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On September 13 2013 14:44 Mithhaike wrote: Man with all those new stuff, i really want a ladder so that this game can stay fresh hahahahahaha Good thing it looks like they are putting one in
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No way Bli$$ard listened to the community. I bet they just released this data mined info to get people excited but none of it will see the light of day
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On September 13 2013 01:02 willoc wrote:My blowing stuff!  fixed xD
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I love the amounts of really interesting passive item things that are coming and the best part, that shouldn't be all of the ones thats gonna come. There is already more legenderies then effects listed there so what more interesting stuff will be in there
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Are those affixes of the kind that they would be guaranteed on unique ring x, or can they randomly spawn on every unique ring?
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Cayman Islands24199 Posts
yea, give the expansion all the good stuff while pretending to be deaf to the community on the first try.
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On September 13 2013 22:47 CruelZeratul wrote: Are those affixes of the kind that they would be guaranteed on unique ring x, or can they randomly spawn on every unique ring?
I guess this is a master list of various characteristics that a unique/set ring could spawn, each ring itself might ahve a restricted subset of 5 or so from these. For example if you look at the nat cloak from the d3c
One of 6 Magic Properties (varies) Reduces resource cost of Chakram by 1–5 Hatred. (Demon Hunter Only) Reduces resource cost of Impale by 1–5 Hatred. (Demon Hunter Only) Increases Spike Trap Damage by 5–14% (Demon Hunter Only) Increases Critical Hit Chance of Strafe by 2–8% (Demon Hunter Only) Increases Grenades Damage by 5–14% (Demon Hunter Only) Increases Evasive Fire Damage by 5–14% (Demon Hunter Only)
Also I wonder if they are going to rework some existing legendaries to include some of these, in the d3c patch.
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On September 13 2013 23:15 dartoo wrote:Show nested quote +On September 13 2013 22:47 CruelZeratul wrote: Are those affixes of the kind that they would be guaranteed on unique ring x, or can they randomly spawn on every unique ring? I guess this is a master list of various characteristics that a unique/set ring could spawn, each ring itself might ahve a restricted subset of 5 or so from these. For example if you look at the nat cloak from the d3c Show nested quote + One of 6 Magic Properties (varies) Reduces resource cost of Chakram by 1–5 Hatred. (Demon Hunter Only) Reduces resource cost of Impale by 1–5 Hatred. (Demon Hunter Only) Increases Spike Trap Damage by 5–14% (Demon Hunter Only) Increases Critical Hit Chance of Strafe by 2–8% (Demon Hunter Only) Increases Grenades Damage by 5–14% (Demon Hunter Only) Increases Evasive Fire Damage by 5–14% (Demon Hunter Only)
Also I wonder if they are going to rework some existing legendaries to include some of these, in the d3c patch. I imagine all old legenderies gets added to the legacy pool of legenderies (they old ones wont drop but you can search specificly for them on the ah, althou they would be lv 60 so most people wont use them anyway)
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"Enable all runes for a specific skill."
"Pets deal 100% more damage."
"Increase attack speed of your pets by 100%."
"Companion - Wolf Companion now summons 3 wolves"
If this still exist at release, this would be my build for my DH. having 2 squirels, 3 wolves, 1 pig and 1 bat, all on steroids could be awesome :D
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On September 13 2013 22:47 CruelZeratul wrote: Are those affixes of the kind that they would be guaranteed on unique ring x, or can they randomly spawn on every unique ring?
[...] about 50 rings marked as "[TEMP] Test Ring 5XX" Its clear these are all still being tested]
This also means that these passives are not really tied to rings, but are just being tested on rings." Quoted from the site.
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"ItemPassive_Unique_Ring_520_x1 - Chance on hit to summon a herd of murderous cows."
The cow level is back! Only now you wear it on your finger!
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The more affixes, the more items become useless crap, that's just something I thought when checking the list. If those are not random properties but are put on specific uniques it's at bit different, but still, most of this stuff is very niche and will mostly be useless.
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On September 14 2013 06:27 CruelZeratul wrote: The more affixes, the more items become useless crap, that's just something I thought when checking the list. If those are not random properties but are put on specific uniques it's at bit different, but still, most of this stuff is very niche and will mostly be useless. except most of them is so good that you can make a build just around that item... And they will be niche items kinda what people asked for on legenderies
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Skill changes and additions are up (obviously, subject to change).
Deadly Reach Generate: 7 Spirit per attack / Project lines of pure force over a short distance for 110% weapon damage as Physical. / Every third hit has a 30% chance to knock up enemies. Oh, dear. I hope not.
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On September 13 2013 22:47 CruelZeratul wrote: Are those affixes of the kind that they would be guaranteed on unique ring x, or can they randomly spawn on every unique ring?
These arent actually ring attributes. They are effects probably planned to go on unique items, right now they are testing/debugging the effects by putting them on rings.
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Yep I'm that jaded thinking this was just a troll lol. Starting to actually sound like a Diablo game.
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On September 14 2013 08:48 zf wrote:Skill changes and additions are up (obviously, subject to change). Show nested quote +Deadly Reach Generate: 7 Spirit per attack / Project lines of pure force over a short distance for 110% weapon damage as Physical. / Every third hit has a 30% chance to knock up enemies. Oh, dear. I hope not.
Knocking up monsters left and right, babies all over the place; now monks will have to use protection.
But srsly, I wonder how long the knock lasts? You could have a CM Wiz effect as a monk which would be interesting. Imagine doing that + bell spam for the 900% damage or whatever it is now? That'd be awesome.
I'm definitely leveling up one of each class to 60 so I can mess around with all these new skills.
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ItemPassive_Unique_Ring_645_x1 - Gain a death aura that deals 1000% of your Life per Second to enemies within 20 yards but your Life per Second no longer heals you.
Ok there will be fun things to try out.
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ItemPassive_Unique_Ring_595_x1 - Your Mirror Images have a chance to multiply when killed by enemies.
Cancer Lancer build anyone?
X1_Legendary_Potion_06 - Drinking Kulle-Aid allows you to burst through walls summoned by Waller elites for 5 seconds.
LOOOL!
I wish they play the kulle laugh when you go through the walls too.
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