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Active: 2429 users

fastest class to clear mobs

Forum Index > Diablo 3
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1 2 3 Next All
Levistus
Profile Joined December 2009
1134 Posts
November 19 2012 15:23 GMT
#1
hi guys. if all classes one hit mobs, which of them clear mobs the fastest and which skill will they use to clear them?

pls exclude barbs cause i already have one and i hate having to get fury especially in parties. I just plan to keep farming a3 mp0.

thanks.
hey man just curious
bGr.MetHiX
Profile Joined February 2011
Bulgaria511 Posts
November 19 2012 15:24 GMT
#2
barb is best
dh
monk
wiz
wd

imho
Top50 GM EU Protoss from Bulgaria. Streaming with commentary : www.twitch.tv/hwbgmethix
goodkarma
Profile Blog Joined June 2010
United States1067 Posts
November 19 2012 15:43 GMT
#3
Granted, I might be a little biased, but I'd say demon hunter.

Constant Vault (with rune that reduces cost when you chain vaults) + Tactical Advantage Passive (60% movement speed bonus) allows you to run everywhere crazy fast. Sure, it has restrictions with discipline but with the proper passives for disc regen (Vengeance, Nightstalker, Perfectionist pick your favorite 2 for me it's Veangance and Perfectionist) and Preparation you can run around killing quite quickly.

Clear large areas with ball lightning and you're good to go...
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
November 19 2012 15:44 GMT
#4
depends on the area, I am currently playing a dh and there are areas where I run through like a gust of wind and some where I need to pause and shoot (e.g. tower of damned 1, where the enemies tend to come from multiple directions).
Levistus
Profile Joined December 2009
1134 Posts
November 19 2012 15:53 GMT
#5
On November 20 2012 00:43 goodkarma wrote:
Granted, I might be a little biased, but I'd say demon hunter.

Constant Vault (with rune that reduces cost when you chain vaults) + Tactical Advantage Passive (60% movement speed bonus) allows you to run everywhere crazy fast. Sure, it has restrictions with discipline but with the proper passives for disc regen (Vengeance, Nightstalker, Perfectionist pick your favorite 2 for me it's Veangance and Perfectionist) and Preparation you can run around killing quite quickly.

Clear large areas with ball lightning and you're good to go...

yea i've seen a dh using vault and ball lightning. he was really fast.

On November 20 2012 00:24 bGr.MetHiX wrote:
barb is best
dh
monk
wiz
wd

imho

i hate barb downtime when i run out of fury. also, can you still keep wotb up for a long time? if yes, i cant seem to do it and i don't know why.
hey man just curious
Levistus
Profile Joined December 2009
1134 Posts
November 19 2012 16:13 GMT
#6
WD's firebomb and acid cloud would clear fast as well if they kill in one hit cause of their huge aoe. any more contenders?
hey man just curious
alQahira
Profile Joined June 2011
United States511 Posts
November 19 2012 16:21 GMT
#7
The question is completely gear dependent, so to really compare you should give a budget. With infinite budget, DH is almost definitely the way to go, but with 100 million or less, I would probably say archon wizard is 2nd best after barb.
jESUIT
Profile Joined October 2012
United States151 Posts
November 19 2012 16:31 GMT
#8
Remarkably, many of you might disagree w/ me but if we are talking mp10 ish...I have a WD friend who produces constant zombie bears w/ 50% cc and he crits for around 15-18mil dps...yeah 15-18mil. He's the fastest i've ever played w/. But lower based...MP0-3 if were talking full clear... I'd say Archon Wiz has this in the bag.
200k dps CM/WW Wiz https://us.battle.net/d3/en/profile/ZyceR-1205/hero/23962323 // GM Protoss
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
Last Edited: 2012-11-19 17:46:51
November 19 2012 17:44 GMT
#9
I too am curious as what 'speed-clearing' builds are out there. I have all classes at 60, just been twinking them out with the terrible legendaries I find on my Monk. Working on my last class to beat inferno (WD) and have been irritated at how slow it is sometimes at a mere 24% movement speed as I don't kill fast enough to jaunt around all the time.

My guesses as to high movement speed builds:
Wizard - variable 25 + 25 (scramble) = 50% move speed - uptime dependant on getting hit. +Quad-Wormhole teleport w/ Illusionist.
Monk - constant 25 + 10 (Fleet) + 25 (Tailwind) = 60% move speed - uptime dependant on spirit regen gear vs attack speed. +Dashing Strike.
Barb - variable 25 + 40 (sprint) + 20 (wotb) = 85% move speed - uptime dependant on mob density/hp & crit. +Leap
Demon Hunter - variable 25 + 60 (tactical) = 85% move speed - uptime dependant on disc/crit/nats/regen. +Tumbling.
Witch Doctor - variable 25 + 50 (jaunt) + 20 (Stalker) = 95% move speed - uptime dependant on mob density & pickup radius.

