Rankings on teamgames sucks for this reason.
General Discussion - Page 61
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ilovelings
Argentina776 Posts
Rankings on teamgames sucks for this reason. | ||
lozarian
United Kingdom1043 Posts
On December 24 2011 15:07 Triarier wrote: Don't know of this is common knowledge. Get 2 friends, pick Ursa, Skeleton King and Witch doc. Skill fury swipes, vampiric aura and heal. Buy a basillus on Ursa ( going to build Vlad) and 2 clarities on doc. Go and kill Roshan at level one, before the first creeps spawn. Go on your lane and get level 3 after one creep and kill the pubs. For the lulz :-D Merry Christmas You can do it with lots of other things too - some guys in a game I played a couple of days ago did it with lich, furion and enigma - furion drops his trees, enigma uses one to make eidolons, frost armour on the other treant, basilus + headdress, and he drops like a stone. Would be even easier with some more dps/some negative armour (venge wave, sf aura, something like that) Leshrac dropped an edict to help. Furion then tpd top, was level 3 at their level one, and we took top tower at 2 minutes in, because double waves of 3 extra treants wrecks faces. | ||
Kenpachi
United States9908 Posts
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TheYango
United States47024 Posts
On December 26 2011 08:30 Kenpachi wrote: windrunner is so much fun. does anyone have tips on her builds, playstyle etc ? This is a very broad topic, seeing as Windrunner can be played a lot of ways. I'll try to miniguide what I can, but many others I'm sure will correct me. General Playstyle: Broadly speaking (and this is extremely broad, as covering the nuances of all the ways to play Windrunner is very hard), you are what, in the words of 2009 could be best translated as a midgame, "tempo-carrying hero". While she does have moderate lategame DPS, particularly when itemized for it, this is ultimately not her forte. As a semi-carry, she excels in the early- and midgame because she has a very dominant laning presence that transitions into a strong map-wide presence, as every aspect of her kit excels in ganks as well as teamfights. Windrunner is playable in virtually every lane. She is a strong solo, and has reasonable ability to farm even in the long lane (though 1v2s and 1v3s are, as with any hero, quite unforgiving). She also has very reasonable protective/supportive power (600 autoattack range, reasonable base damage, and a stun), so she can also babysit either sidelane. Skilling: Skilling is very fluid on Windrunner--all of her skills are extremely powerful (as such, you probably shouldn't get stats till all 3 core skills are maxed), and it is important to try and judge which skill is most effective for you at a given point in time. That said, there are a few guidelines to follow: - You generally take Windrunner or Shackleshot at level 1, and try not to skill until you are sure which one you need. Shackleshot can net you a level 1 FB in the right situations, and Windrunner will let you cheat death. Windrunner is also the king of level 1 exchanges in lane, as 2.5 seconds of total evasion lets you crush people in autoattack trades while also not giving a fuck about creep aggro. - Have a point in all 3 skills by level 4. They're all good to have at least a rank of. - Ult is situational and playstyle-dependent. Oftentimes you won't get a single rank of it till the other 3 core skills are maxed. Occasionally, if it happens to let me clean up a tower, I'll get it, but again that's very situational. - As a semi-carry, I would prioritize Powershot over Shackleshot, maxing Windrunner last. Powershot has very respectable base damage, which is a great asset if you are gaining levels quickly early on. - As a support, I would prioritize Shackleshot more than I would as a semi-carry, while still maxing Windrunner last. It's hard to suggest ditching Powershot entirely until after Shackle is maxed, but certainly, having 0.75 more stun duration on Shackle is often more useful than +80 damage on Powershot if you're filling a more supportive role. Items: Oh god, this is going to be a beast to tackle. People build a million fucking things on Windrunner, and it's hard to say they're wrong, again, because of how flexible she is. I'll tackle this as best I can, but I'm 100% sure people will disagree with me. Starting items - same as starting items you'd expect from other heroes in whatever role you're playing Windrunner in--some combination of consumables/wards/chicken/branches/smoke/etc. as a support, and some combination of consumables/tangoes/mantles as a semi-carry. Even if you're playing a solo, for the love of god buy the chicken if your team needs it. Bottle, Basilius, Null Talisman, Magic Wand -- stock