first time seeing tranquil boots in a pro game
General Discussion - Page 307
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konadora
Singapore66357 Posts
first time seeing tranquil boots in a pro game | ||
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Kipsate
Netherlands45349 Posts
lol. | ||
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konadora
Singapore66357 Posts
On March 31 2012 01:52 Kipsate wrote: Midas Doom Bringer lol. chinese farmer doom bringer style woot woot | ||
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konadora
Singapore66357 Posts
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scorch-
United States816 Posts
On March 31 2012 01:40 Unleashing wrote: Wow, this purge guy is horrible. Saying aghanim is a good source of extra burst for lina when dagon gives more burst for less cash. Edit: I don't think either item is good btw. But he was only talking about increasing her burst potential. If you want to increase her burst potential get veil. 33% magic damage on 3 spells > dagon or aghanim's. | ||
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Unleashing
Denmark14978 Posts
On March 31 2012 02:00 konadora wrote: why is there bane here? i mean, i dont see why bane would be used in a draft game :s Bane is a 'soft' counter to enigma. Long range BKB-piercing disable ![]() He's rarely picked but can be fairly useful in certain line-ups. | ||
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konadora
Singapore66357 Posts
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Unleashing
Denmark14978 Posts
On March 31 2012 02:03 konadora wrote: doesnt vs and bm already "counter" enigma's ult? (in this case, bm is already there :o) Technically yes, but having two ways to stop enigma is great, and this way they can always put the BM roar or bane ulti on another target. Bane is underestimated IMO, but he requires special line-ups to work, far from as line-up friendly as a lot of other popular picks. | ||
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xsevR
United States324 Posts
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Numy
South Africa35471 Posts
On March 31 2012 02:29 xsevR wrote: Bane is an alternative to Beastmaster in someways... BKB piercing ulti and good necrobook holder. I would love to see him in some high level games. No creep clear or pushing power makes him not really an alternative. That's his biggest weakness for the current metagame | ||
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konadora
Singapore66357 Posts
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crms
United States11933 Posts
On March 31 2012 02:45 konadora wrote: singsing streaming again lol love his streams he's playing with viewers, channel krieg (i think) if you want a chance to play. ![]() so far he's losing though ahah. | ||
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Firebolt145
Lalalaland34496 Posts
Oh then he gets first blooded. | ||
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Shichibukai
Sweden355 Posts
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Yoshi-
Germany10227 Posts
In Dota1 there is only chinese scene and their picks are quite different from what we see Dota2. Trends. Some heroes are most picked, while heroes that are just as good are never picked. Drow was actually a quite viable pick some months ago and without anynerf, she went to never get picked. There is really no reason that some of those heroes are never picked, most of them are bad, but they are just not in the focus. Panda, sylla, chaos knight are dota 1top picks and still not in current cm mode. Dota is balanced around the 5v5 map, everyother will be imbalanced. | ||
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Firebolt145
Lalalaland34496 Posts
Perhaps someone else can talk more about it. | ||
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Unleashing
Denmark14978 Posts
It's the exact same as DotA1. Sven: He's okay in some line-ups, but there are better roamers, carries, gankers. Drow ranger: Squishy and has a tough earlygame and with early aggression which is popular she would have a hard time. Sniper: Too squishy. Zeus: No disables and sub-par last-hitting and squishy. Lina: Unreliable stun unless it's a follow-up. Jakiro: But he IS picked. Axe: Fairly bad because of a few reasons, basically he's mana intensive, low mana pool, bad range on taunt and so on. Skeleton king: But he's also picked. Spirit breaker: Bad carry, mediocre ganker, needs farm and levels and is fairly easily gankable. Bloodseeker: TP counters his ganks and he's a bad carry and no disables. Clinkz: Situational pick and is occasionally picked, but rarely. Weaver: Wtf? Weaver is picked semi-often. Spectre: Hard carry, needs a ton of farm, early game aggression is popular atm. Bane: Odd pick that fits into specialized line-ups. Lich: The fuck? Lich is not an uncommon pick but he's just bad in a push/early aggression meta. Necrolyte: Situational pick but is picked sometimes, just not often at all, a bit like sven. Warlock: He is picked, just rarely. There are quite a few big heroes missing from DotA2. Heroes like techies wont matter competitively. The DotA map is what everything is balanced around. Making a new map means everything would need to be rebalanced, that's years of work and the current map is stable and works. Every tree, juke path and so on is balanced in the current map. Icefrog is working on balancing one map right now, another map would require completely different abilities/percentages/values/what not. | ||
