pls exclude barbs cause i already have one and i hate having to get fury especially in parties. I just plan to keep farming a3 mp0.
thanks.
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Levistus
1134 Posts
pls exclude barbs cause i already have one and i hate having to get fury especially in parties. I just plan to keep farming a3 mp0. thanks. | ||
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bGr.MetHiX
Bulgaria511 Posts
dh monk wiz wd imho | ||
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goodkarma
United States1067 Posts
Constant Vault (with rune that reduces cost when you chain vaults) + Tactical Advantage Passive (60% movement speed bonus) allows you to run everywhere crazy fast. Sure, it has restrictions with discipline but with the proper passives for disc regen (Vengeance, Nightstalker, Perfectionist pick your favorite 2 for me it's Veangance and Perfectionist) and Preparation you can run around killing quite quickly. Clear large areas with ball lightning and you're good to go... | ||
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JustPassingBy
10776 Posts
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Levistus
1134 Posts
On November 20 2012 00:43 goodkarma wrote: Granted, I might be a little biased, but I'd say demon hunter. Constant Vault (with rune that reduces cost when you chain vaults) + Tactical Advantage Passive (60% movement speed bonus) allows you to run everywhere crazy fast. Sure, it has restrictions with discipline but with the proper passives for disc regen (Vengeance, Nightstalker, Perfectionist pick your favorite 2 for me it's Veangance and Perfectionist) and Preparation you can run around killing quite quickly. Clear large areas with ball lightning and you're good to go... yea i've seen a dh using vault and ball lightning. he was really fast. On November 20 2012 00:24 bGr.MetHiX wrote: barb is best dh monk wiz wd imho i hate barb downtime when i run out of fury. also, can you still keep wotb up for a long time? if yes, i cant seem to do it and i don't know why. | ||
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Levistus
1134 Posts
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alQahira
United States511 Posts
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jESUIT
United States151 Posts
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Burrfoot
United States1176 Posts
My guesses as to high movement speed builds: Wizard - variable 25 + 25 (scramble) = 50% move speed - uptime dependant on getting hit. +Quad-Wormhole teleport w/ Illusionist. Monk - constant 25 + 10 (Fleet) + 25 (Tailwind) = 60% move speed - uptime dependant on spirit regen gear vs attack speed. +Dashing Strike. Barb - variable 25 + 40 (sprint) + 20 (wotb) = 85% move speed - uptime dependant on mob density/hp & crit. +Leap Demon Hunter - variable 25 + 60 (tactical) = 85% move speed - uptime dependant on disc/crit/nats/regen. +Tumbling. Witch Doctor - variable 25 + 50 (jaunt) + 20 (Stalker) = 95% move speed - uptime dependant on mob density & pickup radius. So Wiz can port across the map with wormhole, but sputter down to 25% until they get hit, Monks can have 100% uptime of 60% but can dashing strike across the map. Barbs, DH, and WD are limited by the mob density to regen their resources thru crit/kills/etc. I haven't played wiz in a while so don't really know how archon can move fast. All of these builds are assuming enough dps to one shot stuff so kill speed should be equalish. | ||
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Levistus
1134 Posts
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Tribute
United States146 Posts
A group effort is the best way to go about a fast clear though. Barb for forced march, WD with 0cd sac dogs, Cyclone Strike monk, plus one other, probably DH to pick off the stragglers. Insanely fast. | ||
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zylog
Canada943 Posts
On November 20 2012 02:44 Burrfoot wrote: I too am curious as what 'speed-clearing' builds are out there. I have all classes at 60, just been twinking them out with the terrible legendaries I find on my Monk. Working on my last class to beat inferno (WD) and have been irritated at how slow it is sometimes at a mere 24% movement speed as I don't kill fast enough to jaunt around all the time. My guesses as to high movement speed builds: Wizard - variable 25 + 25 (scramble) = 50% move speed - uptime dependant on getting hit. +Quad-Wormhole teleport w/ Illusionist. Monk - constant 25 + 10 (Fleet) + 25 (Tailwind) = 60% move speed - uptime dependant on spirit regen gear vs attack speed. +Dashing Strike. Barb - variable 25 + 40 (sprint) + 20 (wotb) = 85% move speed - uptime dependant on mob density/hp & crit. +Leap Demon Hunter - variable 25 + 60 (tactical) = 85% move speed - uptime dependant on disc/crit/nats/regen. +Tumbling. Witch Doctor - variable 25 + 50 (jaunt) + 20 (Stalker) = 95% move speed - uptime dependant on mob density & pickup radius. So Wiz can port across the map with wormhole, but sputter down to 25% until they get hit, Monks can have 100% uptime of 60% but can dashing strike across the map. Barbs, DH, and WD are limited by the mob density to regen their resources thru crit/kills/etc. I haven't played wiz in a while so don't really know how archon can move fast. All of these builds are assuming enough dps to one shot stuff so kill speed should be equalish. In terms of move speed, something that is often overlooked is the awesome forced march ability of barbs which can be great in team play. Basically you can add 20% to any of the above by playing in a team with a barb. A 2 barb party can run around at 20% (forced march) + 40% (sprint) + 20% (WotB) + 25% (gear) = 105% movespeed. Also, for barbs don't forget that marathon goes up to 50% and frenzy vanguard gives another 15% though it takes much more micromanagement. | ||
