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fastest class to clear mobs - Page 3

Forum Index > Diablo 3
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PR4Y
Profile Joined November 2010
United States260 Posts
Last Edited: 2012-12-02 18:06:42
December 02 2012 18:02 GMT
#41
On November 29 2012 06:47 AnomalySC2 wrote:
From best to worst as far as farming potential goes.


1. Barb
2. Monk
3. DH
4 Wiz
5. WD



You are SO wrong its not even funny. So many people are hanging onto the idea from like 1.02 that WD is the worst class in the game... but in actuality you are simply horribly misinformed.


I've got barb friends that are always in disbelief when we farm together and THEY are struggling to keep up with me...


That's right, my WD farms faster then most barbs... and I never miss kills / gold because of my HUGE AoE and 56 pickup radius... I pick up gold from OFF the screen. On an average hour worth of Alkaizer runs, i net anywhere from 60-75million XP (this INCLUDES picking up 63 weapons, jewelry, gloves, bracers, and obviously legendaries)... but heres the kicker... I ALSO pick up about 500,000-750,000 GOLD per HOUR. Tell me another class that can do that... please.


I started my WD just over 3 weeks ago, and in 130 hours of gameplay I've gone from act 1 normal char level 1, self levelled to 60, geared with gold hoarded from farming on my monk, and 1-55 paragon. 130 hours..., seriously. 20 or so of those hours is my time spent grinding out the 1-60... so that leaves a little over 100 hours of gameplay for 1-55 paragon.


I've played all the classes. My WD is level 55, monk 45, and the rest level 10-20. WD is HANDS DOWN the most efficient farming class in the game. The only people that wont agree with this are the people that either haven't seen a SKILLED wd farm, or are simply oblivious to the classes potential.



My profile:

http://us.battle.net/d3/en/profile/PR4Y-1891/hero/18904984
I'm your average Brotoss brother, weilding my brommortal, brothership, brolossus, bro ray, broenix... BROTHERHOOD OF BROTOSS
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
December 03 2012 13:36 GMT
#42
Meh, WD is still dependent on mob density. I got a MF/50pickup WD to one shot stuff in A3mP0 and still spent considerable time at 24% movement. I gave each class the freshman try for one paragon level (see profile in sig) and this is my guesstimation given sufficient mob density : Barb, WD, DH, Monk, Wiz. With shitty mob density: Monk, the rest.
http://us.battle.net/d3/en/profile/Davlok-1847/career
Confuse
Profile Joined October 2009
2238 Posts
December 04 2012 06:42 GMT
#43
On December 03 2012 03:02 PR4Y wrote:
Show nested quote +
On November 29 2012 06:47 AnomalySC2 wrote:
From best to worst as far as farming potential goes.


1. Barb
2. Monk
3. DH
4 Wiz
5. WD



You are SO wrong its not even funny. So many people are hanging onto the idea from like 1.02 that WD is the worst class in the game... but in actuality you are simply horribly misinformed.


I've got barb friends that are always in disbelief when we farm together and THEY are struggling to keep up with me...


That's right, my WD farms faster then most barbs... and I never miss kills / gold because of my HUGE AoE and 56 pickup radius... I pick up gold from OFF the screen. On an average hour worth of Alkaizer runs, i net anywhere from 60-75million XP (this INCLUDES picking up 63 weapons, jewelry, gloves, bracers, and obviously legendaries)... but heres the kicker... I ALSO pick up about 500,000-750,000 GOLD per HOUR. Tell me another class that can do that... please.


I started my WD just over 3 weeks ago, and in 130 hours of gameplay I've gone from act 1 normal char level 1, self levelled to 60, geared with gold hoarded from farming on my monk, and 1-55 paragon. 130 hours..., seriously. 20 or so of those hours is my time spent grinding out the 1-60... so that leaves a little over 100 hours of gameplay for 1-55 paragon.


