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June 26th -- Diablo III Patch 1.0.3a – v.1.0.3. 10235 - P…

Forum Index > Diablo 3
Post a Reply
Prev 1 12 13 14 15 16 45 Next All
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 19 2012 17:06 GMT
#261
That's a strange opinion, considering they could have just said nothing instead of supposedly lying.
Skyro
Profile Joined May 2010
United States1823 Posts
June 19 2012 17:07 GMT
#262
On June 20 2012 02:03 red_b wrote:
Show nested quote +
On June 20 2012 01:55 HardlyNever wrote:
To people freaking out about not fixing current legendaries, did you not see this?

Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed. Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch.


Why is that difficult to understand?


it's not difficult to understand.

I think it's a lie.

edit: and my DPS is down by a little north of 30%. maybe if hydra really works with crit now I can get it back though, I already switched to Arcane orb so maybe I can get it back.


Hydra was already affected by crit before the patch. The patch addressed crit affecting dots like the wd's haunt to my understanding.
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2012-06-19 17:09:24
June 19 2012 17:08 GMT
#263
Haha wow.

42k -> 32k.

Luckily IAS wasnt loaded into my weapon, so I still have a 1300 dps 1200-1600 weapon.

On June 20 2012 02:07 Skyro wrote:
Show nested quote +
On June 20 2012 02:03 red_b wrote:
On June 20 2012 01:55 HardlyNever wrote:
To people freaking out about not fixing current legendaries, did you not see this?

Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed. Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch.


Why is that difficult to understand?


it's not difficult to understand.

I think it's a lie.

edit: and my DPS is down by a little north of 30%. maybe if hydra really works with crit now I can get it back though, I already switched to Arcane orb so maybe I can get it back.


Hydra was already affected by crit before the patch. The patch addressed crit affecting dots like the wd's haunt to my understanding.

Arcane hydra crit, what about he non projectile hydras?
Pretty sure venom hydra never crit.
red_b
Profile Joined April 2010
United States1267 Posts
June 19 2012 17:10 GMT
#264
On June 20 2012 02:06 Yaotzin wrote:
That's a strange opinion, considering they could have just said nothing instead of supposedly lying.


let me posit this to you

Blizard says they will nerf inferno, which they do
however, blizzard also nerfs your damage by a commensurate amount

did they nerf inferno? or is it the same difficulty, but just slower? I had thought this would happen from the beginning, I think we will find that any nerfs to inferno are more psychological than realized. and that to me, is what they set out to do.
Those small maps were like a boxing match in a phone booth.
Duka08
Profile Blog Joined July 2010
3391 Posts
June 19 2012 17:11 GMT
#265
On June 20 2012 02:01 Mysticesper wrote:
Show nested quote +
On June 20 2012 01:59 Duka08 wrote:
So they did mention that elite packs now drop 1 guaranteed Rare with 5 NV. But they never said bosses only drop 1 instead of 2, like they said in the design preview. Did I miss something or do bosses still have guaranteed 2 Rare with 5 NV :|

Only relevant thing is:
Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain

Which refers to Magic items (blue) and has no reference to NV either.


There is a line somewhere that says 4th NV stack has quality reduced slightly on bosses.

Yeah I noticed this, and it makes sense, just makes 5 stacks more worth it. But still nothing about 5 NV changing, so bosses still drop 2 rares? This would be nice.
DDie
Profile Joined April 2010
Brazil2369 Posts
Last Edited: 2012-06-19 17:15:06
June 19 2012 17:11 GMT
#266
On June 20 2012 01:45 HardlyNever wrote:

The MF not affecting barrels, chests, etc. is a little unfortunate (I just got a legendary from a regular chest yesterday), but probably needed due to botting.




So instead of fixing the actual problem they punish all players, yep, that sounds about right.


Hey, bots are farming gold in NM, so we need to remove gold from monsters ASAP. Bots are also farming elites for items, it's unfortunate, but i'll guess they have to go too, right?


