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General Discussion - Page 91

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 01 2012 11:34 GMT
#1801
He will still die very fast, and he can be disabled during strafe, which reduces his dps by a very large amount, he has no teamfight potential, his ganking potential is below BH(due to having no slow and no track) his only good thing is that he has very good pushing power(and backdooring power, as mentioned before).
WriterXiao8~~
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
February 01 2012 11:45 GMT
#1802
Also heavens halberd harcounters him more than anybody else. Seriously, if you see clinkz its the go to item. Also people look so sillly when disarmed xD
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Appendix
Profile Joined July 2009
Sweden979 Posts
February 01 2012 12:24 GMT
#1803
On February 01 2012 20:29 lozarian wrote:
Show nested quote +
On February 01 2012 20:02 Kipsate wrote:
On February 01 2012 19:52 lozarian wrote:
On February 01 2012 13:25 TheWarbler wrote:
On January 31 2012 04:51 Tal0n wrote:
has anyone been playing a lot of clinkz? he gains insane dps lategame and even has ok dps if you don't do so well early game (considering he has a flat + to dmg spell and an attack speed spell.)

i don't really agree with the recommended items though. i dont see magic wand being very usefull midgame (since it breaks invisibility), and should i really go for orchid so quickly? i don't even think you need it as the magic-regen-ring (forgot the name) gives you plenty of mana the whole game.


Hes a shitty carry. He is a hero to stomp some pubs. He will never see any competitive play. Every carry has high damage and he is just blown up more then any carry.


Except his ulti means he's running around at level 7 with a rapier, windwalk and 1100 hp minimum. He could definitely be used. Especially with the orchid buff and medallion existing.

One stun

he dies.


That USED to be true, before the ulti change. Far squishier melee heroes can and have been used competitively.
His ulti gives him, at level 1, if you're not a complete retard, 550 hp and 45 damage. On a ranged hero, with invisibility. Combine that with his base everything, let's assume he has fuck all because hes clearly an awful hero - level 7, str treads and an Aquila.

50 damage from searing, 45 from ulti, 40 base(avg), 21 from levels, 15 from Aquila.

160 damage near as makes no difference, at 200 ias, on an invis hero, with 1400 hp (do the maths, ring of Aquila, ulti on an ursa, str treads)

I'm not saying he's the go-to carry now, just that he gets an unreasonable amount of hate for no good reason - he's actually pretty good since the ulti remake.

I'd say that the only thing that stops him being used more is that his attack animation is a massive pile of balls. If he got a decent one so he didn't have to wind up his attack like a geriatric bowler he'd be used a lot.


I never find clinkz a gamewinning hero in pubs unless you go for hp on him. The treads->orchid->mkb build just never works. Sure you get the dps from hell, but damage is never at any stage of the game, a problem for clinkz. The problem is the moment you are targeted, you die. Many argue "but he gets hp from his ult", but its very seldom you have a centaur sitting around the team fight just waiting to be consumed, and I find that more often than not, he hasn´t got his ult active during the fight.

I often go a fast vanguard on him, just because it puts more strain on your enemies choice whether they want to focus you or somebody else. A vanguard in addition to your ulti, if you have managed to time it right, makes you very hard to kill and you still have insane dps from your skills. Instead of being a little sissy prancing around invis trying to pick of supports, you stand there in clear vision dominating the battlefield and winning the fight.

Maybe a bkb or something else is better sometimes but I definitely think people focus too much on adding to the already insane dps of this hero, instead of adding to the other part of death pact and give him actual staying power.
paper
Profile Blog Joined September 2004
13196 Posts
February 01 2012 12:29 GMT
#1804
On February 01 2012 20:29 lozarian wrote:
Show nested quote +
On February 01 2012 20:02 Kipsate wrote:
On February 01 2012 19:52 lozarian wrote:
On February 01 2012 13:25 TheWarbler wrote:
On January 31 2012 04:51 Tal0n wrote:
has anyone been playing a lot of clinkz? he gains insane dps lategame and even has ok dps if you don't do so well early game (considering he has a flat + to dmg spell and an attack speed spell.)

i don't really agree with the recommended items though. i dont see magic wand being very usefull midgame (since it breaks invisibility), and should i really go for orchid so quickly? i don't even think you need it as the magic-regen-ring (forgot the name) gives you plenty of mana the whole game.


