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Breaking News!
Just announced at Sony Press Conference 2013...
![[image loading]](http://i.imgur.com/ndqrQ3m.jpg)
Diablo 3 will now be featured on the Playstation 3 and upcoming Playstation 4!
Mind = Blown
I feel like this is a huge marketing move..
Do you think it will cross platform play? - Possibly coming to Playstation portable devices?
How do you think the graphics will compare? - Porting graphics over from pc
All information seems to be up in the air right now..
What do you think?
Poll: Will you play D3 on PS3/4?No. (436) 93% Maybe.. (19) 4% Yes! (15) 3% 470 total votes Your vote: Will you play D3 on PS3/4? (Vote): Yes! (Vote): No. (Vote): Maybe..
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hehe was to be expected even though I was surprised to see blizzard there. I don't care too much. D3 was disappointing for me.
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With the fixed UI, was probably a good business decision. I'm still waiting for D3 on Ipad!!
Or, more specifically, D3 Auction House App, to waste more time at work.
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I could honestly think of 3-4 different diseases i'd rather catch, than try this on console :/
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Well i'm guessing it's not gonna be for sony only, they didn't say its exclusive and before when they said they were looking to port d3 to console, they said all the console. I mean the hard part is to rework control/UI, when that's done, why not all console?
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Well, I guess it will fire up the (RM)AH again at launch.
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I wonder if cross-platform interaction will exist.
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Because launching it on another system > fixing how shitty of a game it is. Console players will buy it just like PC players did. They will play a month then never play it again.
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Well that explains why all the weird UI and menu decisions were made...
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On February 21 2013 10:25 Infernal_dream wrote: Because launching it on another system > fixing how shitty of a game it is. Console players will buy it just like PC players did. They will play a month then never play it again. In these days, if you can make people play your game for a month, then it's already quite a big success, especially if you sell like 10 million boxes.
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Did they really think anyone would actually be excited about this? God I hate marketing ploys with gaming nowadays.
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This is the stupidest thing I've ever heard of... They can really spend all their time making the game for a platform that it's not even meant to be played on, rather than COMPLETING the game for PC? Like wtf? Confusion level at Blizzard is 41.
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On the bright side this could be what Jay Wilson is in charge of now!
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LOL oh god this is too much....
Blizzard finally trying to break into the console world... It's just unfortunate they have completely ruined a franchise while doing so.
I played THE SHIT out of Diablo 3 (1200+ hours on 3 characters) and finally realized that the game is just bad. It's a very serious addiction that is hard to overcome, but in the end I realized that it's just a money grabbing waste of time.
I'd be interested in seeing how the (RM)AH plays on these platforms...
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United States7166 Posts
Suddenly, it all makes sense. Blizzard just entered a whole new level of selling out. Now gee I wonder if Titan, their upcoming MMOFPS, will be made for consoles too. Well your answer is in the question, does Blizzard like money?
Should have seen it coming, like this guy did 8 months ago:
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No way ill be dropping my hard earned cash on a game that has dissapointed me in the past. I havnt looked at D3 since about July/August last year, Have they even implemented PVP yet on PC? Not that i would probably load it up anyways lol. To me it seems like Blizzard are losing thier way its a shame really. I dont think its possible for this game to be a 'better' experience on playstation than it was on PC so to spend so much time and effort on a game that isnt ment to be on a console anyway just seem so pointless. Sorry Blizzard i wont be playing  (from the new info Zelniq just posted above me seems as though im wrong about this game not ment to be on console- Makes sence lol )
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Can't wait for more features to be cut in the future due to difficulty implementing on consoles. I also can't wait for them to dumb down more features so the console market can understand.
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Can't wait to see Console players get 100x better drops because AH/RMAH won't work.
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I'm guessing the console version will have their own servers and battle.net interface? The original Starcraft got ported to N64 without multiplayer I'm sure the RMAH will be in, maybe use PS cash! Or use the PS3/4 UI. I wasn't a big fan of the PS3 network.
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This makes me laugh so much.
One of the most disappointing game of 2012, coming to PlayStation! Geez I just can't fucking wait!
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I have just one question. How are you supposed to play a WW/CM wizard on a controller?
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Where's the mobile game wtf Blizzard
I guess in hindsight it's pretty obvious this was the plan LONG ago. Sigh
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I've had a good deal of fun on Diablo III (HC mostly, it has the adrenaline, AH economy, no RMAH, and delightful yet pointless extra achievements), but I simply cannot imagine playing with a controller. I think it'd be too imprecise and inflexible, but I suppose time will tell. I also await seeing how they handle the graphics and physics on the new platforms, I dunno if it'll have the visceral punch that it has on PC.
As I said, time will tell. As far as this poll and most people I talk to are concerned, the PS versions won't fare well.
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Oh blizzard how far you have fallen
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It was just a matter of time indeed. We're talking about Activision-Blizzard here. I'm sure the console players are going TO LOVE to grind for hours looking for that randomly generated item.
Anyway, after hearing that news, I have no faith in their Titan Project anymore, or any other thing coming from them, really. Fuck man, depressing times. All the cool developers, they're all gone.
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On February 21 2013 13:31 m00nchile wrote: I have just one question. How are you supposed to play a WW/CM wizard on a controller?
with the special controller that blizzard will sell you for 79.99
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If the game is ''free'' for those who already own the pc version, it might be worth a try but I can't imagine anyone buying it again 1 year later on ps3/ps4.
But to imagine that they put a team on this instead of actually fixing the game is a very wierd thing...
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d3 pc release = beta test for console?
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Why is this much different then say, Skyrim getting a super shitty / bugged PC version on release?
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Oh my god, I'm so glad I've quit. I will never ever install this fucking piece of shit on my PC again. Seriously, I'm done with this casual buggy beta bullshit. Jesus, I don't think I've been so pissed by virtual world like this ever...
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On February 21 2013 11:42 Zelniq wrote:Suddenly, it all makes sense. Blizzard just entered a whole new level of selling out. Now gee I wonder if Titan, their upcoming MMOFPS, will be made for consoles too. Well your answer is in the question, does Blizzard like money? Should have seen it coming, like this guy did 8 months ago: ![[image loading]](http://i.imgur.com/u9zsDBW.png)
Mother of god...lol
Well, the news is kinda....well, dont really know how to feel. Im pretty letdown by D3 in general. I put like 300 hours into the game, so I feel it was worth the money overall. But with all the changes, patches, gold bots, drop rates so openly being manipulated, rares, auction house, RMAH, legendaries, and so on and so on. I kinda wish I didnt spend the money.
The whole game was one giant rollerocaster ride that mostly made me cringe and look back in awe for what they were doing to the game. At least Jay "fuck that looser" wilson is out right? well, im still pretty sure the game is on a downward spiral. The news of it being released on a console...well honestly I dont give a shit. I havent touched the game in over 6 months now, if not more.
I can at least say that firsthand how all the game developed that I wont be buying any diablo related games again in the furture. I'll perhaps return when Diablo 4 comes out.
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So the game was designed for consoles... but they redesigned everything for the actual console release anyway? Oh wait, logic is probably not welcome here. Was SC1 ruined too since it got a console port?
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On February 21 2013 18:10 Teddyman wrote: So the game was designed for consoles... but they redesigned everything for the actual console release anyway? Oh wait, logic is probably not welcome here. Was SC1 ruined too since it got a console port? They are constantly changing D3 over and over again because it's still in Beta anyway.
BAZINGA!
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On February 21 2013 18:10 Teddyman wrote: So the game was designed for consoles... but they redesigned everything for the actual console release anyway? Oh wait, logic is probably not welcome here. Was SC1 ruined too since it got a console port? Sc1 was never announced as a planned Console game from the start. They just ported the PC game over as is, with a different control scheme.
D3 was announced as an upcoming console game long before release day.
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On February 21 2013 18:20 WolfintheSheep wrote:Show nested quote +On February 21 2013 18:10 Teddyman wrote: So the game was designed for consoles... but they redesigned everything for the actual console release anyway? Oh wait, logic is probably not welcome here. Was SC1 ruined too since it got a console port? Sc1 was never announced as a planned Console game from the start. They just ported the PC game over as is, with a different control scheme. D3 was announced as an upcoming console game long before release day. It was announced as an upcoming console game today.
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Just be glad SC2 is too complicated to be played on a console, or the same console designers would of fucked up even more of SC2 than they already have.
Diablo 3 was fucked from day 1 from the greedy of the console need
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On February 21 2013 18:22 Teddyman wrote:Show nested quote +On February 21 2013 18:20 WolfintheSheep wrote:On February 21 2013 18:10 Teddyman wrote: So the game was designed for consoles... but they redesigned everything for the actual console release anyway? Oh wait, logic is probably not welcome here. Was SC1 ruined too since it got a console port? Sc1 was never announced as a planned Console game from the start. They just ported the PC game over as is, with a different control scheme. D3 was announced as an upcoming console game long before release day. It was announced as an upcoming console game today. But we knew about it a long time ago.
http://www.blizzplanet.com/blog/comments/gamescom-2011-diablo-iii-console-now-serious
August 2011.
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On February 21 2013 18:29 WolfintheSheep wrote:Show nested quote +On February 21 2013 18:22 Teddyman wrote:On February 21 2013 18:20 WolfintheSheep wrote:On February 21 2013 18:10 Teddyman wrote: So the game was designed for consoles... but they redesigned everything for the actual console release anyway? Oh wait, logic is probably not welcome here. Was SC1 ruined too since it got a console port? Sc1 was never announced as a planned Console game from the start. They just ported the PC game over as is, with a different control scheme. D3 was announced as an upcoming console game long before release day. It was announced as an upcoming console game today. But we knew about it a long time ago. http://www.blizzplanet.com/blog/comments/gamescom-2011-diablo-iii-console-now-seriousAugust 2011. Yeah they started recruiting console developers in 2011, when the game was on year 6 of the 7 year development cycle. So you are saying that they spent that last year (more like 9 months) just making the PC version worse?
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It's 100% clear the quality of Diablo 3 suffered due to Blizzard wanting to make it console friendly.
They intentionally compromised the integrity of the game in order to port it easier to consoles and that's just very disappointing.
Rather than make an epicly awesome PC game, which would have made a ton of money, they instead chose to make a mediocre PC game which they could port to a mediocre console game, in order to just squeeze out a few more sales.
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Seriously, everyone check out Path of Exile, I'm obsessed with it now, 19 random guys from New Zealand totally pwned big bad Blizzard at their own game (in terms of a quality game that is)
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So this only means that D3 is a failure and blizz need to expand to recover.
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On February 21 2013 19:21 pivor wrote: So this only means that D3 is a failure and blizz need to expand to recover.
All these millions of copies sold are hardly a failure dude. Unfortunately for Blizz the PC audience for Diablo 3 is in decline, so they are planning to re-sell it to console players, where the competition for this type of games is less severe and the player base is more casual. Seems like the next logical move.
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D3 copies were solely based on the merits/legacy/name of Diablo 2.
If it had been named SlasherAuctionHouse 3 by some company that did not have the history Blizzard had with D2 it wouldn't have sold nearly as much.
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We had no idea how terrible the game was (still is) once we purchased it a year ago. I cannot think of a reasonable console player willing to spend money on this unworthy sequel of an epic game.
Well, on a second thought, "reasonable" and "console player" seemed to be two irrelevant words. People are paying money to the same game over and over every year (COD etc.)
In the meantime, I cannot agree more about how good Path of Exile is. Much more fun to play with tons of strategic decisions involved - both in terms of character development and game play.
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Diablo has always had potential to work decently with a gamepad. I think it would be even better for them if they support usb mouse/keyboard for ps3/4. Regardless, D3 wasn't my cup of tea even on the PC, so yeah I won't be buying the console version either.
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On February 21 2013 18:45 Teddyman wrote:Show nested quote +On February 21 2013 18:29 WolfintheSheep wrote:On February 21 2013 18:22 Teddyman wrote:On February 21 2013 18:20 WolfintheSheep wrote:On February 21 2013 18:10 Teddyman wrote: So the game was designed for consoles... but they redesigned everything for the actual console release anyway? Oh wait, logic is probably not welcome here. Was SC1 ruined too since it got a console port? Sc1 was never announced as a planned Console game from the start. They just ported the PC game over as is, with a different control scheme. D3 was announced as an upcoming console game long before release day. It was announced as an upcoming console game today. But we knew about it a long time ago. http://www.blizzplanet.com/blog/comments/gamescom-2011-diablo-iii-console-now-seriousAugust 2011. Yeah they started recruiting console developers in 2011, when the game was on year 6 of the 7 year development cycle. So you are saying that they spent that last year (more like 9 months) just making the PC version worse?
Yes that is exactly what we are saying - the game got ripped to shreds in the last year or so. Just look at what they were talking about 12 month before release to what the actual game shipped with.
It all makes sense why the game got dumbed down so much.
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Wow...
this makes me really sad... even though they improved the game since 1-2 months after release (when i stopped playing d3) it's still just not worth investing time / money.
D3 really was the dissapointment of the century (from a gamers pov). Blizz broke my heart and i will never touch anything they produce ever again!
Blizz, please put on some more clothes and get off that sidewalk! You don't really have to do that to get money!
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On February 21 2013 19:08 Zaqwert wrote: Seriously, everyone check out Path of Exile, I'm obsessed with it now, 19 random guys from New Zealand totally pwned big bad Blizzard at their own game (in terms of a quality game that is)
Could not agree more. I tried the game for a couple of hours and I'm addicted to it now. This should be the real D3.
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On February 21 2013 21:22 Nausea wrote:Show nested quote +On February 21 2013 19:08 Zaqwert wrote: Seriously, everyone check out Path of Exile, I'm obsessed with it now, 19 random guys from New Zealand totally pwned big bad Blizzard at their own game (in terms of a quality game that is) Could not agree more. I tried the game for a couple of hours and I'm addicted to it now. This should be the real D3.
Yeah PoE is definitely awesome.
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ATVI stock is up past 14 again after last quarters results so everyone's crying means absolutely nothing! For those that bothers to watch the behind the scenes interviews wih the developers, shows them testing D3 with an Xbox controller.
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On February 21 2013 19:03 Zaqwert wrote: It's 100% clear the quality of Diablo 3 suffered due to Blizzard wanting to make it console friendly.
They intentionally compromised the integrity of the game in order to port it easier to consoles and that's just very disappointing.
Rather than make an epicly awesome PC game, which would have made a ton of money, they instead chose to make a mediocre PC game which they could port to a mediocre console game, in order to just squeeze out a few more sales. they sold 12 million copies.. if thats not a ton of money i dont know what is
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Does this mean that it will have an offline mode??? Cant imagine people would buy this if it requires an internet connection.
If it does it may be the only reason I would buy it.
Also, no xbox360 release?
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On February 21 2013 21:15 fearus wrote:Show nested quote +On February 21 2013 18:45 Teddyman wrote:On February 21 2013 18:29 WolfintheSheep wrote:On February 21 2013 18:22 Teddyman wrote:On February 21 2013 18:20 WolfintheSheep wrote:On February 21 2013 18:10 Teddyman wrote: So the game was designed for consoles... but they redesigned everything for the actual console release anyway? Oh wait, logic is probably not welcome here. Was SC1 ruined too since it got a console port? Sc1 was never announced as a planned Console game from the start. They just ported the PC game over as is, with a different control scheme. D3 was announced as an upcoming console game long before release day. It was announced as an upcoming console game today. But we knew about it a long time ago. http://www.blizzplanet.com/blog/comments/gamescom-2011-diablo-iii-console-now-seriousAugust 2011. Yeah they started recruiting console developers in 2011, when the game was on year 6 of the 7 year development cycle. So you are saying that they spent that last year (more like 9 months) just making the PC version worse? Yes that is exactly what we are saying - the game got ripped to shreds in the last year or so. Just look at what they were talking about 12 month before release to what the actual game shipped with. It all makes sense why the game got dumbed down so much. You are comparing carefully chosen PR info to actually playing the game for hundreds of hours. Stuff like runestones being drops just works better this way. It's super annoying to be forced to trade in PoE just because skills for your build refuse to drop. I don't know what else you mean that was changed last minute.