So Wiz can port across the map with wormhole, but sputter down to 25% until they get hit, Monks can have 100% uptime of 60% but can dashing strike across the map. Barbs, DH, and WD are limited by the mob density to regen their resources thru crit/kills/etc. I haven't played wiz in a while so don't really know how archon can move fast. All of these builds are assuming enough dps to one shot stuff so kill speed should be equalish.
http://us.battle.net/d3/en/profile/Davlok-1847/career
Levistus
Profile Joined December 2009
1134 Posts
November 19 2012 18:53 GMT
#10
dont forget that the mobs could be spread out. demon hunter's strafe is really fast even with spread out mobs and it has huge aoe.
hey man just curious
Tribute
Profile Joined September 2010
United States146 Posts
November 19 2012 20:06 GMT
#11
If we're talking mp0-2 alk runs, a geared WD is pretty damn strong. Especially in Keep Depths 2. Near 100% jaunt uptime thanks to grave injustice. stalker gives 20, and angry chicken gives another 15. On low mp's, acid cloud's almost all you need, no bears needed.

A group effort is the best way to go about a fast clear though. Barb for forced march, WD with 0cd sac dogs, Cyclone Strike monk, plus one other, probably DH to pick off the stragglers. Insanely fast.
zylog
Profile Joined August 2010
Canada943 Posts
November 19 2012 20:58 GMT
#12
On November 20 2012 02:44 Burrfoot wrote:
I too am curious as what 'speed-clearing' builds are out there. I have all classes at 60, just been twinking them out with the terrible legendaries I find on my Monk. Working on my last class to beat inferno (WD) and have been irritated at how slow it is sometimes at a mere 24% movement speed as I don't kill fast enough to jaunt around all the time.

My guesses as to high movement speed builds:
Wizard - variable 25 + 25 (scramble) = 50% move speed - uptime dependant on getting hit. +Quad-Wormhole teleport w/ Illusionist.
Monk - constant 25 + 10 (Fleet) + 25 (Tailwind) = 60% move speed - uptime dependant on spirit regen gear vs attack speed. +Dashing Strike.
Barb - variable 25 + 40 (sprint) + 20 (wotb) = 85% move speed - uptime dependant on mob density/hp & crit. +Leap
Demon Hunter - variable 25 + 60 (tactical) = 85% move speed - uptime dependant on disc/crit/nats/regen. +Tumbling.
Witch Doctor - variable 25 + 50 (jaunt) + 20 (Stalker) = 95% move speed - uptime dependant on mob density & pickup radius.

So Wiz can port across the map with wormhole, but sputter down to 25% until they get hit, Monks can have 100% uptime of 60% but can dashing strike across the map. Barbs, DH, and WD are limited by the mob density to regen their resources thru crit/kills/etc. I haven't played wiz in a while so don't really know how archon can move fast. All of these builds are assuming enough dps to one shot stuff so kill speed should be equalish.

In terms of move speed, something that is often overlooked is the awesome forced march ability of barbs which can be great in team play. Basically you can add 20% to any of the above by playing in a team with a barb. A 2 barb party can run around at 20% (forced march) + 40% (sprint) + 20% (WotB) + 25% (gear) = 105% movespeed.

Also, for barbs don't forget that marathon goes up to 50% and frenzy vanguard gives another 15% though it takes much more micromanagement.
serum321
Profile Joined January 2012
United States606 Posts
November 20 2012 05:24 GMT
#13
Yeah, if you're one shotting mobs barbs should be using marathon, you can pretty much perma keep it up and another plus to barbs is with whirlwind you don't even have to stop to kill mobs, you just mow right through them.

I have both barb and dh. Op if you don't care for the resource regeneration with barb and you want to move/kill quickly I can tell you don't roll dh. With vault/tactical you have to use an active and passive skill, its only 2s and you will constantly be out of disclipine compared to a barb's fury. You have to stop to shoot, a huge minus unless you use strafe and again you'll run out of hatred a lot faster than you'll run out of fury.
goodkarma
Profile Blog Joined June 2010
United States1067 Posts
November 20 2012 06:24 GMT
#14
On November 20 2012 14:24 serum321 wrote:
Yeah, if you're one shotting mobs barbs should be using marathon, you can pretty much perma keep it up and another plus to barbs is with whirlwind you don't even have to stop to kill mobs, you just mow right through them.

