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6.79 Changelog - Page 55

Forum Index > Dota 2 General
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Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 18 2013 20:22 GMT
#1081
On October 19 2013 05:18 trinxified wrote:
Show nested quote +
On October 19 2013 05:14 Sn0_Man wrote:
the stun is a whole nubmer value (1, 2, 3, 4). I'm assuming the damage will now be one of a set number of certain possible values based on the stun number.


Hmmm.. I really want to know those values now. Kinda odd they didn't post it up with the update notes. Perhaps it might look like this:

Level 1:
- Stun 1 sec, 200 damage
- Stun 2 secs, 100 damage

Might be different though, so we'll see. Could be reworking the whole number values.

Iunno go research the current damage range (its on dotawiki) then just space out the possible numbers evenly based on the possible stun numbers its not that complex.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
fascistfromhell
Profile Joined September 2012
1689 Posts
October 18 2013 20:33 GMT
#1082
I don't know if someone mentioned this, but what if Pudge blinks to a cliff, hooks someone, uses Eul's Scepter cyclone (2.5 seconds) then immediately ults the hero (3.0 seconds)? I mean, you get a total 5.5 seconds since the initiation, so the guy is pretty much stuck, right?
Rebuild TL Dota.
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
October 18 2013 20:36 GMT
#1083
On October 19 2013 05:33 fascistfromhell wrote:
I don't know if someone mentioned this, but what if Pudge blinks to a cliff, hooks someone, uses Eul's Scepter cyclone (2.5 seconds) then immediately ults the hero (3.0 seconds)? I mean, you get a total 5.5 seconds since the initiation, so the guy is pretty much stuck, right?


That's awfully lot of gold and effort to have a chance at getting people stuck though.
PJFrylar
Profile Blog Joined October 2010
United States350 Posts
October 18 2013 20:38 GMT
#1084
On October 19 2013 05:36 NeonFlare wrote:
Show nested quote +
On October 19 2013 05:33 fascistfromhell wrote:
I don't know if someone mentioned this, but what if Pudge blinks to a cliff, hooks someone, uses Eul's Scepter cyclone (2.5 seconds) then immediately ults the hero (3.0 seconds)? I mean, you get a total 5.5 seconds since the initiation, so the guy is pretty much stuck, right?


That's awfully lot of gold and effort to have a chance at getting people stuck though.


I was going to say the same thing lol. Especially considering buying a TP won't hurt a lot by the time Pudge has farmed both items.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 18 2013 20:39 GMT
#1085
On October 19 2013 05:38 FireBearHero wrote:
Show nested quote +
On October 19 2013 05:36 NeonFlare wrote:
On October 19 2013 05:33 fascistfromhell wrote:
I don't know if someone mentioned this, but what if Pudge blinks to a cliff, hooks someone, uses Eul's Scepter cyclone (2.5 seconds) then immediately ults the hero (3.0 seconds)? I mean, you get a total 5.5 seconds since the initiation, so the guy is pretty much stuck, right?


That's awfully lot of gold and effort to have a chance at getting people stuck though.


I was going to say the same thing lol. Especially considering buying a TP won't hurt a lot by the time Pudge has farmed both items.


Or anybody on your team has a forcestaff...
I'll always be your shadow and veil your eyes from states of ain soph aur.
SKC
Profile Joined October 2010
Brazil18828 Posts
October 18 2013 20:46 GMT
#1086
Also doesn't work on your own team.
Entertaining
Profile Joined September 2007
Canada793 Posts
October 18 2013 20:46 GMT
#1087
just blink into the treeline and hook. mid-lategame most supports will have forcestaffs anyway.
fascistfromhell
Profile Joined September 2012
1689 Posts
October 18 2013 20:46 GMT
#1088
When it comes to pubs, I'm always the expecting the worst case scenario.

Blink + Euls is not that hard to farm for a mid player.
Rebuild TL Dota.
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
October 18 2013 20:47 GMT
#1089
On October 19 2013 03:49 Kabi wrote:



Huskar counters bloodseeker

Bwahahaha was laughing out loud watching this
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 18 2013 20:50 GMT
#1090
On October 19 2013 05:46 fascistfromhell wrote:
When it comes to pubs, I'm always the expecting the worst case scenario.

Blink + Euls is not that hard to farm for a mid player.

