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On September 27 2013 22:06 dartoo wrote: ItemPassive_Unique_Ring_595_x1 - Your Mirror Images have a chance to multiply when killed by enemies.
Cancer Lancer build anyone?
X1_Legendary_Potion_06 - Drinking Kulle-Aid allows you to burst through walls summoned by Waller elites for 5 seconds.
LOOOL!
I wish they play the kulle laugh when you go through the walls too.
This potion sounds both useful and hilarious.
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afaik they spawn all affixes on rings just so they can test them, they're most likely not exclusively ring affixes
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On September 13 2013 10:29 Burrfoot wrote: Amazing how little it takes to get folks excited!
These are all probably the same people that will shit on the game on release as well.
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doubt it
some people dont get that the reason why people shit on the game at release was because it was shit.
THe reason they are pissed off it that they geniunley wanted a great game, gave feedback to blizz to indicate how it could be imporoved from a boring game into something interesting and were ignored.
Now about 2 years after release its quite good and things look promising.
So hopefully after we basically pay £80 for the game we might get what we wanted when we gave the first £40 to them.
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On September 28 2013 20:46 MrTortoise wrote: doubt it
some people dont get that the reason why people shit on the game at release was because it was shit.
THe reason they are pissed off it that they geniunley wanted a great game, gave feedback to blizz to indicate how it could be imporoved from a boring game into something interesting and were ignored.
Now about 2 years after release its quite good and things look promising.
So hopefully after we basically pay £80 for the game we might get what we wanted when we gave the first £40 to them. if the game, after RoS, is what we hoped for, it will be easily worth those 80 pounds.
btw i really dont like how low they cap cc and cd. wds in particular will suffer from this since we cant stack up as much ias as possible to compensate for that loss.
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On September 28 2013 20:46 MrTortoise wrote: doubt it
some people dont get that the reason why people shit on the game at release was because it was shit.
THe reason they are pissed off it that they geniunley wanted a great game, gave feedback to blizz to indicate how it could be imporoved from a boring game into something interesting and were ignored.
Now about 2 years after release its quite good and things look promising.
So hopefully after we basically pay £80 for the game we might get what we wanted when we gave the first £40 to them. D3 was great for 2-3 weeks or 2 months(if u played hardcore), after that it got shit.
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Why is nobody talking about Frozen Orb?
God I hope it has the same sound-effect as in D2...
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On September 29 2013 19:01 Black Gun wrote:Show nested quote +On September 28 2013 20:46 MrTortoise wrote: doubt it
some people dont get that the reason why people shit on the game at release was because it was shit.
THe reason they are pissed off it that they geniunley wanted a great game, gave feedback to blizz to indicate how it could be imporoved from a boring game into something interesting and were ignored.
Now about 2 years after release its quite good and things look promising.
So hopefully after we basically pay £80 for the game we might get what we wanted when we gave the first £40 to them. if the game, after RoS, is what we hoped for, it will be easily worth those 80 pounds. btw i really dont like how low they cap cc and cd. wds in particular will suffer from this since we cant stack up as much ias as possible to compensate for that loss.
I fear that the cap on cc and cd will lure gamers into buying more stats. which can be very unidirectional. Hopefull the new affixes will bring usefull variety.
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On September 30 2013 01:42 Diks wrote:Show nested quote +On September 29 2013 19:01 Black Gun wrote:On September 28 2013 20:46 MrTortoise wrote: doubt it
some people dont get that the reason why people shit on the game at release was because it was shit.
THe reason they are pissed off it that they geniunley wanted a great game, gave feedback to blizz to indicate how it could be imporoved from a boring game into something interesting and were ignored.
Now about 2 years after release its quite good and things look promising.
So hopefully after we basically pay £80 for the game we might get what we wanted when we gave the first £40 to them. if the game, after RoS, is what we hoped for, it will be easily worth those 80 pounds. btw i really dont like how low they cap cc and cd. wds in particular will suffer from this since we cant stack up as much ias as possible to compensate for that loss. I fear that the cap on cc and cd will lure gamers into buying more stats. which can be very unidirectional. Hopefull the new affixes will bring usefull variety. People already buy into stats. You can't possibly buy into more.
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On September 29 2013 20:48 SixStrings wrote: Why is nobody talking about Frozen Orb?
God I hope it has the same sound-effect as in D2... I think its mostly because we dont know if its the sme frozen orb. just look at he Wizardsspike frozen orb (looks more lika a blue arcane orb) and you'll know what I mean
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On September 30 2013 10:55 DODswe4 wrote:Show nested quote +On September 29 2013 20:48 SixStrings wrote: Why is nobody talking about Frozen Orb?
God I hope it has the same sound-effect as in D2... I think its mostly because we dont know if its the sme frozen orb. just look at he Wizardsspike frozen orb (looks more lika a blue arcane orb) and you'll know what I mean
•Arcane Orb
◦Frozen Orb : Create an orb of frozen death that shreds an area with ice bolts, dealing up to 125% weapon damage as Cold to enemies it pierces through and up to 175% weapon damage as Cold when it bursts. (Pierce damage increased from 100%, burst damage increased from 150%)
The description makes it sound like the real deal. At the very least it seems like its a arcane orb that pierces through enemies and shatters into ice bolts. Though, hopefully it spews out the ice bolts the whole time like the d2 frozen orb.