I just don't see any reason to make dramatic changes to an ARPG for a console port. D2 and PoE could easily be ported to consoles and work well without major changes. Lots of console games have things that they removed from D3 like skill trees and game lobbies.
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Imagine Blizzard advertising the offline mode for consoles as a Unique selling point of the game!
That would be... a joke
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On February 21 2013 22:17 Psychobabas wrote: Does this mean that it will have an offline mode??? Cant imagine people would buy this if it requires an internet connection.
If it does it may be the only reason I would buy it.
Yeah, hardcore mode without having to worry about DC deaths would be nice.
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On February 21 2013 11:42 Zelniq wrote:Suddenly, it all makes sense. Blizzard just entered a whole new level of selling out. Now gee I wonder if Titan, their upcoming MMOFPS, will be made for consoles too. Well your answer is in the question, does Blizzard like money? Should have seen it coming, like this guy did 8 months ago: ![[image loading]](http://i.imgur.com/u9zsDBW.png) mind=blown.....
can't believe they are that desperate.
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Cayman Islands24199 Posts
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pathetic. blizzard/activision sacrificed too many things that could have made d3 an awesome game worthy of its predecessors, just to squeeze out some more profit by a console port.
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I see now that I didn't pay close enough attention to the development of D3, otherwise this would have been obvious to me.
Dammit. Fool me once...
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Well, shit will still be shit. so no I wont go into buying that turd of a game again.
Hell they would sent me a free copy and I wouldnt even put it into my ps console, Id be afraid of cursing it.
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The game itself is more suited for the console community. ...
....casual shits.
My first console a-rpg was "Champions of Norrath" on the ps2. I enjoyed it a lot. I couldn't imagine if it had actually had a decent PvP/multiplayer system (that wasn't a hassle to set up). This game could see moderate success on console tbh. You definitely won't have as many people upset (myself included) over the game itself.
I will for sure not play it, though.
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D3 on console isn't intended for pc gamers. It's for the folks that went console this last generation and have terrible gaming pcs or laptops.
Though the whole delaying TDM until try found a good console acceptable mode makes more sense now.
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On February 21 2013 22:37 Flummie wrote:Imagine Blizzard advertising the offline mode for consoles as a Unique selling point of the game! That would be... a joke 
I can't see them making offline modes in any of their games ever again. They can't stand not having control and information over their playerbase.
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On February 21 2013 20:58 Silahsor wrote: We had no idea how terrible the game was (still is) once we purchased it a year ago. I cannot think of a reasonable console player willing to spend money on this unworthy sequel of an epic game.
Well, on a second thought, "reasonable" and "console player" seemed to be two irrelevant words. People are paying money to the same game over and over every year (COD etc.)
In the meantime, I cannot agree more about how good Path of Exile is. Much more fun to play with tons of strategic decisions involved - both in terms of character development and game play.
You say this despite the fact that the Skill Gem System and Passive Tree of PoE are clearly borrowed from two console titles.
On February 21 2013 18:23 Aruno wrote: Just be glad SC2 is too complicated to be played on a console, or the same console designers would of fucked up even more of SC2 than they already have.
Diablo 3 was fucked from day 1 from the greedy of the console need
Depends on whether this guy is actually legit: http://www.teamliquid.net/forum/viewmessage.php?topic_id=399318
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Roffles
Pitcairn19291 Posts
GG. Blizzard venturing into CoD territory.
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On February 22 2013 01:12 Roffles wrote: GG. Blizzard venturing into CoD territory.
hum, Activision Blizzard...
so its not venturing in unknown territory Id assume...
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This explains a lot actually. D3 is a bad joke compared to D2, and now we know it's not just because of bad game designers, but because of the targeted audience and console.
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This shouldn't come as a surprise. Blizzard has been hiring console developers for quite a while. Diablo 3 was designed with consoles in mind, it's quite obvious when you think about it. The casual gameplay, the UI, the skill system, the controls, the achievements, they even went out of their way to make Battle.net the least sociable place possible so a keyboard to chat isn't a necessity. Console players will probably be playing on the same servers as PC players because noone talks anyway and skillwise a controller isn't a large handicap in this game.
I disagree with the path they took with Diablo 3's design, and with the direction Blizzard as a whole seems to be heading. But the game should work perfectly fine with a controller, so it's certainly understandable from a business perspective.
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On February 22 2013 00:47 KillingVector wrote:Show nested quote +On February 21 2013 20:58 Silahsor wrote: We had no idea how terrible the game was (still is) once we purchased it a year ago. I cannot think of a reasonable console player willing to spend money on this unworthy sequel of an epic game.
Well, on a second thought, "reasonable" and "console player" seemed to be two irrelevant words. People are paying money to the same game over and over every year (COD etc.)
In the meantime, I cannot agree more about how good Path of Exile is. Much more fun to play with tons of strategic decisions involved - both in terms of character development and game play. You say this despite the fact that the Skill Gem System and Passive Tree of PoE are clearly borrowed from two console titles. Show nested quote +On February 21 2013 18:23 Aruno wrote: Just be glad SC2 is too complicated to be played on a console, or the same console designers would of fucked up even more of SC2 than they already have.
Diablo 3 was fucked from day 1 from the greedy of the console need Depends on whether this guy is actually legit: http://www.teamliquid.net/forum/viewmessage.php?topic_id=399318
^_^
Incoming sc2 console version with auto splits during battle. Or maybe they will add formations like in Age of Empires. Seriously though, I can't believe how good that guy is with a gamepad, it's hard to even tell he is using one. I'd like to see him play SCBW with a gamepad.
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I don't even see Diablo ever being remotely popular on consoles. How much profit can it make? Especially after all the negative press so far.
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United States7166 Posts
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I would be amazed if it actually sold well after all the shitstorm the PC version created. Explains why it was so fucking bad though. I can't believe they would really think this will sell....if it does then I give up on gaming, holy shit.
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United States7166 Posts
On February 22 2013 02:01 Enki wrote: I would be amazed if it actually sold well after all the shitstorm the PC version created. Explains why it was so fucking bad though. I can't believe they would really think this will sell....if it does then I give up on gaming, holy shit. You assume that the average market for D3 on consoles would know about PC d3 players' gripes. Oh it'll sell, you can count on it. They have been. Why do you think we've been playing on a console version of d3 all along?
I feel like this thread so effectively explains what this news feels like for PC players: http://www.reddit.com/r/Diablo/comments/18xsam/confidence_and_optimism_in_diablo_3_gone/
Me, I suppose already lost confidence and optimism for d3 long ago.
I still give Blizz the benefit of the doubt though and assume they truly believed they could make a great game while still limiting it to console-friendly constraints, rather than knowingly produce an inferior product with the intent of selling more copies. At least initially, before it became too late I wish they could have found a way to just have the two games be separate and have different features/capabilities, but apparently they could not, or chose not.
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On February 22 2013 02:08 Zelniq wrote:Show nested quote +On February 22 2013 02:01 Enki wrote: I would be amazed if it actually sold well after all the shitstorm the PC version created. Explains why it was so fucking bad though. I can't believe they would really think this will sell....if it does then I give up on gaming, holy shit. You assume that the average market for D3 on consoles would know about PC d3 players' gripes. Oh it'll sell, you can count on it. They have been. Why do you think we've been playing on a console version of d3 all along? I feel like this thread so effectively explains what this news feels like for PC players: http://www.reddit.com/r/Diablo/comments/18xsam/confidence_and_optimism_in_diablo_3_gone/Me, I suppose already lost confidence and optimism for d3 long ago.
I lost confidence and optimism in Blizzard entirely. I grew up playing Blizzard games. Diablo 1 and 2, SCBW, War3 tft, and to some extent, WoW (up to and including TBC, but they lost me after that), but it seems like after the Activision merger this company has just gone straight off the deep end. I've watched Blizz go from being a relatively small company that pushed out revolutionary and brilliant games with an obvious passion for art, to now a completely different monster seemingly driven only by greed and control.
Their design philosophy has clearly changed completely away from making great games, and instead they focus only on making profit. Great games = great profit, maybe they should think back to how they got so huge in the first place.
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Blizzard this generation is pissing off a very wide number of their fans : ) Can't see them still being revered in 5-10y at this rate.
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The UI changes in the beta gave it away. I'm sort of glad that Blizzard at least had a reason (even if they are bad ones) for making those changes. It's one small step up from being incompetent.
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On February 22 2013 02:56 nihlon wrote: The UI changes in the beta gave it away. I'm sort of glad that Blizzard at least had a reason (even if they are bad ones) for making those changes. It's one small step up from being incompetent.
One small step up from incompetence, and a giant ladder into the realm of shady assholes.
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On February 22 2013 03:54 AnomalySC2 wrote:Show nested quote +On February 22 2013 02:56 nihlon wrote: The UI changes in the beta gave it away. I'm sort of glad that Blizzard at least had a reason (even if they are bad ones) for making those changes. It's one small step up from being incompetent. One small step up from incompetence, and a giant ladder into the realm of shady assholes.
lol nice metaphor.
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wonder if the CM build will be popular amongst console players? :D
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On February 21 2013 23:54 bonifaceviii wrote: I see now that I didn't pay close enough attention to the development of D3, otherwise this would have been obvious to me.
Dammit. Fool me once...
They gave us hints like 1 year ago or so. I always hoped they wouldnt do it though, but the urge for monies is strong.
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The amount of people crying in this thread amazes me, you act like you are entitled to everything, no one put a gun to your head and forced you to purchase d3.
I don't care, but if it'll allow me to use a controller on pc version(don't know if it will) that would be awesome.
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such a huge slap in the face.... friggin console in mind, no wonder they couldn't put up a proper UI I think that once this shit is out, they'll relase the first addon for D3 where we get what everyone wanted on release
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On February 22 2013 05:20 Assault_1 wrote:lol aren't you thankful?
did you really want an offline mode?
Well buy the game again on consoles and you can have it!
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also explains the incredibly tiny inventory / stash, can't have console spend too much time scrolling lulz
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i soo regret buying Diablo 3 last year, even more now when i lost my job.
Diablo 2 nostalgia i guess... and now this news... :\
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I honestly dont understand this. What is the point of transitioning diablo into console? They already made a ton of money on PC sales, they cant expect people to buy the console version considering that most people already bought the PC version. Not only that, I dont think I have heard anyone actually complaining about diablo 3 being a PC only thing. Sigh....I was really expecting something new when I saw Morhaime (w/e I cant spell his name), came out. I had hoped that it would of been the Titan project that has been rumored for a long time now but instead we get diablo 3.....a big let down imo.
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Blizzard is the George Lucas of video games.
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I started hating the game. Most people I played with only cared to play the AH/RMAH and make money/gold. as someone else once said this game is an AH simulator. You just dont have fun anymore in this game (due to the repeated grind of the same maps). Anyhow Im glad whenever I decide to stop this game, I make more money. (my MH is already bidded at 50e on RMAH) and I believe i will net around 500e by quitting. Pretty much a v.good reason to quit. Also the console news really got into me of how much dissapointing this game is.
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Some of my favorite times in the 90s were playing Diablo 1 on my playstation with my best friend over -- of course, that was back when playing 2 player on a console was 1) a heck of a lot more common and 2) meant you didn't have to deal with crappy dial-up modem connections.
That said, I think it's not the right direction to go now. While Diablo can be a lot more successful on a console than SC (the SC port to console was just awful) I think this is an inefficient use of resources. But hey, if they make it work and it pays off then more power to them.
If it was up to me, I'd much rather see Blizzard release an Apple/Android/WindowsMobile version of Lost Vikings. That game would both look and function great on a mobile platform.
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On February 22 2013 01:26 Sapphire.lux wrote: This explains a lot actually. D3 is a bad joke compared to D2, and now we know it's not just because of bad game designers, but because of the targeted audience and console.
Exactly, Blizzard does not hire idiots, everything done with D3 was done on purpose. They didn't accidentally make a wishy washy, streamlined, dumbed down game. They clearly compromisded the quality and integrity of the game itself to make sure it was as portable as possible to consoles.
The console version won't even sell that well. So they pretty much destroyed a franchise and their reputation to bilk maybe another million or so console kiddies into buying their mediocre game.
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so if the ps 4 is getting an offline mode does that mean the entire drop scaling will change? From what I recall the reason drop rates of high quality gear and the entire itemization process (the huge randomness of it) was because of the AH and to 'avoid' market saturation etc.
will you actually be able to play d3 similar to d2 by finding great gear all on your lonesome without a 1:258,920,000,000 chance?
Itemization itself would need a full overhaul for offline mode.
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On February 22 2013 06:22 crms wrote: so if the ps 4 is getting an offline mode does that mean the entire drop scaling will change? From what I recall the reason drop rates of high quality gear and the entire itemization process (the huge randomness of it) was because of the AH and to 'avoid' market saturation etc.
will you actually be able to play d3 similar to d2 by finding great gear all on your lonesome without a 1:258,920,000,000 chance?
Itemization itself would need a full overhaul for offline mode.
I would assume not. The reason they can allow offline mode on the PS3/4 is that they are less concerned about item hacks and stuff in on consoles. On PC's they are too afraid of client-side item generation and drop tables that they can't secure well enough for a RMAH system to work.
PS: Nice dota game the other day
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On February 22 2013 06:26 Sn0_Man wrote:Show nested quote +On February 22 2013 06:22 crms wrote: so if the ps 4 is getting an offline mode does that mean the entire drop scaling will change? From what I recall the reason drop rates of high quality gear and the entire itemization process (the huge randomness of it) was because of the AH and to 'avoid' market saturation etc.
will you actually be able to play d3 similar to d2 by finding great gear all on your lonesome without a 1:258,920,000,000 chance?
Itemization itself would need a full overhaul for offline mode. I would assume not. The reason they can allow offline mode on the PS3/4 is that they are less concerned about item hacks and stuff in on consoles. On PC's they are too afraid of client-side item generation and drop tables that they can't secure well enough for a RMAH system to work. PS: Nice dota game the other day 
So basically if you want to hack, buy it for ps3/4. It's not as if it's difficult to use hacks on consoles.
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I feel like Blizzard has no late-game. They're running entirely on short-term optimizations. With D3 it's a classic case of trying to do 2 things at once and ending up doing neither well. The sales may last for a while, but eventually Blizzard's reputation is going to run out.
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In my mind, blizzard's rep ran out at D3 launch. I'm not paying for another blizz game until something changes. It isn't like there are no good alternatives out there.
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On February 22 2013 06:26 Sn0_Man wrote:Show nested quote +On February 22 2013 06:22 crms wrote: so if the ps 4 is getting an offline mode does that mean the entire drop scaling will change? From what I recall the reason drop rates of high quality gear and the entire itemization process (the huge randomness of it) was because of the AH and to 'avoid' market saturation etc.
will you actually be able to play d3 similar to d2 by finding great gear all on your lonesome without a 1:258,920,000,000 chance?
Itemization itself would need a full overhaul for offline mode. I would assume not. The reason they can allow offline mode on the PS3/4 is that they are less concerned about item hacks and stuff in on consoles. On PC's they are too afraid of client-side item generation and drop tables that they can't secure well enough for a RMAH system to work.
Hacking has almost nothing to do with it. Blizzard basically implicitly announced that the PC version's online-only requirement was glorified DRM. Which basically means they lied about their reasons prior to the PC release.
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well you can already have a total of 6 spells active, thats the 4 main buttons plus shoulder buttons and directional controls, boom done. There was a reason they simplified the controls and available active skills, this was probably it. D3 is very much like Baldur's gate: dark alliance in controls and that was my favourite console game ever.
