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6.82 Balance Changes and Discussion Thread - Page 98

Forum Index > Dota 2 General
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noulss
Profile Joined November 2012
France353 Posts
September 27 2014 12:14 GMT
#1941
this patch is so fun to play, all the games are really more agressive i like it :D
<3
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
Last Edited: 2014-09-27 12:27:12
September 27 2014 12:21 GMT
#1942
On September 27 2014 20:26 bo1b wrote:
Show nested quote +
On September 27 2014 20:23 cecek wrote:
I just realised how big the change from 50% on mana shield to 60% is. Before, if you took 2k damage, it got distributed as 1k mana and 1k hp. Now it's 1300 mana and 700hp. That's huge, and pretty much makes hex as a lategame core item, I think. You always first run out of mana before hp and mana is even more 'hp effective' for you now than your actual health.

Just a random thought, but I would love to see a bloodstone medusa haha


I'm up for a test on that.

I'm thinking to start medusa as safelane carry, buy soulring, urn( or aquila ), PMS and upgraded boots ( PT or phase depending on the game), then building bloodstone into full damage. or something like daemon edge then bloodstone

Bloodstone has an easier buildup, more mana and HP then linkens, better mana regen and the increased mana pool is actually needed now that you drain mana faster to actually get your ult off, and i think the charges make a huge deal for medusa with the extra regen.

Linkens is just....so underwhelming now on medusa. the regen just doesn't cut it anymore, you need to increase your mana pool to get your skill off. and bloodstone is even cheaper then linkens.

edit:

also, switching HP for mana only makes you more tanky now, you gain 15 more EHP per use of soulring, assuming you are not full mana already
Twitch.tv/TechGTV / Twitter.com/TechGTV
Aquanim
Profile Joined November 2012
Australia2849 Posts
September 27 2014 12:28 GMT
#1943
I remember seeing someone theorycrafting bloodstone medusa ages ago - and it seemed viable enough then. It might even be the best build now, after that change. Soulring snake sounds incredibly annoying on lane.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2014-09-27 12:31:05
September 27 2014 12:29 GMT
#1944
On September 27 2014 21:21 TechSc2 wrote:
Show nested quote +
On September 27 2014 20:26 bo1b wrote:
On September 27 2014 20:23 cecek wrote:
I just realised how big the change from 50% on mana shield to 60% is. Before, if you took 2k damage, it got distributed as 1k mana and 1k hp. Now it's 1300 mana and 700hp. That's huge, and pretty much makes hex as a lategame core item, I think. You always first run out of mana before hp and mana is even more 'hp effective' for you now than your actual health.

Just a random thought, but I would love to see a bloodstone medusa haha


I'm up for a test on that.

I'm thinking to start medusa as safelane carry, buy soulring, urn, PMS and upgraded boots ( PT or phase depending on the game), then building bloodstone into full damage. or something like daemon edge then bloodstone

Bloodstone has an easier buildup, more mana and HP then linkens, better mana regen and the increased mana pool is actually needed now that you drain mana faster to actually get your ult off, and i think the charges make a huge deal for medusa with the extra regen.

Linkens is just....so underwhelming now on medusa. the regen just doesn't cut it anymore, you need to increase your mana pool to get your skill off. and bloodstone is even cheaper then linkens.


well, of course the regen is no where near that of a bloodstone. i don't think its worth it for 3 reasons.

1) linkens passive. the advance notice that you're being attacked and the required 'pop' before someone goes on you is crucial for a carry as fragile as medusa. no amount of regen is worth the defensive capability of the linkens

2) charges. medusa doesn't take advantage of the charge mechanic the way a storm spirit would. since she will be farming creeps more than heroes, i don't think she fully utilizes the bloodstone.

3) agility. bloodstone doesn't offer any of her primary stat.

i will say that maybe later into the game it would be good, but definitely not first item material over the linkens or something else like a manta style
LiquidDota Staff@BluemoonGG_
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2014-09-27 12:49:04
September 27 2014 12:48 GMT
#1945
On September 27 2014 21:28 Aquanim wrote:
I remember seeing someone theorycrafting bloodstone medusa ages ago - and it seemed viable enough then. It might even be the best build now, after that change. Soulring snake sounds incredibly annoying on lane.

That sounds horrible to play against.
nojok
Profile Joined May 2011
France15845 Posts
September 27 2014 13:08 GMT
#1946
On September 27 2014 20:40 TomatoBisque wrote:
Show nested quote +
On September 27 2014 20:23 cecek wrote:
I just realised how big the change from 50% on mana shield to 60% is. Before, if you took 2k damage, it got distributed as 1k mana and 1k hp. Now it's 1300 mana and 700hp. That's huge, and pretty much makes hex as a lategame core item, I think. You always first run out of mana before hp and mana is even more 'hp effective' for you now than your actual health.

Shouldn't it be 1200 mana and 800HP?