I've played all the classes. My WD is level 55, monk 45, and the rest level 10-20. WD is HANDS DOWN the most efficient farming class in the game. The only people that wont agree with this are the people that either haven't seen a SKILLED wd farm, or are simply oblivious to the classes potential.



My profile:

http://us.battle.net/d3/en/profile/PR4Y-1891/hero/18904984


Good to know. I'd love to try your build and do some inferno farming with a WD; but my gear is definitely sub par. How much did it cost to gear up, and what damage do you think would be sufficient for inferno mp0 farming? Any other tips for "skilled wd farming" would be most appreciated.
If we fear what we do not understand, then why is ignorance bliss?
wkk6813
Profile Joined June 2012
30 Posts
December 04 2012 09:32 GMT
#44
Main a DH....and i am always waiting for my barb buddy to catch up XD

dartoo
Profile Joined May 2010
India2889 Posts
December 04 2012 11:52 GMT
#45
Yeah I agree with pr4y, I recently started playing a witch doctor, and the guy is a ridiculously good farmer. Especially with thing of the deep+ other pickup radius. Plus when your you killing mobs really fast, with grave injustice you can keep spirit walk almost all the time, so your literally racing through levels, and collecting gold without even looking at it, while oneshotting mobs with acid could/zombie bears.
PR4Y
Profile Joined November 2010
United States260 Posts
Last Edited: 2012-12-04 16:16:40
December 04 2012 16:13 GMT
#46
On December 04 2012 15:42 Confuse wrote:

Good to know. I'd love to try your build and do some inferno farming with a WD; but my gear is definitely sub par. How much did it cost to gear up, and what damage do you think would be sufficient for inferno mp0 farming? Any other tips for "skilled wd farming" would be most appreciated.



My gear cost around 800m total. I'd say you could easily do just about as good as I am in MP0 for around 75-100m... but don't plan on running MP8 ubers with that gear-set.


Some key points on gear to be able to do WD speed-runs:


1. DPS doesn't matter on your weapon... at all. Get a SPEAR with as HIGH minimum damage as possible (800+ preferred, 700+ is OK tho). Stack it with life steal and vita. Crit damage / socket not even required. The reason for this is you want to be able to 1 shot everything... so you want your MINIMUM hit range as high as possible... so you'll want a spear for the huge minimum damage. Alternatively, you could run with a decent skorn... but you'd need a TON of pickup radius on your gear since you wont be able to get the +20 radius from the Thing of the Deep offhand.

2. Pickup radius is KEY. Most people will say that 20 is fine, but its NOT. With 40+ radius, you can kill anything on the screen while moving away from them and still proc Grave Injustice. At 20 radius, you pretty much have to be on top of the mobs WHEN THEY DIE... so having a HUGE radius like 40-50 will let you be able to cast from a distance and not worry about being too close which GREATLY improves your speed.

3. Intelligence. I'd say you'll want 2500 at a minimum. The reason for this is it directly increases your MINIMUM damage... and it's very important to be able to 1shot trash mobs. Taking 2 shots to clear SOME mobs is ok, but you'll definitely want to be 1shotting everything in MP0 for this strategy to work well.

4. Sheet DPS doesn't matter, to a certain extent. I have 3100 int, 52% crit chance, and 450% crit damage... with 1.5 attacks per second. Stacking IAS might raise your paper DPS, but it will NOT help your clear speed since you are basically artificially raising your DPS while not increasing your actual damage per hit. I generally advise new WD's to stay away from too much IAS. A little bit wont kill you, but really you should be keeping your attacks per second under 1.6-1.7

5. As far as the rest of your gear goes... you'll want to get some Max Mana and Mana regen on gear. If you get the 4 piece zuni set bonus (AMAZING btw... I wouldn't run without it) this means getting like a zuni helm w/ crit chance (can't roll mana regen + crit chance, but has base max mana) and an offhand with mana regen. I use a zuni offhand and a helm with mana regen for the 4 piece, but a decent zuni offhand with crit chance + high avg dmg is going to cost a LOT (50m+) so I'd stay away from that and get a Thing of the Deep. This will give you some cushion room with your pickup radius on gear slots. I have 44 radius without a Thing of the Deep... but for you I'd recommend it for price reasons.

