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6.82 Balance Changes and Discussion Thread - Page 100

Forum Index > Dota 2 General
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mutantmagnet
Profile Joined June 2009
United States3789 Posts
Last Edited: 2014-09-27 17:01:49
September 27 2014 17:01 GMT
#1981
On September 28 2014 00:42 Snerd wrote:
Literally every game I've played so far in 6.82 the team that loses early game wins the game. You can win every lane and the other team still comes out on top somehow. I realize this has been said already, but it really is irritating.


This is an exaggeration.. The gold swing has been a factor in only 1 comeback after my team fell behind in multiple games. In the reverse case only 3 games I could say the comeback mechanic benefited my enemies. The gold swing has a noticeable effect but there is still a huge advantage in map control that is gained by becoming ahead. I could even point to a recent game where my team was losing to the clearly superior laning team but we started to win when I decided to defensively ward around the map after we lost tier 2s and everyone was able to make more informed decisions with the increased vision the wards provided.
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
Last Edited: 2014-09-27 17:19:23
September 27 2014 17:19 GMT
#1982
On September 28 2014 01:09 ChunderBoy wrote:
Show nested quote +
On September 28 2014 01:09 Animadota wrote:
Silly question perhaps but does bfly evade now work in chrono or is it only hero passives such as PA blur?

shud work

it definitely does. thou the usual void pickers needs at least 3 chronos to realize that they cant solo a guy with butterfly
FTD
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2014-09-27 17:28:03
September 27 2014 17:26 GMT
#1983
this qq about bonus gold is getting boring. might need tweaking yeah but overall its a good idea that

a) comebacks are more likely (without having to turtle hardcore 50 minutes)

b) mid/lategame mistakes get punished like early game mistakes get punished

and yes it changes alot about how some heroes function but honestly... evryone here shouldve seen countless of dota patches most of them hugely throwing over the game as we know it and changing evrything.

so chill and see how it evolves.
life of lively to live to life of full life thx to shield battery
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
September 27 2014 17:27 GMT
#1984
does chrono still reveal invis?
11/5/14 CATACLYSM | The South West's worst Falco main
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
September 27 2014 17:56 GMT
#1985
Pretty sure I win the crazy graph pissing contest with this game:
[image loading]

http://www.dotabuff.com/matches/925053199 :D Shit was crazy, but we won in the end.
super gg
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
Last Edited: 2014-09-27 18:08:27
September 27 2014 18:06 GMT
#1986
The change is absurd, any yes-man who insists its good for the game can go suck a lemon. It feels like im playing need for speed with a 20% speedboost to whoever is behind.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 27 2014 18:14 GMT
#1987
On September 28 2014 03:06 Catch]22 wrote:
The change is absurd, any yes-man who insists its good for the game can go suck a lemon. It feels like im playing need for speed with a 20% speedboost to whoever is behind.


You were pretty clear last time. I think we all got the memo.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 27 2014 18:17 GMT
#1988
I know that some things may seem like extrem at first, but I want to wait at least a little while before I say something about it. Who knows, maybe someone discovers something that makes PL/KotL seem not so bad
EZ4ENCE
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
September 27 2014 18:31 GMT
#1989
Well I tried the soulring into mom medusa and then turned the soulring into bloodstone and that 60% mana shield works incredibly well now
ahw
Profile Blog Joined April 2011
Canada1099 Posts
September 27 2014 18:45 GMT
#1990
On September 28 2014 03:14 Torte de Lini wrote:
Show nested quote +
On September 28 2014 03:06 Catch]22 wrote:
The change is absurd, any yes-man who insists its good for the game can go suck a lemon. It feels like im playing need for speed with a 20% speedboost to whoever is behind.


You were pretty clear last time. I think we all got the memo.


Not to mention they've adjusted it twice in the last 24 hrs. They are clearly toning it back.
infiniteJest
Profile Joined December 2013
United States187 Posts
Last Edited: 2014-09-27 18:47:10
September 27 2014 18:47 GMT
#1991
Some people were worried about games lasting 50-60 minutes on average but I have seen quite of few pro games as well as pub games that have mega creeps at 35 minutes in. Push strats are definitely still viable.
"If equal affections cannot be, let the more loving one be me."
Fwizzz
Profile Joined May 2012
Philippines4420 Posts
September 27 2014 19:01 GMT
#1992
Since the new fix earlier the comeback effect has tones down imo.
Early game now matters.
G3CKO
Profile Blog Joined March 2009
Canada1430 Posts
September 27 2014 20:06 GMT
#1993
The new values does make more sense. I still like the fact that the idea of it punishes teams that throw bodies onto the high ground to trade for objectives. That really killed a lot of games for me in 6.81.
┌⋉⊳∀⊲) ☆ If your soul has not truly given up, then you can hear the sound that races through the end of the world.
Mensol
Profile Joined September 2012
14536 Posts
September 27 2014 20:17 GMT
#1994
Terror Blade is so stronkkkk.

I dont know whats happening when i play against Phantom Lancer.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
babysimba
Profile Joined November 2010
10466 Posts
September 27 2014 20:45 GMT
#1995
1 battle fury on ember is enough to wreck PL with a heart. Still can't get used to using the new BH toss. You can even toss at creep to hit heroes now
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
September 27 2014 20:55 GMT
#1996
Someone said they nerfed the gold changes? Where can I read up on it.
Kireak
Profile Joined March 2011
Sweden358 Posts
September 27 2014 21:00 GMT
#1997
On September 28 2014 05:55 KillerSOS wrote:
Someone said they nerfed the gold changes? Where can I read up on it.


They halfed the networth comeback gold and reduced gold you get from killing heroes with killstreaks.
Fleetfeet
Profile Blog Joined May 2014
Canada2552 Posts
September 27 2014 21:14 GMT
#1998
On September 28 2014 05:55 KillerSOS wrote:
Someone said they nerfed the gold changes? Where can I read up on it.


http://www.dota2.com/news/updates/14528/

TheYango
Profile Joined September 2008
United States47024 Posts
September 27 2014 21:24 GMT
#1999
I'm annoyed more that the community's focus has been so heavy on the gold aspect, when IMO, the astronomical XP gains have seemed equally, if not more impactful.
Moderator
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 27 2014 21:28 GMT
#2000
I think a come back mechanic focused more on XP is a less intrusive way to assure more back and forth games.

And of course the community is going to focus on gold and not levels. The love the bling bling.
I have the Honor to be your Obedient Servant, P.6
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