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Data mining of ROS - Page 3

Forum Index > Diablo 3
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Prev 1 2 3 4 5 Next All
willoc
Profile Joined February 2011
Canada1530 Posts
September 27 2013 15:55 GMT
#41
On September 27 2013 22:06 dartoo wrote:
ItemPassive_Unique_Ring_595_x1 - Your Mirror Images have a chance to multiply when killed by enemies.



Cancer Lancer build anyone?



X1_Legendary_Potion_06 - Drinking Kulle-Aid allows you to burst through walls summoned by Waller elites for 5 seconds.

LOOOL!


I wish they play the kulle laugh when you go through the walls too.


This potion sounds both useful and hilarious.
Be bold and mighty forces will come to your aid!
Taguchi
Profile Joined February 2003
Greece1575 Posts
September 28 2013 05:50 GMT
#42
afaik they spawn all affixes on rings just so they can test them, they're most likely not exclusively ring affixes
Great minds might think alike, but fastest hands rule the day~
MoonfireSpam
Profile Blog Joined September 2010
United Kingdom1153 Posts
September 28 2013 08:23 GMT
#43
On September 13 2013 10:29 Burrfoot wrote:
Amazing how little it takes to get folks excited!


These are all probably the same people that will shit on the game on release as well.
MrTortoise
Profile Joined January 2011
1388 Posts
September 28 2013 11:46 GMT
#44
doubt it

some people dont get that the reason why people shit on the game at release was because it was shit.

THe reason they are pissed off it that they geniunley wanted a great game, gave feedback to blizz to indicate how it could be imporoved from a boring game into something interesting and were ignored.

Now about 2 years after release its quite good and things look promising.

So hopefully after we basically pay £80 for the game we might get what we wanted when we gave the first £40 to them.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
September 29 2013 10:01 GMT
#45
On September 28 2013 20:46 MrTortoise wrote:
doubt it

some people dont get that the reason why people shit on the game at release was because it was shit.

THe reason they are pissed off it that they geniunley wanted a great game, gave feedback to blizz to indicate how it could be imporoved from a boring game into something interesting and were ignored.

Now about 2 years after release its quite good and things look promising.

So hopefully after we basically pay £80 for the game we might get what we wanted when we gave the first £40 to them.

if the game, after RoS, is what we hoped for, it will be easily worth those 80 pounds.

btw i really dont like how low they cap cc and cd. wds in particular will suffer from this since we cant stack up as much ias as possible to compensate for that loss.
"What am I supposed to do against this?" - "Lose!" :-]
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
September 29 2013 11:10 GMT
#46
On September 28 2013 20:46 MrTortoise wrote:
doubt it

some people dont get that the reason why people shit on the game at release was because it was shit.

THe reason they are pissed off it that they geniunley wanted a great game, gave feedback to blizz to indicate how it could be imporoved from a boring game into something interesting and were ignored.

Now about 2 years after release its quite good and things look promising.

So hopefully after we basically pay £80 for the game we might get what we wanted when we gave the first £40 to them.

D3 was great for 2-3 weeks or 2 months(if u played hardcore), after that it got shit.
You must gather your party before venturing forth.
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
September 29 2013 11:48 GMT
#47
Why is nobody talking about Frozen Orb?

God I hope it has the same sound-effect as in D2...
Diks
Profile Joined January 2010
Belgium1880 Posts
September 29 2013 16:42 GMT
#48
On September 29 2013 19:01 Black Gun wrote:
Show nested quote +
On September 28 2013 20:46 MrTortoise wrote:
doubt it

some people dont get that the reason why people shit on the game at release was because it was shit.

THe reason they are pissed off it that they geniunley wanted a great game, gave feedback to blizz to indicate how it could be imporoved from a boring game into something interesting and were ignored.

Now about 2 years after release its quite good and things look promising.

So hopefully after we basically pay £80 for the game we might get what we wanted when we gave the first £40 to them.

if the game, after RoS, is what we hoped for, it will be easily worth those 80 pounds.

btw i really dont like how low they cap cc and cd. wds in particular will suffer from this since we cant stack up as much ias as possible to compensate for that loss.


I fear that the cap on cc and cd will lure gamers into buying more stats. which can be very unidirectional.
Hopefull the new affixes will bring usefull variety.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
September 29 2013 18:57 GMT
#49
On September 30 2013 01:42 Diks wrote:
Show nested quote +
On September 29 2013 19:01 Black Gun wrote:
On September 28 2013 20:46 MrTortoise wrote:
doubt it

some people dont get that the reason why people shit on the game at release was because it was shit.

