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General Discussion - Page 71

Forum Index > Dota 2 General
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Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
scorch-
Profile Joined January 2011
United States816 Posts
January 11 2012 16:01 GMT
#1401
On January 12 2012 00:25 Sm3agol wrote:
Show nested quote +
On January 12 2012 00:14 gwaihir wrote:
if you dont have a carry and the other manage to turtle up until the very late game, there is almost nothing you can do. but im really shocked that there are MM without carrier going on. normally you lose because your stupid team picks 4 of em :D

your items where ok, everything that is refreshed by your ultimate is fine. altough you can mb go for a ghostscepter when you have problems with carrier that focus you down very quickly.




Yeah, i was kind of shocked too. Technically, I had a carry in the second one, but it was sniper than went vangaurd/other random stupidity, so he doesn't count. I was thinking maybe lvl 5 dagon + push stick might be ok too, since I'm faster than most heroes with BoT, and just need a litte separation. I'm not sure about dagon mana needs, but sheepstick + dagon + q then refreshing and repeating until out of mana would drop most heroes pretty quick.

Edit: ROFL. Definitely going dagon next time. 800 damage for 100 mana with no cooldown??? Wtf, why isn't this standard?


Because it doesn't help you farm/push and you shouldn't need the damage for ganking. Once you have sheepstick, you can chain sheep while you reset your nukes. I've seen dendi get blink and that makes tinker basically unkillable (blink/charge/blink/charge/blink until you can tp) and unkiteable.

Dagon is probably a good item to get in the lategame if you're going to need to carry teamfights because your team is retarded. It's just expensive and the other items are core to his pushing (bot/sheep/shiva/blink) safely. If you play the rest of the game well, it shouldn't be hard to get a dagon to deal with a team that's turtling. A key thing vs a turtling team if your team can't rax is to stop pushing and start controlling your creeps. If the other team is staying in their base, just start farming/denying and pull the creeps away from them and your xp and gold advantage will force them out of their base. If you just keep sending waves of creeps to their base towers for them to farm, eventually they'll catch up.
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
January 11 2012 16:44 GMT
#1402
On January 12 2012 00:25 Sm3agol wrote:
Show nested quote +
On January 12 2012 00:14 gwaihir wrote:
if you dont have a carry and the other manage to turtle up until the very late game, there is almost nothing you can do. but im really shocked that there are MM without carrier going on. normally you lose because your stupid team picks 4 of em :D

your items where ok, everything that is refreshed by your ultimate is fine. altough you can mb go for a ghostscepter when you have problems with carrier that focus you down very quickly.




Edit: ROFL. Definitely going dagon next time. 800 damage for 100 mana with no cooldown??? Wtf, why isn't this standard?

because if you go dagon 5 first u will be a paper hero for 35mins
"Your Razor sucks!" -Kuroky's Dad
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
Last Edited: 2012-01-11 16:53:30
January 11 2012 16:45 GMT
#1403
On January 12 2012 01:01 scorch- wrote:
Show nested quote +
On January 12 2012 00:25 Sm3agol wrote:
On January 12 2012 00:14 gwaihir wrote:
if you dont have a carry and the other manage to turtle up until the very late game, there is almost nothing you can do. but im really shocked that there are MM without carrier going on. normally you lose because your stupid team picks 4 of em :D

your items where ok, everything that is refreshed by your ultimate is fine. altough you can mb go for a ghostscepter when you have problems with carrier that focus you down very quickly.




Yeah, i was kind of shocked too. Technically, I had a carry in the second one, but it was sniper than went vangaurd/other random stupidity, so he doesn't count. I was thinking maybe lvl 5 dagon + push stick might be ok too, since I'm faster than most heroes with BoT, and just need a litte separation. I'm not sure about dagon mana needs, but sheepstick + dagon + q then refreshing and repeating until out of mana would drop most heroes pretty quick.

Edit: ROFL. Definitely going dagon next time. 800 damage for 100 mana with no cooldown??? Wtf, why isn't this standard?


Because it doesn't help you farm/push and you shouldn't need the damage for ganking. Once you have sheepstick, you can chain sheep while you reset your nukes. I've seen dendi get blink and that makes tinker basically unkillable (blink/charge/blink/charge/blink until you can tp) and unkiteable.

