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On June 20 2012 02:31 serum321 wrote: Nether tentacles obviously needed a nerf for mobs with huge hit boxes like the butcher and belial. IMO, it felt right against normal mobs, did about as much damage as a resource costing ability should and it had an acceptable amount of lifesteal. Also it was a lvl 59? 60? ability it should do nice damage. This nerf is over the top though, to the point the rune is useless. 1 hit each means something like hungering arrow does MORE damage yet it doesn't cost hatred. If they had nerfed it to something like 3 hits each that would seem reasonable and wouldn't be op against mobs with huge hit boxes.
Just because an ability is level 60, doesn't mean it should be better. Many of the top abilities use very low level runes. Smoke screen-lingering fog, for an example.
Elemental arrow costs 10 hatred. Think about that, 10 hatred, when with bat and mark you get 6 hatred back per shot. 4 hatred resource spender, that does 155% per hit for multiple hits? Elemental arrow's obvious use is for aoe damage, not single target.
The closest comparison I can think of is a Wizard's celestial orb, which costs 35 arcane power and does 178% weapon damage with no heal.
NT was grossly overpowered, more OP than the original force armor.
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any dh on us server who can talk bout farming difference act 3/4?
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On June 20 2012 03:04 FallDownMarigold wrote:Show nested quote +On June 20 2012 02:58 Yaotzin wrote:On June 20 2012 02:51 klaxen wrote: Welp the game is a complete joke as far as difficulty goes now. Blizzard can't make anything difficult that lasts for more than a few weeks because of all the whiners. Hopefully they can increase it again later - in a more sensible manner, but it definitely needed a nerf. The scaling from A1 to A2 was broken, and white mobs in general hit far too hard. It was forcing everyone into a very limited set of builds. Yes they should have felt pretty stupid about that. I recall an interview somewhere in which someblizzguy was going on and on about how awesome D3 would be given that there'd be "so many viable play styles". Lol, we'll see how it plays out, but til now all Wizards, for example, were running 1 or 2 builds. Nothing else works(worked?) in Inferno. I learned long ago to ignore everything devs say will be in their game :p
To a degree it's an either/or though. If the game is very difficult, people will pick only the very best skills. If not, there will be variety.
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So why did 14% IAS turn to 6% instead of 7%? I know it's only 1% difference, but such a rip off....
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On June 20 2012 03:10 trinxified wrote: So why did 14% IAS turn to 6% instead of 7%? I know it's only 1% difference, but such a rip off....
Blizzard has trouble with math.
(probably because you're not getting all of your attack speed from gear)
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Just that I get it right: when the patch hits EU I can trash my +19% attack speed weapon?
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On June 20 2012 03:14 grs wrote: Just that I get it right: when the patch hits EU I can trash my +19% attack speed weapon?
just sell it before patch hits.
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So it seems Belial, whom from what I've read and heard about is already very difficult, just got even MORE difficult? Great...
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On June 20 2012 03:01 Depetrify wrote:Show nested quote +On June 20 2012 02:58 Yaotzin wrote:On June 20 2012 02:51 klaxen wrote: Welp the game is a complete joke as far as difficulty goes now. Blizzard can't make anything difficult that lasts for more than a few weeks because of all the whiners. Hopefully they can increase it again later - in a more sensible manner, but it definitely needed a nerf. The scaling from A1 to A2 was broken, and white mobs in general hit far too hard. It was forcing everyone into a very limited set of builds. It didn't need a nerf, it needed something different... better drops on hell maybe(which we just got)? IDK .
See that's the thing, there is really no simple answer. You're dealing with a game with multiple classes/mechanics/builds that wants to achieve good balance between solo and multiplayer. D2 was incredibly easy, so multiple builds worked and people could group no problem. Then people complained about it being too easy. They ramped up difficulty and that pigeon-holed people into builds and playing solo 99% of the time. Now people are complaining it is getting nerfed. At the end of day though I would much rather play with friends in an easier game than farming solo all day.
TLDR: People will complain about anything and everything.
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so, can anyone give some more insight on the nerf?
how much easier are elite packs now?
is it finally worth it to stack a little vit/allres as ranged class or do you still get 1hitted by a lot of stuff anyway?
