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Those are some pretty sick rings.
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On September 12 2013 23:09 Like a Boss wrote: Those are some pretty sick rings. Those mods are just insane xD
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If only half of those things make it to the final version, the expansion is going to be awsome!
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My blowing stuff!
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On September 12 2013 23:14 Yarbleck wrote:Show nested quote +On September 12 2013 23:09 Like a Boss wrote: Those are some pretty sick rings. Those mods are just insane xD Man those look so fun, so many awesome possibilities! It's not just crunching numbers like it has been.
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Reall excited about the seasonal ladders and clan/guild implementation. I would really love for their to be a guild stash so we could leave all our HC twinking/leveling gear in it for everyone.
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lol that legendary ability: "if you stand in one place for x seconds, your damage is increased by 20%" - that is some sick shit for cob wds! me likes.
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+ Show Spoiler + ItemPassive_Unique_Ring_516_x1 - When receiving fatal damage, you are instead restored to 100% of maximum Life and and resources. This item is destroyed in the process.
Hardcore insurance o_O
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This is going to be awesome! Thanks for posting!
Those rings look very interesting, also...for the monk, "Get all base Mantra effects" o.0 wow! TEmpest doesnt cost spirit to channel, strafe doesnt need hatred, and vault costs hatred instead of discipline. , quite excited now!
WHEN IS THE BETA COMING!!!!!!!!!
Lol that ring that is basically a +1up after you die...would be cool if they call it the aegis of immortality as a nod to dota :D
Also...I was debating whether to read the story stuff or not..but then yeah what the hell...I didnt really care for it in d3 so I did
+ Show Spoiler + I really have a hard time accpeting adria as an important character in the game, now she's also a boss. And malthael is one of the bosses as expected.
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On September 13 2013 02:50 thekoalaz wrote:+ Show Spoiler + ItemPassive_Unique_Ring_516_x1 - When receiving fatal damage, you are instead restored to 100% of maximum Life and and resources. This item is destroyed in the process.
Hardcore insurance o_O
Kind of. Won't save you 80% of the time I would say. There are other items with similair effects as well. A free spirit walk or insta-TP would be best =P
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On September 13 2013 02:50 thekoalaz wrote:+ Show Spoiler + ItemPassive_Unique_Ring_516_x1 - When receiving fatal damage, you are instead restored to 100% of maximum Life and and resources. This item is destroyed in the process.
Hardcore insurance o_O depends ... if the cooldowns are reset as well, then it truely is an insurance.
but in case of disconnects it wont help, and if cooldowns are not restored, it wont help in at least 50% of all rip cases. i mean... lets be honest... most rips have to do with getting trapped by cc effects in combination with damage abilities.
it might help against situations like the famous "vortex into the overlap point of 3 or more arcane beams".
also... if it does reset cooldowns - would it also reset the cooldown on abilities like spirit vessel or near death experience? if yes, that would be quite imba.
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Gain the base effect of all four Mantras at all times.
wat
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On September 13 2013 03:26 Black Gun wrote:Show nested quote +On September 13 2013 02:50 thekoalaz wrote:+ Show Spoiler + ItemPassive_Unique_Ring_516_x1 - When receiving fatal damage, you are instead restored to 100% of maximum Life and and resources. This item is destroyed in the process.
Hardcore insurance o_O depends ... if the cooldowns are reset as well, then it truely is an insurance. but in case of disconnects it wont help, and if cooldowns are not restored, it wont help in at least 50% of all rip cases. i mean... lets be honest... most rips have to do with getting trapped by cc effects in combination with damage abilities. it might help against situations like the famous "vortex into the overlap point of 3 or more arcane beams". also... if it does reset cooldowns - would it also reset the cooldown on abilities like spirit vessel or near death experience? if yes, that would be quite imba.
If it reset cool-downs then the more powerful HC classes (WD) would just become more powerful as well. Extra spirit-walk and near death experience for WDs, nothing much for DH )
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On September 13 2013 03:54 Kznn wrote: Gain the base effect of all four Mantras at all times.
wat
You turn into a treasure goblin or pony.
Better than transmogrify?
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Looks fun Health Globes picked up release an explosion for 100% weapon damage to enemies within 40 yards. - WD with pickup radius fun :D
Chance on being hit to deal 1000% of your Thorns damage to nearby enemies. - Oh my. I think you can get like 20k thorns damage right now, so thatd be.... 200k AE dmg.
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Amazing how little it takes to get folks excited!
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On September 13 2013 10:29 Burrfoot wrote: Amazing how little it takes to get folks excited! Yea... I mean, ladders, seasons, guilds, new items with new effects, new classes, new acts and other stuff is a "little"
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On September 13 2013 10:29 Burrfoot wrote: Amazing how little it takes to get folks excited!
A fair portion of the fun in D2 was having ludicrously overpowered shit compared to your average blue. It's a step in the right direction for sure.
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Man with all those new stuff, i really want a ladder so that this game can stay fresh hahahahahaha
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