Dagon is probably a good item to get in the lategame if you're going to need to carry teamfights because your team is retarded. It's just expensive and the other items are core to his pushing (bot/sheep/shiva/blink) safely. If you play the rest of the game well, it shouldn't be hard to get a dagon to deal with a team that's turtling. A key thing vs a turtling team if your team can't rax is to stop pushing and start controlling your creeps. If the other team is staying in their base, just start farming/denying and pull the creeps away from them and your xp and gold advantage will force them out of their base. If you just keep sending waves of creeps to their base towers for them to farm, eventually they'll catch up.

I was thinking about that part. My teamates definitely weren't farming, and I was taking basically every creep on the map with re-armed double bot waves, so I was stacked as can be, but didn't really realize that I was basically feeding their carries free creep waves, and they actually needed them.

I do think I would need the dagon for actually useful ganking, because unless their carry has zero farm and is underleveled, I won't be able to finish them off with one or two combos anyways without running out of mana. And killing their terrible es for the 8th time isn't going to help me out or hurt him that much.

Obviously if I go dagon first it won't help me much, but if I go sheepstick, then lvl 1/2 dagon, then shiva, then finish dagon, i don' think it would set me back too far. If I got the push stick or blink before shiva, I could probably finish shiva after dagon, since it would give me a reliable escape.

Are there any demos of good tinker play in Dota 2, even pubs? Probably too early for that, I would guess. I've never played him or seen him played, so i'm kind of guessing/feeling as to what i should be doing anyways, but he seems hella fun, and i think he would be amazing when played with a team that actually has a competent carry + good stuns.
Bosko
Profile Joined February 2010
United States155 Posts
January 11 2012 17:14 GMT
#1404
I like how rules 1 and 2 break rule 3.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
January 11 2012 17:26 GMT
#1405
On January 12 2012 02:14 Bosko wrote:
I like how rules 1 and 2 break rule 3.

They don't but I can understand how you would think that. They're not even rules; you're just assuming they are.
KtheZ
Profile Blog Joined October 2009
United States813 Posts
January 11 2012 18:11 GMT
#1406
On January 12 2012 01:45 Sm3agol wrote:
Show nested quote +
On January 12 2012 01:01 scorch- wrote:
On January 12 2012 00:25 Sm3agol wrote:
On January 12 2012 00:14 gwaihir wrote:
if you dont have a carry and the other manage to turtle up until the very late game, there is almost nothing you can do. but im really shocked that there are MM without carrier going on. normally you lose because your stupid team picks 4 of em :D

your items where ok, everything that is refreshed by your ultimate is fine. altough you can mb go for a ghostscepter when you have problems with carrier that focus you down very quickly.




Yeah, i was kind of shocked too. Technically, I had a carry in the second one, but it was sniper than went vangaurd/other random stupidity, so he doesn't count. I was thinking maybe lvl 5 dagon + push stick might be ok too, since I'm faster than most heroes with BoT, and just need a litte separation. I'm not sure about dagon mana needs, but sheepstick + dagon + q then refreshing and repeating until out of mana would drop most heroes pretty quick.

Edit: ROFL. Definitely going dagon next time. 800 damage for 100 mana with no cooldown??? Wtf, why isn't this standard?


Because it doesn't help you farm/push and you shouldn't need the damage for ganking. Once you have sheepstick, you can chain sheep while you reset your nukes. I've seen dendi get blink and that makes tinker basically unkillable (blink/charge/blink/charge/blink until you can tp) and unkiteable.

Dagon is probably a good item to get in the lategame if you're going to need to carry teamfights because your team is retarded. It's just expensive and the other items are core to his pushing (bot/sheep/shiva/blink) safely. If you play the rest of the game well, it shouldn't be hard to get a dagon to deal with a team that's turtling. A key thing vs a turtling team if your team can't rax is to stop pushing and start controlling your creeps. If the other team is staying in their base, just start farming/denying and pull the creeps away from them and your xp and gold advantage will force them out of their base. If you just keep sending waves of creeps to their base towers for them to farm, eventually they'll catch up.

