On March 06 2013 01:45 scDeluX wrote:
Leveling (1-60 + a few paragon + inferno clear) is done in a few days. Ladder reset is about giving the economy another go. #1 reason lots of people don't play this game anymore is that econ is shit and will stay that way forever. Finding uniques and set is pointless unless they are 99%+ perfect. If ladder would reset RMAH prices would skyrocket, who doesn't want that?
They can still enjoy their character and items in non-ladder. That is how it works. It's the only thing that Jay Wilson should have doubled. There would be a realm for non-ladder and one for ladder with separate ah and rmah.
See above. If people wanna keep going with their char on non-ladder nothing stops them. Also If they would add a small leaderboard for leveling race (visible in-game for once) imagine the hype that would bring. It's so damn simple and anything with some competition always brings more attention.
I think PoE really nailed it with ladder. They call them race and give prizes (items in-game, cosmetics and such). They range from a couple hours, to weeks and month. This is what d3 should have done.
Leveling (1-60 + a few paragon + inferno clear) is done in a few days. Ladder reset is about giving the economy another go. #1 reason lots of people don't play this game anymore is that econ is shit and will stay that way forever. Finding uniques and set is pointless unless they are 99%+ perfect. If ladder would reset RMAH prices would skyrocket, who doesn't want that?
They can still enjoy their character and items in non-ladder. That is how it works. It's the only thing that Jay Wilson should have doubled. There would be a realm for non-ladder and one for ladder with separate ah and rmah.
See above. If people wanna keep going with their char on non-ladder nothing stops them. Also If they would add a small leaderboard for leveling race (visible in-game for once) imagine the hype that would bring. It's so damn simple and anything with some competition always brings more attention.
I think PoE really nailed it with ladder. They call them race and give prizes (items in-game, cosmetics and such). They range from a couple hours, to weeks and month. This is what d3 should have done.
I remember how ladder works; I was responding that real money purchases doesn't stop the existence of a ladder as they both existed just fine in D2.
I never laddered in D2; I didn't see the point.* Sure it was good for some people to compete, but I remember RusBarb having a team of like 20 people who would power clear Chaos Sanctuary so whichever person was awake could play RusBarb and pop in and kill Diablo, jump to the next pre-cleared Chaos Sanctuary, ect, ect, literally non-stop for a week (or however long it took).
Some competition...
But then I guess it's like WoW, just because the majority of us don't do heroic raids or compete for realm firsts doesn't mean they should be removed.
I think Mike B nailed it on the BFF report - ARPGs are by and large niche games. So, that probably means they should be full of niche features, which D3 doesn't really have.
* I also never traded with other people so econ resets didn't matter to me. After the first few play throughs I only ever lan-ed with friends actually.