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On February 14 2012 20:33 igotmyown wrote:Show nested quote +On February 14 2012 15:17 flamewheel wrote: Windrunner is great in that she can survive against a lot of other lane combinations buit she's not great in a 1v1 situation. In a 2 on 2 situation where Windrunner isn't acting as the primary farmer trade hits with her if you can. Windrunner has really low starting armour (1.4) so your attacks will hurt quite a bit.
Windrunner also has mana conservation issues. Low cooldown skills may entice you to use them often, but her mana pool isn't that great since her intelligence gain is slightly less than average for an intelligence hero.
Stacking slows is also extremely effective against Windrunner. You oftentimes don't get more than one level of the Windrunner ability (max Powershot and Shackleshot instead) so if you can keep her slowed during the duration of her Windrunner ability, she's toast. There was a recent chinese game where windrunner didn't get shackleshot until level 8 or 9, in a solo lane. ya, i mean you could always build her so flexible considering the amount of lasthits you get in lane.
im just so so annoyed with her animation... like imagine a dual lane wr AM and wr just buy 6 tangos and babysit AM without worrying about anything. If you are in a pub game and your team slightly over picked melee heroes... you are fucked for entire game since AM could rush to BF pretty fast.
This is another reason why i stop picking fast in pub games. Sometimes people just randomly pick what they main without thinking counter etc and they have no clue how they lost late game so they just blame it on each other. for example: im pretty much always pick furion vs ursa line up now and send treant into rosh really early on since in dota2 ursa could solo rosh lv1 with 1 or 2 people support. Naix countering chen, venom counter heavy pusher etc etc... Just that im clueless what to pick to counter windrunner since you will never know how she gona play: pusher, support, carry... all viable
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United Kingdom10823 Posts
Predictions on what the next meta-shift in pubs will be? We've had the Furion and the AM madness, and recently there's the Ursa/SK play for early Roshan that happens in a lot of game i play (mostly because we're the ones doing it )
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Netherlands45349 Posts
whatever heroes come out this thursday.
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On February 14 2012 22:09 Kipsate wrote: whatever heroes come out this thursday. With Mortred&Lanaya on the horizon...I think most games will then follow some kind of Assassin theme...Phantom, Stealth and Templar battling it out.
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On February 14 2012 21:06 NB wrote:Show nested quote +On February 14 2012 20:33 igotmyown wrote:On February 14 2012 15:17 flamewheel wrote: Windrunner is great in that she can survive against a lot of other lane combinations buit she's not great in a 1v1 situation. In a 2 on 2 situation where Windrunner isn't acting as the primary farmer trade hits with her if you can. Windrunner has really low starting armour (1.4) so your attacks will hurt quite a bit.
Windrunner also has mana conservation issues. Low cooldown skills may entice you to use them often, but her mana pool isn't that great since her intelligence gain is slightly less than average for an intelligence hero.
Stacking slows is also extremely effective against Windrunner. You oftentimes don't get more than one level of the Windrunner ability (max Powershot and Shackleshot instead) so if you can keep her slowed during the duration of her Windrunner ability, she's toast. There was a recent chinese game where windrunner didn't get shackleshot until level 8 or 9, in a solo lane. ya, i mean you could always build her so flexible considering the amount of lasthits you get in lane. im just so so annoyed with her animation... like imagine a dual lane wr AM and wr just buy 6 tangos and babysit AM without worrying about anything. If you are in a pub game and your team slightly over picked melee heroes... you are fucked for entire game since AM could rush to BF pretty fast. This is another reason why i stop picking fast in pub games. Sometimes people just randomly pick what they main without thinking counter etc and they have no clue how they lost late game so they just blame it on each other. for example: im pretty much always pick furion vs ursa line up now and send treant into rosh really early on since in dota2 ursa could solo rosh lv1 with 1 or 2 people support. Naix countering chen, venom counter heavy pusher etc etc... Just that im clueless what to pick to counter windrunner since you will never know how she gona play: pusher, support, carry... all viable
Just start picking witch doctor or warlock. Get good with those heroes. Windrunner's got nothing on them when it comes to the laning phase. Warlock's a really good hero to have if the other team is a mass AOE damage lineup (any combo of enigma/SK/ES/SF) as his ult is a huge radius stun that can be cast from a long range. Witch doctor is just a great hero all around, I'm not sure why I don't see him more in pubs.