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On February 21 2013 19:08 Zaqwert wrote: Seriously, everyone check out Path of Exile, I'm obsessed with it now, 19 random guys from New Zealand totally pwned big bad Blizzard at their own game (in terms of a quality game that is) Honestly if I didn't know better and someone told me PoE was D3 from Blizzard and that D3 was PoE from some tiny developer I would believe it. PoE is what the Diablo series deserved.
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Cayman Islands24199 Posts
On February 22 2013 04:32 serum321 wrote: The amount of people crying in this thread amazes me, you act like you are entitled to everything, no one put a gun to your head and forced you to purchase d3.
I don't care, but if it'll allow me to use a controller on pc version(don't know if it will) that would be awesome. people are not really crying and desperate for a better d3. just expressing disappointment, and perhaps a tint of sadness over the decline of a great franchise.
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If there is NO RMAH in this game on ps3/4 it will fail.
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On February 22 2013 07:14 emythrel wrote: well you can already have a total of 6 spells active, thats the 4 main buttons plus shoulder buttons and directional controls, boom done. There was a reason they simplified the controls and available active skills, this was probably it. D3 is very much like Baldur's gate: dark alliance in controls and that was my favourite console game ever. More like 12. Up/down/left/right are often binded to spells/actions nowadays instead of being used for movement, and there are 4 shoulder keys. People are quick to scrape goat things, like RMAH, even when said things have nothing to do with the problem itself. Itemization has nothing to with with console games, neither do having Chris Metzen being in charge of the story. B.net 0.2 might have to do with console gaming (from what I heard the guy was in charge of xbox 360 before), but that's hardly a problem only with D3.
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On February 21 2013 11:38 PR4Y wrote: LOL oh god this is too much....
Blizzard finally trying to break into the console world... It's just unfortunate they have completely ruined a franchise while doing so.
I played THE SHIT out of Diablo 3 (1200+ hours on 3 characters) and finally realized that the game is just bad. It's a very serious addiction that is hard to overcome, but in the end I realized that it's just a money grabbing waste of time.
I'd be interested in seeing how the (RM)AH plays on these platforms...
You really can't be upset at a game if you played it that long. For the amount you played, 1200+ hours was definitely a good deal.
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On February 22 2013 15:45 killa_robot wrote:Show nested quote +On February 21 2013 11:38 PR4Y wrote: LOL oh god this is too much....
Blizzard finally trying to break into the console world... It's just unfortunate they have completely ruined a franchise while doing so.
I played THE SHIT out of Diablo 3 (1200+ hours on 3 characters) and finally realized that the game is just bad. It's a very serious addiction that is hard to overcome, but in the end I realized that it's just a money grabbing waste of time.
I'd be interested in seeing how the (RM)AH plays on these platforms... You really can't be upset at a game if you played it that long. For the amount you played, 1200+ hours was definitely a good deal.
No offense, but I'm SERIOUSLY tired of hearing this from people. I'm the type of gamer where if a game is good and has a decent endgame, I can play it for 20,000 hours and not get bored. I played D2/LOD for 7+ years of my life... and I played it MORE per day on average then I ever played D3. I still go back to D2 on occasion to mess around and keep my characters active.
What you are saying is basically that all games that are released have a direct relationship with Entertainment Value per Dollar? At what point would it be acceptable to hold my opinion that D3 was a complete waste of time? 500 hours? 200 hours?
You're trying to tell me that a $60 sequel to one of THE most popular online games with seemingly endless fun, has a finite amount of entertainment value? Should D3's box have a warning label saying that if you play for XXX amount of hours, your opinion on the value of the game is no longer valid?
I'm sorry, but I don't buy it for one second. If I play a game for 300 hours because it took me that long to reach endgame, and I've been LED TO BELIEVE that it has the same amount of re-playability as THE PREVIOUS VERSION, and suddenly discover this is not the case... I'm not entitled to voice my opinion about how the game has let me down?
The whole "OH well you played for 1000 hours so you can't complain, you got your money's worth" statement really tickles me in a way that is hard to express.
D3 is NOT a worthy sequel to D2/LOD... period.
LET ME BE CLEAR:
I don't think D3 is a bad game at all. The combat is smooth and fluid. The gameplay mechanics are fast-paced and functional with VERY minimal bugs. Basically, the CORE of the game is actually quite impressive.
However, the most important step in keeping players interested in your game is depth. The itemization is completely uninspired when compared to the previous game. Social features are pretty much non-existant, leading to a depressingly anti-social atmosphere which is CLEARLY visible in the general chat. From my experience on D3, there is no sense of community. D2/LOD always made me feel like I was actually part of the community. On D3 I just feel like a pawn in their sick plot to milk money from gamers by slapping a DIABLO sticker on the box.
BLAHHH I'll stop ranting because I'm sure you've heard it all before... I'm just so deeply saddened by what Blizzard has become over the years. I don't even care that it's being ported to console in all honesty... but KNOWING that the game was toned down JUST so that a console version could be made possible? That's a slap in my face that is going to leave a stinging sensation that isn't going to go away any time soon.
Also I completely agree with all the other people giving their recommendation of PoE... I've been playing since November and it is an AWESOME game. I could give you 1000 reasons why to play PoE and give up on D3... but in reality you just have to try it for yourself. It's slow at first, and YES the combat ISN'T NEARLY as smooth as in Diablo... but once you get past the surface you'll realize it's a MUCH better game.
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On February 22 2013 16:10 PR4Y wrote:Show nested quote +On February 22 2013 15:45 killa_robot wrote:On February 21 2013 11:38 PR4Y wrote: LOL oh god this is too much....
Blizzard finally trying to break into the console world... It's just unfortunate they have completely ruined a franchise while doing so.
I played THE SHIT out of Diablo 3 (1200+ hours on 3 characters) and finally realized that the game is just bad. It's a very serious addiction that is hard to overcome, but in the end I realized that it's just a money grabbing waste of time.
I'd be interested in seeing how the (RM)AH plays on these platforms... You really can't be upset at a game if you played it that long. For the amount you played, 1200+ hours was definitely a good deal. No offense, but I'm SERIOUSLY tired of hearing this from people. I'm the type of gamer where if a game is good and has a decent endgame, I can play it for 20,000 hours and not get bored. I played D2/LOD for 7+ years of my life... and I played it MORE per day on average then I ever played D3. I still go back to D2 on occasion to mess around and keep my characters active. What you are saying is basically that all games that are released have a direct relationship with Entertainment Value per Dollar? At what point would it be acceptable to hold my opinion that D3 was a complete waste of time? 500 hours? 200 hours? You're trying to tell me that a $60 sequel to one of THE most popular online games with seemingly endless fun, has a finite amount of entertainment value? Should D3's box have a warning label saying that if you play for XXX amount of hours, your opinion on the value of the game is no longer valid? I'm sorry, but I don't buy it for one second. If I play a game for 300 hours because it took me that long to reach endgame, and I've been LED TO BELIEVE that it has the same amount of re-playability as THE PREVIOUS VERSION, and suddenly discover this is not the case... I'm not entitled to voice my opinion about how the game has let me down? The whole "OH well you played for 1000 hours so you can't complain, you got your money's worth" statement really tickles me in a way that is hard to express. D3 is NOT a worthy sequel to D2/LOD... period. LET ME BE CLEAR: I don't think D3 is a bad game at all. The combat is smooth and fluid. The gameplay mechanics are fast-paced and functional with VERY minimal bugs. Basically, the CORE of the game is actually quite impressive. However, the most important step in keeping players interested in your game is depth. The itemization is completely uninspired when compared to the previous game. Social features are pretty much non-existant, leading to a depressingly anti-social atmosphere which is CLEARLY visible in the general chat. From my experience on D3, there is no sense of community. D2/LOD always made me feel like I was actually part of the community. On D3 I just feel like a pawn in their sick plot to milk money from gamers by slapping a DIABLO sticker on the box. BLAHHH I'll stop ranting because I'm sure you've heard it all before... I'm just so deeply saddened by what Blizzard has become over the years. I don't even care that it's being ported to console in all honesty... but KNOWING that the game was toned down JUST so that a console version could be made possible? That's a slap in my face that is going to leave a stinging sensation that isn't going to go away any time soon. Also I completely agree with all the other people giving their recommendation of PoE... I've been playing since November and it is an AWESOME game. I could give you 1000 reasons why to play PoE and give up on D3... but in reality you just have to try it for yourself. It's slow at first, and YES the combat ISN'T NEARLY as smooth as in Diablo... but once you get past the surface you'll realize it's a MUCH better game.
You're bitching that the game isn't meeting your expectations, when a game doesn't HAVE to do that at all. A game has to entertain you in order to be a successful game. Just like a movie doesn't need depth or a great plot or anything like that to be a good movie, it just needs to be entertaining.
You're saying the game is a money grab waste of time and bad, WHILE YOU'RE SAYING IT'S FUN. It's not a money grab waste of time, it just didn't meet your expectations. Not meeting your expectations doesn't make it BAD.
Keep in mind, I'm someone who didn't buy the game, because I played the free beta weekend and from that determined it wouldn't be fun. Not only did you buy the game, but you played it for countless hours, AND you found it to be fun. You have a very warped definition of a waste of money if you consider your purchase of D3 to be one.
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On February 21 2013 21:22 Nausea wrote:Show nested quote +On February 21 2013 19:08 Zaqwert wrote: Seriously, everyone check out Path of Exile, I'm obsessed with it now, 19 random guys from New Zealand totally pwned big bad Blizzard at their own game (in terms of a quality game that is) Could not agree more. I tried the game for a couple of hours and I'm addicted to it now. This should be the real D3.
Why is there only 2 reviews of this game on metacritic?
Edit: Oh, is it beta or something like that?
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On February 22 2013 16:24 killa_robot wrote:Show nested quote +On February 22 2013 16:10 PR4Y wrote:On February 22 2013 15:45 killa_robot wrote:On February 21 2013 11:38 PR4Y wrote: LOL oh god this is too much....
Blizzard finally trying to break into the console world... It's just unfortunate they have completely ruined a franchise while doing so.
I played THE SHIT out of Diablo 3 (1200+ hours on 3 characters) and finally realized that the game is just bad. It's a very serious addiction that is hard to overcome, but in the end I realized that it's just a money grabbing waste of time.
I'd be interested in seeing how the (RM)AH plays on these platforms... You really can't be upset at a game if you played it that long. For the amount you played, 1200+ hours was definitely a good deal. No offense, but I'm SERIOUSLY tired of hearing this from people. I'm the type of gamer where if a game is good and has a decent endgame, I can play it for 20,000 hours and not get bored. I played D2/LOD for 7+ years of my life... and I played it MORE per day on average then I ever played D3. I still go back to D2 on occasion to mess around and keep my characters active. What you are saying is basically that all games that are released have a direct relationship with Entertainment Value per Dollar? At what point would it be acceptable to hold my opinion that D3 was a complete waste of time? 500 hours? 200 hours? You're trying to tell me that a $60 sequel to one of THE most popular online games with seemingly endless fun, has a finite amount of entertainment value? Should D3's box have a warning label saying that if you play for XXX amount of hours, your opinion on the value of the game is no longer valid? I'm sorry, but I don't buy it for one second. If I play a game for 300 hours because it took me that long to reach endgame, and I've been LED TO BELIEVE that it has the same amount of re-playability as THE PREVIOUS VERSION, and suddenly discover this is not the case... I'm not entitled to voice my opinion about how the game has let me down? The whole "OH well you played for 1000 hours so you can't complain, you got your money's worth" statement really tickles me in a way that is hard to express. D3 is NOT a worthy sequel to D2/LOD... period. LET ME BE CLEAR: I don't think D3 is a bad game at all. The combat is smooth and fluid. The gameplay mechanics are fast-paced and functional with VERY minimal bugs. Basically, the CORE of the game is actually quite impressive. However, the most important step in keeping players interested in your game is depth. The itemization is completely uninspired when compared to the previous game. Social features are pretty much non-existant, leading to a depressingly anti-social atmosphere which is CLEARLY visible in the general chat. From my experience on D3, there is no sense of community. D2/LOD always made me feel like I was actually part of the community. On D3 I just feel like a pawn in their sick plot to milk money from gamers by slapping a DIABLO sticker on the box. BLAHHH I'll stop ranting because I'm sure you've heard it all before... I'm just so deeply saddened by what Blizzard has become over the years. I don't even care that it's being ported to console in all honesty... but KNOWING that the game was toned down JUST so that a console version could be made possible? That's a slap in my face that is going to leave a stinging sensation that isn't going to go away any time soon. Also I completely agree with all the other people giving their recommendation of PoE... I've been playing since November and it is an AWESOME game. I could give you 1000 reasons why to play PoE and give up on D3... but in reality you just have to try it for yourself. It's slow at first, and YES the combat ISN'T NEARLY as smooth as in Diablo... but once you get past the surface you'll realize it's a MUCH better game. You're bitching that the game isn't meeting your expectations, when a game doesn't HAVE to do that at all. A game has to entertain you in order to be a successful game. Just like a movie doesn't need depth or a great plot or anything like that to be a good movie, it just needs to be entertaining. You're saying the game is a money grab waste of time and bad, WHILE YOU'RE SAYING IT'S FUN. It's not a money grab waste of time, it just didn't meet your expectations. Not meeting your expectations doesn't make it BAD. Keep in mind, I'm someone who didn't buy the game, because I played the free beta weekend and from that determined it wouldn't be fun. Not only did you buy the game, but you played it for countless hours, AND you found it to be fun. You have a very warped definition of a waste of money if you consider your purchase of D3 to be one. No offence to you, i'm using your post as an example here, but...what the fuck happened with so many people's perception of "value" in games? FPS used to have at least 10h of single player game-play, multiplayer with lan, etc. Now, 4h tech demo instead of a campaign is the standard for a "game of the year".
When it comes to lengendary ( yeah.. ) games like Diablo, Starcraft, etc, we should expect to be blown away by all the awesome, not just slightly entertained. If Ferrari make a new model they can not get away with just a "good" sports car...it has to be the fucking best, if not, it's a disappointment.
It's like companies today, are telling people what they should consider value, instead of the people being the ones to decide. It's not fucking ok for D3 to be a good game, it has to be AT LEAST as epic as D2. Both D3 and SC2 are are disappointments and we should scream and bitch about it as often as possible because that's the only way Blizzard will even think to make improvements. They are only about profits now, so it's down to the community to drive the quality up. Juts look at the crap Browder was doing with HOTS...Warhound as mech?? remove the Carrier?? Nothing short of an absolute shitstorm is ever going to make Blizz take a good look at its games and at least try to put in an effort.
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On February 22 2013 16:10 PR4Y wrote:Show nested quote +On February 22 2013 15:45 killa_robot wrote:On February 21 2013 11:38 PR4Y wrote: LOL oh god this is too much....
Blizzard finally trying to break into the console world... It's just unfortunate they have completely ruined a franchise while doing so.
I played THE SHIT out of Diablo 3 (1200+ hours on 3 characters) and finally realized that the game is just bad. It's a very serious addiction that is hard to overcome, but in the end I realized that it's just a money grabbing waste of time.
I'd be interested in seeing how the (RM)AH plays on these platforms... You really can't be upset at a game if you played it that long. For the amount you played, 1200+ hours was definitely a good deal. No offense, but I'm SERIOUSLY tired of hearing this from people. I'm the type of gamer where if a game is good and has a decent endgame, I can play it for 20,000 hours and not get bored. I played D2/LOD for 7+ years of my life... and I played it MORE per day on average then I ever played D3. I still go back to D2 on occasion to mess around and keep my characters active. All you managed to say is that D2 is a better Skinner's Box than D3, which I whole heartedly agree. Maybe the same is true about PoE as well, but since I haven't played it, I won't comment.