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serum321
United States606 Posts
I have both barb and dh. Op if you don't care for the resource regeneration with barb and you want to move/kill quickly I can tell you don't roll dh. With vault/tactical you have to use an active and passive skill, its only 2s and you will constantly be out of disclipine compared to a barb's fury. You have to stop to shoot, a huge minus unless you use strafe and again you'll run out of hatred a lot faster than you'll run out of fury. | ||
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goodkarma
United States1067 Posts
On November 20 2012 14:24 serum321 wrote: Yeah, if you're one shotting mobs barbs should be using marathon, you can pretty much perma keep it up and another plus to barbs is with whirlwind you don't even have to stop to kill mobs, you just mow right through them. I have both barb and dh. Op if you don't care for the resource regeneration with barb and you want to move/kill quickly I can tell you don't roll dh. With vault/tactical you have to use an active and passive skill, its only 2s and you will constantly be out of disclipine compared to a barb's fury. You have to stop to shoot, a huge minus unless you use strafe and again you'll run out of hatred a lot faster than you'll run out of fury. If you're having disc problems with your demon hunter you're not doing it right. I only have like 42 disc, and I can spam vault when doing alk runs no problem. And tbh, alk runs are like the only runs worth doing if you want optimal exp and loot per hour farming. | ||
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eqinf
Germany100 Posts
actually wd dh and baba are good for low lvl speedfarming (1-5) monk and sorc are better for farming 8-10 (obv depending on ur dps , u cant farm ml 10 with less than 300k dps unbuffed as monk , coz it suxx) | ||
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Levistus
1134 Posts
On November 20 2012 14:24 serum321 wrote: Yeah, if you're one shotting mobs barbs should be using marathon, you can pretty much perma keep it up and another plus to barbs is with whirlwind you don't even have to stop to kill mobs, you just mow right through them. I have both barb and dh. Op if you don't care for the resource regeneration with barb and you want to move/kill quickly I can tell you don't roll dh. With vault/tactical you have to use an active and passive skill, its only 2s and you will constantly be out of disclipine compared to a barb's fury. You have to stop to shoot, a huge minus unless you use strafe and again you'll run out of hatred a lot faster than you'll run out of fury. what about fury generation? you will run out of fury without run like the wind right? | ||
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Pokebunny
United States10654 Posts
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flexgd
183 Posts
strafespec i think this is one of the fastest specs to clear mobs u can manage sub10min alkaizer runs with it and can keep your sprint up almost 100% | ||
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serum321
United States606 Posts
On November 21 2012 00:33 Levistus wrote: Show nested quote + On November 20 2012 14:24 serum321 wrote: Yeah, if you're one shotting mobs barbs should be using marathon, you can pretty much perma keep it up and another plus to barbs is with whirlwind you don't even have to stop to kill mobs, you just mow right through them. I have both barb and dh. Op if you don't care for the resource regeneration with barb and you want to move/kill quickly I can tell you don't roll dh. With vault/tactical you have to use an active and passive skill, its only 2s and you will constantly be out of disclipine compared to a barb's fury. You have to stop to shoot, a huge minus unless you use strafe and again you'll run out of hatred a lot faster than you'll run out of fury. what about fury generation? you will run out of fury without run like the wind right? You can generate fury way faster than hatred or disclipine. Also if you wanted with unforgiving passive and 5pc ik set you can keep sprint - marathon up 100% of the time without losing fury. | ||
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serum321
United States606 Posts
On November 20 2012 15:24 goodkarma wrote: Show nested quote + On November 20 2012 14:24 serum321 wrote: Yeah, if you're one shotting mobs barbs should be using marathon, you can pretty much perma keep it up and another plus to barbs is with whirlwind you don't even have to stop to kill mobs, you just mow right through them. I have both barb and dh. Op if you don't care for the resource regeneration with barb and you want to move/kill quickly I can tell you don't roll dh. With vault/tactical you have to use an active and passive skill, its only 2s and you will constantly be out of disclipine compared to a barb's fury. You have to stop to shoot, a huge minus unless you use strafe and again you'll run out of hatred a lot faster than you'll run out of fury. If you're having disc problems with your demon hunter you're not doing it right. I only have like 42 disc, and I can spam vault when doing alk runs no problem. And tbh, alk runs are like the only runs worth doing if you want optimal exp and loot per hour farming. I didn't say it can't be done, I'm saying, in my experience - having played both classes end game, a barb's fury regeneration is much better than a dh's resource regeneration. Gear can alleviate those issues, but its not cheap. Edit - I mean I don't get what the op is complaining about barb fury generation, as I play my barb right now once I fill up my fury I never run out. If he thinks this is bad you definitely don't want to touch dh. | ||
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