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United Kingdom10823 Posts
I wish more people would pick Warlock. fatal Bonds is such a cool spell if use right, and his ulti is awesome :D
Support Warlocks in competitive play please!
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On February 14 2012 22:25 scorch- wrote:Show nested quote +On February 14 2012 21:06 NB wrote:On February 14 2012 20:33 igotmyown wrote:On February 14 2012 15:17 flamewheel wrote: Windrunner is great in that she can survive against a lot of other lane combinations buit she's not great in a 1v1 situation. In a 2 on 2 situation where Windrunner isn't acting as the primary farmer trade hits with her if you can. Windrunner has really low starting armour (1.4) so your attacks will hurt quite a bit.
Windrunner also has mana conservation issues. Low cooldown skills may entice you to use them often, but her mana pool isn't that great since her intelligence gain is slightly less than average for an intelligence hero.
Stacking slows is also extremely effective against Windrunner. You oftentimes don't get more than one level of the Windrunner ability (max Powershot and Shackleshot instead) so if you can keep her slowed during the duration of her Windrunner ability, she's toast. There was a recent chinese game where windrunner didn't get shackleshot until level 8 or 9, in a solo lane. ya, i mean you could always build her so flexible considering the amount of lasthits you get in lane. im just so so annoyed with her animation... like imagine a dual lane wr AM and wr just buy 6 tangos and babysit AM without worrying about anything. If you are in a pub game and your team slightly over picked melee heroes... you are fucked for entire game since AM could rush to BF pretty fast. This is another reason why i stop picking fast in pub games. Sometimes people just randomly pick what they main without thinking counter etc and they have no clue how they lost late game so they just blame it on each other. for example: im pretty much always pick furion vs ursa line up now and send treant into rosh really early on since in dota2 ursa could solo rosh lv1 with 1 or 2 people support. Naix countering chen, venom counter heavy pusher etc etc... Just that im clueless what to pick to counter windrunner since you will never know how she gona play: pusher, support, carry... all viable Just start picking witch doctor or warlock. Get good with those heroes. Windrunner's got nothing on them when it comes to the laning phase. Warlock's a really good hero to have if the other team is a mass AOE damage lineup (any combo of enigma/SK/ES/SF) as his ult is a huge radius stun that can be cast from a long range. Witch doctor is just a great hero all around, I'm not sure why I don't see him more in pubs. You don't need a specific pick to counter WR, you just have to coordinate. The main reason she's so good in pubs is because it's hard to stack up stuns/slows/etc... without communicating, which most pubs fail to do. So one goes in and stuns her, the other trails behind and she windruns away. As someone who plays WR a lot - you can "counter" her the same way as with other squishy heroes: Just burst her down. Some combinations are obviously superior to others, but long silences(Drow, BS, Death Prophet) combined with a stun/nuke are enough in most cases.
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Netherlands45349 Posts
Warlock is one of the most boring heroes in the game to play imo.
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On February 14 2012 22:58 Kipsate wrote: Warlock is one of the most boring heroes in the game to play imo.
Exactly. All his spells have SERIOUS cooldowns (20s+).
As i saw that Necronomicon is a "recommended" Item for him i instantly tought: "Yeah, because with that Hero you actually have time to micro that shit ^^"
I feel he's really strong (fatal bonds is really scary) but just "boring"...
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United Kingdom10823 Posts
You could argue that Enigma is the same as well. Only Malefice is under 20 secs, and that's still 15. Plus all his abilities are expensive as hell, so its a choice about what to use when. That's the fun for me, because I get all hot and sweaty over decision making
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Netherlands45349 Posts
Enigma can gank, Enigma can jungle, get blink dagger, start doing some stuff.
Warlock can babysit.