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On February 22 2013 13:38 achan1058 wrote:Show nested quote +On February 22 2013 07:14 emythrel wrote: well you can already have a total of 6 spells active, thats the 4 main buttons plus shoulder buttons and directional controls, boom done. There was a reason they simplified the controls and available active skills, this was probably it. D3 is very much like Baldur's gate: dark alliance in controls and that was my favourite console game ever. More like 12. Up/down/left/right are often binded to spells/actions nowadays instead of being used for movement, and there are 4 shoulder keys. People are quick to scrape goat things, like RMAH, even when said things have nothing to do with the problem itself. Itemization has nothing to with with console games, neither do having Chris Metzen being in charge of the story. B.net 0.2 might have to do with console gaming (from what I heard the guy was in charge of xbox 360 before), but that's hardly a problem only with D3. I agree but posting like this is pointless. It's not possible to have a reasonable discussion on TL any more.
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On February 22 2013 17:35 Sapphire.lux wrote:Show nested quote +On February 22 2013 16:24 killa_robot wrote:On February 22 2013 16:10 PR4Y wrote:On February 22 2013 15:45 killa_robot wrote:On February 21 2013 11:38 PR4Y wrote: LOL oh god this is too much....
Blizzard finally trying to break into the console world... It's just unfortunate they have completely ruined a franchise while doing so.
I played THE SHIT out of Diablo 3 (1200+ hours on 3 characters) and finally realized that the game is just bad. It's a very serious addiction that is hard to overcome, but in the end I realized that it's just a money grabbing waste of time.
I'd be interested in seeing how the (RM)AH plays on these platforms... You really can't be upset at a game if you played it that long. For the amount you played, 1200+ hours was definitely a good deal. No offense, but I'm SERIOUSLY tired of hearing this from people. I'm the type of gamer where if a game is good and has a decent endgame, I can play it for 20,000 hours and not get bored. I played D2/LOD for 7+ years of my life... and I played it MORE per day on average then I ever played D3. I still go back to D2 on occasion to mess around and keep my characters active. What you are saying is basically that all games that are released have a direct relationship with Entertainment Value per Dollar? At what point would it be acceptable to hold my opinion that D3 was a complete waste of time? 500 hours? 200 hours? You're trying to tell me that a $60 sequel to one of THE most popular online games with seemingly endless fun, has a finite amount of entertainment value? Should D3's box have a warning label saying that if you play for XXX amount of hours, your opinion on the value of the game is no longer valid? I'm sorry, but I don't buy it for one second. If I play a game for 300 hours because it took me that long to reach endgame, and I've been LED TO BELIEVE that it has the same amount of re-playability as THE PREVIOUS VERSION, and suddenly discover this is not the case... I'm not entitled to voice my opinion about how the game has let me down? The whole "OH well you played for 1000 hours so you can't complain, you got your money's worth" statement really tickles me in a way that is hard to express. D3 is NOT a worthy sequel to D2/LOD... period. LET ME BE CLEAR: I don't think D3 is a bad game at all. The combat is smooth and fluid. The gameplay mechanics are fast-paced and functional with VERY minimal bugs. Basically, the CORE of the game is actually quite impressive. However, the most important step in keeping players interested in your game is depth. The itemization is completely uninspired when compared to the previous game. Social features are pretty much non-existant, leading to a depressingly anti-social atmosphere which is CLEARLY visible in the general chat. From my experience on D3, there is no sense of community. D2/LOD always made me feel like I was actually part of the community. On D3 I just feel like a pawn in their sick plot to milk money from gamers by slapping a DIABLO sticker on the box. BLAHHH I'll stop ranting because I'm sure you've heard it all before... I'm just so deeply saddened by what Blizzard has become over the years. I don't even care that it's being ported to console in all honesty... but KNOWING that the game was toned down JUST so that a console version could be made possible? That's a slap in my face that is going to leave a stinging sensation that isn't going to go away any time soon. Also I completely agree with all the other people giving their recommendation of PoE... I've been playing since November and it is an AWESOME game. I could give you 1000 reasons why to play PoE and give up on D3... but in reality you just have to try it for yourself. It's slow at first, and YES the combat ISN'T NEARLY as smooth as in Diablo... but once you get past the surface you'll realize it's a MUCH better game. You're bitching that the game isn't meeting your expectations, when a game doesn't HAVE to do that at all. A game has to entertain you in order to be a successful game. Just like a movie doesn't need depth or a great plot or anything like that to be a good movie, it just needs to be entertaining. You're saying the game is a money grab waste of time and bad, WHILE YOU'RE SAYING IT'S FUN. It's not a money grab waste of time, it just didn't meet your expectations. Not meeting your expectations doesn't make it BAD. Keep in mind, I'm someone who didn't buy the game, because I played the free beta weekend and from that determined it wouldn't be fun. Not only did you buy the game, but you played it for countless hours, AND you found it to be fun. You have a very warped definition of a waste of money if you consider your purchase of D3 to be one. No offence to you, i'm using your post as an example here, but...what the fuck happened with so many people's perception of "value" in games? FPS used to have at least 10h of single player game-play, multiplayer with lan, etc. Now, 4h tech demo instead of a campaign is the standard for a "game of the year". When it comes to lengendary ( yeah.. ) games like Diablo, Starcraft, etc, we should expect to be blown away by all the awesome, not just slightly entertained. If Ferrari make a new model they can not get away with just a "good" sports car...it has to be the fucking best, if not, it's a disappointment. It's like companies today, are telling people what they should consider value, instead of the people being the ones to decide. It's not fucking ok for D3 to be a good game, it has to be AT LEAST as epic as D2. Both D3 and SC2 are are disappointments and we should scream and bitch about it as often as possible because that's the only way Blizzard will even think to make improvements. They are only about profits now, so it's down to the community to drive the quality up. Juts look at the crap Browder was doing with HOTS...Warhound as mech?? remove the Carrier?? Nothing short of an absolute shitstorm is ever going to make Blizz take a good look at its games and at least try to put in an effort.
Im addicted. I hate to say it, but I play this game a lot, I don't enjoy it, I'm just addicted to it, and I want to play it. That's how the game is designed, and I hate it. I spend hundreds of dollars on this game, regret it after, but what can I do.
Ill try and stop, but ugh, I dunno, I don't think it's a good game, it's just designed well for is purpose, just my 2 cents though.
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On February 21 2013 10:05 marttorn wrote: I could honestly think of 3-4 different diseases i'd rather catch, than try this on console :/
Please, enlighten me.
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On February 22 2013 18:45 FiWiFaKi wrote:Show nested quote +On February 22 2013 17:35 Sapphire.lux wrote:On February 22 2013 16:24 killa_robot wrote:On February 22 2013 16:10 PR4Y wrote:On February 22 2013 15:45 killa_robot wrote:On February 21 2013 11:38 PR4Y wrote: LOL oh god this is too much....
Blizzard finally trying to break into the console world... It's just unfortunate they have completely ruined a franchise while doing so.
I played THE SHIT out of Diablo 3 (1200+ hours on 3 characters) and finally realized that the game is just bad. It's a very serious addiction that is hard to overcome, but in the end I realized that it's just a money grabbing waste of time.
I'd be interested in seeing how the (RM)AH plays on these platforms... You really can't be upset at a game if you played it that long. For the amount you played, 1200+ hours was definitely a good deal. No offense, but I'm SERIOUSLY tired of hearing this from people. I'm the type of gamer where if a game is good and has a decent endgame, I can play it for 20,000 hours and not get bored. I played D2/LOD for 7+ years of my life... and I played it MORE per day on average then I ever played D3. I still go back to D2 on occasion to mess around and keep my characters active. What you are saying is basically that all games that are released have a direct relationship with Entertainment Value per Dollar? At what point would it be acceptable to hold my opinion that D3 was a complete waste of time? 500 hours? 200 hours? You're trying to tell me that a $60 sequel to one of THE most popular online games with seemingly endless fun, has a finite amount of entertainment value? Should D3's box have a warning label saying that if you play for XXX amount of hours, your opinion on the value of the game is no longer valid? I'm sorry, but I don't buy it for one second. If I play a game for 300 hours because it took me that long to reach endgame, and I've been LED TO BELIEVE that it has the same amount of re-playability as THE PREVIOUS VERSION, and suddenly discover this is not the case... I'm not entitled to voice my opinion about how the game has let me down? The whole "OH well you played for 1000 hours so you can't complain, you got your money's worth" statement really tickles me in a way that is hard to express. D3 is NOT a worthy sequel to D2/LOD... period. LET ME BE CLEAR: I don't think D3 is a bad game at all. The combat is smooth and fluid. The gameplay mechanics are fast-paced and functional with VERY minimal bugs. Basically, the CORE of the game is actually quite impressive. However, the most important step in keeping players interested in your game is depth. The itemization is completely uninspired when compared to the previous game. Social features are pretty much non-existant, leading to a depressingly anti-social atmosphere which is CLEARLY visible in the general chat. From my experience on D3, there is no sense of community. D2/LOD always made me feel like I was actually part of the community. On D3 I just feel like a pawn in their sick plot to milk money from gamers by slapping a DIABLO sticker on the box. BLAHHH I'll stop ranting because I'm sure you've heard it all before... I'm just so deeply saddened by what Blizzard has become over the years. I don't even care that it's being ported to console in all honesty... but KNOWING that the game was toned down JUST so that a console version could be made possible? That's a slap in my face that is going to leave a stinging sensation that isn't going to go away any time soon. Also I completely agree with all the other people giving their recommendation of PoE... I've been playing since November and it is an AWESOME game. I could give you 1000 reasons why to play PoE and give up on D3... but in reality you just have to try it for yourself. It's slow at first, and YES the combat ISN'T NEARLY as smooth as in Diablo... but once you get past the surface you'll realize it's a MUCH better game. You're bitching that the game isn't meeting your expectations, when a game doesn't HAVE to do that at all. A game has to entertain you in order to be a successful game. Just like a movie doesn't need depth or a great plot or anything like that to be a good movie, it just needs to be entertaining. You're saying the game is a money grab waste of time and bad, WHILE YOU'RE SAYING IT'S FUN. It's not a money grab waste of time, it just didn't meet your expectations. Not meeting your expectations doesn't make it BAD. Keep in mind, I'm someone who didn't buy the game, because I played the free beta weekend and from that determined it wouldn't be fun. Not only did you buy the game, but you played it for countless hours, AND you found it to be fun. You have a very warped definition of a waste of money if you consider your purchase of D3 to be one. No offence to you, i'm using your post as an example here, but...what the fuck happened with so many people's perception of "value" in games? FPS used to have at least 10h of single player game-play, multiplayer with lan, etc. Now, 4h tech demo instead of a campaign is the standard for a "game of the year". When it comes to lengendary ( yeah.. ) games like Diablo, Starcraft, etc, we should expect to be blown away by all the awesome, not just slightly entertained. If Ferrari make a new model they can not get away with just a "good" sports car...it has to be the fucking best, if not, it's a disappointment. It's like companies today, are telling people what they should consider value, instead of the people being the ones to decide. It's not fucking ok for D3 to be a good game, it has to be AT LEAST as epic as D2. Both D3 and SC2 are are disappointments and we should scream and bitch about it as often as possible because that's the only way Blizzard will even think to make improvements. They are only about profits now, so it's down to the community to drive the quality up. Juts look at the crap Browder was doing with HOTS...Warhound as mech?? remove the Carrier?? Nothing short of an absolute shitstorm is ever going to make Blizz take a good look at its games and at least try to put in an effort. Im addicted. I hate to say it, but I play this game a lot, I don't enjoy it, I'm just addicted to it, and I want to play it. That's how the game is designed, and I hate it. I spend hundreds of dollars on this game, regret it after, but what can I do. Ill try and stop, but ugh, I dunno, I don't think it's a good game, it's just designed well for is purpose, just my 2 cents though.
THIS IS EXACTLY HOW I FELT WHILE PLAYING DIABLO 3.
I have an addictive personality. I had VERY high hopes for D3, and despite the fact that I was well aware of some majorly glaring issues with the game, I STILL continued to play. Money isn't as big of an issue in my life as I'm blessed with a decent paying job and after paying the bills and feeding my wife and son, I have a decent chunk of money left over.
With D3, I ALWAYS felt like that extra $50/month worth of gold would of pushed my level of fun with the game to the next level. This game WAS AND IS a money grab, designed to MAKE you want to better your gear. Don't misunderstand me with that statement, though. Gear progression obviously is the name of the game, no doubt... However, after farming for hundreds and thousands of hours and not seeing any major upgrades, the RMAH starts looking like a viable option.
Once they hook you into the RMAH, it's hard to stop. Call it what you want to call it, this game IS a money grab. Even MP levels are a shady system in and of itself. Inferno was becoming such a faceroll environment, so Blizzard added impossibly difficult settings so that you feel pressured into needing stronger gear. That gear doesn't just drop out of the sky in a nice little package with a bow and ribbon... it comes with a price tag.
Sure, some people were lucky enough to land that $250 / 2billion item back when the economy wasn't completely trashed... but for the rest of us who farmed our asses off and still had nothing to show for it, what were we to do? Everyone else was progressing normally and I started to feel the pressure of "keeping up with the Jones'" so to speak.
After all this, I finally realized that I just had to pull myself away from the situation and get out before my addiction became too severe. I sold EVERYTHING that I had purchased on the game. I lost quite a bit of value compared to my initial investment due to inflation / over-saturation of the gear market, but I simply needed to do it.
Diablo 3 isn't a game, whatsoever. It's quite literally a casino. It's a great game when you look at the combat mechanics and the smooth actions... but when you strip that away, you realize that all the bells and whistles are ONLY there to distract you from the truth that Blizzard's NUMBER ONE priority is to make you feel pressured into spending money on their RMAH. D3 is a gamblers worst nightmare, as I and MANY others have likely experienced...
Remember after the RMAH was released and there was MAJOR bugs with the game, invincibility exploits, CLEAR balance issues, massive gear checks, crashing, etc... Now do you also remember that for almost 2 months the game didn't receive a SINGLE PATCH to try and fix any of those issues? OH, SORRY! Their precious RMAH was fixed... but not the game?
And when a patch FINALLY came in that wasn't primarily focused on the RMAH... what did we get? The same old legendaries with re-vamped stats and some added generic particle effects to "wow" the audience. Blizzard didn't care that their legendary items were completely uninspired and garbage... they saw and opportunity to cash in on the RMAH by bringing new items into the economy.
It's ALL THIS shady business that I finally came to realize I MUST get away from this game. So for you to say "oh well you spent 1200 hours playing, aren't you thankful?... I simply laugh at your ignorance because from my perspective, I would of gladly quit 1000 hours ago if I wasn't somehow magically hooked into it like a 16 year old boy smoking his fist cigarette.
That's all I have to say.
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Consoles have evolved greatly recently. I won't impose any judgement until I see what PS4 looks like. It is a good thing for auction house. A new player base will increase demand greatly. Depreciation of gold will slow down as well. I don't see why so many people perceive it as bad news.
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Well cross-platform is to be expected, i can garuntee that the auction houses will be linked at the very least, maybe not at release, but soon after.
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On February 22 2013 07:14 emythrel wrote: well you can already have a total of 6 spells active, thats the 4 main buttons plus shoulder buttons and directional controls, boom done. There was a reason they simplified the controls and available active skills, this was probably it. D3 is very much like Baldur's gate: dark alliance in controls and that was my favourite console game ever. Actually, having 6 spells isn't a bad game design choice. It was probably inspire from Guild Wars. In addition, most builds only use around 3-4 skills in D2 anyway.
So I don't buy the argument that the game was dumbed down because of consoles. In fact, there's no reason why consoles can't handle a "complex" game like D2. D1, which was very similar to D2 in its game systems was also a console game. If you follow WoW, it's apparent that a lot of the design decisions in D3 are an attempt to avoid designs that have been tried and failed in WoW.
I'm more concerned about the people they've hired. For example, B.net 2.0 was consolized, although the recently updated B.net UI for SC2 is less so. They originally hired a console designer to design B.net 2.0. Now they have a console team, and have to divert resources to supporting console development. Essentially, they've sold out.