6. Some general stats to consider:

600+ all res unbuffed (800 unbuffed is great but if you'll be using soul harvest which gives you an additional ~450 res depending on how many stacks)... don't forget that your INT gives you all res, so if you reach 2500 INT, thats 250 all res. Keeping this in mind, you'll need about 250-300 all res on your gear to be OK for MP0

3.5k armor - I only have 3k armor but I also have 850 unbuffed res and 60k hp. I wouldn't run with under 3.5k armor if you dont have a lot of HP.

12% move speed is fine, despite what people say (for a WD using this strategy) - You'll be moving at +85% MS on top of your base, so forgetting about inna's pants or lacuni bracers is fine, and especially beneficial because you'll be able to get pickup radius and stay away from Attack Speed on those slots.

Blackthorne Pants are very good for this build. Get 160+ vita or int and double socket IMO, or if you are on a tighter budget go with what works. These provide LoH which lets you ignore it on other slots, and a HUGE boost to your health pool.


Don't pay attention to your unbuffed DPS. Like I said earlier, sheet DPS doesn't matter for this strategy, as long as your MINIMUM damage output with NON-CRIT hits is 1 shotting trash mobs, you'll be OK.




-------------------------------

As far as skills are concerned:

1. Spirit Walk - Jaunt (increased duration means longer 50% move speed boost) sometimes you can switch this for Honored Guest if you have mana issues. Either will work fine.

2. Soul Harvest - Vengeful Spirit (280% weapon damage) I use this over the increased duration rune (Soul to Waste) because I find jumping into dense clusters of enemies and popping Soul Harvest is very effective. It should 1shot all the trash, and it saves you a TON of mana over using Acid Cloud.

3. Hex - Angry Chicken --- It doesn't say on the rune itself, but this actually gives +15% move speed. It's not a huge difference by itself, but really with this build you dont need any other skills and the increased move speed is great for traveling empty space.

4. Horrify - Stalker --- Increases move speed by 20% for 4 seconds... self explanatory.

5. Zombie Bears --- Use this against elite packs. Does WAY more damage then acid cloud, and costs less mana.

6. Acid Rain / Acid Cloud --- The 28 yard AoE is crucial to this build and clearing trash mobs. Use this sparingly, as it will be a heavy mana spender. Being able to 1shot trash mobs is very important for this reason. 2 shots SOMETIMES is OK, but if you aren't 1shotting most of the time you'll run into mana issues. If you ARE having mana issues, take Honored Guest on Spirit Walk instead of Jaunt, and it's basically a free mana potion


Passives:

1. Grave Injustice --- Reduces all cooldowns and restores mana on kill... *REQUIRED*

2. Gruesome Feast --- Restores mana + increases INT when you pick up health globes *REQUIRED*

And the kicker passive. The way I see it, you have 1 of 2 options here, and I'll explain which to use in each circumstance:

If you are having a lot of mana issues and have already taken Honored Guest but need that "instant refill* on your mana, take the Circle of Life passive, and switch Hex - Angry Chicken for Sacrifice - Pride. You'll be getting a TON of zombie dogs with your radius, and using sacrifice will literally fill your mana bar. I've used this in the past but I have enough mana regen on my gear now so that I don't need it.

If you aren't having mana problems at all, go with Spirit Vessel. The reason for this is NOT for the "cheat-death" feature... but it reduces the cooldowns on your two primary mobility skills, Spirit Walk and Horrify, by 2 seconds. It might not seem like a lot, but you'll notice (if you run without it) there are a few random times after you clear a room you'll have 2-3 seconds left on your cooldowns. You'll wish you took Spirit Vessel when that happens... so IMO if you aren't having mana problems, USE SPIRIT VESSEL!