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i face a game vs warlock otherday... they ran a warlock yunero bot lane radiant and warlock max slow first.... first blood, double kill etc on yunero... thank god yunero is dumb to feed later on else we could have lost that game. Every single teamfight the massive slow screw us up entirely while omni ulti make the enemy team never die... we proceeded to multi lane pushes later on and barely squeeze out a win.
the problem with WD or warlock is that you need a specific team line up or else the heroes will never work. Mean while windrunner pretty much work with EVERYTHING. What im trying to say is currently windrunner is the best pick you could get in dota2 and debatable dota1 and im expecting icefrog to nerf her to lower tier in the up coming patch.
God tier in DotA2 atm: Windrunner, Furion, venomancer.... work in every line up no doubt.
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FREEAGLELAND26780 Posts
On February 14 2012 22:09 Kipsate wrote: whatever heroes come out this thursday. #1 qtpie u r
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On February 14 2012 12:28 flamewheel wrote:Show nested quote +On February 14 2012 06:33 TheYango wrote:On February 14 2012 05:34 Kipsate wrote: What do you guys think about Crystal maiden skipping aura?I have been doing this sometimes(mostly when I feel like my team doesn't require much mana) and I feel its very strong for early game power and ganks. Get as much of it as you feel your team needs. Be flexible about it. There's no unwritten rule that says you HAVE to take her aura early. This. Chinese CM -> max nova by 7 with one level in aura.
Yeah my opinion is to build her a bit situationally but the generic build I go is
Nova, Bite, Aura, Nova, Bite, Nova, Nova, Aura, Bite, Bite, Ulti/stats
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On February 14 2012 23:45 Kipsate wrote: Enigma can gank, Enigma can jungle, get blink dagger, start doing some stuff.
Warlock can babysit.
Warlock can carry you mean? Solo mid, crush lane with awesome attack animation and cheap heal, fresher agha, laugh at everything dying horribly to double bonds double ulti.
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On February 15 2012 00:04 lozarian wrote:Show nested quote +On February 14 2012 23:45 Kipsate wrote: Enigma can gank, Enigma can jungle, get blink dagger, start doing some stuff.
Warlock can babysit. Warlock can carry you mean? Solo mid, crush lane with awesome attack animation and cheap heal, fresher agha, laugh at everything dying horribly to double bonds double ulti. gl last hitting until agh refresher...
Question: if you pick warlock, you you get agh first or refresher first? Both give you 2 golems but refresher give you double stun
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Ursa/SK combination is pretty beeftech in the current "pub" meta. You have to play very aggressive vs this combination or a vlads+ level 4 aura on SK makes Ursa essentially unstoppable barring chain stuns + diffusal to remove overpower. Blademail+Vangaurd Kunkka was my response, does literally no effect on Ursa with dual aura, pretty strong overall.
I'd like to see Syllabear or Phantom Lancer/Slithice as the next agility put into the game.
**Edit** OD would be very nice as well, excellent. <3
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I don't think those models are in yet, just going from thta we know OD is coming in, and then like, mortred and gyrocopter and one or two toehr that escape my mind are the next in line.
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most people said bane elemental gona be next.
im expecting techies the most though
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United Kingdom10823 Posts
On February 15 2012 01:06 Slardar wrote: Ursa/SK combination is pretty beeftech in the current "pub" meta. You have to play very aggressive vs this combination or a vlads+ level 4 aura on SK makes Ursa essentially unstoppable barring chain stuns + diffusal to remove overpower. Blademail+Vangaurd Kunkka was my response, does literally no effect on Ursa with dual aura, pretty strong overall.
I'd like to see Syllabear or Phantom Lancer/Slithice as the next agility put into the game.
**Edit** OD would be very nice as well, excellent. <3
The way I see it, you ahve 3 options against an Ursa:
- Don't get hit through slows and stuns - Get outrageously tanky to man up the hits so everyone else can finish him - Out damage him
The first 2 are possible, but I think we need the likes of Mortred or Lycan to be able to do the third one effectively. Or Lancer, but he basically doesn't die
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