I hate D3 because of the RMAH, and I don't play the game. So I'm glad that I have no horse in this race. But the implications of entering the console market on Blizzard's future and on the talent of the people they hire, is very concerning to me.
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Cayman Islands24199 Posts
having 6 active skill slots isn't hte only aspect of the game people focus on though. stuff like 4 member party size, nonopen world, lack of custom games and other social aspects of bnet etc
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On February 22 2013 23:59 oneofthem wrote: having 6 active skill slots isn't hte only aspect of the game people focus on though. stuff like 4 member party size, nonopen world, lack of custom games and other social aspects of bnet etc
Those aren't even the biggest offenders though. The worst aspect is how they designed the entire game around the RMAH. If you remember back at launch, Inferno difficulty was little more than a scheme to force you to use the real money auction, or unless you wanted to grind Act 1 all day everyday for a slim chance at finding an upgrade. There was no real difficulty, just a big fat gear check between each Act. The goal was incredibly transparent and obvious, force people to use the RMAH if they wanted to conquer Inferno. This was only made worse by the fact there is hardly any character customization or "build" diversity in the game, which leads me to the second biggest offender. Lack of depth.
Comparing the depth behind character builds in D3 to D2 or PoE, D3 is embarassingly simple. This was an obvious attempt to harness console players, and to make the RMAH an even more appealing attraction for those that wanted to try and "beat the game" (in other word, pay to win). Once the original Inferno failed miserably, they made it incredibly easy to complete, and now the true colors of the game shine. There is nothing really to do in the game but farm. Everything was originally designed to force players to spend money in the game, but now that they have taken the "force" part out, there is just simply nothing to do.
It all smells of a desperate company attempting to exploit their fans.
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On February 22 2013 23:59 oneofthem wrote: having 6 active skill slots isn't hte only aspect of the game people focus on though. stuff like 4 member party size, nonopen world, lack of custom games and other social aspects of bnet etc Having 4 party members was to reduce plasma soup. Having a nonopen world was a really bad design choice. The quest lobby, which puts the game on a railway track is also a needlessly restrictive and bad design choice. But I don't see how you can blame consoles for it. Related to that is not being able to name games (is this what you mean by no custom games?), this isn't necessarily bad, e.g. in WC3 the only information people conveyed in the title is game mode, which is automatic in SC2, so it's OK. But in D2 people tagged their games for farming, trading, PvP, etc, that's not possible in D3, so it's bad that this feature is missing. On B.net having terrible social features, I agree with you. We can blame that on Xbox Live and B.net 2.0 lead designer, Greg Canessa. That's probably the only thing out of the list that can be directly blamed on consoles.
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On February 23 2013 00:28 paralleluniverse wrote:Show nested quote +On February 22 2013 23:59 oneofthem wrote: having 6 active skill slots isn't hte only aspect of the game people focus on though. stuff like 4 member party size, nonopen world, lack of custom games and other social aspects of bnet etc Having 4 party members was to reduce plasma soup. Having a nonopen world was a really bad design choice. The quest lobby, which puts the game on a railway track is also a needlessly restrictive and bad design choice. But I don't see how you can blame consoles for it. Related to that is not being able to name games (is this what you mean by no custom games?), this isn't necessarily bad, e.g. in WC3 the only information people conveyed in the title is game mode, which is automatic in SC2, so it's OK. But in D2 people tagged their games for farming, trading, PvP, etc, that's not possible in D3, so it's bad that this feature is missing. On B.net having terrible social features, I agree with you. We can blame that on Xbox Live and B.net 2.0 lead designer, Greg Canessa. That's probably the only thing out of the list that can be directly blamed on consoles.
PoE does just fine with more than 4 party members, so does D2. Not to mention, grouping was completely discouraged with the original vision for the game. Even after they nerfed the difficulty and changed the penalities for grouping, there still isn't really a good reason to group. I guess ubers is the only one?
In any case, I think the game wouldn't have really benefited from having larger groups anyways. The gameplay was clearly not developed with grouping in mind, it's a very isolated and lonely experience.
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On February 23 2013 01:10 AnomalySC2 wrote:Show nested quote +On February 23 2013 00:28 paralleluniverse wrote:On February 22 2013 23:59 oneofthem wrote: having 6 active skill slots isn't hte only aspect of the game people focus on though. stuff like 4 member party size, nonopen world, lack of custom games and other social aspects of bnet etc Having 4 party members was to reduce plasma soup. Having a nonopen world was a really bad design choice. The quest lobby, which puts the game on a railway track is also a needlessly restrictive and bad design choice. But I don't see how you can blame consoles for it. Related to that is not being able to name games (is this what you mean by no custom games?), this isn't necessarily bad, e.g. in WC3 the only information people conveyed in the title is game mode, which is automatic in SC2, so it's OK. But in D2 people tagged their games for farming, trading, PvP, etc, that's not possible in D3, so it's bad that this feature is missing. On B.net having terrible social features, I agree with you. We can blame that on Xbox Live and B.net 2.0 lead designer, Greg Canessa. That's probably the only thing out of the list that can be directly blamed on consoles. PoE does just fine with more than 4 party members, so does D2. Not to mention, grouping was completely discouraged with the original vision for the game. Even after they nerfed the difficulty and changed the penalities for grouping, there still isn't really a good reason to group. I guess ubers is the only one? In any case, I think the game wouldn't have really benefited from having larger groups anyways. The gameplay was clearly not developed with grouping in mind, it's a very isolated and lonely experience. D2 has major problems with plasma soup, especially in 8 player Baal runs. I can't speak for PoE, I don't know how flashy their spell animations are. I played that game for 2 hours and it was the most mind-numbing, monotonous, ugly, and boring game I've ever played. I'm completely serious when I say that PoE is literally the worse game I have ever played, I've never ever played a worse game. But given how flashy animations are for D3, there is no hope that any more players in a game would be viable without the screen exploding in a firework of flashy colors and unreadable gameplay.
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On February 23 2013 01:30 paralleluniverse wrote:Show nested quote +On February 23 2013 01:10 AnomalySC2 wrote:On February 23 2013 00:28 paralleluniverse wrote:On February 22 2013 23:59 oneofthem wrote: having 6 active skill slots isn't hte only aspect of the game people focus on though. stuff like 4 member party size, nonopen world, lack of custom games and other social aspects of bnet etc Having 4 party members was to reduce plasma soup. Having a nonopen world was a really bad design choice. The quest lobby, which puts the game on a railway track is also a needlessly restrictive and bad design choice. But I don't see how you can blame consoles for it. Related to that is not being able to name games (is this what you mean by no custom games?), this isn't necessarily bad, e.g. in WC3 the only information people conveyed in the title is game mode, which is automatic in SC2, so it's OK. But in D2 people tagged their games for farming, trading, PvP, etc, that's not possible in D3, so it's bad that this feature is missing. On B.net having terrible social features, I agree with you. We can blame that on Xbox Live and B.net 2.0 lead designer, Greg Canessa. That's probably the only thing out of the list that can be directly blamed on consoles. PoE does just fine with more than 4 party members, so does D2. Not to mention, grouping was completely discouraged with the original vision for the game. Even after they nerfed the difficulty and changed the penalities for grouping, there still isn't really a good reason to group. I guess ubers is the only one? In any case, I think the game wouldn't have really benefited from having larger groups anyways. The gameplay was clearly not developed with grouping in mind, it's a very isolated and lonely experience. D2 has major problems with plasma soup, especially in 8 player Baal runs. I can't speak for PoE, I don't know how flashy their spell animations are. I played that game for 2 hours and it was the most mind-numbing, monotonous, ugly, and boring game I've ever played. I'm completely serious when I say that PoE is literally the worse game I have ever played, I've never ever played a worse game. But given how flashy animations are for D3, there is no hope that any more players in a game would be viable without the screen exploding in a firework of flashy colors and unreadable gameplay.
I see I see. Well to each their own I guess, I find PoE to be vastly superior to D3 in every way outside of animations. With D2 I never had a problem seeing what was going on because of this "plasma soup", as you call it (not to mention, it's hard to deny the incredible coincidence of 4 player split screen on consoles....). I find that to be a silly excuse to lower the amount of players in a group. And again, I don't think it even matters discussing it anyways, the game was clearly originally intended to be played solo.
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I think it's funny because now that the game is a critical disaster they should take the money and run. I can't imagine it'll do well for PS4, and if it does I'll be disgusted with the human race.
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the game was a huge dissapointment for 90% of the players and instead of patching it up and providing better content and stuff they did nothing and now they wanna sell that ctap on PS ? Its just lol .....
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Man. I don't understand this. I thought blizzard was one of the company's out there who were faithful to the fans. This is cheap and an insult to Diablo. (More so than D3 already was.)
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On February 23 2013 03:08 esprsjsalvz wrote: Man. I don't understand this. I thought blizzard was one of the company's out there who were faithful to the fans. This is cheap and an insult to Diablo. (More so than D3 already was.)
Ha, since the Activision merger the only thing they're faithful to is money. A friend of mine kept warning me that SC2 being split up into 3 different games was a good sign they were going down that road but I didn't believe him. Shoulda listened. It seems like independant studios are the only devs that are capable of making great games these days.
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Best post from the reddit thread:
Games brought to PC = Praise the Developer.
Diablo to Consoles = Fucking greedy assholes.
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On February 23 2013 04:04 Teddyman wrote:Best post from the reddit thread: Show nested quote +Games brought to PC = Praise the Developer.
Diablo to Consoles = Fucking greedy assholes.
No. The outrage is over how it's obvious now they based all their gameplay decisions in this plan, eliminating stuff like 8 players at the same time while not being honest with the fans who spent money on the game. Le witty frases don't help, as usual.
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On February 23 2013 04:17 LuisFrost wrote:Show nested quote +On February 23 2013 04:04 Teddyman wrote:Best post from the reddit thread: Games brought to PC = Praise the Developer.
Diablo to Consoles = Fucking greedy assholes. No. The outrage is over how it's obvious now they based all their gameplay decisions in this plan, eliminating stuff like 8 players at the same time while not being honest with the fans who spent money on the game. Le witty frases don't help, as usual. What makes it so obvious? Are TL2 and PoE also designed for consoles since they don't support 8 players? How long would it take to make a separate version with 6 player limit for PC? 1 week?
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On February 23 2013 04:27 Teddyman wrote:Show nested quote +On February 23 2013 04:17 LuisFrost wrote:On February 23 2013 04:04 Teddyman wrote:Best post from the reddit thread: Games brought to PC = Praise the Developer.
Diablo to Consoles = Fucking greedy assholes. No. The outrage is over how it's obvious now they based all their gameplay decisions in this plan, eliminating stuff like 8 players at the same time while not being honest with the fans who spent money on the game. Le witty frases don't help, as usual. What makes it so obvious? Are TL2 and PoE also designed for consoles since they don't support 8 players? How long would it take to make a separate version with 6 player limit for PC? 1 week? I don't see why you're only focusing on the 8 player aspect.
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Let's say you are a designer in a company that has a huge following of PC gamers. You are planning to make a PC game and release a console port a year or two later. You haven't released anything for consoles in over 10 years, and the genre of the game you are making is not well established there. That means the PC version is going to vastly outsell the console version, probably at least 3:1. Would you design the PC version with console limitations in mind? Wouldn't it be easier to make the PC version as normal, then change the console version in the areas where it needs to be different?
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On February 23 2013 04:48 Teddyman wrote: Let's say you are a designer in a company that has a huge following of PC gamers. You are planning to make a PC game and release a console port a year or two later. You haven't released anything for consoles in over 10 years, and the genre of the game you are making is not well established there. That means the PC version is going to vastly outsell the console version, probably at least 3:1. Would you design the PC version with console limitations in mind? Wouldn't it be easier to make the PC version as normal, then change the console version in the areas where it needs to be different?
Ok. I accept it's not obvious. Maybe you are right. But unless we can submit Jay to questioning, how can we tell for sure? It's not just the 8 player thing, there's all the stuff in Zelniq's post on page one of the thread.
But did you play the game? Like, from the start? It's been a rollercoaster of annoyance. I never before had payed to become a beta tester. All I'm saying is that people do have reasons to be annoyed, it's not just "lol, le angry people". It was a bad experience, not for all, but for most players - at least the ones in my circle of friends. The last time I logged in, months ago, there was nobody left in my friends list. But yeah, in the end it's my fault for trusting Blizz blindly. Live and learn, they say.
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OK here are the extremely simple refutations to the 4chan post.
4 players: very simple to make a 6 player game and then just limit it to 4 on console
No open world to keep people on the same screen: they have to solve the (non-)problem of people walking off screen anyway. Just make it jump back to splitscreen if people are not close. Lego LOTR does the same.
No skill points or number crunching: plenty of console games have skill points. D1/D2 never had any complicated number crunching.
"4-5 skills on your bar at once": it's not 4-5, it's 6. Either way you could make a normal skill system and just have option to bind 6 of them. I think Mass Effect 2 on console did the same. D1 was based on this, unlimited skills but bind only 4. Wait, 4 is less than 6??
No runes/"complicated shit": not seeing how the fun or lack thereof is platform dependent in any way.
Can't make game name: standard bnet2 lack-of-feature.
Achievements: every game has them.
Passive skills: D2 had them.
No VOIP: Nobody uses their VOIP in any of the other titles.
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D3 will sell like absolute shit on consoles for three reasons.
1. Everybody who was interested has already bought it.
2. The game has a bad reputation and bad word of mouth. It sold initially due to being "Diablo" but that grace period has passed and the game must stand on it's own, not the prior games.
3. Let's face it, the PC version is bad, the console version is going to be even worse, just in terms of control and UI.
Blizzard wanting to get into the console market is smart. Them destroying one of their important franchises and pissing off their most loyal customers to do so was stupid.
They should have developed a complely new game or franchise on consoles only.
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On February 23 2013 05:47 Zaqwert wrote: D3 will sell like absolute shit on consoles for two reasons.
1. Everybody who was interested has already bought it. 2. The game has a bad reputation and bad word of mouth. It sold initially due to being "Diablo" but that grace period has passed and the game must stand on it's own, not the prior games. 3. Let's face it, the PC version is bad, the console version is going to be even worse, just in terms of control and UI.
Blizzard wanting to get into the console market is smart. Them destroying one of their important franchises and pissing off their most loyal customers to do so was stupid.
They should have developed a complely new game or franchise on consoles only. See the worth of bad word of mouth here.
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On February 23 2013 05:51 Teddyman wrote:Show nested quote +On February 23 2013 05:47 Zaqwert wrote: D3 will sell like absolute shit on consoles for two reasons.
1. Everybody who was interested has already bought it. 2. The game has a bad reputation and bad word of mouth. It sold initially due to being "Diablo" but that grace period has passed and the game must stand on it's own, not the prior games. 3. Let's face it, the PC version is bad, the console version is going to be even worse, just in terms of control and UI.
Blizzard wanting to get into the console market is smart. Them destroying one of their important franchises and pissing off their most loyal customers to do so was stupid.
They should have developed a complely new game or franchise on consoles only. See the worth of bad word of mouth here.
Apparently not worth anything if "Aliens: Colonial Marines" is the top of that chart.
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California sales charts > UK sales charts >_>
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On February 23 2013 05:53 Infernal_dream wrote:Show nested quote +On February 23 2013 05:51 Teddyman wrote:On February 23 2013 05:47 Zaqwert wrote: D3 will sell like absolute shit on consoles for two reasons.
1. Everybody who was interested has already bought it. 2. The game has a bad reputation and bad word of mouth. It sold initially due to being "Diablo" but that grace period has passed and the game must stand on it's own, not the prior games. 3. Let's face it, the PC version is bad, the console version is going to be even worse, just in terms of control and UI.
Blizzard wanting to get into the console market is smart. Them destroying one of their important franchises and pissing off their most loyal customers to do so was stupid.