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But how would that really change how you play? You would be running around doing the same thing you do now, except with a dose of nostalgia implemented.
I almost think they need to remove skill locking (cooldown / NV stack removal) and bring hotkeys back, increasing the number of active skills you can have. You have this flexible skill system, why neuter it for that false sense of "permanence".
Then you can bring back immune monsters, cause you can change / adapt on the fly for different situations.
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On October 04 2013 15:28 Mysticesper wrote: But how would that really change how you play? You would be running around doing the same thing you do now, except with a dose of nostalgia implemented.
I almost think they need to remove skill locking (cooldown / NV stack removal) and bring hotkeys back, increasing the number of active skills you can have. You have this flexible skill system, why neuter it for that false sense of "permanence".
Then you can bring back immune monsters, cause you can change / adapt on the fly for different situations. because if you can use all skills there is no difference betwen builds, you would use all your boosts skills at the same time. now you need to think about what skills you want to use. what they should do is balance all skills and runes (not easy but should be the goal).
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On October 01 2013 00:04 FireBearHero wrote:Show nested quote +On September 30 2013 10:55 DODswe4 wrote:On September 29 2013 20:48 SixStrings wrote: Why is nobody talking about Frozen Orb?
God I hope it has the same sound-effect as in D2... I think its mostly because we dont know if its the sme frozen orb. just look at he Wizardsspike frozen orb (looks more lika a blue arcane orb) and you'll know what I mean Show nested quote +•Arcane Orb
◦Frozen Orb : Create an orb of frozen death that shreds an area with ice bolts, dealing up to 125% weapon damage as Cold to enemies it pierces through and up to 175% weapon damage as Cold when it bursts. (Pierce damage increased from 100%, burst damage increased from 150%) The description makes it sound like the real deal. At the very least it seems like its a arcane orb that pierces through enemies and shatters into ice bolts. Though, hopefully it spews out the ice bolts the whole time like the d2 frozen orb.
I hope they get the sound effects of that spell right. Because it was ingeniously awesome in D2.
Edit: Wow maybe open some spoilers before posting stuff derp! Ah fuck it, the sound was so good in D2 so it doesn't hurt saying it again
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Lots of interesting updates. And if they cap the ridiculous stats like crit and ias, the itemization actually has a chance of being interesting. Maybe they'll even include pvp? Maybe PvE will be hard? who knows. Im looking forward to this though
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pve needs to be fun not hard, they made that mistake at release allready. Then they made the game easier, but not more fun.
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On October 08 2013 05:31 LaNague wrote: pve needs to be fun not hard, they made that mistake at release allready. Then they made the game easier, but not more fun.
I wouldn't agree that they made it "hard" on release. I would rather say they made it a "grind". There wasn't too much in the way of a "challenge" in inferno. It was just a straight gear-check for items that had a super-low chance to drop. This was one of the saddest changes to the game from previous iterations that strongly rewarded player-skill and tactics.
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On October 08 2013 06:04 willoc wrote:Show nested quote +On October 08 2013 05:31 LaNague wrote: pve needs to be fun not hard, they made that mistake at release allready. Then they made the game easier, but not more fun. I wouldn't agree that they made it "hard" on release. I would rather say they made it a "grind". There wasn't too much in the way of a "challenge" in inferno. It was just a straight gear-check for items that had a super-low chance to drop. This was one of the saddest changes to the game from previous iterations that strongly rewarded player-skill and tactics. Early Inferno would have been several times better if they didn't had:
- Vortex - Jailer - Waller - Reflect Damage - Nightmarish - Enrage Timers - Increasing respawn timers - Offscreen charges - Dodging an animation actually meant dodging a hit - Enemies that you couldn't outrun
Then Inferno could have been fun and skillfully difficult. Act Bosses were actually enjoyable because they had patterns that you could follow and learn. Normal enemies...well, they were designed to cause unavoidable death.
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On October 08 2013 06:50 WolfintheSheep wrote:Show nested quote +On October 08 2013 06:04 willoc wrote:On October 08 2013 05:31 LaNague wrote: pve needs to be fun not hard, they made that mistake at release allready. Then they made the game easier, but not more fun. I wouldn't agree that they made it "hard" on release. I would rather say they made it a "grind". There wasn't too much in the way of a "challenge" in inferno. It was just a straight gear-check for items that had a super-low chance to drop. This was one of the saddest changes to the game from previous iterations that strongly rewarded player-skill and tactics. Early Inferno would have been several times better if they didn't had: - Vortex - Jailer - Waller - Reflect Damage - Nightmarish - Enrage Timers - Increasing respawn timers - Offscreen charges - Dodging an animation actually meant dodging a hit - Enemies that you couldn't outrun Then Inferno could have been fun and skillfully difficult. Act Bosses were actually enjoyable because they had patterns that you could follow and learn. Normal enemies...well, they were designed to cause unavoidable death.
Agreed. Vortex isn't that bad once you learn how to dodge it but they made it really not obvious (like the noob-friendly explosion radius and mortar pre-strike indicators). The dodge animation I know was a result of their "miracle network coding" and while the game does feel more responsive than it's predecessors, there is very little effective dodging in the game any more. Spears hit you when you are 2-3 bodies away and running away from a mob that just attacked you won't work unless you run away about 3-4 bodies from the mob. Only dodging left in the game is the boss fights (which I am thankful for) and Frozen-affix elites.
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