THe reason they are pissed off it that they geniunley wanted a great game, gave feedback to blizz to indicate how it could be imporoved from a boring game into something interesting and were ignored.

Now about 2 years after release its quite good and things look promising.

So hopefully after we basically pay £80 for the game we might get what we wanted when we gave the first £40 to them.

if the game, after RoS, is what we hoped for, it will be easily worth those 80 pounds.

btw i really dont like how low they cap cc and cd. wds in particular will suffer from this since we cant stack up as much ias as possible to compensate for that loss.


I fear that the cap on cc and cd will lure gamers into buying more stats. which can be very unidirectional.
Hopefull the new affixes will bring usefull variety.

People already buy into stats. You can't possibly buy into more.
Average means I'm better than half of you.
DODswe4
Profile Joined July 2011
Sweden2157 Posts
September 30 2013 01:55 GMT
#50
On September 29 2013 20:48 SixStrings wrote:
Why is nobody talking about Frozen Orb?

God I hope it has the same sound-effect as in D2...

I think its mostly because we dont know if its the sme frozen orb. just look at he Wizardsspike frozen orb (looks more lika a blue arcane orb) and you'll know what I mean
PJFrylar
Profile Blog Joined October 2010
United States350 Posts
September 30 2013 15:04 GMT
#51
On September 30 2013 10:55 DODswe4 wrote:
Show nested quote +
On September 29 2013 20:48 SixStrings wrote:
Why is nobody talking about Frozen Orb?

God I hope it has the same sound-effect as in D2...

I think its mostly because we dont know if its the sme frozen orb. just look at he Wizardsspike frozen orb (looks more lika a blue arcane orb) and you'll know what I mean


•Arcane Orb

◦Frozen Orb : Create an orb of frozen death that shreds an area with ice bolts, dealing up to 125% weapon damage as Cold to enemies it pierces through and up to 175% weapon damage as Cold when it bursts. (Pierce damage increased from 100%, burst damage increased from 150%)


The description makes it sound like the real deal. At the very least it seems like its a arcane orb that pierces through enemies and shatters into ice bolts. Though, hopefully it spews out the ice bolts the whole time like the d2 frozen orb.
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2013-10-04 06:30:42
October 04 2013 06:28 GMT
#52
But how would that really change how you play? You would be running around doing the same thing you do now, except with a dose of nostalgia implemented.

I almost think they need to remove skill locking (cooldown / NV stack removal) and bring hotkeys back, increasing the number of active skills you can have. You have this flexible skill system, why neuter it for that false sense of "permanence".

Then you can bring back immune monsters, cause you can change / adapt on the fly for different situations.
DODswe4
Profile Joined July 2011
Sweden2157 Posts
October 04 2013 15:06 GMT
#53
On October 04 2013 15:28 Mysticesper wrote:
But how would that really change how you play? You would be running around doing the same thing you do now, except with a dose of nostalgia implemented.

I almost think they need to remove skill locking (cooldown / NV stack removal) and bring hotkeys back, increasing the number of active skills you can have. You have this flexible skill system, why neuter it for that false sense of "permanence".

Then you can bring back immune monsters, cause you can change / adapt on the fly for different situations.

because if you can use all skills there is no difference betwen builds, you would use all your boosts skills at the same time. now you need to think about what skills you want to use. what they should do is balance all skills and runes (not easy but should be the goal).
Sverigevader
Profile Joined March 2010
Sweden388 Posts
Last Edited: 2013-10-04 16:32:18
October 04 2013 16:31 GMT
#54
On October 01 2013 00:04 FireBearHero wrote:
Show nested quote +
On September 30 2013 10:55 DODswe4 wrote:
On September 29 2013 20:48 SixStrings wrote:
Why is nobody talking about Frozen Orb?

God I hope it has the same sound-effect as in D2...

I think its mostly because we dont know if its the sme frozen orb. just look at he Wizardsspike frozen orb (looks more lika a blue arcane orb) and you'll know what I mean


Show nested quote +
•Arcane Orb

◦Frozen Orb : Create an orb of frozen death that shreds an area with ice bolts, dealing up to 125% weapon damage as Cold to enemies it pierces through and up to 175% weapon damage as Cold when it bursts. (Pierce damage increased from 100%, burst damage increased from 150%)


The description makes it sound like the real deal. At the very least it seems like its a arcane orb that pierces through enemies and shatters into ice bolts. Though, hopefully it spews out the ice bolts the whole time like the d2 frozen orb.