They should have developed a complely new game or franchise on consoles only. See the worth of bad word of mouth here. Apparently not worth anything if "Aliens: Colonial Marines" is the top of that chart.
lol UK sales chart.
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This is not a very good idea. They're bound to make money off it no doubt, but I feel like they should just use the time and effort on an expansion for D3 instead.
OT but, there was a thread about a streamer who uses a console controller to play his ladder games and apparently blizz expressed interest in what his setup was. I wouldn't be surprised if they ever decided to bring sc2 over to the consoles too (sc64 anyone?).
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I have a feeling that the xbox/Skyrim holiday bundle sold well. I'm betting this is going to be a PS exclusive (strategic partnership). Sony and Blizzard are feeling the market pressure from MS and Bethesda. TESO is probably also scaring the shit out of Blizz right now.
The game would actually probably be more fun on a console, but it sounds like PoE is considering PS4 as well anyway.
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On February 23 2013 05:35 Teddyman wrote: OK here are the extremely simple refutations to the 4chan post.
4 players: very simple to make a 6 player game and then just limit it to 4 on console
No open world to keep people on the same screen: they have to solve the (non-)problem of people walking off screen anyway. Just make it jump back to splitscreen if people are not close. Lego LOTR does the same.
No skill points or number crunching: plenty of console games have skill points. D1/D2 never had any complicated number crunching.
"4-5 skills on your bar at once": it's not 4-5, it's 6. Either way you could make a normal skill system and just have option to bind 6 of them. I think Mass Effect 2 on console did the same. D1 was based on this, unlimited skills but bind only 4. Wait, 4 is less than 6??
No runes/"complicated shit": not seeing how the fun or lack thereof is platform dependent in any way.
Can't make game name: standard bnet2 lack-of-feature.
Achievements: every game has them.
Passive skills: D2 had them.
No VOIP: Nobody uses their VOIP in any of the other titles.
- 4 Players games - Performance on PS3 may be limited to around 4 players given the graphics and physics engine of D3. Remember how Diablo 2 had 8 players? There is no reason why this game is limited to 4 players besides performance and we all know a PC can handle the extra players.
- Why waste time making the game jump to 4 player split screens when you can just make a linear map. This relates to the 4 player cap. Can you imagine the pain of waiting for everyone to be on your screen in a 8 player game like D2.
- "D1/D2 never had any complicated number crunching" - Based on that statement alone your statement is completely wrong.
- 6 skills is perfect for a console controller.
- Bnet 2.0 was designed with console in mind
- Achievements - mostly console games have them. I drop a tear when I think about what could have been, if they had taken the time to make all these useless achievements with pretty graphics and spent it on improving the items... *tear*
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On February 23 2013 19:06 fearus wrote:Show nested quote +On February 23 2013 05:35 Teddyman wrote: OK here are the extremely simple refutations to the 4chan post.
4 players: very simple to make a 6 player game and then just limit it to 4 on console
No open world to keep people on the same screen: they have to solve the (non-)problem of people walking off screen anyway. Just make it jump back to splitscreen if people are not close. Lego LOTR does the same.
No skill points or number crunching: plenty of console games have skill points. D1/D2 never had any complicated number crunching.
"4-5 skills on your bar at once": it's not 4-5, it's 6. Either way you could make a normal skill system and just have option to bind 6 of them. I think Mass Effect 2 on console did the same. D1 was based on this, unlimited skills but bind only 4. Wait, 4 is less than 6??
No runes/"complicated shit": not seeing how the fun or lack thereof is platform dependent in any way.
Can't make game name: standard bnet2 lack-of-feature.
Achievements: every game has them.
Passive skills: D2 had them.
No VOIP: Nobody uses their VOIP in any of the other titles. - 4 Players games - Performance on PS3 may be limited to around 4 players given the graphics and physics engine of D3. Remember how Diablo 2 had 8 players? There is no reason why this game is limited to 4 players besides performance and we all know a PC can handle the extra players. - Why waste time making the game jump to 4 player split screens when you can just make a linear map. This relates to the 4 player cap. Can you imagine the pain of waiting for everyone to be on your screen in a 8 player game like D2. - "D1/D2 never had any complicated number crunching" - Based on that statement alone your statement is completely wrong. - 6 skills is perfect for a console controller. - Bnet 2.0 was designed with console in mind - Achievements - mostly console games have them. I drop a tear when I think about what could have been, if they had taken the time to make all these useless achievements with pretty graphics and spent it on improving the items... *tear* Your points make absolutely no sense.
1) I explicitly said it was trivial to limit a game to 4 players if you already made it work with 6 or 8. 2) Even if the map is linear (which is definitely isn't atm) you are able to walk off in different directions or just take different waypoints. 3) Can you explain what is so complicated in these games? If they came out today, everything would be figured out in 2 weeks. 4) Yes, as I said you could very well make any ARPG work on a controller by allowing you to bind 6 skills out of any number available. 5) Bnet 2.0 is not even consistent across different games. The UI is totally different in WoW, SC2 and D3. Most of the common functionality (cross game friends lists/chat) probably won't even make it to console since PSN will handle those tasks. 6) It's not mostly console games, it's almost every title on steam, and all of Blizzard's titles since WotLK.
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On February 23 2013 16:39 screamingpalm wrote: I have a feeling that the xbox/Skyrim holiday bundle sold well. I'm betting this is going to be a PS exclusive (strategic partnership). Sony and Blizzard are feeling the market pressure from MS and Bethesda. TESO is probably also scaring the shit out of Blizz right now.
The game would actually probably be more fun on a console, but it sounds like PoE is considering PS4 as well anyway.
I think it would be a timed exclusive, after which it would release on the xbox too. Metzen and some other guy from blizzard appeared on a show on gametrailers, and there when the host asked them about the xbox, he seemed to struggle for a bit, and then just said something like "we're here to talk about the sony announcement so lets talk about that today". So it looks like a timed exclusive. Besides activision say no to more customers :D
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Probably one of the reasons we don't have a 360 version also is because of Live policies. Because D3 needs to be constantly patched, this can cause some problems with MS being anal with that.
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Cayman Islands24199 Posts
On February 23 2013 00:28 paralleluniverse wrote:Show nested quote +On February 22 2013 23:59 oneofthem wrote: having 6 active skill slots isn't hte only aspect of the game people focus on though. stuff like 4 member party size, nonopen world, lack of custom games and other social aspects of bnet etc Having 4 party members was to reduce plasma soup. Having a nonopen world was a really bad design choice. The quest lobby, which puts the game on a railway track is also a needlessly restrictive and bad design choice. But I don't see how you can blame consoles for it. Related to that is not being able to name games (is this what you mean by no custom games?), this isn't necessarily bad, e.g. in WC3 the only information people conveyed in the title is game mode, which is automatic in SC2, so it's OK. But in D2 people tagged their games for farming, trading, PvP, etc, that's not possible in D3, so it's bad that this feature is missing. On B.net having terrible social features, I agree with you. We can blame that on Xbox Live and B.net 2.0 lead designer, Greg Canessa. That's probably the only thing out of the list that can be directly blamed on consoles. in other words, limiting the game to 4 players would enable MORE plasma soup. plasma soup kind of sells
the rest of it, take it as a whole, and it's pretty obvious that it was cut up for the lowest common denominator. slash and hack with no underlying mechanics.
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Seriously who plays consoles? After my ps3 and xbox elite broke after buying it within a year I just gave up in general as a consumer. It's really sad that my NES still works compared to these.
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On February 24 2013 05:18 TriO wrote: Seriously who plays consoles? After my ps3 and xbox elite broke after buying it within a year I just gave up in general as a consumer. It's really sad that my NES still works compared to these.
Well there is definitely a huge install base for the 360 and ps3, there is no denying that. I'm sure many of them only game on consoles and are completely oblivious to what goes on in the pc gaming realm, and I imagine these are the potential customers Blizzard is hoping to harness with D3. I feel sorry for them if they buy into it though lol.
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Despite the general dislike of d3 on these forums, I thought it was a good game and worth the money I put down on it. As for a nostalgia fix, I'll agree, it just isn't that.
For the actual topic, there is no way I would purchase the console version even if I did own a gaystation (no offense but I had traumatizing experiences with PS2) and even if they added a new class or some other gimmick to attract PC version owners. The last time I bought something that was, first and foremost, a PC exclusive for a console was Starcraft 64 and we all know how that ended up. For the younger peeps out there, It was basically playing Brood War with the attack button, three control groups and hooked up to a hand carved wood modem. I'm sure that the new gen system will be able to handle it perfectly fine but I just don't envy the PS players who are being introduced to it in that format.
Now if Blizzard would implement some way to change the controller layout then it won't be so bad but most companies only give you a handful of presets such as southpaw. Basically, all I'm saying is that a keyboard and mouse are way more versatile for these kind of games. Congratulations to little Ralphie who will sucker his parents into letting him slay demons in between math and science homework though. :D
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More experienced gamers would have spotten the Playstation FOTM action title feel to D3 on first play, I know I did anyway so its not a huge surprise to me that its going console. Not hatin though, unlike some others I do not mind a bash on a console.
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I'm not a big console gamer, but have to admit that localized multiplayer without splitscreen sounds enticing. Just wish it was a different game doing it lol.
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On February 24 2013 05:18 TriO wrote: Seriously who plays consoles? After my ps3 and xbox elite broke after buying it within a year I just gave up in general as a consumer. It's really sad that my NES still works compared to these.
If no one played on a console then they wouldn't be releasing the PS4 and the new Xbox. The console community is much larger than the PC gaming community, which would explain how many developers put their effort into the console community first and then the PC. Even then the PC community often get half ass ports or a direct console port. Companies like Ubisoft treat PC gamers like second rate citizens and thieves. It is good that the next generation consoles are coming since the latest PC hardware components will be put to better use and not be held back because of older hardware that the PS3 and 360 uses.
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On February 23 2013 16:39 screamingpalm wrote: I have a feeling that the xbox/Skyrim holiday bundle sold well. I'm betting this is going to be a PS exclusive (strategic partnership). Sony and Blizzard are feeling the market pressure from MS and Bethesda. TESO is probably also scaring the shit out of Blizz right now.
The game would actually probably be more fun on a console, but it sounds like PoE is considering PS4 as well anyway. Like any other MMO that blizzard was supposed to be scared of, nothing happened. TES is going to be no different.
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On February 24 2013 16:42 Mysticesper wrote:Show nested quote +On February 23 2013 16:39 screamingpalm wrote: I have a feeling that the xbox/Skyrim holiday bundle sold well. I'm betting this is going to be a PS exclusive (strategic partnership). Sony and Blizzard are feeling the market pressure from MS and Bethesda. TESO is probably also scaring the shit out of Blizz right now.
The game would actually probably be more fun on a console, but it sounds like PoE is considering PS4 as well anyway. Like any other MMO that blizzard was supposed to be scared of, nothing happened. TES is going to be no different.
It depends on if Bethesda has realized players want something other than just another WoW clone in a different setting. I'm hoping it's good because I love TES games, and the prospect of visiting Morrowind again with modern graphics has me very interested.
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I lost faith in Blizzard on StarCraft 2's release because the singleplayer campaign was really underwhelming compared to WC3 or even BW, and the multiplayer was lacking so many functions. The game should push the way forward, NOT go backwards or trying to settle with the basic amount of features the first one had. The units were boring, I didn't feel it was a balanced game, etc....
Diablo 3 was just nail in the coffin for me. I haven't enjoyed a Blizzard game that much since TBC of WoW. The glory days are over and now they're really just another average to below average dev IMO.
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On February 25 2013 03:48 AnomalySC2 wrote:Show nested quote +On February 24 2013 16:42 Mysticesper wrote:On February 23 2013 16:39 screamingpalm wrote: I have a feeling that the xbox/Skyrim holiday bundle sold well. I'm betting this is going to be a PS exclusive (strategic partnership). Sony and Blizzard are feeling the market pressure from MS and Bethesda. TESO is probably also scaring the shit out of Blizz right now.
The game would actually probably be more fun on a console, but it sounds like PoE is considering PS4 as well anyway. Like any other MMO that blizzard was supposed to be scared of, nothing happened. TES is going to be no different. It depends on if Bethesda has realized players want something other than just another WoW clone in a different setting. I'm hoping it's good because I love TES games, and the prospect of visiting Morrowind again with modern graphics has me very interested. But thats the thing. Players dont want something different than WoW. They will try it and say it doesnt feel like WoW and go back to WoW because they're used to that and thus like it more. But they also dont want it to be like WoW because they will try it and say it feels like WoW so i might just as well go back to WoW. You will always have the few thousand gamers that stick to the new one but you wont get a good portion of the WoW gamers to convert. Its just too old, has too much content and (if youre already playing WoW) all your friends that you think care about your achievements. Until it _slowly_ dies by itself and blizzard decides to stop putting content out it wont be killed by other mmos.
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On February 25 2013 06:15 Deadlyhazard wrote: I lost faith in Blizzard on StarCraft 2's release because the singleplayer campaign was really underwhelming compared to WC3 or even BW, and the multiplayer was lacking so many functions. The game should push the way forward, NOT go backwards or trying to settle with the basic amount of features the first one had. The units were boring, I didn't feel it was a balanced game, etc....
Diablo 3 was just nail in the coffin for me. I haven't enjoyed a Blizzard game that much since TBC of WoW. The glory days are over and now they're really just another average to below average dev IMO.
Honestly i though the single player campaign was more engaging and gave me fun choices but the story was lacking.
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I have no words and the disappointment just keeps growing..
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On February 25 2013 07:43 Warri wrote:Show nested quote +On February 25 2013 03:48 AnomalySC2 wrote:On February 24 2013 16:42 Mysticesper wrote:On February 23 2013 16:39 screamingpalm wrote: I have a feeling that the xbox/Skyrim holiday bundle sold well. I'm betting this is going to be a PS exclusive (strategic partnership). Sony and Blizzard are feeling the market pressure from MS and Bethesda. TESO is probably also scaring the shit out of Blizz right now.
The game would actually probably be more fun on a console, but it sounds like PoE is considering PS4 as well anyway. Like any other MMO that blizzard was supposed to be scared of, nothing happened. TES is going to be no different. It depends on if Bethesda has realized players want something other than just another WoW clone in a different setting. I'm hoping it's good because I love TES games, and the prospect of visiting Morrowind again with modern graphics has me very interested. But thats the thing. Players dont want something different than WoW. They will try it and say it doesnt feel like WoW and go back to WoW because they're used to that and thus like it more. But they also dont want it to be like WoW because they will try it and say it feels like WoW so i might just as well go back to WoW. You will always have the few thousand gamers that stick to the new one but you wont get a good portion of the WoW gamers to convert. Its just too old, has too much content and (if youre already playing WoW) all your friends that you think care about your achievements. Until it _slowly_ dies by itself and blizzard decides to stop putting content out it wont be killed by other mmos.
If someone makes an mmo that is different and GOOD enough from WoW, then it will be successful. Not that that means it will kill WoW.....I don't think anything can kill WoW lol.
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On February 25 2013 07:44 SheaR619 wrote:Show nested quote +On February 25 2013 06:15 Deadlyhazard wrote: I lost faith in Blizzard on StarCraft 2's release because the singleplayer campaign was really underwhelming compared to WC3 or even BW, and the multiplayer was lacking so many functions. The game should push the way forward, NOT go backwards or trying to settle with the basic amount of features the first one had. The units were boring, I didn't feel it was a balanced game, etc....
Diablo 3 was just nail in the coffin for me. I haven't enjoyed a Blizzard game that much since TBC of WoW. The glory days are over and now they're really just another average to below average dev IMO. Honestly i though the single player campaign was more engaging and gave me fun choices but the story was lacking. Sure, especially the missions where you were granted a new unit. "Oh you found THE VIKING, if you don't make 1000 vikings this next mission, you can't beat it." FUN CHOICES OH YES.