I was thinking about that part. My teamates definitely weren't farming, and I was taking basically every creep on the map with re-armed double bot waves, so I was stacked as can be, but didn't really realize that I was basically feeding their carries free creep waves, and they actually needed them.

I do think I would need the dagon for actually useful ganking, because unless their carry has zero farm and is underleveled, I won't be able to finish them off with one or two combos anyways without running out of mana. And killing their terrible es for the 8th time isn't going to help me out or hurt him that much.

Obviously if I go dagon first it won't help me much, but if I go sheepstick, then lvl 1/2 dagon, then shiva, then finish dagon, i don' think it would set me back too far. If I got the push stick or blink before shiva, I could probably finish shiva after dagon, since it would give me a reliable escape.

Are there any demos of good tinker play in Dota 2, even pubs? Probably too early for that, I would guess. I've never played him or seen him played, so i'm kind of guessing/feeling as to what i should be doing anyways, but he seems hella fun, and i think he would be amazing when played with a team that actually has a competent carry + good stuns.



This is definitely one of the more useful guides I have seen on playdota. I recently have been trying to perfect my tinker as well, and this guide helped boatloads.

http://www.playdota.com/guides/6-years-of-tinker-experience
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
Last Edited: 2012-01-11 19:09:17
January 11 2012 19:09 GMT
#1407
On January 12 2012 03:11 KtheZ wrote:
Show nested quote +
On January 12 2012 01:45 Sm3agol wrote:
On January 12 2012 01:01 scorch- wrote:
On January 12 2012 00:25 Sm3agol wrote:
On January 12 2012 00:14 gwaihir wrote:
if you dont have a carry and the other manage to turtle up until the very late game, there is almost nothing you can do. but im really shocked that there are MM without carrier going on. normally you lose because your stupid team picks 4 of em :D

your items where ok, everything that is refreshed by your ultimate is fine. altough you can mb go for a ghostscepter when you have problems with carrier that focus you down very quickly.




Yeah, i was kind of shocked too. Technically, I had a carry in the second one, but it was sniper than went vangaurd/other random stupidity, so he doesn't count. I was thinking maybe lvl 5 dagon + push stick might be ok too, since I'm faster than most heroes with BoT, and just need a litte separation. I'm not sure about dagon mana needs, but sheepstick + dagon + q then refreshing and repeating until out of mana would drop most heroes pretty quick.

Edit: ROFL. Definitely going dagon next time. 800 damage for 100 mana with no cooldown??? Wtf, why isn't this standard?


Because it doesn't help you farm/push and you shouldn't need the damage for ganking. Once you have sheepstick, you can chain sheep while you reset your nukes. I've seen dendi get blink and that makes tinker basically unkillable (blink/charge/blink/charge/blink until you can tp) and unkiteable.

Dagon is probably a good item to get in the lategame if you're going to need to carry teamfights because your team is retarded. It's just expensive and the other items are core to his pushing (bot/sheep/shiva/blink) safely. If you play the rest of the game well, it shouldn't be hard to get a dagon to deal with a team that's turtling. A key thing vs a turtling team if your team can't rax is to stop pushing and start controlling your creeps. If the other team is staying in their base, just start farming/denying and pull the creeps away from them and your xp and gold advantage will force them out of their base. If you just keep sending waves of creeps to their base towers for them to farm, eventually they'll catch up.

I was thinking about that part. My teamates definitely weren't farming, and I was taking basically every creep on the map with re-armed double bot waves, so I was stacked as can be, but didn't really realize that I was basically feeding their carries free creep waves, and they actually needed them.

I do think I would need the dagon for actually useful ganking, because unless their carry has zero farm and is underleveled, I won't be able to finish them off with one or two combos anyways without running out of mana. And killing their terrible es for the 8th time isn't going to help me out or hurt him that much.

Obviously if I go dagon first it won't help me much, but if I go sheepstick, then lvl 1/2 dagon, then shiva, then finish dagon, i don' think it would set me back too far. If I got the push stick or blink before shiva, I could probably finish shiva after dagon, since it would give me a reliable escape.

Are there any demos of good tinker play in Dota 2, even pubs? Probably too early for that, I would guess. I've never played him or seen him played, so i'm kind of guessing/feeling as to what i should be doing anyways, but he seems hella fun, and i think he would be amazing when played with a team that actually has a competent carry + good stuns.