Hes a shitty carry. He is a hero to stomp some pubs. He will never see any competitive play. Every carry has high damage and he is just blown up more then any carry.


Except his ulti means he's running around at level 7 with a rapier, windwalk and 1100 hp minimum. He could definitely be used. Especially with the orchid buff and medallion existing.

One stun

he dies.


That USED to be true, before the ulti change. Far squishier melee heroes can and have been used competitively.
His ulti gives him, at level 1, if you're not a complete retard, 550 hp and 45 damage. On a ranged hero, with invisibility. Combine that with his base everything, let's assume he has fuck all because hes clearly an awful hero - level 7, str treads and an Aquila.

50 damage from searing, 45 from ulti, 40 base(avg), 21 from levels, 15 from Aquila.

160 damage near as makes no difference, at 200 ias, on an invis hero, with 1400 hp (do the maths, ring of Aquila, ulti on an ursa, str treads)

I'm not saying he's the go-to carry now, just that he gets an unreasonable amount of hate for no good reason - he's actually pretty good since the ulti remake.

I'd say that the only thing that stops him being used more is that his attack animation is a massive pile of balls. If he got a decent one so he didn't have to wind up his attack like a geriatric bowler he'd be used a lot.


His attack animation is soooo good compared to WC3 DotA... what are you talking about XD
Hates Fun🤔
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 01 2012 12:48 GMT
#1805
who cares about attack animation when you add +20 dmg to your autoattack for lasthit if you are lazy.
WriterXiao8~~
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
February 01 2012 13:21 GMT
#1806
For a start, they should be the same, mechanically.

+20 damage doesn't much matter if it takes you a second to launch the damn thing. The number of times I accidentally cancel an attack because he's still sat in his wheelchair complaining that his hammy knee is giving him gyp when I want him to move is enough reason to dislike his animation.

Yes, bonus damage is lovely, but his animation is shit, and if it were improved he'd be used more. All I'm saying.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2012-02-01 13:28:53
February 01 2012 13:28 GMT
#1807
Its alot easier to lasthit when you have more damage, WR's animation isn't really excellent either but she has good base damage which is improved by phase/whatever items.
WriterXiao8~~
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
February 01 2012 13:36 GMT
#1808
but if you go for a vanguard before orchid, you have so low mana that you can barely use your abilities
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-02-01 13:43:20
February 01 2012 13:39 GMT
#1809
On February 01 2012 22:28 Kipsate wrote:
Its alot easier to lasthit when you have more damage, WR's animation isn't really excellent either but she has good base damage which is improved by phase/whatever items.

Windrunner has 0.4 pre-animation time, which is above average for ranged heroes. Clinkz has 0.7 pre-animation time, which is tied with Drow for being second-worst in the game.

Not really a good comparison.

On February 01 2012 21:24 Appendix wrote:
I often go a fast vanguard on him, just because it puts more strain on your enemies choice whether they want to focus you or somebody else. A vanguard in addition to your ulti, if you have managed to time it right, makes you very hard to kill and you still have insane dps from your skills. Instead of being a little sissy prancing around invis trying to pick of supports, you stand there in clear vision dominating the battlefield and winning the fight.