I hope they get the sound effects of that spell right. Because it was ingeniously awesome in D2.

Edit: Wow maybe open some spoilers before posting stuff derp! Ah fuck it, the sound was so good in D2 so it doesn't hurt saying it again
"I can answer this, you're just a god damn sexy mofo." http://www.teamliquid.net/forum/viewmessage.php?topic_id=147829&currentpage=7#139
Yarbleck
Profile Joined June 2010
France233 Posts
October 07 2013 11:32 GMT
#55
Hey guys an update has come with some more infos on the datamined items :

http://diablo.incgamers.com/blog/comments/more-datamined-ros-legendary-item-passive-effects
Ez katka
Ahzz
Profile Joined May 2007
Finland780 Posts
October 07 2013 19:14 GMT
#56
Lots of interesting updates. And if they cap the ridiculous stats like crit and ias, the itemization actually has a chance of being interesting. Maybe they'll even include pvp? Maybe PvE will be hard? who knows. Im looking forward to this though
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
October 07 2013 20:31 GMT
#57
pve needs to be fun not hard, they made that mistake at release allready.
Then they made the game easier, but not more fun.
willoc
Profile Joined February 2011
Canada1530 Posts
October 07 2013 21:04 GMT
#58
On October 08 2013 05:31 LaNague wrote:
pve needs to be fun not hard, they made that mistake at release allready.
Then they made the game easier, but not more fun.


I wouldn't agree that they made it "hard" on release. I would rather say they made it a "grind". There wasn't too much in the way of a "challenge" in inferno. It was just a straight gear-check for items that had a super-low chance to drop. This was one of the saddest changes to the game from previous iterations that strongly rewarded player-skill and tactics.
Be bold and mighty forces will come to your aid!
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
October 07 2013 21:50 GMT
#59
On October 08 2013 06:04 willoc wrote:
Show nested quote +
On October 08 2013 05:31 LaNague wrote:
pve needs to be fun not hard, they made that mistake at release allready.
Then they made the game easier, but not more fun.


I wouldn't agree that they made it "hard" on release. I would rather say they made it a "grind". There wasn't too much in the way of a "challenge" in inferno. It was just a straight gear-check for items that had a super-low chance to drop. This was one of the saddest changes to the game from previous iterations that strongly rewarded player-skill and tactics.

Early Inferno would have been several times better if they didn't had:

- Vortex
- Jailer
- Waller
- Reflect Damage
- Nightmarish
- Enrage Timers
- Increasing respawn timers
- Offscreen charges
- Dodging an animation actually meant dodging a hit
- Enemies that you couldn't outrun

Then Inferno could have been fun and skillfully difficult. Act Bosses were actually enjoyable because they had patterns that you could follow and learn. Normal enemies...well, they were designed to cause unavoidable death.
Average means I'm better than half of you.
willoc
Profile Joined February 2011
Canada1530 Posts
October 07 2013 22:48 GMT
#60
On October 08 2013 06:50 WolfintheSheep wrote:
Show nested quote +
On October 08 2013 06:04 willoc wrote:
On October 08 2013 05:31 LaNague wrote:
pve needs to be fun not hard, they made that mistake at release allready.
Then they made the game easier, but not more fun.


I wouldn't agree that they made it "hard" on release. I would rather say they made it a "grind". There wasn't too much in the way of a "challenge" in inferno. It was just a straight gear-check for items that had a super-low chance to drop. This was one of the saddest changes to the game from previous iterations that strongly rewarded player-skill and tactics.

Early Inferno would have been several times better if they didn't had:

- Vortex
- Jailer
- Waller
- Reflect Damage
- Nightmarish
- Enrage Timers
- Increasing respawn timers
- Offscreen charges
- Dodging an animation actually meant dodging a hit
- Enemies that you couldn't outrun

Then Inferno could have been fun and skillfully difficult. Act Bosses were actually enjoyable because they had patterns that you could follow and learn. Normal enemies...well, they were designed to cause unavoidable death.


Agreed. Vortex isn't that bad once you learn how to dodge it but they made it really not obvious (like the noob-friendly explosion radius and mortar pre-strike indicators). The dodge animation I know was a result of their "miracle network coding" and while the game does feel more responsive than it's predecessors, there is very little effective dodging in the game any more. Spears hit you when you are 2-3 bodies away and running away from a mob that just attacked you won't work unless you run away about 3-4 bodies from the mob. Only dodging left in the game is the boss fights (which I am thankful for) and Frozen-affix elites.
Be bold and mighty forces will come to your aid!
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