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On February 25 2013 17:48 kleetzor wrote:Show nested quote +On February 25 2013 07:44 SheaR619 wrote:On February 25 2013 06:15 Deadlyhazard wrote: I lost faith in Blizzard on StarCraft 2's release because the singleplayer campaign was really underwhelming compared to WC3 or even BW, and the multiplayer was lacking so many functions. The game should push the way forward, NOT go backwards or trying to settle with the basic amount of features the first one had. The units were boring, I didn't feel it was a balanced game, etc....
Diablo 3 was just nail in the coffin for me. I haven't enjoyed a Blizzard game that much since TBC of WoW. The glory days are over and now they're really just another average to below average dev IMO. Honestly i though the single player campaign was more engaging and gave me fun choices but the story was lacking. Sure, especially the missions where you were granted a new unit. "Oh you found THE VIKING, if you don't make 1000 vikings this next mission, you can't beat it." FUN CHOICES OH YES. I didn't feel that the introduction of a unit forced me into using it at all... Not sure what campaign you were playing.
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WoL Campaign was a lot of fun. Dunno what you guys are talking about.
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On February 25 2013 11:17 AnomalySC2 wrote:Show nested quote +On February 25 2013 07:43 Warri wrote:On February 25 2013 03:48 AnomalySC2 wrote:On February 24 2013 16:42 Mysticesper wrote:On February 23 2013 16:39 screamingpalm wrote: I have a feeling that the xbox/Skyrim holiday bundle sold well. I'm betting this is going to be a PS exclusive (strategic partnership). Sony and Blizzard are feeling the market pressure from MS and Bethesda. TESO is probably also scaring the shit out of Blizz right now.
The game would actually probably be more fun on a console, but it sounds like PoE is considering PS4 as well anyway. Like any other MMO that blizzard was supposed to be scared of, nothing happened. TES is going to be no different. It depends on if Bethesda has realized players want something other than just another WoW clone in a different setting. I'm hoping it's good because I love TES games, and the prospect of visiting Morrowind again with modern graphics has me very interested. But thats the thing. Players dont want something different than WoW. They will try it and say it doesnt feel like WoW and go back to WoW because they're used to that and thus like it more. But they also dont want it to be like WoW because they will try it and say it feels like WoW so i might just as well go back to WoW. You will always have the few thousand gamers that stick to the new one but you wont get a good portion of the WoW gamers to convert. Its just too old, has too much content and (if youre already playing WoW) all your friends that you think care about your achievements. Until it _slowly_ dies by itself and blizzard decides to stop putting content out it wont be killed by other mmos. If someone makes an mmo that is different and GOOD enough from WoW, then it will be successful. Not that that means it will kill WoW.....I don't think anything can kill WoW lol.
Perfect example of this is RIFT. Its almost a carbon copy of WoW, but it improves on alot of shit that got its solid (and slowly growing) playerbase. 2-3 years, still not free to play and just released an expansion, and people still spout shit all day about how WoW means all MMO's will fail until lthe end of time, not at all, all new releases just suck shit, RIFT got it right and so did GW2 (Although thats a slightly different situation with its no subs etc) and they will not be the last to do so
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On February 21 2013 09:59 StasisTV wrote:Breaking News!Just announced at Sony Press Conference 2013... ![[image loading]](http://i.imgur.com/ndqrQ3m.jpg) Diablo 3 will now be featured on the Playstation 3 and upcoming Playstation 4! Mind = Blown I feel like this is a huge marketing move.. Do you think it will cross platform play? - Possibly coming to Playstation portable devices? How do you think the graphics will compare? - Porting graphics over from pc All information seems to be up in the air right now.. What do you think? Poll: Will you play D3 on PS3/4?No. (436) 93% Maybe.. (19) 4% Yes! (15) 3% 470 total votes Your vote: Will you play D3 on PS3/4? (Vote): Yes! (Vote): No. (Vote): Maybe..
D3 is probably the worst gaming experience I have had since Mass Effect 3's ending. So I am avoiding D3 as much as I can!
ps. Gotta love that 90%+ no on the poll
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Poll results on a pc game forum to buy a port of a game they already have are clearly 100% accurate. That's like thinking a poll of folks who own Halo 4 on Xbox if they want to buy the Halo 4 pc port will predict anything useful. Unless of course they complain that Halo 4 development was influenced by those dastardly mouse users and their g-dam scroll wheels!!!
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On February 25 2013 19:25 Brett wrote:Show nested quote +On February 25 2013 17:48 kleetzor wrote:On February 25 2013 07:44 SheaR619 wrote:On February 25 2013 06:15 Deadlyhazard wrote: I lost faith in Blizzard on StarCraft 2's release because the singleplayer campaign was really underwhelming compared to WC3 or even BW, and the multiplayer was lacking so many functions. The game should push the way forward, NOT go backwards or trying to settle with the basic amount of features the first one had. The units were boring, I didn't feel it was a balanced game, etc....
Diablo 3 was just nail in the coffin for me. I haven't enjoyed a Blizzard game that much since TBC of WoW. The glory days are over and now they're really just another average to below average dev IMO. Honestly i though the single player campaign was more engaging and gave me fun choices but the story was lacking. Sure, especially the missions where you were granted a new unit. "Oh you found THE VIKING, if you don't make 1000 vikings this next mission, you can't beat it." FUN CHOICES OH YES. I didn't feel that the introduction of a unit forced me into using it at all... Not sure what campaign you were playing. Ok, go beat the train mission without diamondbacks. This is just an example and came pretty quickly to mind even if it was almost 3 years ago since I touched SC2 single player.
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lol that poll looks like the inverse of the pre-launch poll
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On February 26 2013 04:11 kleetzor wrote:Show nested quote +On February 25 2013 19:25 Brett wrote:On February 25 2013 17:48 kleetzor wrote:On February 25 2013 07:44 SheaR619 wrote:On February 25 2013 06:15 Deadlyhazard wrote: I lost faith in Blizzard on StarCraft 2's release because the singleplayer campaign was really underwhelming compared to WC3 or even BW, and the multiplayer was lacking so many functions. The game should push the way forward, NOT go backwards or trying to settle with the basic amount of features the first one had. The units were boring, I didn't feel it was a balanced game, etc....
Diablo 3 was just nail in the coffin for me. I haven't enjoyed a Blizzard game that much since TBC of WoW. The glory days are over and now they're really just another average to below average dev IMO. Honestly i though the single player campaign was more engaging and gave me fun choices but the story was lacking. Sure, especially the missions where you were granted a new unit. "Oh you found THE VIKING, if you don't make 1000 vikings this next mission, you can't beat it." FUN CHOICES OH YES. I didn't feel that the introduction of a unit forced me into using it at all... Not sure what campaign you were playing. Ok, go beat the train mission without diamondbacks. This is just an example and came pretty quickly to mind even if it was almost 3 years ago since I touched SC2 single player. I think I beat that one with mass tanks...
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On February 26 2013 04:51 ddrddrddrddr wrote:Show nested quote +On February 26 2013 04:11 kleetzor wrote:On February 25 2013 19:25 Brett wrote:On February 25 2013 17:48 kleetzor wrote:On February 25 2013 07:44 SheaR619 wrote:On February 25 2013 06:15 Deadlyhazard wrote: I lost faith in Blizzard on StarCraft 2's release because the singleplayer campaign was really underwhelming compared to WC3 or even BW, and the multiplayer was lacking so many functions. The game should push the way forward, NOT go backwards or trying to settle with the basic amount of features the first one had. The units were boring, I didn't feel it was a balanced game, etc....
Diablo 3 was just nail in the coffin for me. I haven't enjoyed a Blizzard game that much since TBC of WoW. The glory days are over and now they're really just another average to below average dev IMO. Honestly i though the single player campaign was more engaging and gave me fun choices but the story was lacking. Sure, especially the missions where you were granted a new unit. "Oh you found THE VIKING, if you don't make 1000 vikings this next mission, you can't beat it." FUN CHOICES OH YES. I didn't feel that the introduction of a unit forced me into using it at all... Not sure what campaign you were playing. Ok, go beat the train mission without diamondbacks. This is just an example and came pretty quickly to mind even if it was almost 3 years ago since I touched SC2 single player. I think I beat that one with mass tanks...
On February 26 2013 04:11 kleetzor wrote:Show nested quote +On February 25 2013 19:25 Brett wrote:On February 25 2013 17:48 kleetzor wrote:On February 25 2013 07:44 SheaR619 wrote:On February 25 2013 06:15 Deadlyhazard wrote: I lost faith in Blizzard on StarCraft 2's release because the singleplayer campaign was really underwhelming compared to WC3 or even BW, and the multiplayer was lacking so many functions. The game should push the way forward, NOT go backwards or trying to settle with the basic amount of features the first one had. The units were boring, I didn't feel it was a balanced game, etc....
Diablo 3 was just nail in the coffin for me. I haven't enjoyed a Blizzard game that much since TBC of WoW. The glory days are over and now they're really just another average to below average dev IMO. Honestly i though the single player campaign was more engaging and gave me fun choices but the story was lacking. Sure, especially the missions where you were granted a new unit. "Oh you found THE VIKING, if you don't make 1000 vikings this next mission, you can't beat it." FUN CHOICES OH YES. I didn't feel that the introduction of a unit forced me into using it at all... Not sure what campaign you were playing. Ok, go beat the train mission without diamondbacks. This is just an example and came pretty quickly to mind even if it was almost 3 years ago since I touched SC2 single player.
I also beat that one with mass tanks lol. Honestly I never touch the diamond back. Just seige tanks on the train it not that hard. I never feel obligated to use any of the unit they introduce at all. I was able to go mech+vessels for all the campaign. I am sure it was easily possible to go bio.
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On February 26 2013 04:11 kleetzor wrote:Show nested quote +On February 25 2013 19:25 Brett wrote:On February 25 2013 17:48 kleetzor wrote:On February 25 2013 07:44 SheaR619 wrote:On February 25 2013 06:15 Deadlyhazard wrote: I lost faith in Blizzard on StarCraft 2's release because the singleplayer campaign was really underwhelming compared to WC3 or even BW, and the multiplayer was lacking so many functions. The game should push the way forward, NOT go backwards or trying to settle with the basic amount of features the first one had. The units were boring, I didn't feel it was a balanced game, etc....
Diablo 3 was just nail in the coffin for me. I haven't enjoyed a Blizzard game that much since TBC of WoW. The glory days are over and now they're really just another average to below average dev IMO. Honestly i though the single player campaign was more engaging and gave me fun choices but the story was lacking. Sure, especially the missions where you were granted a new unit. "Oh you found THE VIKING, if you don't make 1000 vikings this next mission, you can't beat it." FUN CHOICES OH YES. I didn't feel that the introduction of a unit forced me into using it at all... Not sure what campaign you were playing. Ok, go beat the train mission without diamondbacks. This is just an example and came pretty quickly to mind even if it was almost 3 years ago since I touched SC2 single player. I played through it again about 3 weeks ago.
I used rine/rauder/medic and whatever other units I scavenged (yes including the 5 diamondbacks). I built none. It's not hard to do without them.
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On February 26 2013 04:11 kleetzor wrote:Show nested quote +On February 25 2013 19:25 Brett wrote:On February 25 2013 17:48 kleetzor wrote:On February 25 2013 07:44 SheaR619 wrote:On February 25 2013 06:15 Deadlyhazard wrote: I lost faith in Blizzard on StarCraft 2's release because the singleplayer campaign was really underwhelming compared to WC3 or even BW, and the multiplayer was lacking so many functions. The game should push the way forward, NOT go backwards or trying to settle with the basic amount of features the first one had. The units were boring, I didn't feel it was a balanced game, etc....
Diablo 3 was just nail in the coffin for me. I haven't enjoyed a Blizzard game that much since TBC of WoW. The glory days are over and now they're really just another average to below average dev IMO. Honestly i though the single player campaign was more engaging and gave me fun choices but the story was lacking. Sure, especially the missions where you were granted a new unit. "Oh you found THE VIKING, if you don't make 1000 vikings this next mission, you can't beat it." FUN CHOICES OH YES. I didn't feel that the introduction of a unit forced me into using it at all... Not sure what campaign you were playing. Ok, go beat the train mission without diamondbacks. This is just an example and came pretty quickly to mind even if it was almost 3 years ago since I touched SC2 single player.
M&M(&M). Works every mission. Even in the highest difficulty (brutal). Ok, in the last mission you should make some tanks and Vikings or banshees. 
And for D3 on the PS3/4. No I wouldn't play it. Not because it's bad or anything but because I don't have a PS3, I don't want a PS4. And I don't like playing games with a controller (except Zelda or Super Mario games). Plus I already played a lot of D3 (500h~ yeah, not that much). The next time I will take a look at D3 is when the addon gets released.
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I feel the main reason, other than the story, that I disliked SC2's campaign was that it just didn't feel detailed or 'magical' like the WarCraft 3 one. I felt like there was more variety in creatures and stuff in WarCraft 3 (and the tilesets looked vastly different unlike most of SC2's) and the fact that you could level a hero and collect cool items that were hidden on the maps was just amazing for an RTS. It felt more like I was playing a SP RPG than a strict RTS. In SC2's campaign I just felt like I was spamming units and microing without really gaining much in terms of satisfaction.
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The reason i disslike the sc2 campaign is simply because the story and storytelling was just so damn terrible. It was much better in WC3 and even SC1/BW. It felt like a completely recycled story arch they had used in SC, BW, WoW, WC3 and even now D3. It´s just the same stuff over and over, metzen ran out of ideas a long time ago.
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On February 26 2013 04:59 SheaR619 wrote:Show nested quote +On February 26 2013 04:51 ddrddrddrddr wrote:On February 26 2013 04:11 kleetzor wrote:On February 25 2013 19:25 Brett wrote:On February 25 2013 17:48 kleetzor wrote:On February 25 2013 07:44 SheaR619 wrote:On February 25 2013 06:15 Deadlyhazard wrote: I lost faith in Blizzard on StarCraft 2's release because the singleplayer campaign was really underwhelming compared to WC3 or even BW, and the multiplayer was lacking so many functions. The game should push the way forward, NOT go backwards or trying to settle with the basic amount of features the first one had. The units were boring, I didn't feel it was a balanced game, etc....
Diablo 3 was just nail in the coffin for me. I haven't enjoyed a Blizzard game that much since TBC of WoW. The glory days are over and now they're really just another average to below average dev IMO. Honestly i though the single player campaign was more engaging and gave me fun choices but the story was lacking. Sure, especially the missions where you were granted a new unit. "Oh you found THE VIKING, if you don't make 1000 vikings this next mission, you can't beat it." FUN CHOICES OH YES. I didn't feel that the introduction of a unit forced me into using it at all... Not sure what campaign you were playing. Ok, go beat the train mission without diamondbacks. This is just an example and came pretty quickly to mind even if it was almost 3 years ago since I touched SC2 single player. I think I beat that one with mass tanks... Show nested quote +On February 26 2013 04:11 kleetzor wrote:On February 25 2013 19:25 Brett wrote:On February 25 2013 17:48 kleetzor wrote:On February 25 2013 07:44 SheaR619 wrote:On February 25 2013 06:15 Deadlyhazard wrote: I lost faith in Blizzard on StarCraft 2's release because the singleplayer campaign was really underwhelming compared to WC3 or even BW, and the multiplayer was lacking so many functions. The game should push the way forward, NOT go backwards or trying to settle with the basic amount of features the first one had. The units were boring, I didn't feel it was a balanced game, etc....