I think i've covered everything... if you have any questions, feel free to add me ingame and I'll be happy to give some advice!

NA server @ PR4Y#1891
I'm your average Brotoss brother, weilding my brommortal, brothership, brolossus, bro ray, broenix... BROTHERHOOD OF BROTOSS
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
Last Edited: 2012-12-04 16:30:05
December 04 2012 16:25 GMT
#47
For reference my budget MP0 WD I put together a few weeks ago for ~10m on US SC: http://us.battle.net/d3/en/profile/Davlok-1847/hero/18267649 (~2k int, 400 AR, 45 pickup, 200% MF)

I recommend EF as the mainhand. Black damage and the fear is almost OP as Acid Cloud and Darts have oddly high proc rates :-D
http://us.battle.net/d3/en/profile/Davlok-1847/career
Soulmate
Profile Blog Joined March 2011
Japan138 Posts
Last Edited: 2012-12-04 18:06:12
December 04 2012 18:02 GMT
#48
On December 05 2012 01:25 Burrfoot wrote:
For reference my budget MP0 WD I put together a few weeks ago for ~10m on US SC: http://us.battle.net/d3/en/profile/Davlok-1847/hero/18267649 (~2k int, 400 AR, 45 pickup, 200% MF)

I recommend EF as the mainhand. Black damage and the fear is almost OP as Acid Cloud and Darts have oddly high proc rates :-D


Echoing is bad for WD. You don't want the attack speed. If I had to get a weapon with a high attackspeed, it would be one with mana regen.
And if you don't have a talrash amu + zuni boots, you should not focus on getting a black weapon.
I don't remember the name of the set weapon, ma..something. LS/CD/Int and can roll mana regen too.
If you want a black weapon : Butcher's Sickle is also nice and very very cheap. (the hook is useful/fun too)

To add to Pr4y's post :
Shoulders : Cheap vile wards without vita
Helm : Visage of Giyua with CC
Amu/rings : Minimum damage or min - max.
Offhand : Thing of the deep, highest average damage you can afford.
Ban attackspeed from your gear. (well, if you have the gold to buy CC/CD/AS gear, go for it)


The american AH seems a lot cheaper than the EU one !
zylog
Profile Joined August 2010
Canada943 Posts
December 04 2012 18:09 GMT
#49
Would locust swarm be useful at all for speed farming? I like how it propagates itself through large groups on a single cast, and there's a mana generating rune too.
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
December 04 2012 18:18 GMT
#50
I'd rather one shot trash mobs at 2.0 aps than 1.0 aps. When up against elites EF fears them all into a corner to die without getting hit. For higher MP and mana issues, yea I can see it not being good, but this thread is or fast mp0 farming! :-D
http://us.battle.net/d3/en/profile/Davlok-1847/career
Soulmate
Profile Blog Joined March 2011
Japan138 Posts
December 04 2012 18:27 GMT
#51
@ Zylog : The problem with locus is : it has to spread. With Acid cloud, you can instantly hit an entire room and be on your way.


@ Burrfoot : then with equivalent dps, every weapon with less AS is better than EF because you would need less bears to kill an elite pack. I also don't like the fear effect, if the mobs run away from me, I have to chase them. But that's personal preferences I guess !
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
December 04 2012 20:29 GMT
#52
I use darts instead of bears so that's probably why I like IAS a lot and don't have mana issues. Compared to Monk/Barb that can move though mobs without stopping, cast time is a noticeable loss in clear speed. But come PvP, I'm sure more ranged folks will start liking the EF a lot more.
http://us.battle.net/d3/en/profile/Davlok-1847/career
dartoo
Profile Joined May 2010
India2889 Posts
December 05 2012 02:05 GMT
#53
On December 05 2012 05:29 Burrfoot wrote:
I use darts instead of bears so that's probably why I like IAS a lot and don't have mana issues. Compared to Monk/Barb that can move though mobs without stopping, cast time is a noticeable loss in clear speed. But come PvP, I'm sure more ranged folks will start liking the EF a lot more.