On a side note, i lol'ed hard when i saw the 3 minute enrage on belial, the entire community hates enrage timers and what Blizzard do? ''we double it'', just pathetic.
''Television! Teacher, mother, secret lover.''
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2012-06-19 17:14:06
June 19 2012 17:12 GMT
#267
On June 20 2012 02:11 Duka08 wrote:
Show nested quote +
On June 20 2012 02:01 Mysticesper wrote:
On June 20 2012 01:59 Duka08 wrote:
So they did mention that elite packs now drop 1 guaranteed Rare with 5 NV. But they never said bosses only drop 1 instead of 2, like they said in the design preview. Did I miss something or do bosses still have guaranteed 2 Rare with 5 NV :|

Only relevant thing is:
Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain

Which refers to Magic items (blue) and has no reference to NV either.


There is a line somewhere that says 4th NV stack has quality reduced slightly on bosses.

Yeah I noticed this, and it makes sense, just makes 5 stacks more worth it. But still nothing about 5 NV changing, so bosses still drop 2 rares? This would be nice.


I think it means the 4th and 5th stacks were the two rares. Now the first rare isn't guaranteed anymore. Doing a Kulle run to see what happens.

So far, I've noticed ~30-40% damage reduction from typical trash mobs (A2 Inferno Kulle) 5kish down from 8kish.
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
June 19 2012 17:16 GMT
#268
On June 20 2012 02:11 DDie wrote:
Show nested quote +
On June 20 2012 01:45 HardlyNever wrote:

The MF not affecting barrels, chests, etc. is a little unfortunate (I just got a legendary from a regular chest yesterday), but probably needed due to botting.




So instead of fixing the actual problem they punish all players, yep, that sounds about right.


Hey, bots are farming gold in NM, so we need to remove gold from monsters ASAP. Bots are also farming elites for items, it's unfortunate, but i'll guess they have to go too, right?


On a side note, i lol'ed hard when i saw the 3 minute enrage on belial, just pathetic.


There is always some idiot that thinks they can just "fix the problem" or "just stop botting." Right now, that idiot is you.

But I'm sure you could do it right? I heard Blizz is hiring right now, why don't you go show them how to do it.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
Skyro
Profile Joined May 2010
United States1823 Posts
June 19 2012 17:16 GMT
#269
On June 20 2012 01:41 Mysticesper wrote:
Show nested quote +
On June 20 2012 00:03 daemir wrote:
On June 19 2012 23:59 Na_Dann_Ma_GoGo wrote:
The people who complain about Reflect Damage on the Siegebreaker are probably mostly those low armor/def/hp glass canons that farm Lootbreaker like no morning, the people that are supposed to be hit by this very change.

None of us Barbarians etc. will feel bad for you guys having to get at least some resistance now.


Yes, wizards are really known for not building resistances or armor..wait what? The most common way to build is to get a good chunk of all res/armor to ensure that force armor functions.

My wiz that certainly is not greatly geared, but not a total new at lvl 60 either, as in I can do a siegebreaker run although it's far from being fast, has 400 all res and 4k armor and 30k hp. 35k dps with magic weapon. Reflect damage slaughters me, since I can't really afford gear filled with all awesome tertiary stats like LoH or hp/S in great amounts. Running with Templar for the hp/s bonus and all his heals and the pot cooldown is mighty darn long on any reflect damage pack.


If hydra gave me LoH bonuses, I probably wouldn't care as much.

Hydra alone slaughters me from reflect damage, blizzard would slaughter me. Arcane orb only gets 1/4th the LoH bonus, so it really doesn't work out as nicely as it does in theory.

My saving grace with reflect damage mobs is to burn them down fast enough to get their health globes. + diamond skin.