I have both barb and dh. Op if you don't care for the resource regeneration with barb and you want to move/kill quickly I can tell you don't roll dh. With vault/tactical you have to use an active and passive skill, its only 2s and you will constantly be out of disclipine compared to a barb's fury. You have to stop to shoot, a huge minus unless you use strafe and again you'll run out of hatred a lot faster than you'll run out of fury.



If you're having disc problems with your demon hunter you're not doing it right. I only have like 42 disc, and I can spam vault when doing alk runs no problem. And tbh, alk runs are like the only runs worth doing if you want optimal exp and loot per hour farming.
eqinf
Profile Joined May 2011
Germany100 Posts
Last Edited: 2012-11-20 06:49:17
November 20 2012 06:47 GMT
#15
wd is pretty fast , but u need 30 yards + pickup (frog and 2 other items minimum in my oppinion)

actually wd dh and baba are good for low lvl speedfarming (1-5)

monk and sorc are better for farming 8-10 (obv depending on ur dps , u cant farm ml 10 with less than 300k dps unbuffed as monk , coz it suxx)
mvp for bonjwa
Levistus
Profile Joined December 2009
1134 Posts
November 20 2012 15:33 GMT
#16
On November 20 2012 14:24 serum321 wrote:
Yeah, if you're one shotting mobs barbs should be using marathon, you can pretty much perma keep it up and another plus to barbs is with whirlwind you don't even have to stop to kill mobs, you just mow right through them.

I have both barb and dh. Op if you don't care for the resource regeneration with barb and you want to move/kill quickly I can tell you don't roll dh. With vault/tactical you have to use an active and passive skill, its only 2s and you will constantly be out of disclipine compared to a barb's fury. You have to stop to shoot, a huge minus unless you use strafe and again you'll run out of hatred a lot faster than you'll run out of fury.

what about fury generation? you will run out of fury without run like the wind right?
hey man just curious
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
November 20 2012 19:18 GMT
#17
Depending on your dps, it's often just easier to farm up a couple MPs. Technically less efficient, but much easier to keep up wotb, giving you similar efficiency. My 100k dps barb farms mp3-4.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
flexgd
Profile Joined September 2011
183 Posts
November 20 2012 19:34 GMT
#18
http://de.twitch.tv/jarmenster/b/341239725

strafespec

i think this is one of the fastest specs to clear mobs u can manage sub10min alkaizer runs with it and can keep your sprint up almost 100%
serum321
Profile Joined January 2012
United States606 Posts
November 20 2012 20:21 GMT
#19
On November 21 2012 00:33 Levistus wrote:
Show nested quote +
On November 20 2012 14:24 serum321 wrote:
Yeah, if you're one shotting mobs barbs should be using marathon, you can pretty much perma keep it up and another plus to barbs is with whirlwind you don't even have to stop to kill mobs, you just mow right through them.

I have both barb and dh. Op if you don't care for the resource regeneration with barb and you want to move/kill quickly I can tell you don't roll dh. With vault/tactical you have to use an active and passive skill, its only 2s and you will constantly be out of disclipine compared to a barb's fury. You have to stop to shoot, a huge minus unless you use strafe and again you'll run out of hatred a lot faster than you'll run out of fury.

what about fury generation? you will run out of fury without run like the wind right?

You can generate fury way faster than hatred or disclipine. Also if you wanted with unforgiving passive and 5pc ik set you can keep sprint - marathon up 100% of the time without losing fury.
serum321
Profile Joined January 2012
United States606 Posts
Last Edited: 2012-11-20 21:05:28
November 20 2012 20:43 GMT
#20
On November 20 2012 15:24 goodkarma wrote:
Show nested quote +
On November 20 2012 14:24 serum321 wrote:
Yeah, if you're one shotting mobs barbs should be using marathon, you can pretty much perma keep it up and another plus to barbs is with whirlwind you don't even have to stop to kill mobs, you just mow right through them.

I have both barb and dh. Op if you don't care for the resource regeneration with barb and you want to move/kill quickly I can tell you don't roll dh. With vault/tactical you have to use an active and passive skill, its only 2s and you will constantly be out of disclipine compared to a barb's fury. You have to stop to shoot, a huge minus unless you use strafe and again you'll run out of hatred a lot faster than you'll run out of fury.



If you're having disc problems with your demon hunter you're not doing it right. I only have like 42 disc, and I can spam vault when doing alk runs no problem. And tbh, alk runs are like the only runs worth doing if you want optimal exp and loot per hour farming.

I didn't say it can't be done, I'm saying, in my experience - having played both classes end game, a barb's fury regeneration is much better than a dh's resource regeneration. Gear can alleviate those issues, but its not cheap.

Edit - I mean I don't get what the op is complaining about barb fury generation, as I play my barb right now once I fill up my fury I never run out. If he thinks this is bad you definitely don't want to touch dh.
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