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On June 20 2012 03:21 Dreamer.T wrote: So it seems Belial, whom from what I've read and heard about is already very difficult, just got even MORE difficult? Great... There's a general nerf to a2+ too, overall effect on Belial is unknown.
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Seems like a reasonable patch, can't wait until I go home to check out Inferno A2-4.
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On June 20 2012 03:21 Dreamer.T wrote: So it seems Belial, whom from what I've read and heard about is already very difficult, just got even MORE difficult? Great...
A venom hydra from a 20k dps wizard can solo Belial in 2:40. Unless you're grossly undergeared, there's no way you run up against the enrage timer.
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On June 20 2012 03:08 {ToT}ColmA wrote: any dh on us server who can talk bout farming difference act 3/4?
I can clear packs just as fast using a different build but im noticing a huge difference in elites and boss killing time. taking me atleast 2x as long on the bosses. act 3 spider/zmo farm
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Havent tried my demon hunter yet, but my a2 barb was able to clear belial with 5 stacks on my first attempt ever with no deaths the whole session, including standing in fire chains/desecrator/plague against on elites for prolonged periods where before it would kill me in seconds and I would have to kite them and use multiple cool downs and still have a good chance of dieing. current base stats with shout are: 1574 Str 1203 Vit most of my resists are mid 600 except physical is 726 with shout up block is at 33% 14776 base dps 834 Life on Hit
Edit: Just killed an arcane goblin pack and fire chain goblin pack at the same time in A2 with only 1 pot and no kiting to wait for cool downs.
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On June 20 2012 03:32 karazax wrote: Havent tried my demon hunter yet, but my a2 barb was able to clear belial with 5 stacks for the first time with no deaths the whole session, including standing in fire chains/desecrator/plague against on elites for prolonged periods where before it would kill me in seconds and I would have to kite them and use multiple cool downs and still have a good chance of dieing. current base stats with shout are: 1574 Str 1203 Vit most of my resists are mid 600 except physical is 726 with shout up block is at 33% 14776 base dps 834 Life on Hit
Dude you have those kinda stats, and couldn't kill Belial pre-patch without deaths?
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On June 20 2012 03:34 matiK23 wrote:Show nested quote +On June 20 2012 03:32 karazax wrote: Havent tried my demon hunter yet, but my a2 barb was able to clear belial with 5 stacks for the first time with no deaths the whole session, including standing in fire chains/desecrator/plague against on elites for prolonged periods where before it would kill me in seconds and I would have to kite them and use multiple cool downs and still have a good chance of dieing. current base stats with shout are: 1574 Str 1203 Vit most of my resists are mid 600 except physical is 726 with shout up block is at 33% 14776 base dps 834 Life on Hit Dude you have those kinda stats, and couldn't kill Belial pre-patch without deaths?
never tried, that was my first attempt. Just got to a2 on him 2 days ago, but the elites definitely were giving me deaths pre-patch if I tried to face tank them with minimal movement the way I can now. No kiting was needed the whole run.
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Going to be interesting to see how nerfed inferno really is "Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced"
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United States47024 Posts
On June 20 2012 03:38 karazax wrote:Show nested quote +On June 20 2012 03:34 matiK23 wrote:On June 20 2012 03:32 karazax wrote: Havent tried my demon hunter yet, but my a2 barb was able to clear belial with 5 stacks for the first time with no deaths the whole session, including standing in fire chains/desecrator/plague against on elites for prolonged periods where before it would kill me in seconds and I would have to kite them and use multiple cool downs and still have a good chance of dieing. current base stats with shout are: 1574 Str 1203 Vit most of my resists are mid 600 except physical is 726 with shout up block is at 33% 14776 base dps 834 Life on Hit Dude you have those kinda stats, and couldn't kill Belial pre-patch without deaths? never tried, that was my first attempt. Just got to a2 on him 2 days ago, but the elites definitely were giving me deaths pre-patch That's pretty overgeared for A2. I cleared A2 with much less than that.
Though your resists are pretty low compared to everything else.
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sorry if this has already been asked
has anyone done a damage test to get an idea of how much monster damage was nerfed?
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