While an HP source may be good later, Vanguard first instead of Orchid is not really a good idea. You delay your core damage items too long, that you miss the timing window where you can really abuse your strong roaming/solo-killing power. You can't play Clinkz like you would a conventional hard carry, because his kit isn't suited for it. He has a skill entirely dedicated to making you a mobile map control threat, and another that makes the jungle the best place for you to refuel/catch people out.
Moderator
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 01 2012 15:06 GMT
#1810
True, I used the wrong example but still, better damage means easier last hitting.
WriterXiao8~~
scorch-
Profile Joined January 2011
United States816 Posts
February 01 2012 16:03 GMT
#1811
On February 01 2012 22:21 lozarian wrote:
For a start, they should be the same, mechanically.

+20 damage doesn't much matter if it takes you a second to launch the damn thing. The number of times I accidentally cancel an attack because he's still sat in his wheelchair complaining that his hammy knee is giving him gyp when I want him to move is enough reason to dislike his animation.

Yes, bonus damage is lovely, but his animation is shit, and if it were improved he'd be used more. All I'm saying.


Attack animation doesn't matter nearly as much as damage when it comes to last hitting. Clinkz is pretty easy to farm with, much easier than sniper who has the best attack animation of any ranged carry.
Yoshi-
Profile Joined October 2008
Germany10227 Posts
February 01 2012 16:29 GMT
#1812
Yea damage much more important that animation
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
Last Edited: 2012-02-01 17:57:42
February 01 2012 17:56 GMT
#1813
Where exactly did I say it was hard to farm with him? All I said was that his animation is a piece of turd, which doesn't help his being used. Small buff to animation - more used clinkz. Also I'd take 50 damage with .4 frontswing over 50 with a .7. Obviously later on when he's getting 50 damage from his orb it makes sod all difference.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
BliptiX
Profile Joined April 2010
Canada324 Posts
February 01 2012 19:01 GMT
#1814
Drow has a terrible attack animation but she also slows you by 50% so moving and attacking is not really an issue. I find that really terrible on clinkz as his attack animation prevents you from effectively moving a few paces in between attack cooldowns.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
February 01 2012 19:21 GMT
#1815
With a better animation, he probably would be imba as hell.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
February 01 2012 19:37 GMT
#1816
On February 01 2012 22:28 Kipsate wrote:
Its alot easier to lasthit when you have more damage, WR's animation isn't really excellent either but she has good base damage which is improved by phase/whatever items.

Yo WR animation really good don't hate on my girl.

And damage is really important. Animation is something you get used to. Damage is something that's imbued in a hero. Once you get your timing down with Clinkz (geriatric bowler is such a good term by the way) +20 goes a ridiculously long range, especially since searing arrows doesn't have a cooldown now at level 1.

And I agree with Yango. Clinkz doesn't sit around and farm. He goes around and kills. Maybe a Vitality booster (if you notice the enemy investing heavily in dust/sentries) for a late game heart (as opposed to finishing the Vanguard) would be useful in this case.
Writerdamn, i was two days from retirement
PHILtheTANK
Profile Joined March 2011
United States1834 Posts
February 01 2012 20:02 GMT
#1817
Pick him against Chen and just eat his creeps during teamfight!
Jieun <3
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
February 01 2012 20:07 GMT
#1818
but clinkz can never go around and just kill heros, he needs to be with at least another hero that has a dissable, he just doesnt solo kill untill he has at least orchid + mkb, bounty hunter is just a better ganker in every way
Yurie
Profile Blog Joined August 2010
11914 Posts
February 01 2012 20:08 GMT
#1819
On February 02 2012 05:02 PHILtheTANK wrote:
Pick him against Chen and just eat his creeps during teamfight!


Pick him with Chen and just eat his creeps during teamfight! ^^ Saw that on a stream the other day. Chen even buffs the HP of the creep.
Imbajoe
Profile Joined September 2010
United States857 Posts
February 01 2012 21:28 GMT
#1820
Is there a preferred skilling order for Leshrac? All three of his regular abilities seem so great, I've been picking up one in split earth then focusing on lightning storm and getting diabolic edict when that is not available. Also been skipping ult until at least 13.
i wear a kitten scarf
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