This was doable with only force staff for the past 2+ years people need to learn to calm down lol.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
October 18 2013 20:56 GMT
#1091
On October 19 2013 05:47 GinNtoniC wrote:
Show nested quote +
On October 19 2013 03:49 Kabi wrote:
http://www.youtube.com/watch?v=XB5fA5KIMHA


Huskar counters bloodseeker

Bwahahaha was laughing out loud watching this


Haha what the fuck?! Haha :D
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
fascistfromhell
Profile Joined September 2012
1689 Posts
October 18 2013 20:56 GMT
#1092
On October 19 2013 05:50 Sn0_Man wrote:
Show nested quote +
On October 19 2013 05:46 fascistfromhell wrote:
When it comes to pubs, I'm always the expecting the worst case scenario.

Blink + Euls is not that hard to farm for a mid player.

This was doable with only force staff for the past 2+ years people need to learn to calm down lol.

I'm not even mad, I'm just theorycrafting about the 5 seconds free pathing and how it can be easily abused with 2 mid game items.

Geez.
Rebuild TL Dota.
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
October 18 2013 21:08 GMT
#1093
I'm trying to think of possibilities to give your allies cliff walking and get them to do something. Maybe could do something with the roshan area?

Also, RIP OD
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2013-10-18 21:11:51
October 18 2013 21:09 GMT
#1094
On October 19 2013 06:08 LAN-f34r wrote:
I'm trying to think of possibilities to give your allies cliff walking and get them to do something. Maybe could do something with the roshan area?

Also, RIP OD

Don't think so, i had a lot of fun playing OD before pro players showed me the power of item toggling triggering his aura. Which made a hero unfun to me. Not being a must pick/ban in competitive games doesn't mean hero's death


Changing topic: i think that the exp neutral exp being shared with everyone near dying creep is gonna help bounty hunter quite much (assuming that people will be still jungling, probably with pulling neuts from additional camp)
Yergidy
Profile Blog Joined April 2010
United States2107 Posts
October 18 2013 21:14 GMT
#1095
On October 19 2013 06:09 Kaniol wrote:
Show nested quote +
On October 19 2013 06:08 LAN-f34r wrote:
I'm trying to think of possibilities to give your allies cliff walking and get them to do something. Maybe could do something with the roshan area?

Also, RIP OD

Don't think so, i had a lot of fun playing OD before pro players showed me the power of item toggling triggering his aura. Which made a hero unfun to me. Not being a must pick/ban in competitive games doesn't mean hero's death


Changing topic: i think that the exp neutral exp being shared with everyone near dying creep is gonna help bounty hunter quite much (assuming that people will be still jungling, probably with pulling neuts from additional camp)


The change to OD really does nothing to his viability in the competitive scene. He is still OD and will still be picked for the same reasons.
One bright day in the middle of the night, Two dead boys got up to fight; Back to back they faced each other, Drew their swords and shot each other.
c1neK
Profile Joined April 2010
Poland41 Posts
October 18 2013 21:14 GMT
#1096
why just why? this patch kills mid game team fights so hard :/ farm fest game incoming :/
zezamer
Profile Joined March 2011
Finland5701 Posts
October 18 2013 21:17 GMT
#1097
what??
Osiccor
Profile Joined March 2011
Canada128 Posts
Last Edited: 2013-10-18 21:18:28
October 18 2013 21:18 GMT
#1098
OD is not dead. He just got nerfed but he will still dominate an int hero mid anytime. Maybe we will see bottle more often on OD and less tranquil boots. Still think mech is still quite good on OD even if buckler doesn't proc aura.
Comeh
Profile Blog Joined July 2008
United States18918 Posts
October 18 2013 21:20 GMT
#1099
On October 19 2013 06:18 Osiccor wrote:
OD is not dead. He just got nerfed but he will still dominate an int hero mid anytime. Maybe we will see bottle more often on OD and less tranquil boots. Still think mech is still quite good on OD even if buckler doesn't proc aura.

Pretty agreed, actually. I think mek might be picked up a *little* less, but I think its still legit. The question that is more important is whether he will good for the way the game will be played / the meta, and that I'm not so sure about.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
synapse
Profile Blog Joined January 2009
China13814 Posts
October 18 2013 21:22 GMT
#1100
On October 19 2013 06:14 c1neK wrote:
why just why? this patch kills mid game team fights so hard :/ farm fest game incoming :/

what? how
you get more gold income, pulling is less useful, trilanes nerfed
:)
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