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TheYango
United States47024 Posts
On March 31 2012 04:20 Yoshi- wrote: Lycan is strong, but not really op. Dunno why teams first ban him and leave Shadow demon completely untouched. SD is more easily manageable in the pick phase than Lycan. He's strong in lane, but he has no hard disables (making his teamfighting mediocre outside of 4-protects-1 teams that are heavily focused on physical carries), and no reliable instant AoE creep clear (making him weak at defending pushes). Lycan is much harder to pick against. He's much harder to play around or deal with properly. It's really hard to stop his farm early, and once it gets to around 15 minutes, he just puts a stranglehold on the entire game. | ||
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Shai
Canada806 Posts
On March 31 2012 03:46 Shichibukai wrote: This is probably the one I wonder about the most. I've watched some ~50 games or so shoutcasted, plus a bit of 1st person streaming, and there's still quite a few heroes I've never or very rarely seen being picked. Could someone explain why no love is is given to the following: + Show Spoiler + Sven, Drow Ranger, Sniper, Zeus, Lina, Jakiro, Axe, Skeleton King, Spirit Breaker, Bloodseeker, Clinkz, Weaver, Spectre, Bane, Lich, Necrolyte, Warlock. I'll assume that some of them just don't contribute enough to teamfights, but a few on that list seem to have quite interesting spells/AoE capabilities. ] Sven - he has a great AoE stun, and when he was played it was as a support with a solid stun. The problem with this is his natural mana pool is excessively low, so he can only land one stun early game then needs clarities or soul ring. Drow Ranger - she does no AoE and early game needs a baby sitter since her only defense is a (good) silence. Sniper - Has no natural escape mechanism and is very squishy. Needs lots of farm to be OP and can have a hard time getting it. Zues - he is very, very squishy and has only a ministun. Also, though he does OK AoE it isn't fast enough for the current pushing meta. Lina - I don't know, and I'm sure she could make a comeback. She seems to fit the meta just fine. Jak - This guy is kind of seasonal, as it were. Sometimes he's cool and sometimes he isn't. If I had to give you a solid reason it would be that his stun isn't very good and he needs someone else to set up all his spells. Axe - New Axe is fairly untested - a lot of his skills were tweaked recently. The old version of Axe pretty much required a blink dagger to be viable. He still needs to tank up before he's useful, though, and is annoying in lane but not amazing in lane. Skeleton King - No AoE, but again I'll put this one on meta. He was played a couple of times a few weeks ago, but there are just more popular carries around. Spirit Breaker - His charge doesn't make him spell immune any more. Any stun will make him lose his charge, and thus his infinite stunlock. Bloodseeker - This guy is VERY momentum based and thus is a high risk-reward ratio hero, which the current meta goes away from. Clinkz - his natural HP base is atrociously low, and he is easily replaced with BH and Riki in the current meta. Yes, I know they work differently, but that's how it currently is. Weaver - takes too long to get going compared to the midgame carries and pushes currently going on. Spectre - the Anti-Carry in a meta with little carrying. If you can get the game to 50 minutes Spectre will most likely win, but how many recent games have gone that long? That being said, with Lycan and Syllabear in the pool now she might gain some popularity again eventually. Bane - there is so much emphasis on AoE right now that bane's disable gets turned off immediately (magic damage turns it off). He also does no AoE himself. Lich - amazing for laning with a carry, but again, the whole carry strat isn't big in the West right now. Necrolyte - decent anti-carry, vaguely ok AoE. This one's mostly about other heroes doing his job better. Warlock - A couple of things with this guy. One, he should be picked more for Fatal Bonds, especially in team fight strats. One of the reasons he's played less is he used to be considered a really good babysitter for your hard carry. Another big thing is his ult's cooldown is two and a half minutes. That's forever. All of these heroes are good, and only Warlock needs a buff (to his ult) in my oppinion. The meta will shift now that we have more midgame carries in the pool, so a couple weeks from now the landscape will look fairly different. | ||
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Unleashing
Denmark14978 Posts
On March 31 2012 04:30 TheYango wrote: SD is more easily manageable in the pick phase than Lycan. He's strong in lane, but he has no hard disables (making his teamfighting mediocre outside of 4-protects-1 teams that are heavily focused on physical carries), and no reliable instant AoE creep clear (making him weak at defending pushes). Lycan is much harder to pick against. He's much harder to play around or deal with properly. It's really hard to stop his farm early, and once it gets to around 15 minutes, he just puts a stranglehold on the entire game. And Lycan can do his own thing independant of a team. With that i mean: His team can be in one side of the map and if the enemies want to deal with his team, Lycan WILL claim rosh/ a tower/something. | ||
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