Diablo 3 was just nail in the coffin for me. I haven't enjoyed a Blizzard game that much since TBC of WoW. The glory days are over and now they're really just another average to below average dev IMO. Honestly i though the single player campaign was more engaging and gave me fun choices but the story was lacking. Sure, especially the missions where you were granted a new unit. "Oh you found THE VIKING, if you don't make 1000 vikings this next mission, you can't beat it." FUN CHOICES OH YES. I didn't feel that the introduction of a unit forced me into using it at all... Not sure what campaign you were playing. Ok, go beat the train mission without diamondbacks. This is just an example and came pretty quickly to mind even if it was almost 3 years ago since I touched SC2 single player. I also beat that one with mass tanks lol. Honestly I never touch the diamond back. Just seige tanks on the train it not that hard. I never feel obligated to use any of the unit they introduce at all. I was able to go mech+vessels for all the campaign. I am sure it was easily possible to go bio.
Lol, ya that's what I did. The Diamonback was actually really bad in that mission from what I remember (cuz it sucked fighting everything other than the trains).
Part of the fun of the campaign was you could beat most missions in a variety of ways. I had a lot of fun doing the gas harvesting one with mass goliaths after doing the standard m&m spam (yes I think that's the mission that introduced the goliath, but I still beat it w/o goliaths).
The mission that introduced Wraiths was a mission that Wraiths sucked pretty hard on too imo.
Edit: I started off going tank-marine until I got science vessels and mech healing. Then I also went mass mech after that. Totally worked (although I didn't beat the last mission on brutal, but I chalk that up to my own lack of skill and not choosing a crap composition).
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On February 26 2013 10:38 Wuster wrote:Show nested quote +On February 26 2013 04:59 SheaR619 wrote:On February 26 2013 04:51 ddrddrddrddr wrote:On February 26 2013 04:11 kleetzor wrote:On February 25 2013 19:25 Brett wrote:On February 25 2013 17:48 kleetzor wrote:On February 25 2013 07:44 SheaR619 wrote:On February 25 2013 06:15 Deadlyhazard wrote: I lost faith in Blizzard on StarCraft 2's release because the singleplayer campaign was really underwhelming compared to WC3 or even BW, and the multiplayer was lacking so many functions. The game should push the way forward, NOT go backwards or trying to settle with the basic amount of features the first one had. The units were boring, I didn't feel it was a balanced game, etc....
Diablo 3 was just nail in the coffin for me. I haven't enjoyed a Blizzard game that much since TBC of WoW. The glory days are over and now they're really just another average to below average dev IMO. Honestly i though the single player campaign was more engaging and gave me fun choices but the story was lacking. Sure, especially the missions where you were granted a new unit. "Oh you found THE VIKING, if you don't make 1000 vikings this next mission, you can't beat it." FUN CHOICES OH YES. I didn't feel that the introduction of a unit forced me into using it at all... Not sure what campaign you were playing. Ok, go beat the train mission without diamondbacks. This is just an example and came pretty quickly to mind even if it was almost 3 years ago since I touched SC2 single player. I think I beat that one with mass tanks... On February 26 2013 04:11 kleetzor wrote:On February 25 2013 19:25 Brett wrote:On February 25 2013 17:48 kleetzor wrote:On February 25 2013 07:44 SheaR619 wrote:On February 25 2013 06:15 Deadlyhazard wrote: I lost faith in Blizzard on StarCraft 2's release because the singleplayer campaign was really underwhelming compared to WC3 or even BW, and the multiplayer was lacking so many functions. The game should push the way forward, NOT go backwards or trying to settle with the basic amount of features the first one had. The units were boring, I didn't feel it was a balanced game, etc....
Diablo 3 was just nail in the coffin for me. I haven't enjoyed a Blizzard game that much since TBC of WoW. The glory days are over and now they're really just another average to below average dev IMO. Honestly i though the single player campaign was more engaging and gave me fun choices but the story was lacking. Sure, especially the missions where you were granted a new unit. "Oh you found THE VIKING, if you don't make 1000 vikings this next mission, you can't beat it." FUN CHOICES OH YES. I didn't feel that the introduction of a unit forced me into using it at all... Not sure what campaign you were playing. Ok, go beat the train mission without diamondbacks. This is just an example and came pretty quickly to mind even if it was almost 3 years ago since I touched SC2 single player. I also beat that one with mass tanks lol. Honestly I never touch the diamond back. Just seige tanks on the train it not that hard. I never feel obligated to use any of the unit they introduce at all. I was able to go mech+vessels for all the campaign. I am sure it was easily possible to go bio. Lol, ya that's what I did. The Diamonback was actually really bad in that mission from what I remember (cuz it sucked fighting everything other than the trains). Part of the fun of the campaign was you could beat most missions in a variety of ways. I had a lot of fun doing the gas harvesting one with mass goliaths after doing the standard m&m spam (yes I think that's the mission that introduced the goliath, but I still beat it w/o goliaths). The mission that introduced Wraiths was a mission that Wraiths sucked pretty hard on too imo. Edit: I started off going tank-marine until I got science vessels and mech healing. Then I also went mass mech after that. Totally worked (although I didn't beat the last mission on brutal, but I chalk that up to my own lack of skill and not choosing a crap composition). if you wait with the gas mission you can do it with mass thor, that is really fun. easy way to kill all protosses to if you got science vesals as well
there is many ways to beat all campaign mission. often the easy way is to use the new unit you got. but often you can use quite a few different ones
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Kinda funny that we discuss the old WoL campange rather than actually something D3 related. If this doesn´t say something about the state of D3 then i don´t know what does.
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What is there to really say about D3 to playstation though?
Everyone here has played D3 on PC... news of a port 1 year later isn't all that meaningful to us.
Kinda makes me wonder how many new players they hope to get with this port now that I think about it.
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On February 26 2013 11:23 Wuster wrote: What is there to really say about D3 to playstation though?
Everyone here has played D3 on PC... news of a port 1 year later isn't all that meaningful to us.
Kinda makes me wonder how many new players they hope to get with this port now that I think about it. Offline mode, 4 player local support, most likely no auction house.... I'm switching to console. -_-
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On February 28 2013 00:19 nihlon wrote:Show nested quote +On February 26 2013 11:23 Wuster wrote: What is there to really say about D3 to playstation though?
Everyone here has played D3 on PC... news of a port 1 year later isn't all that meaningful to us.
Kinda makes me wonder how many new players they hope to get with this port now that I think about it. Offline mode, 4 player local support, most likely no auction house.... I'm switching to console. -_-
Blizzard wins.
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Guess what, now we have offline mode. Thx blizz guys.
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On March 01 2013 02:06 megid wrote: Guess what, now we have offline mode. Thx blizz guys.
That's alright, everyone is already playing PoE anyways
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It suxs that you cannot play with pc together
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I wonder if they will Vita get D3... portable farming!
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I like the idea personally. Some games are more fun to play sitting on the couch relaxing.
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On March 01 2013 06:41 Big-t wrote:It suxs that you cannot play with pc together 
1. Is this confirmed somewhere?
2. I guess no AH make sense since you can hack anything and everything with offline mode.
3. I still hold my opinion that no ladder killed D3. If they would reset ladder next week there would be 1000x more ppl playing the game.
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I think the announcement mentions that the PC and Console player will be separate.
This is pretty common between PC / Console ports isn't it?
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On March 02 2013 05:21 scDeluX wrote:Show nested quote +On March 01 2013 06:41 Big-t wrote:It suxs that you cannot play with pc together  1. Is this confirmed somewhere? 2. I guess no AH make sense since you can hack anything and everything with offline mode. 3. I still hold my opinion that no ladder killed D3. If they would reset ladder next week there would be 1000x more ppl playing the game.
Just wondering, what does resetting the ladder mean? I hope it's not everyone starts playing over or something. That'd be awful.
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On March 02 2013 05:21 scDeluX wrote:Show nested quote +On March 01 2013 06:41 Big-t wrote:It suxs that you cannot play with pc together  1. Is this confirmed somewhere? 2. I guess no AH make sense since you can hack anything and everything with offline mode. 3. I still hold my opinion that no ladder killed D3. If they would reset ladder next week there would be 1000x more ppl playing the game. Ladder in D2 was good because building a character in D2 was actually enjoyable for some people, and for everyone else the grind from level 1-80 was extremely fast and almost painless if you just got rushed.
Making a ladder in D3 would be utterly pointless, because building a character is non-existent. Going from Level 1-60 was okay the first time around, because it was a new experience. Doing it on multiple characters was absolutely mind-numbing...and the only thing worse is being told you have to do it all over again.
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On March 02 2013 05:21 scDeluX wrote:Show nested quote +On March 01 2013 06:41 Big-t wrote:It suxs that you cannot play with pc together  1. Is this confirmed somewhere? 2. I guess no AH make sense since you can hack anything and everything with offline mode. 3. I still hold my opinion that no ladder killed D3. If they would reset ladder next week there would be 1000x more ppl playing the game.
And what about the people that spent a bunch of real cash on the AH? That's the real reason they can't do that. Not to mention it takes centuries of hardcore grinding to hit paragon 100. Like, even with a 24/7 bot it takes an insanely long time.
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I doubt it, plenty of people bought D2 items for real money after all.
I think the length of the grind (too short to lvl 60, too long to plvl 100) and different player expectations are the real reason (my hunch is players today wouldn't care for re-leveling every few months, but I could be wrong).
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United Kingdom20285 Posts
On February 21 2013 10:25 Infernal_dream wrote: Because launching it on another system > fixing how shitty of a game it is. Console players will buy it just like PC players did. They will play a month then never play it again.
Dont you mean a day and a half?
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Making a ladder in D3 would be utterly pointless, because building a character is non-existent. Going from Level 1-60 was okay the first time around, because it was a new experience. Doing it on multiple characters was absolutely mind-numbing...and the only thing worse is being told you have to do it all over again.
Leveling (1-60 + a few paragon + inferno clear) is done in a few days. Ladder reset is about giving the economy another go. #1 reason lots of people don't play this game anymore is that econ is shit and will stay that way forever. Finding uniques and set is pointless unless they are 99%+ perfect. If ladder would reset RMAH prices would skyrocket, who doesn't want that?
And what about the people that spent a bunch of real cash on the AH? That's the real reason they can't do that. Not to mention it takes centuries of hardcore grinding to hit paragon 100. Like, even with a 24/7 bot it takes an insanely long time.
They can still enjoy their character and items in non-ladder. That is how it works. It's the only thing that Jay Wilson should have doubled. There would be a realm for non-ladder and one for ladder with separate ah and rmah.
On March 05 2013 07:11 Wuster wrote: I doubt it, plenty of people bought D2 items for real money after all.
I think the length of the grind (too short to lvl 60, too long to plvl 100) and different player expectations are the real reason (my hunch is players today wouldn't care for re-leveling every few months, but I could be wrong).
See above. If people wanna keep going with their char on non-ladder nothing stops them. Also If they would add a small leaderboard for leveling race (visible in-game for once) imagine the hype that would bring. It's so damn simple and anything with some competition always brings more attention.
I think PoE really nailed it with ladder. They call them race and give prizes (items in-game, cosmetics and such). They range from a couple hours, to weeks and month. This is what d3 should have done.
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Ugh. Do not want. Diablo PSX edition wasn't especially fun to play.
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On March 06 2013 03:47 AimlessAmoeba wrote: Ugh. Do not want. Diablo PSX edition wasn't especially fun to play.
As far as I remember it was the same game but the controls were lacking a bit. D3 was designed to be release on console one day (sadly) so you can bet it will be a pretty good game (by console standard).
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On March 06 2013 01:45 scDeluX wrote: Show nested quote + Making a ladder in D3 would be utterly pointless, because building a character is non-existent. Going from Level 1-60 was okay the first time around, because it was a new experience. Doing it on multiple characters was absolutely mind-numbing...and the only thing worse is being told you have to do it all over again.
Leveling (1-60 + a few paragon + inferno clear) is done in a few days. Ladder reset is about giving the economy another go. #1 reason lots of people don't play this game anymore is that econ is shit and will stay that way forever. Finding uniques and set is pointless unless they are 99%+ perfect. If ladder would reset RMAH prices would skyrocket, who doesn't want that? Show nested quote +
And what about the people that spent a bunch of real cash on the AH? That's the real reason they can't do that. Not to mention it takes centuries of hardcore grinding to hit paragon 100. Like, even with a 24/7 bot it takes an insanely long time.
They can still enjoy their character and items in non-ladder. That is how it works. It's the only thing that Jay Wilson should have doubled. There would be a realm for non-ladder and one for ladder with separate ah and rmah. Show nested quote +On March 05 2013 07:11 Wuster wrote: I doubt it, plenty of people bought D2 items for real money after all.
I think the length of the grind (too short to lvl 60, too long to plvl 100) and different player expectations are the real reason (my hunch is players today wouldn't care for re-leveling every few months, but I could be wrong). See above. If people wanna keep going with their char on non-ladder nothing stops them. Also If they would add a small leaderboard for leveling race (visible in-game for once) imagine the hype that would bring. It's so damn simple and anything with some competition always brings more attention. I think PoE really nailed it with ladder. They call them race and give prizes (items in-game, cosmetics and such). They range from a couple hours, to weeks and month. This is what d3 should have done.
I remember how ladder works; I was responding that real money purchases doesn't stop the existence of a ladder as they both existed just fine in D2.
I never laddered in D2; I didn't see the point.* Sure it was good for some people to compete, but I remember RusBarb having a team of like 20 people who would power clear Chaos Sanctuary so whichever person was awake could play RusBarb and pop in and kill Diablo, jump to the next pre-cleared Chaos Sanctuary, ect, ect, literally non-stop for a week (or however long it took).
Some competition...
But then I guess it's like WoW, just because the majority of us don't do heroic raids or compete for realm firsts doesn't mean they should be removed.
I think Mike B nailed it on the BFF report - ARPGs are by and large niche games. So, that probably means they should be full of niche features, which D3 doesn't really have.
* I also never traded with other people so econ resets didn't matter to me. After the first few play throughs I only ever lan-ed with friends actually.
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Yeah, this is a great quote. I find that there is simply not enough "things" to do in d3. After a small amount of hours you surely cleared the game, even in hardcore. After that you can farm to p100 ok... Then it's the endless item grind that you aren't even exited about because when a unique finally drop, there is already thousands others the server and they surely are better than yours. With a ladder system, everything that there is to do in-game is reset so it's like release all over again. I'd be exited to find the first IK armor even if its a shitty roll. Then there is the first diablo kill, first p100 and everything else again which would boost the game popularity for ever and ever.
The thing is that it would also boost RMAH sales and activision is all about making more money thus why I don't get there position on this.
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Out of all the ways to break into the console market, why try and do it with the worst game they have made to date? Doesn't make sense from any long term perspective as its just going to leave a sour taste in everyones mouth.
This makes no sense at all, I doubt even the console market's hilariously low standards will take this reaming with a smile.
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On March 08 2013 22:50 zbedlam wrote: Out of all the ways to break into the console market, why try and do it with the worst game they have made to date? Doesn't make sense from any long term perspective as its just going to leave a sour taste in everyones mouth.
This makes no sense at all, I doubt even the console market's hilariously low standards will take this reaming with a smile.
Imo they're just trying to get extra mileage out of D3 now that the RMAH has proven to be a failure. It's all about money.
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I can now officially say that Diablo 3 is the most disappointing game I've ever played. Fucking sell outs.
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i can't see how this is going to work ...
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On February 21 2013 10:05 marttorn wrote: I could honestly think of 3-4 different diseases i'd rather catch, than try this on console :/ Only 3-4
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On March 06 2013 05:06 Wuster wrote: I never laddered in D2; I didn't see the point.* Sure it was good for some people to compete, but I remember RusBarb having a team of like 20 people who would power clear Chaos Sanctuary so whichever person was awake could play RusBarb and pop in and kill Diablo, jump to the next pre-cleared Chaos Sanctuary, ect, ect, literally non-stop for a week (or however long it took).
Aren't there ladder-only items in D2 which is the whole point of laddering for everyone except the guys racing for #1?
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Oh right, I forgot about those.
I forget could you get those on open tcp/ip? Since that was actually the mode I played with the most (after the first year on regular bnet). I seem to remember not and then not caring since I basically played self-found with my friends anyways.
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