Is not darts..pretty slow?

When I'm speed running, my primary attack is acid cloud,secondary is zombie bears. Mana doesnt really matter, if you killing that fast. ...so there really is no need for a low mana attack.
Confuse
Profile Joined October 2009
2238 Posts
Last Edited: 2012-12-05 07:39:35
December 05 2012 07:39 GMT
#54
+ Show Spoiler +
On December 05 2012 01:13 PR4Y wrote:
Show nested quote +
On December 04 2012 15:42 Confuse wrote:

Good to know. I'd love to try your build and do some inferno farming with a WD; but my gear is definitely sub par. How much did it cost to gear up, and what damage do you think would be sufficient for inferno mp0 farming? Any other tips for "skilled wd farming" would be most appreciated.



My gear cost around 800m total. I'd say you could easily do just about as good as I am in MP0 for around 75-100m... but don't plan on running MP8 ubers with that gear-set.


Some key points on gear to be able to do WD speed-runs:


1. DPS doesn't matter on your weapon... at all. Get a SPEAR with as HIGH minimum damage as possible (800+ preferred, 700+ is OK tho). Stack it with life steal and vita. Crit damage / socket not even required. The reason for this is you want to be able to 1 shot everything... so you want your MINIMUM hit range as high as possible... so you'll want a spear for the huge minimum damage. Alternatively, you could run with a decent skorn... but you'd need a TON of pickup radius on your gear since you wont be able to get the +20 radius from the Thing of the Deep offhand.

2. Pickup radius is KEY. Most people will say that 20 is fine, but its NOT. With 40+ radius, you can kill anything on the screen while moving away from them and still proc Grave Injustice. At 20 radius, you pretty much have to be on top of the mobs WHEN THEY DIE... so having a HUGE radius like 40-50 will let you be able to cast from a distance and not worry about being too close which GREATLY improves your speed.

3. Intelligence. I'd say you'll want 2500 at a minimum. The reason for this is it directly increases your MINIMUM damage... and it's very important to be able to 1shot trash mobs. Taking 2 shots to clear SOME mobs is ok, but you'll definitely want to be 1shotting everything in MP0 for this strategy to work well.

4. Sheet DPS doesn't matter, to a certain extent. I have 3100 int, 52% crit chance, and 450% crit damage... with 1.5 attacks per second. Stacking IAS might raise your paper DPS, but it will NOT help your clear speed since you are basically artificially raising your DPS while not increasing your actual damage per hit. I generally advise new WD's to stay away from too much IAS. A little bit wont kill you, but really you should be keeping your attacks per second under 1.6-1.7

5. As far as the rest of your gear goes... you'll want to get some Max Mana and Mana regen on gear. If you get the 4 piece zuni set bonus (AMAZING btw... I wouldn't run without it) this means getting like a zuni helm w/ crit chance (can't roll mana regen + crit chance, but has base max mana) and an offhand with mana regen. I use a zuni offhand and a helm with mana regen for the 4 piece, but a decent zuni offhand with crit chance + high avg dmg is going to cost a LOT (50m+) so I'd stay away from that and get a Thing of the Deep. This will give you some cushion room with your pickup radius on gear slots. I have 44 radius without a Thing of the Deep... but for you I'd recommend it for price reasons.

6. Some general stats to consider:

600+ all res unbuffed (800 unbuffed is great but if you'll be using soul harvest which gives you an additional ~450 res depending on how many stacks)... don't forget that your INT gives you all res, so if you reach 2500 INT, thats 250 all res. Keeping this in mind, you'll need about 250-300 all res on your gear to be OK for MP0

3.5k armor - I only have 3k armor but I also have 850 unbuffed res and 60k hp. I wouldn't run with under 3.5k armor if you dont have a lot of HP.