35k hp, 42k dps, 500 resists, 5000 armor, so I am at least adequate for my A2 farming. A3 more or less goes back to lol 1-3 shotting =\


Just buy some cheap life regen gear. Chest can have over 550 life regen and I believe amulets can also have a lot. Not sure if reflect damage is mitigated by armor/resists but I have slightly over 1k life regen on my life regen set (just swap into your life regen gear when you meet reflect mobs) and reflect mobs are no problem. This is with me going to town with hydra + blizzard + MM. Life regen is so underrated for wizards atm. LoH is pretty bad for wizards (most wizard skills only gain a small % of LoH) but life regen scales so well with how wizards currently gear with low vit but high mitigation. It is useful in many areas of the game, not just vs reflect mobs (i.e. on certain phases in boss fights where you aren't dps'ing and just running around you can swap in life regen gear). Relatively speaking wizards shouldn't be complaining because LoH items are sooooo much more expensive than life regen gear.
semantics
Profile Blog Joined November 2009
10040 Posts
June 19 2012 17:17 GMT
#270
On June 20 2012 02:11 DDie wrote:
Show nested quote +
On June 20 2012 01:45 HardlyNever wrote:

The MF not affecting barrels, chests, etc. is a little unfortunate (I just got a legendary from a regular chest yesterday), but probably needed due to botting.




So instead of fixing the actual problem they punish all players, yep, that sounds about right.


Hey, bots are farming gold in NM, so we need to remove gold from monsters ASAP. Bots are also farming elites for items, it's unfortunate, but i'll guess they have to go too, right?


On a side note, i lol'ed hard when i saw the 3 minute enrage on belial, the entire community hates enrage timers and what Blizzard do? ''double it'', just pathetic.

sounds like someone is a bot loaded with mf gear who just got nerfed no more rack farming for you.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
June 19 2012 17:19 GMT
#271
the ias change is the most retarded approach possible. add drs, a softcap or whatever but flatout reducing it is stupid.

life of lively to live to life of full life thx to shield battery
Mysticesper
Profile Joined January 2011
United States1183 Posts
June 19 2012 17:19 GMT
#272
On June 20 2012 02:16 Skyro wrote:
Show nested quote +
On June 20 2012 01:41 Mysticesper wrote:
On June 20 2012 00:03 daemir wrote:
On June 19 2012 23:59 Na_Dann_Ma_GoGo wrote:
The people who complain about Reflect Damage on the Siegebreaker are probably mostly those low armor/def/hp glass canons that farm Lootbreaker like no morning, the people that are supposed to be hit by this very change.

None of us Barbarians etc. will feel bad for you guys having to get at least some resistance now.


Yes, wizards are really known for not building resistances or armor..wait what? The most common way to build is to get a good chunk of all res/armor to ensure that force armor functions.

My wiz that certainly is not greatly geared, but not a total new at lvl 60 either, as in I can do a siegebreaker run although it's far from being fast, has 400 all res and 4k armor and 30k hp. 35k dps with magic weapon. Reflect damage slaughters me, since I can't really afford gear filled with all awesome tertiary stats like LoH or hp/S in great amounts. Running with Templar for the hp/s bonus and all his heals and the pot cooldown is mighty darn long on any reflect damage pack.


If hydra gave me LoH bonuses, I probably wouldn't care as much.

Hydra alone slaughters me from reflect damage, blizzard would slaughter me. Arcane orb only gets 1/4th the LoH bonus, so it really doesn't work out as nicely as it does in theory.

My saving grace with reflect damage mobs is to burn them down fast enough to get their health globes. + diamond skin.

35k hp, 42k dps, 500 resists, 5000 armor, so I am at least adequate for my A2 farming. A3 more or less goes back to lol 1-3 shotting =\


Just buy some cheap life regen gear. Chest can have over 550 life regen and I believe amulets can also have a lot. Not sure if reflect damage is mitigated by armor/resists but I have slightly over 1k life regen on my life regen set (just swap into your life regen gear when you meet reflect mobs) and reflect mobs are no problem. This is with me going to town with hydra + blizzard + MM. Life regen is so underrated for wizards atm. LoH is pretty bad for wizards (most wizard skills only gain a small % of LoH) but life regen scales so well with how wizards currently gear with low vit but high mitigation. It is useful in many areas of the game, not just vs reflect mobs (i.e. on certain phases in boss fights where you aren't dps'ing and just running around you can swap in life regen gear). Relatively speaking wizards shouldn't be complaining because LoH items are sooooo much more expensive than life regen gear.