early-game stuff. Not much to say, as your judgment on these items for other heroes should apply here--get 'em if you need 'em. Phases vs. Treads -- Usually Phases. The MS boost has a lot of synergy with Windrunner (especially since being able to Windrunner through creeps can both net you kills and save your hide). Midgame Core -- Lots of people will deviate here, but IMO there are two main approaches to your midgame core: Mekansm/Force Staff/Janggo (usually getting just 2 of the 3), or Orchid Malevolence. Mek/Force/Janggo uses your early gold to very quickly fill the midgame supportive necessities, while also keeping your own stat gains covered. You probably won't get all 3 of these before moving on (especially since some of your teammates will hopefully cover some bases here), but 2/3 is very reasonable, as none of these items are terribly expensive. They all add substantially to your supportive team-fighting power, while also giving you a very comfortable boost to your own stats. Note that getting a supportive midgame core does not invalidate the possibility of buying damage later. Orchid Malevolence is your most likely midgame core if you want to be a damage-dealer. You sacrifice the utility/supportive power of Mek/Force/Janggo, and don't get as well-rounded stat gains, but you benefit from the very cost-effective midgame itemization of Oblivion Staves, and get a solid DPS source that synergizes quite well with your hero kit. It's also particularly useful to have against certain heroes that you want the silence against, such as Weaver. I expect this option to get more popular once the 6.73 changes go live also, as the buff to Orchid is fairly significant. I do not recommend getting Orchid if you are playing a support role, or if the rest of your team is not adequately covering the supportive items (as is the case in the majority of pub games). You can always get damage later, but having Mekansm/Force Staff/Janggo is hugely game-changing for your team, without significantly hurting your personal stats itemization. Other stuff to get: Sheepstick, Pipe -- Lategame supportive stuff. Always good to have if your team needs it. Vanguard, Blademail, BKB, Heart -- (Pipe sort of counts here too) Survivability. Not much to say, get what you feel you need. Linken is hard to recommend right now, as Medallion and Urn fuck with the spellblock's practical usability, but after the 6.73 changes go live, it might be worth using again. MKB, Mjollnir -- These are usually my damage items of choice. They're cost-effective DPS items that give you a rounded mix of both attack speed and damage. Situationally, I'll consider other stuff, but 90% of the time, one of these 2 end up being the most reasonable choice, IMO. Gem - Don't forget about gem! Windrunner can be a great hero to bring Gem on, whether as a way to counter an invis hero, or just to de-ward when you're at an advantage. | ||
PassiveAce
United States18076 Posts
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Ryuu314
United States12679 Posts
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PHILtheTANK
United States1834 Posts
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WaSa
Sweden749 Posts
On December 26 2011 13:44 Ryuu314 wrote: Is it only me or are Dota2 servers kinda laggy? I have no connection problems with other games but when I play Dota2 i have ~1 second delay during a game, including chatting. It's very limiting and I find it super hard to last hit and stuff :[ that lag/delay or w/e is talked about allot in the community. No one know for sure if it's a network/server flaw, or a client bug or an intended input delay. Apparently they "fixed" it in a patch but that only reduced the delay and it's still there ![]() I honestly thought it was intended until I found out DotA veterans also find it annoying... | ||
EtherealBlade
660 Posts
On December 26 2011 16:54 PHILtheTANK wrote: Is Alchemist like the worst hero ever? I keep getting him when i random, and every other character i do ok with, with him im just so awful its unbearable. Alchemist is a good hero who received constant minor changes which made him somewhat a multirole hero. He is the best farmer, and a very item dependent hero. But if you farm too much you risk losing early game, and he must often tank. Definitely not the worst hero currently in the Dota 2 pool. | ||
Diizzy
United States828 Posts
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Ack1027
United States7873 Posts
Outside the regulars I hardly see advice at that level written and thought out so well! Personally I find myself going aghs/crit to transition into late game, again depending on the game/other lineup. Not sure if I actually like this more, just that I tend to end up with those items. | ||
PHILtheTANK
United States1834 Posts