12% move speed is fine, despite what people say (for a WD using this strategy) - You'll be moving at +85% MS on top of your base, so forgetting about inna's pants or lacuni bracers is fine, and especially beneficial because you'll be able to get pickup radius and stay away from Attack Speed on those slots.

Blackthorne Pants are very good for this build. Get 160+ vita or int and double socket IMO, or if you are on a tighter budget go with what works. These provide LoH which lets you ignore it on other slots, and a HUGE boost to your health pool.


Don't pay attention to your unbuffed DPS. Like I said earlier, sheet DPS doesn't matter for this strategy, as long as your MINIMUM damage output with NON-CRIT hits is 1 shotting trash mobs, you'll be OK.




-------------------------------

As far as skills are concerned:

1. Spirit Walk - Jaunt (increased duration means longer 50% move speed boost) sometimes you can switch this for Honored Guest if you have mana issues. Either will work fine.

2. Soul Harvest - Vengeful Spirit (280% weapon damage) I use this over the increased duration rune (Soul to Waste) because I find jumping into dense clusters of enemies and popping Soul Harvest is very effective. It should 1shot all the trash, and it saves you a TON of mana over using Acid Cloud.

3. Hex - Angry Chicken --- It doesn't say on the rune itself, but this actually gives +15% move speed. It's not a huge difference by itself, but really with this build you dont need any other skills and the increased move speed is great for traveling empty space.

4. Horrify - Stalker --- Increases move speed by 20% for 4 seconds... self explanatory.

5. Zombie Bears --- Use this against elite packs. Does WAY more damage then acid cloud, and costs less mana.

6. Acid Rain / Acid Cloud --- The 28 yard AoE is crucial to this build and clearing trash mobs. Use this sparingly, as it will be a heavy mana spender. Being able to 1shot trash mobs is very important for this reason. 2 shots SOMETIMES is OK, but if you aren't 1shotting most of the time you'll run into mana issues. If you ARE having mana issues, take Honored Guest on Spirit Walk instead of Jaunt, and it's basically a free mana potion


Passives:

1. Grave Injustice --- Reduces all cooldowns and restores mana on kill... *REQUIRED*

2. Gruesome Feast --- Restores mana + increases INT when you pick up health globes *REQUIRED*

And the kicker passive. The way I see it, you have 1 of 2 options here, and I'll explain which to use in each circumstance:

If you are having a lot of mana issues and have already taken Honored Guest but need that "instant refill* on your mana, take the Circle of Life passive, and switch Hex - Angry Chicken for Sacrifice - Pride. You'll be getting a TON of zombie dogs with your radius, and using sacrifice will literally fill your mana bar. I've used this in the past but I have enough mana regen on my gear now so that I don't need it.

If you aren't having mana problems at all, go with Spirit Vessel. The reason for this is NOT for the "cheat-death" feature... but it reduces the cooldowns on your two primary mobility skills, Spirit Walk and Horrify, by 2 seconds. It might not seem like a lot, but you'll notice (if you run without it) there are a few random times after you clear a room you'll have 2-3 seconds left on your cooldowns. You'll wish you took Spirit Vessel when that happens... so IMO if you aren't having mana problems, USE SPIRIT VESSEL!




I think i've covered everything... if you have any questions, feel free to add me ingame and I'll be happy to give some advice!

NA server @ PR4Y#1891


wow this is crazy indepth! thanks so much for this, I'll give it a try once I get my monk to level 80 paragon (at 78 right now) cheers!
If we fear what we do not understand, then why is ignorance bliss?
Whoranzone
Profile Joined June 2011
Germany330 Posts
December 05 2012 08:18 GMT
#55
Monk with tailwind and sweeping wind precast. Enjoy your mp10 clearing in record time.
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
December 05 2012 13:19 GMT
#56
On December 05 2012 11:05 dartoo wrote:
Show nested quote +
On December 05 2012 05:29 Burrfoot wrote:
I use darts instead of bears so that's probably why I like IAS a lot and don't have mana issues. Compared to Monk/Barb that can move though mobs without stopping, cast time is a noticeable loss in clear speed. But come PvP, I'm sure more ranged folks will start liking the EF a lot more.



