6.82 Balance Changes and Discussion Thread - Page 102
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Chrian
United States1472 Posts
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FHDH
United States7023 Posts
On September 28 2014 11:40 Chrian wrote: Man, just played new PL for the first time. That hero is broke as fuck, no idea how anyone deals with it. Even traditional illusion clearing heroes like Sven/Tiny/Kunkka etc seem like they would have a really difficult time keeping the swell down, you just get such a huge number of copies so quickly. Yeah I do not want to see that fucker on opposite team probably more than any other hero right now. In other news I follow BabyKnight on Dotabuff and he has been going fucking HAM on Bloodseeker. Look at this shit http://www.dotabuff.com/players/42989814 | ||
Shaella
United States14827 Posts
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OuchyDathurts
United States4588 Posts
It's cool he got a rework and has a spell that can make people run with rupture if they don't want to get silenced. But silence is the size of the screen and does great damage and bloodrage is absurd. God help the other team if they stack up. | ||
Nocticate
Vatican City State2902 Posts
On September 28 2014 13:06 Shaella wrote: new PL makes me so happy guys. i build orchid on new pl just so the other team gets annoyed at me you can build whatever the hell you want honestly phase bottle pms oov wand drums whatever you're in the mood for just build components if you're feeling fun | ||
yyfpulls
United States2185 Posts
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rob.au
1087 Posts
On September 28 2014 02:26 BeMannerDuPenner wrote: b) mid/lategame mistakes get punished like early game mistakes get punished This seems quite reasonable in theory | ||
Torte de Lini
Germany38463 Posts
On September 28 2014 12:17 FHDH wrote: Yeah I do not want to see that fucker on opposite team probably more than any other hero right now. In other news I follow BabyKnight on Dotabuff and he has been going fucking HAM on Bloodseeker. Look at this shit http://www.dotabuff.com/players/42989814 The new Bloodseeker is fucking nuts. The only games I've lost is when my team feeds royally after I get a 9 kill lead. Mid, Lane, Jungle; doesn't matter how inefficient I am for the first 6 levels, I still wreck hard. | ||
Kishin2
United States7534 Posts
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bluzi
4703 Posts
On September 28 2014 15:49 Kishin2 wrote: Patch buffed early game feeding and nerfed mid/late game feeding. Is that idea bad? In pubs it could be nice, as your team can come back from a lost lane (i.e - feeder) but in Pro games it will change everything (bad or good its more subjective) , teams will probably opt for more greedier lineups as bad start wont be snowballed as easily for a win (it can still happen mind you). but with the new updates toning down the comebacks you cannot longer get brutally behind early game and come back against competent teams . | ||
Nilrem
United States3684 Posts
As for Pl... Yeah, that hero is stupid now. On the plus side, it does make playing captains mode more appealing since it does not have that stupid hero (also Lycan speed boost is dumb as well). | ||
OuchyDathurts
United States4588 Posts
Seems like going as greedy as humanly possible while having at least some high ground defense abilities is the way to go. If you can hold to a reasonable degree you are going to get hugely rewarded even if you got your ass handed to you the rest of the game. I have a feeling Sylla is going to be a massive hero this patch, 12 slots, pretty good carry potential and he can completely destroy a base if he gets the chance. Also bloodstone seems like it might be the item of the patch, tankyness, lower respawn for defending, suicide so you don't give them money, seems like it might be amazing for this meta. | ||
Kishin2
United States7534 Posts
On September 28 2014 16:27 bluzi wrote: In pubs it could be nice, as your team can come back from a lost lane (i.e - feeder) but in Pro games it will change everything (bad or good its more subjective) , teams will probably opt for more greedier lineups as bad start wont be snowballed as easily for a win (it can still happen mind you). but with the new updates toning down the comebacks you cannot longer get brutally behind early game and come back against competent teams . Pros haven't adapted to the patch yet. If greedier line-ups become more viable, then so will aggressive line-ups that punish greed. People have been saying supports that don't scale will be useless, but almost every hero has an aghs upgrade that allows them to scale late game. I really see the change as benefiting support players at the casual level and punishing mistakes in the higher. If you get an advantage early game, you should be able to translate that advantage into more advantage unless mistakes are made + other team does something right. | ||
r_con
United States824 Posts
On September 28 2014 19:22 OuchyDathurts wrote: Watched some friends play a game. They were up massively the entire game, 16k xp and gold, can't break base. Every attempt giving ungodly gold and xp to the other team till dire gets 25k xp and 30k gold ahead with harder carries and just crushes. The anger was palpable in mumble lol. The swings that occur while defending high ground are absurd now. Seems like going as greedy as humanly possible while having at least some high ground defense abilities is the way to go. If you can hold to a reasonable degree you are going to get hugely rewarded even if you got your ass handed to you the rest of the game. I have a feeling Sylla is going to be a massive hero this patch, 12 slots, pretty good carry potential and he can completely destroy a base if he gets the chance. Also bloodstone seems like it might be the item of the patch, tankyness, lower respawn for defending, suicide so you don't give them money, seems like it might be amazing for this meta. I think sylla is awful this patch, 12 slots doesn't mean anything because even though everyone is rich if you look at how the gold is distributed its pretty much evenly throughout the team so everyone is rich on your team effectively and syllas gold to effective worth is quite low after 25-30 minutes. I think the game in pubs if these bounties stay are gonna be around characters that need 1or2 big items to be strong in holding highground/winning teamfights like witchdoctor and tidehunter (possibly even techies) with a hard carry like naga or spectre. | ||
Mensol
14536 Posts
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EmilA
Denmark4618 Posts
On September 28 2014 12:17 FHDH wrote: Yeah I do not want to see that fucker on opposite team probably more than any other hero right now. In other news I follow BabyKnight on Dotabuff and he has been going fucking HAM on Bloodseeker. Look at this shit http://www.dotabuff.com/players/42989814 A ton of Bloodseeker+Zeus with a friend. Yeah that's sick. Way to ruin the games. | ||
cecek
Czech Republic18921 Posts
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teddyoojo
Germany22369 Posts
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Belisarius
Australia6230 Posts
Even though earth spirit technically got buffed, the new rock range makes me so sad. He needed a ton of muscle-memory , and now I need to rewire my everything to stop rolling onto rocks that can't be placed anymore. Spec's winrate is... really surprising. Like I can see how she would be well suited to the patch, but that well-suited? | ||
idonthinksobro
3138 Posts
After they reduced the gold bounty i have no problems with this patch so far. Sure void is still broken, bloodseeker is broken but it isn't even comparable to the cancer that 6.81 was. | ||
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