On December 26 2011 22:12 Muki wrote: Alchemist is a good hero who received constant minor changes which made him somewhat a multirole hero. He is the best farmer, and a very item dependent hero. But if you farm too much you risk losing early game, and he must often tank. Definitely not the worst hero currently in the Dota 2 pool. Ugh when I get him I just don't know what to do. Its like im trying to farm because of his passive thing, but I can't because I just get dominated in lane. Any sort of regen just out heals his Q, and that stupid W has like a 5 second build up time, and its obvious you're doing it because of the huge numbers over your head. The only characters I got that i feel are just really awful so far have been him and Ursa. Although my opinion doesn't mean much lol considering ive had the beta for like 3 days and haven't played Dota since like 2006. | ||
Ryuu314
United States12679 Posts
On December 26 2011 20:35 WaSa wrote: that lag/delay or w/e is talked about allot in the community. No one know for sure if it's a network/server flaw, or a client bug or an intended input delay. Apparently they "fixed" it in a patch but that only reduced the delay and it's still there ![]() I honestly thought it was intended until I found out DotA veterans also find it annoying... Ah okay. I realized it was cause I was queued up on EU servers (I'm on West Coast NA) and it was literally impossible to play with ~1 second delay. Lost like 10 straight games cause I can't last hit or micro and thought it was just me being n00b at dota. Realized that I was on EU, switched to NA. Delay is much much better but it's still there. I wasn't sure if it was just part of dota or what, so thanks for the clarification. | ||
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TheYango
United States47024 Posts
On December 27 2011 01:01 Ack1027 wrote: Not sure who you are Yango but that was a great post! Outside the regulars I hardly see advice at that level written and thought out so well! Personally I find myself going aghs/crit to transition into late game, again depending on the game/other lineup. Not sure if I actually like this more, just that I tend to end up with those items. Aghanim's and Crystalys/Buriza are indeed strong together. I generally don't like it though, since committing that much gold toward damage items basically tosses the possibility of buying Sheepstick out the window. On December 27 2011 04:39 PHILtheTANK wrote: Ugh when I get him I just don't know what to do. Its like im trying to farm because of his passive thing, but I can't because I just get dominated in lane. Any sort of regen just out heals his Q, and that stupid W has like a 5 second build up time, and its obvious you're doing it because of the huge numbers over your head. The only characters I got that i feel are just really awful so far have been him and Ursa. Although my opinion doesn't mean much lol considering ive had the beta for like 3 days and haven't played Dota since like 2006. What lane are you playing? How are you skilling/itemizing? While not all of his matchups were very good, Alchemist used to be a reasonably common carry pick, and was somewhat stable solo mid. He's not as strong as he used to be, but it should certainly be playable. | ||
PHILtheTANK
United States1834 Posts
On December 27 2011 05:21 TheYango wrote: Aghanim's and Crystalys/Buriza are indeed strong together. I generally don't like it though, since committing that much gold toward damage items basically tosses the possibility of buying Sheepstick out the window. What lane are you playing? How are you skilling/itemizing? While not all of his matchups were very good, Alchemist used to be a reasonably common carry pick, and was somewhat stable solo mid. He's not as strong as he used to be, but it should certainly be playable. Ive just been taking the lane that my teammates make me go lol, which is always the short lane. Ive been picking up his stun at lvl 1 and then basicaly alternating between goblins greed and acid spray for the most part. For items been getting phase boots and normal starter items and then going vanguard first. Afterwards I'd like to go radiance or maybe bkb? I don't know, everytime i've played him I've got dominated hard and never had the farm for anything, plus in those games my teammates didn't do well either and we lost the game in the early game. But like i said it might just be that im bad, just got my key and only played like 18 games so far(although i randomed alchemist 3 times). Outside of randoming alchemist and ursa i've won like just about every game tho!! I think I haven't played enough yet for matchmaking to put me where im supposed to be(wherever that is) | ||
ilovelings
Argentina776 Posts