Is not darts..pretty slow?

When I'm speed running, my primary attack is acid cloud,secondary is zombie bears. Mana doesnt really matter, if you killing that fast. ...so there really is no need for a low mana attack.


Darts is only for single target to keep feared in a corner the elites I can't one shot with AC (as i use EF w/ ias gear) as bears have bad proc coefficent a and My WD alt gear is pretty terrible compared to most. Plus I've alway hated slow attack speed / animations in every game I ever play, so that's probably my personal preference too heh.

Couldn't find much data on Acid clouds exact proc coefficent (one post said 280%...?) but with EF w ~19% fear packs are always against the wall doing nothing after an AC or two and its aoe so I almost expect a nerf someday.
http://us.battle.net/d3/en/profile/Davlok-1847/career
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
Last Edited: 2012-12-07 03:20:46
December 06 2012 14:18 GMT
#57
All this WD talk made me try and rethink my previous guesstimation from page 1 of this thread + Show Spoiler +

Wizard - variable 25 + 25 (scramble) = 50% move speed - uptime dependant on getting hit. +Quad-Wormhole teleport w/ Illusionist.
Monk - constant 25 + 10 (Fleet) + 25 (Tailwind) = 60% move speed - uptime dependant on spirit regen gear vs attack speed. +Dashing Strike.
Barb - variable 25 + 40 (sprint) + 20 (wotb) = 85% move speed - uptime dependant on mob density/hp & crit. +Leap
Demon Hunter - variable 25 + 60 (tactical) = 85% move speed - uptime dependant on disc/crit/nats/regen. +Tumbling.
Witch Doctor - variable 25 + 50 (jaunt) + 20 (Stalker) = 95% move speed - uptime dependant on mob density & pickup radius.


Here is a plot I got bored at work to make with the standard builds listed:
[image loading]

The Y-axis is movement speed, X-axis is time, and the area under is the actual distance traveled, which correlated directly to xp/loot. The y-axis drops to 0 are to account for attacking. Barbs & Monks have an advantage due to not needing to stop to attack (TR & WW) and the "clear area per minute" results in the following ranking:

#1 - Barb 12421 - 60 second cycle with 2 sec casting then sprint to build up to unlimited wotb
#2 - DH 10500 - 5 second cycle with 2 seconds of tumbling, 2 seconds of tactical, casting 1.
#3 - Monk 9000 - unlimited TR cycle, casting 0
#4 - Wiz 8825 - 12 second "cycle" with 2 sec of Teleport, 2 sec of 25% ms, 6 sec 50% ms, casting 2.
#5 - WD 7910 - 10 second "cycle" with Jaunt + Stalker 4 seconds, Chicken for 4, casting 2.

So given the reliance on mob density for Barb WOTB uptime, some DH disc regen, Wiz CM proc to reduce teleport cd, and kills for WD cd reduce (I'm sure 95% will argue that the cycles above are terrible approximations) so the only arbitrary conclusion is that Monks are like the turtle in this race - slow but steady as they require neither mob density, crit, kills or stopping to cast/shoot/bash.

edit: Thought about it some more, forgot to add 100 to all the non-zero movement which would skew the results towards Barb/Monk, but then realized Wiz/DH/WD actually have to travel less distance to kill the same mobs in a "fire and forget" mentality whereas barb/monk would need to actually path through enemies. This displacement factor is even more arbitrary and could skew the already arbitrary rankings. so tl'dr all classes have a completely viable speed farming build and it really doesn't matter what you pick ;-D
http://us.battle.net/d3/en/profile/Davlok-1847/career
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