It should be 1200 mana + 800 dmg reduced by armor, mana shield would be really OP if it was affected by armor.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
BoesFX
Profile Joined April 2013
1451 Posts
September 27 2014 13:21 GMT
#1947
Since BKB grant 100% magic resistance, should ET's aura allow the BKB-ed hero take about a third damage from spells?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 27 2014 13:22 GMT
#1948
On September 27 2014 22:21 BoesFX wrote:
Since BKB grant 100% magic resistance, should ET's aura allow the BKB-ed hero take about a third damage from spells?


its grants spell immunity
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
BoesFX
Profile Joined April 2013
1451 Posts
September 27 2014 13:27 GMT
#1949
On September 27 2014 22:22 Torte de Lini wrote:
Show nested quote +
On September 27 2014 22:21 BoesFX wrote:
Since BKB grant 100% magic resistance, should ET's aura allow the BKB-ed hero take about a third damage from spells?


its grants spell immunity


Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.

Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
September 27 2014 13:32 GMT
#1950
On September 27 2014 21:29 BluemoonSC wrote:
Show nested quote +
On September 27 2014 21:21 TechSc2 wrote:
On September 27 2014 20:26 bo1b wrote:
On September 27 2014 20:23 cecek wrote:
I just realised how big the change from 50% on mana shield to 60% is. Before, if you took 2k damage, it got distributed as 1k mana and 1k hp. Now it's 1300 mana and 700hp. That's huge, and pretty much makes hex as a lategame core item, I think. You always first run out of mana before hp and mana is even more 'hp effective' for you now than your actual health.

Just a random thought, but I would love to see a bloodstone medusa haha


I'm up for a test on that.

I'm thinking to start medusa as safelane carry, buy soulring, urn, PMS and upgraded boots ( PT or phase depending on the game), then building bloodstone into full damage. or something like daemon edge then bloodstone

Bloodstone has an easier buildup, more mana and HP then linkens, better mana regen and the increased mana pool is actually needed now that you drain mana faster to actually get your ult off, and i think the charges make a huge deal for medusa with the extra regen.

Linkens is just....so underwhelming now on medusa. the regen just doesn't cut it anymore, you need to increase your mana pool to get your skill off. and bloodstone is even cheaper then linkens.


well, of course the regen is no where near that of a bloodstone. i don't think its worth it for 3 reasons.

1) linkens passive. the advance notice that you're being attacked and the required 'pop' before someone goes on you is crucial for a carry as fragile as medusa. no amount of regen is worth the defensive capability of the linkens

2) charges. medusa doesn't take advantage of the charge mechanic the way a storm spirit would. since she will be farming creeps more than heroes, i don't think she fully utilizes the bloodstone.

3) agility. bloodstone doesn't offer any of her primary stat.

i will say that maybe later into the game it would be good, but definitely not first item material over the linkens or something else like a manta style


1) then in those words every carry needs it? the reason why people build linkens on some hero's is because of how elusive you get when you have it up. Medusa is not one of those hero's. Linkens was just the best choice at that point in time due to the mana regen en stats

2) charges makes you tanky as hell, because with 50 mana regen a second, you take alot less damage when with a flat rate as linkens.

3) good point, that is the one thing i did miss a bit when i build the bloodstone, but i think that can easily be fixed with other items that she really wants anyway.

I just did a game, and it was horrible to itemize when you are experimenting, but i think you can go upgraded boots, soulring into MoM then bloodstone, your farming accelerates so much with MoM, and MoM 40% extra damage is reduced to 0% extra damage as long as you have mana shield up.

Was a bit weird and i didn't buildup like i should have, but once i had MoM and bloodstone i was nearly unkillable. If you want to you can always get a bkb like normal carries.

One of the biggest problems with linkens sphere currently is that you don't build a bigger mana pool, which you desperatly need now that your mana shield drains more mana then it usd to
Twitch.tv/TechGTV / Twitter.com/TechGTV
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
September 27 2014 13:36 GMT
#1951
On September 27 2014 22:27 BoesFX wrote:
Show nested quote +
On September 27 2014 22:22 Torte de Lini wrote:
On September 27 2014 22:21 BoesFX wrote:
Since BKB grant 100% magic resistance, should ET's aura allow the BKB-ed hero take about a third damage from spells?


its grants spell immunity


Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.

Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.


With bkb on, total magic resistance will be 125% ( bonus of 100% ), ET aura removes 100% base magic resistance, leaving BKB'd hero's with 100% magic resistance total which means no damage from spells
Twitch.tv/TechGTV / Twitter.com/TechGTV
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
September 27 2014 13:38 GMT
#1952
Mom seems like such a weird item on medusa
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
Last Edited: 2014-09-27 13:40:07
September 27 2014 13:40 GMT
#1953
MoM is extremely good on medusa, faster farming, lifesteal and you don't even take more damage untill you don't have mana anymore.
Twitch.tv/TechGTV / Twitter.com/TechGTV
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
September 27 2014 13:43 GMT
#1954
Yeh I can see that. Still seems weird though.
BoesFX
Profile Joined April 2013
1451 Posts
September 27 2014 13:45 GMT
#1955
On September 27 2014 22:36 TechSc2 wrote:
Show nested quote +
On September 27 2014 22:27 BoesFX wrote:
On September 27 2014 22:22 Torte de Lini wrote:
On September 27 2014 22:21 BoesFX wrote:
Since BKB grant 100% magic resistance, should ET's aura allow the BKB-ed hero take about a third damage from spells?


its grants spell immunity


Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.

Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.


With bkb on, total magic resistance will be 125% ( bonus of 100% ), ET aura removes 100% base magic resistance, leaving BKB'd hero's with 100% magic resistance total which means no damage from spells


I didn't see that 33% is actually magic amplification not magic resistance reduction like what I assumed. So, it is 100% - 0%*133%*75% = 100% magic resistance.
Mecha King Ghidorah
Profile Joined April 2014
United States595 Posts
September 27 2014 13:52 GMT
#1956
The hero changes were nice but man this gold system, doesnt feel like DOTA.
☭☭☭☭☭☭☭☭☭
BigO
Profile Joined December 2011
Sweden956 Posts
September 27 2014 14:17 GMT
#1957
MoM is always the item to go if you want to win with medusa, linkens first as was popular is just a waste of her early game teamfight potential.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
September 27 2014 14:26 GMT
#1958
On September 27 2014 23:17 BigO wrote:
MoM is always the item to go if you want to win with medusa, linkens first as was popular is just a waste of her early game teamfight potential.

Yeh, I understand that. Just seems weird in the same way that picking a medusa for early game teamfight. There is way better uses of her.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
September 27 2014 14:39 GMT
#1959
MoM is also a dead item and means that it takes you more gold to get to Satanic on her later which is literally so good that it is broken on her.

Linkens is pretty bad, but Bloodstone isn't good at all though, not sure where that idea came from. It still is an item that gives 0 stats to a hero that utilizes them extremely well. Like seriously if you're that concerned with HP and MP you might as well go Skadi, though that as a second item is questionable.

MoM into Manta and then Skadi might be good though. Not sure yet.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
September 27 2014 14:53 GMT
#1960
On September 27 2014 22:32 TechSc2 wrote:
Show nested quote +
On September 27 2014 21:29 BluemoonSC wrote:
On September 27 2014 21:21 TechSc2 wrote:
On September 27 2014 20:26 bo1b wrote:
On September 27 2014 20:23 cecek wrote:
I just realised how big the change from 50% on mana shield to 60% is. Before, if you took 2k damage, it got distributed as 1k mana and 1k hp. Now it's 1300 mana and 700hp. That's huge, and pretty much makes hex as a lategame core item, I think. You always first run out of mana before hp and mana is even more 'hp effective' for you now than your actual health.

Just a random thought, but I would love to see a bloodstone medusa haha


I'm up for a test on that.

I'm thinking to start medusa as safelane carry, buy soulring, urn, PMS and upgraded boots ( PT or phase depending on the game), then building bloodstone into full damage. or something like daemon edge then bloodstone

Bloodstone has an easier buildup, more mana and HP then linkens, better mana regen and the increased mana pool is actually needed now that you drain mana faster to actually get your ult off, and i think the charges make a huge deal for medusa with the extra regen.

Linkens is just....so underwhelming now on medusa. the regen just doesn't cut it anymore, you need to increase your mana pool to get your skill off. and bloodstone is even cheaper then linkens.


well, of course the regen is no where near that of a bloodstone. i don't think its worth it for 3 reasons.

1) linkens passive. the advance notice that you're being attacked and the required 'pop' before someone goes on you is crucial for a carry as fragile as medusa. no amount of regen is worth the defensive capability of the linkens

2) charges. medusa doesn't take advantage of the charge mechanic the way a storm spirit would. since she will be farming creeps more than heroes, i don't think she fully utilizes the bloodstone.

3) agility. bloodstone doesn't offer any of her primary stat.

i will say that maybe later into the game it would be good, but definitely not first item material over the linkens or something else like a manta style


1) then in those words every carry needs it? the reason why people build linkens on some hero's is because of how elusive you get when you have it up. Medusa is not one of those hero's. Linkens was just the best choice at that point in time due to the mana regen en stats

2) charges makes you tanky as hell, because with 50 mana regen a second, you take alot less damage when with a flat rate as linkens.

3) good point, that is the one thing i did miss a bit when i build the bloodstone, but i think that can easily be fixed with other items that she really wants anyway.

I just did a game, and it was horrible to itemize when you are experimenting, but i think you can go upgraded boots, soulring into MoM then bloodstone, your farming accelerates so much with MoM, and MoM 40% extra damage is reduced to 0% extra damage as long as you have mana shield up.

Was a bit weird and i didn't buildup like i should have, but once i had MoM and bloodstone i was nearly unkillable. If you want to you can always get a bkb like normal carries.

One of the biggest problems with linkens sphere currently is that you don't build a bigger mana pool, which you desperatly need now that your mana shield drains more mana then it usd to


i dont deny that the mana regen isnt amazing on the bloodstone, its just how you get the charges that can be difficult if youre an late game carry like medusa. plus, the bloodstone hampers your damage.

im not saying its a bad item later on, but its definitely not an item i'd get over treads -> drums -> yasha
LiquidDota Staff@BluemoonGG_
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