On December 26 2011 10:50 TheYango wrote: This is a very broad topic, seeing as Windrunner can be played a lot of ways. I'll try to miniguide what I can, but many others I'm sure will correct me. General Playstyle: Broadly speaking (and this is extremely broad, as covering the nuances of all the ways to play Windrunner is very hard), you are what, in the words of 2009 could be best translated as a midgame, "tempo-carrying hero". While she does have moderate lategame DPS, particularly when itemized for it, this is ultimately not her forte. As a semi-carry, she excels in the early- and midgame because she has a very dominant laning presence that transitions into a strong map-wide presence, as every aspect of her kit excels in ganks as well as teamfights. Windrunner is playable in virtually every lane. She is a strong solo, and has reasonable ability to farm even in the long lane (though 1v2s and 1v3s are, as with any hero, quite unforgiving). She also has very reasonable protective/supportive power (600 autoattack range, reasonable base damage, and a stun), so she can also babysit either sidelane. Skilling: Skilling is very fluid on Windrunner--all of her skills are extremely powerful (as such, you probably shouldn't get stats till all 3 core skills are maxed), and it is important to try and judge which skill is most effective for you at a given point in time. That said, there are a few guidelines to follow: - You generally take Windrunner or Shackleshot at level 1, and try not to skill until you are sure which one you need. Shackleshot can net you a level 1 FB in the right situations, and Windrunner will let you cheat death. Windrunner is also the king of level 1 exchanges in lane, as 2.5 seconds of total evasion lets you crush people in autoattack trades while also not giving a fuck about creep aggro. - Have a point in all 3 skills by level 4. They're all good to have at least a rank of. - Ult is situational and playstyle-dependent. Oftentimes you won't get a single rank of it till the other 3 core skills are maxed. Occasionally, if it happens to let me clean up a tower, I'll get it, but again that's very situational. - As a semi-carry, I would prioritize Powershot over Shackleshot, maxing Windrunner last. Powershot has very respectable base damage, which is a great asset if you are gaining levels quickly early on. - As a support, I would prioritize Shackleshot more than I would as a semi-carry, while still maxing Windrunner last. It's hard to suggest ditching Powershot entirely until after Shackle is maxed, but certainly, having 0.75 more stun duration on Shackle is often more useful than +80 damage on Powershot if you're filling a more supportive role. Items: Oh god, this is going to be a beast to tackle. People build a million fucking things on Windrunner, and it's hard to say they're wrong, again, because of how flexible she is. I'll tackle this as best I can, but I'm 100% sure people will disagree with me. Starting items - same as starting items you'd expect from other heroes in whatever role you're playing Windrunner in--some combination of consumables/wards/chicken/branches/smoke/etc. as a support, and some combination of consumables/tangoes/mantles as a semi-carry. Even if you're playing a solo, for the love of god buy the chicken if your team needs it. Bottle, Basilius, Null Talisman, Magic Wand -- stock early-game stuff. Not much to say, as your judgment on these items for other heroes should apply here--get 'em if you need 'em. Phases vs. Treads -- Usually Phases. The MS boost has a lot of synergy with Windrunner (especially since being able to Windrunner through creeps can both net you kills and save your hide). Midgame Core -- Lots of people will deviate here, but IMO there are two main approaches to your midgame core: Mekansm/Force Staff/Janggo (usually getting just 2 of the 3), or Orchid Malevolence. Mek/Force/Janggo uses your early gold to very quickly fill the midgame supportive necessities, while also keeping your own stat gains covered. You probably won't get all 3 of these before moving on (especially since some of your teammates will hopefully cover some bases here), but 2/3 is very reasonable, as none of these items are terribly expensive. They all add substantially to your supportive team-fighting power, while also giving you a very comfortable boost to your own stats. Note that getting a supportive midgame core does not invalidate the possibility of buying damage later. Orchid Malevolence is your most likely midgame core if you want to be a damage-dealer. You sacrifice the utility/supportive power of Mek/Force/Janggo, and don't get as well-rounded stat gains, but you benefit from the very cost-effective midgame itemization of Oblivion Staves, and get a solid DPS source that synergizes quite well with your hero kit. It's also