This is definitely one of the more useful guides I have seen on playdota. I recently have been trying to perfect my tinker as well, and this guide helped boatloads.

http://www.playdota.com/guides/6-years-of-tinker-experience


Thank you most excellent sir. I think I'm going to do my best to be a BOSS tinker player. Despite losing, the two games I played with him were the most fun I've had playing dota 2 so far. And oddly enough, I was doing almost everything right as far as my skill usage. Good item ideas and ganking helps though. Didn't think about manta......refreshable manta....mmmmmm.
rupert
Profile Blog Joined June 2007
182 Posts
January 13 2012 01:54 GMT
#1408
For some reasons i can't find the update thread. Am I blind?! Anyway, here is this weeks update.

http://blog.dota2.com/2012/01/a-hush-falls-on-the-battlefield/
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
January 13 2012 02:04 GMT
#1409
I wonder how long the servers are going to be out
kineticSYN
Profile Joined May 2011
United States909 Posts
January 13 2012 02:41 GMT
#1410
my body is ready for all the changes

lets gooooooooo
IMMvp #1 :)
kineticSYN
Profile Joined May 2011
United States909 Posts
Last Edited: 2012-01-13 02:58:30
January 13 2012 02:58 GMT
#1411
servers are up

edit: oops i was last post too, sorry for double post
IMMvp #1 :)
iKill[ShocK]
Profile Blog Joined July 2008
Vietnam3530 Posts
January 13 2012 05:02 GMT
#1412
wow massive changes.
<3 Kim Taeyeon
akalarry
Profile Joined January 2011
United States1978 Posts
January 13 2012 06:00 GMT
#1413
anyone know how to remove hero icons when holding alt. i like it the way it was before
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
January 13 2012 13:32 GMT
#1414
Was anybody just waching Dendi's stream where he just lost three divine rapiers XD
¯\_(ツ)_/¯
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
January 13 2012 13:41 GMT
#1415
On January 13 2012 22:32 GeneralStan wrote:
Was anybody just waching Dendi's stream where he just lost three divine rapiers XD

dat fool! the ónly one who can make 3 divine and hold it is FRIGGIN YAMATEH!!!!!!!!!!!!!!!!!!!!
"Your Razor sucks!" -Kuroky's Dad
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
January 13 2012 13:58 GMT
#1416
On January 13 2012 15:00 akalarry wrote:
anyone know how to remove hero icons when holding alt. i like it the way it was before


Yea same, maybe they will add in an option later.
jeppew
Profile Joined April 2009
Sweden471 Posts
January 13 2012 16:03 GMT
#1417
On January 13 2012 22:32 GeneralStan wrote:
Was anybody just waching Dendi's stream where he just lost three divine rapiers XD

He just lost five when he had six in his inventory (must be a bug, should've lost all of them), bought another one when he revived and lost those two.

They won because of megacreeps though.
Shraft
Profile Joined October 2010
Sweden701 Posts
January 13 2012 16:06 GMT
#1418
On January 13 2012 15:00 akalarry wrote:
anyone know how to remove hero icons when holding alt. i like it the way it was before

I don't think there is a console command for that. I wasn't able find one anyway. They'll most likely add an option later on.

However, I do know how to remove the floating number above your healthbar, and I suspect a lot of people are going to ask how to do this in the near future (that thing is god damn annoying). The console command for removing it is "dota_hud_healthbar 0".
Asores
Profile Joined July 2010
Sweden26 Posts
January 13 2012 16:08 GMT
#1419
Is there any way to get rid of the dota-cursor? I loathe it and would much rather have the windows mouse.
Shraft
Profile Joined October 2010
Sweden701 Posts
January 13 2012 16:15 GMT
#1420
On January 14 2012 01:08 Asores wrote:
Is there any way to get rid of the dota-cursor? I loathe it and would much rather have the windows mouse.

I don't think this is doable without editing the game files. If you're not afraid of altering the files, simply replace the cursor files in the steamapps dota 2 folder (..\steamapps\common\dota 2 beta\dota\resource\cursor) with the windows mouse icon.
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