Yeah, I've been (slowly) working towards getting life regen.
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2012-06-19 17:26:47
June 19 2012 17:22 GMT
#273
On June 20 2012 02:08 Mysticesper wrote:
Haha wow.

42k -> 32k.

Luckily IAS wasnt loaded into my weapon, so I still have a 1300 dps 1200-1600 weapon.

Show nested quote +
On June 20 2012 02:07 Skyro wrote:
On June 20 2012 02:03 red_b wrote:
On June 20 2012 01:55 HardlyNever wrote:
To people freaking out about not fixing current legendaries, did you not see this?

Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed. Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch.


Why is that difficult to understand?


it's not difficult to understand.

I think it's a lie.

edit: and my DPS is down by a little north of 30%. maybe if hydra really works with crit now I can get it back though, I already switched to Arcane orb so maybe I can get it back.


Hydra was already affected by crit before the patch. The patch addressed crit affecting dots like the wd's haunt to my understanding.

Arcane hydra crit, what about he non projectile hydras?
Pretty sure venom hydra never crit.


Yes I tested it and it has been tested by others. It doesn't show yellow numbers because venom hydra damage is "continuous." The damage you see on screen is just an "update" of how much damage it did in that .5 second interval, in which many crits occured mixed in with many non-crits. The same applys to Blizzard and other continual damage spells like the beam-type spells.

edit: It's kinda of funny that my early tests of Blizzard (whose damage I found was not affected by IAS) is what led me to stacking crit intead of IAS. I had no idea the hit on IAS was going to be this hard though.
Mysticesper
Profile Joined January 2011
United States1183 Posts
June 19 2012 17:25 GMT
#274
Well thats good to know.


In other news... 9k repairs -> 34k repairs
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 19 2012 17:26 GMT
#275
Guess it's now a bad idea to go to an act where you're undergeared and will die endlessly. That's OK tho with drop changes.
eits
Profile Blog Joined August 2010
United States210 Posts
June 19 2012 17:27 GMT
#276
can we sell our accounts on the RMAH? That would be too convenient as I haven't seen any on ebay yet....

My account has a 60 wiz in inferno with only a butcher kill (gave up when it came to act 2, summer school started and its my last class before graduation) a 45 monk and a lvl 25 or so barb in hardcore.

The wizard has 1300 int 1000 vit and 800 all resistance(28-35k hp depending on what items i use, and between 15-20k dps., willing to sell this account for 60 bucks (since blizz wont give me refund)

and the acct has 500k gold left on it for any consolation

anyone interested msg me here

User was warned for this post
Mysticesper
Profile Joined January 2011
United States1183 Posts
June 19 2012 17:31 GMT
#277
On June 20 2012 02:26 Yaotzin wrote:
Guess it's now a bad idea to go to an act where you're undergeared and will die endlessly. That's OK tho with drop changes.


The principle behind it is fine. However, I doubt I could ever recoup 34k repairs every couple kulle runs due to retarded mob affixes that pop up every now and then (lol imp and brood spiders with fire chains and crap)
serum321
Profile Joined January 2012
United States606 Posts
Last Edited: 2012-06-19 17:32:50
June 19 2012 17:31 GMT
#278
Nether tentacles obviously needed a nerf for mobs with huge hit boxes like the butcher and belial. IMO, it felt right against normal mobs, did about as much damage as a resource costing ability should and it had an acceptable amount of lifesteal. Also it was a lvl 59? 60? ability it should do nice damage. This nerf is over the top though, to the point the rune is useless. 1 hit each means something like hungering arrow does MORE damage yet it doesn't cost hatred. If they had nerfed it to something like 3 hits each that would seem reasonable and wouldn't be op against mobs with huge hit boxes.
Depetrify
Profile Blog Joined March 2011
978 Posts
June 19 2012 17:35 GMT
#279
Well, done with my monk. Selling all the gear. Wizard time..
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
June 19 2012 17:36 GMT
#280
When will 1.03. hit (europe)?
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