particularly useful to have against certain heroes that you want the silence against, such as Weaver. I expect this option to get more popular once the 6.73 changes go live also, as the buff to Orchid is fairly significant. I do not recommend getting Orchid if you are playing a support role, or if the rest of your team is not adequately covering the supportive items (as is the case in the majority of pub games). You can always get damage later, but having Mekansm/Force Staff/Janggo is hugely game-changing for your team, without significantly hurting your personal stats itemization. Other stuff to get: Sheepstick, Pipe -- Lategame supportive stuff. Always good to have if your team needs it. Vanguard, Blademail, BKB, Heart -- (Pipe sort of counts here too) Survivability. Not much to say, get what you feel you need. Linken is hard to recommend right now, as Medallion and Urn fuck with the spellblock's practical usability, but after the 6.73 changes go live, it might be worth using again. MKB, Mjollnir -- These are usually my damage items of choice. They're cost-effective DPS items that give you a rounded mix of both attack speed and damage. Situationally, I'll consider other stuff, but 90% of the time, one of these 2 end up being the most reasonable choice, IMO. Gem - Don't forget about gem! Windrunner can be a great hero to bring Gem on, whether as a way to counter an invis hero, or just to de-ward when you're at an advantage. Don't forget the Battlefury build. | ||
Fruscainte
4596 Posts
Holy shit, who else saw that SK.Link game on his stream? Oh my fucking god, that was the best DotA game I've ever seen, in like, my entire fucking life. 1 hour 30 minutes long. They were pushed back to only having their top turret + barracks left. While they were pushing up mid, the enemy team pushed up and took out the top barracks and remaining towers and began bursting down the Throne. They managed to get back and kill them with like, 100hp left on their own throne. Pushed out, won another teamfight, and then won the game. Jesus Christ, that was intense. | ||
Dead9
United States4725 Posts
On December 27 2011 06:23 PHILtheTANK wrote: Ive just been taking the lane that my teammates make me go lol, which is always the short lane. Ive been picking up his stun at lvl 1 and then basicaly alternating between goblins greed and acid spray for the most part. For items been getting phase boots and normal starter items and then going vanguard first. Afterwards I'd like to go radiance or maybe bkb? I don't know, everytime i've played him I've got dominated hard and never had the farm for anything, plus in those games my teammates didn't do well either and we lost the game in the early game. But like i said it might just be that im bad, just got my key and only played like 18 games so far(although i randomed alchemist 3 times). Outside of randoming alchemist and ursa i've won like just about every game tho!! I think I haven't played enough yet for matchmaking to put me where im supposed to be(wherever that is) + Show Spoiler [how 2 play alch] + 1 point in stun, ult>acid>greed>stun go mid spam acid buy soul ring spam ulti so u don't have to go to fountain ever spam more acid buy midas* midas sum creeps* make sum dollars buy anything u want *optional but recommended | ||
Shiragaku
Hong Kong4308 Posts
So I want to try to persuade my group of friends to make the transition from LoL to DotA because of one buddy who is an excellent carry (and it seems pretty cool). He is really really good at carrying and we sometimes center our gameplay around him because of how experienced he is and we think that he can thrive even more in DotA because of the hypercarry system and it seems to be a requirement unlike LoL to center your gameplay around that one person. How do I persuade him to transition? | ||
EtherealBlade
660 Posts
On December 29 2011 02:24 Shiragaku wrote: Hey guys, LoL player here. I played DotA before and found it to be rather fun despite the hostile environment. The only reason I decided to play LoL over DotA was because my friends were playing LoL and playing with friends make the enjoyment level 100 times better. So I want to try to persuade my group of friends to make the transition from LoL to DotA because of one buddy who is an excellent carry (and it seems pretty cool). He is really really good at carrying and we sometimes center our gameplay around him because of how experienced he is and we think that he can thrive even more in DotA because of the hypercarry system and it seems to be a requirement unlike LoL to center your gameplay around that one person. How do I persuade him to transition? Tell him the skill and fun ceiling is higher, he can achieve more in Dota 2 than LoL. | ||
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