclusion - current patch slightly less balanced than previous patch. nice conclusion after a few days | ||
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